PCDuskblade of Draktharr
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Duskblade of Draktharr has been changed in 28 League of Legends patches. 8 buffs, 6 nerfs, 13 adjustments. Most recently nerfed in Patch 13.20.
Duskblade has proven resilient to recent nerfs and is still too powerful, getting poached by other classes more than we're comfortable with. We made some fighter adjustments a few patches ago that helped those champions find support with new builds, but now we're turning our attention to Duskblade itself. Assassins fear not: we're also buffing Youmuu's this patch so that your favorite champion should have appropriately strong lethality options in case Duskblade isn't pulling its weight any more. Ability haste and generic damage amplification are our targets now because these are the most class-agnostic stats on the item. Low health champions frequently die to assassins already and their burst combos rarely care about ability haste against an individual target. Duskblade will still have the most haste late game due to its Mythic Passive, but this will slightly reduce cases of champions poaching the item.
General
- Ability haste reduced to 15 from 20.
- Nightstalker bonus damage reduced to 0 to 16% (based on target's missing health) from 0 to 18%.
- Draktharr's Shadowcarver ability haste reduced to 20 from 25.
General
- Bug Fix: Cooldown is no longer reset upon the user's death.
- Bug Fix: Untargetability effect now chains correctly with the states from other sources of untargetability.
Our goals for Duskblade this patch are to make the passive the same as other untargetable effects (minus the tower blocking) which should help make Duskblade untargetability interactions a bit more intuitive for players. We’re also removing the damage immunity from the passive as we believe that if you have a kill confirmed with something like Ignite, you should still get that kill and it should not be denied by Duskblade.
General
- New Effect: Upon being triggered, Nightstalker now destroys all incoming non-turret projectiles on the user.
- Removed: Nightstalker no longer grants invulnerability.
Duskblade frequently finds itself in the hands of fighter champions which is something we’re looking to curb this patch, however, it's also overperforming on assassins in general. The low cooldown on its active is a big reason fighters like this item, so we’re opting to increase the cooldown substantially to discourage them from picking it up, while reducing the missing health damage to bring the item’s overall strength down (which we’ll be offsetting for assassins by buffing the lethality legendaries this patch).
General
- Cooldown increased to 30 seconds from 10.
- Nightstalker bonus damage reduced to 0 to 18% (based on target's missing health) from 0 to 20%.
It's intended that channels like Miss Fortune's R - Bullet Time and Samira's R - Inferno Trigger break Duskblade's untargetability. Rather than triggering the effect only to immediately remove it, which would put the item on cooldown, we've decided to prevent it triggering altogether while channeling.
General
- Removed: Nightstalker can no longer trigger if the user is channel.
General
- Nightstalker bonus damage increased to 0 to 20% (based on target's missing health) from 0 to 15%.
- Bug Fix: Nightstalker's untargetability now properly renders the user invalid to abilities even if they were cast before the fact
Like Prowler's Claw, Duskblade gave a unique effect to many champions. With Stealth, we found that the appeal and frustration of the item limited how powerful the item could actually be. Since its release, Duskblade has been notably weaker than the other Mythics. We're reworking the Stealth aspect of the item to be a bit clearer for both sides, and filling in the power budget with a new passive perfect for ability-based casters and those hunting for their next kill.
General
- Unique Passive - Nightstalker:
- New Effect: Your abilities deal 0 to 15% (based on target's missing health) increased damage. Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you untargetable and invulnerable to non-structures for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth (10 second cooldown).
- Old Effect: Your next basic attack against an enemy champion deals 75 (+ 30% bonus AD) bonus physical damage on-hit and slow the target by 99% for 0.25 seconds (15 second cooldown). Ranged champions do not apply the slow. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.
General
- Bug Fix: Now shows up in the movement speed & mobility category in the shop.
- Bug Fix: Damage dealt tracker now properly tracks damage.
Assassins are currently doing a balanced amount of damage with lethality items, but the class overall is just a tad weaker than we’d like. We’re taking a non-traditional approach to buffing assassins by adding bonus move speed to their Mythic iItems which should also help discourage bruiser or tank itemizations.
General
- New Effect: Mythic passive now also grants 5 bonus movement speed.
General
- Total cost reduced to 3100 gold from 3200 gold.
- Combine cost reduced to 900 gold from 1000 gold.
- Nightstalker base damage for melee champions increased to 75 from 65.
- Nightstalker bonus AD ratio for melee champions increased to 30% bonus AD from 25%.
- Nightstalker base damage for ranged champions reduced to 55 from 65.
General
- Bug Fix: Nightstalker's invisibility now properly functions if it is triggered while already invisible.
General
- Attack damage increased to 60 from 55.
- Draktharr's Shadowcarver attack damage increased to 75 from 70.
- Nightstalker base damage reduced to 65 from 100.
- Nightstalker bonus AD ratio reduced to 25% bonus AD from 30%.
General
- New Effect: Slow now only applies from melee champions.
- Improved visual effects when champions enter stealth.
Multikill
General
- Updated icon.
- New:
- Recipe: Serrated Dirk + Caulfield's Warhammer + 1000 gold = 3200 gold.
- Stats: 55 attack damage, 18 lethality, 20 ability haste.
- Unique Passive - Nightstalker: Basic attacking an enemy champion deals 100 (+ 30% bonus AD) bonus physical damage on-hit and slow them by 99% for 0.25 seconds (15 second cooldown). Champion takedown within 3 seconds reset this effect's cooldown and grant you invisibility for 1.5 seconds.
- Mythic Passive: Empowers your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
- Living Forge item: Draktharr's Shadowcarver.
- Stats: 70 attack damage, 26 lethality, 25 ability haste.
- Old:
- Recipe: Serrated Dirk + Caulfield's Warhammer + 700 gold = 2900 gold.
- Stats: 60 attack damage, 10% cooldown reduction.
- Unique Passive: +21 lethality.
- Unique Passive - Nightstalker: After being not sight to enemies for at least 1 second, your next basic attack against an enemy champion deals 30 to 150 (based on level) bonus physical damage on-hit and, after a 0.25-second delay, slow them by 99% for 0.5 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.
- Limits: Ranged basic attacks do not apply the slow.
AD increased, Blackout removed.
General
- Attack damage increased to 60 from 55.
- Removed Unique Passive - Blackout: When spotted by an enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You disabled ward surrounding wards, as well as expose stealthed wards and stealthed trap. The effects linger for 2 seconds after you walk away. Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
General
- Nightstalker damage reduced to 30 to 150 (based on level) from 30 to 200 (based on level).
- Lethality increased to 21 from 18.
General
- Melee Nightstalker damage reduced to 30 to 200 (based on level) from 65 to 320 (based on level).
- Ranged Nightstalker damage reduced to 30 to 200 (based on level) from 45 to 300 (based on level).
- New Effect: Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
- New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
General
- Lethality reduced to 18 from 20.
General
- Lethality increased to 20 from 18.
General
- New Effect: Pinging the item now tells your team whether you're currently unseen or not.
General
- Updated VFX to improve clarity.
General
- Nightstalker damage for melee champions changed to 65 to 320 (based on level) from 55 to 360 (based on level).
- Nightstalker damage reduced for ranged champions to 45 to 300 (based on level) from 55 to 360 (based on level).
- Removed: Ranged users no longer trigger the 99% slow for 0.25 seconds.
General
- New Recipe: Serrated Dirk + Caulfield's Warhammer + 700 gold = 2900 gold
- Old Recipe: Serