League of Legends Patch 11.1
League of Legends Patch 11.1 was released on Jan 5, 2021. This update included changes to 105 champions, with 19 buffs, 60 nerfs, 26 adjustments.
Buffs (19)
Nerfs (60)
Changes (26)
Items
Buffs (15)
Nerfs (2)
Champions
Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.
Boulder Toss
- •Base damage increased to 25/70/115/160/205 from 5/45/85/125/165.
- •Slow increased to 30/35/40/45/50% from 15/20/25/30/35%.
Hyper
- •Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
Hop
- •Bonus attack speed duration increased to 6 seconds from 4.
Crunch
- •Dash range increased to 675 units from 600.
E shield strength increased late.
Stats
- •Base attack damage increased to 55 from 54.88.
- •Base armor increased to 22 from 21.88.
Stats
- •Base armor increased to 19 from 18.72.
- •Base attack damage increased to 54 from 53.54.
Base health regen and attack damage increased.
Stats
- •Base health regeneration increased to 9 from 8.5.
- •Health regeneration growth increased to 0.9 from 0.65.
- •Base attack damage increased to 66 from 64.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base mana increased to 325 from 284.
Boomerang Blade
- •Bug Fix: Damage fall-off now appropriately resets on boomerang return.
Stats
- •Base attack damage increased to 54 from 53.872.
- •Base armor increased to 25 from 24.712.
Piercing Arrow
- •Mana cost reduced to 65/70/75/80/85 from 70/75/80/85/90.
- •Cooldown reduced to 16/14.5/13/11.5/10 seconds from 18/16/14/12/10.
Stats
- •Base attack damage increased to 55 from 54.83787.
- •Base armor increased to 22 from 21.88.
E cooldown and cost decreased.
Bladecaller
- •Cooldown reduced to 10/9.5/9/8.5/8 seconds from 12/11/10/9/8.
- •Mana cost reduced to 30 from 40.
Stats
- •Base attack damage increased to 55 from 54.7.
- •Base armor increased to 22 from 21.88.
Stats
- •Base armor increased to 21 from 20.8.
Sleepy Trouble Bubble
- •Bug Fix: Now properly activates Imperial Mandate Coordinated Fire.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base attack damage reduced to 53 from 53.38.
- •Base health reduced to 613 from 615.
Stats
- •Base attack damage reduced to 51 from 51.376.
- •Base armor reduced to 21 from 21.22.
Stats
- •Base attack damage reduced to 55 from 55.376.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base health reduced to 574 from 574.4.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base health reduced to 582 from 582.24.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base attack damage reduced to 58 from 58.04.
- •Base armor reduced to 22 from 22.412.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Rootcaller
- •Cooldown increased to 14/13/12/11/10 seconds from 12/11/10/9/8.
Triggerseed
- •Shield AP ratio reduced to 80% AP from 90% AP.
Starfire Spellblade
- •Bug Fix: No longer consumes charges of Tear of the Goddess twice.
- •Is now considered a single cast instance instead of two individual ones (one for the basic attack and one for the spell).
- •Now only gives one stack for effects such as Electrocute or Phase Rush, instead of two.
- •No longer triggers Conqueror twice.
- •etc.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 576 from 576.16.
- •Base attack damage reduced to 60 from 60.04.
Stats
- •Base health reduced to 574 from 575.
- •Base attack damage increased to 62 from 61.97.
Thunderclap
- •Cleave armor ratio reduced to 10% armor from 15% armor.
Ground Slam
- •Armor ratio reduced to 30% armor from 40% armor.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 561 from 561.2.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 576 from 576.48.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 597 from 597.24.
Stats
- •Base attack damage reduced to 40 from 40.368.
- •Base armor reduced to 17 from 17.04.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Bellows Breath
- •Undocumented: Monster damage per tick cap changed to 31/36/41/46/51 from 50 at all ranks.
Call of the Forge God
- •Bug Fix: No longer goes on full cooldown if he dies before the elemental ram appears.
Living Forge
- •Bug Fix: Fixed a bug where Syzygy passive would have no cooldown.
Base health regen decreased. W empowered AD scaling decreased.
Stats
- •Base health regeneration reduced to 9 from 10.
Shield Vault
- •Mortal Will AD ratio reduced to 120 to 165% (based on level) AD from 135 to 165% (based on level) AD.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Attract and Repel
- •Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 601 from 601.28.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Rock Surfing
- •Bonus movement speed reduced to 12 to 40% (based on level) from 20 to 45% (based on level).
Stats
- •Base magic resistance reduced to 32 from 32.1.
General
- •Bug Fix: With Moonstone Renewer, now properly heals ally champions only once per attack or ability cast in combat.
Stats
- •Base magic resistance reduced to 32 from 32.1.
Monkey's Agility
- •Bug Fix: Fixed a bug where the summoner spell in his first slot would go on a 2 second cooldown every time he uses an ability.
Stats
- •Base attack damage reduced to 53 from 53.04.
- •Base armor increased to 21 from 20.88.
Stats
- •Base attack damage reduced to 50 from 50.41.
- •Attack damage growth increased to 2.63 from 2.625.
- •Base armor reduced to 19 from 19.22.
Phase
- •Bug Fix: No longer consumes charges of Tear of the Goddess when he swaps his weapons.
Stats
- •Base health increased to 583 from 582.6.
- •Base attack damage increased to 62 from 61.54.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base health increased to 520 from 519.68.
- •Base attack damage reduced to 57 from 57.04.
- •Base armor increased to 22 from 21.88.
Conflagration
- •Bug Fix: Now properly cancels when the target dies during the cast time.
Stats
- •Base health increased to 576 from 575.6.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base health increased to 583 from 582.52.
- •Base attack damage reduced to 61 from 61.27.
- •Base magic resistance reduced to 32 from 32.1.
Mystic Shot
- •Bug Fix: Now properly triggers Muramana Shock only once.
W cooldown increased.
Stats
- •Attack damage growth increased to 2.63 from 2.625.
Bountiful Harvest
- •Cooldown increased to 10/9.5/9/8.5/8 seconds from 9/8.5/8/7.5/7.
Stats
- •Base attack damage increased to 56 from 55.536.
- •Base armor reduced to 19 from 19.04.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health increased to 586 from 585.6.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health increased to 593 from 592.8.
- •Attack damage growth increased to 3.38 from 3.375.
Stats
- •Base armor increased to 28 from 27.88.
- •Base magic resistance reduced to 32 from 32.1.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health increased to 573 from 572.8.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base attack damage increased to 64 from 63.54.
Q cooldown increased later.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health increased to 599 from 598.56.
Alpha Strike
- •Cooldown increased to 18/17.5/17/16.5/16 seconds from 18/17/16/15/14.
Tormented Shadow
- •Bug Fix: Now properly deals additional damage to small jungle monsters.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health reduced to 564 from 564.48.
- •Base attack damage increased to 56 from 55.88.
High Note
- •Bug Fix: Can now properly stack Tear of the Goddess mana charges with this ability.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Attack damage growth increased to 3.38 from 3.375.
Hijack
- •Bug Fix: When he hijacks Chronobreak, he is no longer able to use it twice immediately.
Noxian Diplomacy
- •Bug Fix: Now properly grants a mana charge when equipped with Tear of the Goddess.
Stats
- •Base magic resistance reduced to 32 from 32.1.
- •Base health increased to 626 from 625.64.
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.
Stats
- •Attack damage growth reduced to 2.2 from 3.2.
Way of the Wanderer
- •Bonus critical strike chance increased to 150% from 100%.
- •Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.
Stats
- •Attack damage growth reduced to 2 from 3.
Way of the Hunter
- •Bonus critical strike chance increased to 150% from 100%.
- •Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
Stats
- •Base attack damage reduced to 54 from 54.208.
- •Base armor increased to 22 from 21.544.
Items
The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we're still looking to improve overall satisfaction for the item line.
General
- •New Recipe: Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold = 3000 gold.
- •Old Recipe: Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold = 3000 gold.
- •Ability power increased to 65 from 60.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Ability power increased to 90 from 80.
- •Health increased to 350 from 250.
- •Upgraded Aeropack ability power increased to 120 from 110.
- •Upgraded Aeropack health increased to 450 from 350.
- •Supersonic base damage reduced to 125 at all levels from 175 to 250 (based on level).
Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit.
General
- •Ability haste increased to 20 from 15.
- •Summoner spell haste increased to 12 from 10.
Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.
General
- •New Recipe: Tear of the Goddess + Caulfield's Warhammer + Long Sword + 1050 gold = 2900 gold.
- •Old Recipe: Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal + 750 gold = 2600 gold.
- •Awe bonus AD mana ratio increased to 2.5% maximum mana from 2%.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Ability power increased to 90 from 80.
- •Health increased to 300 from 250.
- •Vespertide ability power increased to 120 from 110.
- •Vespertide health increased to 400 from 350.
- •Soulrend base damage reduced to 125 at all levels from 125 to 200 (based on level).
General
- •Grievous Wounds duration increased to 3 seconds from 2.
General
- •Ability power increased to 65 from 60.
Shurelya's has been trending weaker than the other options in the Mythic category at the same price (Mandate, Locket, Moonstone). With the other Mythics in a better spot, we're looking to bump Shurelya's up to par.
General
- •Inspire bonus movement speed increased to 60% from 40%.
General
- •Grievous Wounds duration increased to 3 seconds from 2.
We hoped that a bigger, more expensive Runaan's would appeal to more marksmen as a fourth or fifth item choice. This isn't panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan's+IE core build. We're rebalancing Runaan's to feel better as a second purchase.
General
- •New Recipe: Dagger + Zeal + Dagger + 850 gold = 2500 gold.
- •Old Recipe: Pickaxe + Zeal + Dagger + 1175 gold = 3400 gold.
- •Removed: No longer grants 25 attack damage.
- •Bolt AD ratio reduced to 40% AD at all levels from 40/43.3333/46.6667/50/53.3333/56.6667/60/63.3333/66.6667/70% (at level 1/10/11/12/13/14/15/16/17/18) AD.
General
- •No longer builds Archangel's Staff and Manamune.
General
- •Now builds into Archangel's Staff.
General
- •Bug Fix: Passive cooldown no longer ignores item haste granted from Ingenious Hunter.
General
- •Attack damage increased to 60 from 55.
- •Draktharr's Shadowcarver attack damage increased to 75 from 70.
- •Nightstalker base damage reduced to 65 from 100.
- •Nightstalker bonus AD ratio reduced to 25% bonus AD from 30%.
General
- •Bug Fix: Passive cooldown no longer ignores item haste granted from Ingenious Hunter.
General
- •Bug Fix: Passive cooldown no longer ignores item haste granted from Ingenious Hunter.
General
- •Undocumented: Now locks out all spells during the dash.
General
- •Thirsting Slash damage AD ratio reduced to 100% AD from 110% AD.
- •Thirsting Slash heal AD ratio increased to 25% AD from 20% AD.
- •New Effect: Heal is now calculated sequentially for each champion hit instead of being calculated all at once.
- •Bug Fix: Passive cooldown no longer ignores ability haste.
General
- •Now builds into Manamune.
General
- •Bug Fix: Passive cooldown no longer ignores item haste granted from Ingenious Hunter.
Continuing from above! In 10.25, we limited Muramana's effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph's in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.
General
- •Awe bonus AD mana ratio increased to 2.5% maximum mana from 2%.
- •Shock mana ratio reduced to 2.5% maximum mana from 4%.
- •New Effect: Shock bonus damage now applies on all damaging abilities and basic attacks on-hit, instead of just abilities that deal physical damage and basic attacks on-hit.
General
- •No longer builds into Runaan's Hurricane.
General
- •Ability haste increased to 20 from 10.
- •Sandshrike's Claw ability haste increased to 25 from 15.
- •Sandshrike's Claw attack damage reduced to 75 from 80.
- •Sandswipe base damage reduced to 65 from 100.
- •Sandswipe bonus AD ratio reduced to 25% bonus AD from 30%.
General
- •Attack damage reduced to 45 from 50.
- •Ability haste increased to 20 from 10.
- •Dreamshatter attack damage reduced to 55 from 60.
- •Dreamshatter ability haste increased to 25 from 15.
- •Halting Slash AD ratio reduced to 100% AD from 110% AD.
- •Bug Fix: Passive cooldown no longer ignores ability haste.
General
- •Attack damage reduced to 25 from 35.
- •Ability haste increased to 20 from 10.
- •Infinity Force attack damage reduced to 35 from 45.
- •Infinity Force ability haste increased to 25 from 15.
League of Legends Patch 11.1 FAQ
Frequently Asked Questions
- When did League of Legends Patch 11.1 release?
- League of Legends Patch 11.1 was released on Jan 5, 2021.
- What changed in League of Legends Patch 11.1?
- Patch 11.1 included changes to 105 champions (19 buffs, 60 nerfs, 26 adjustments), plus 31 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 11.1?
- The previous League of Legends patch was 10.25.
- What is the next League of Legends patch after 11.1?
- The next League of Legends patch is 11.2.
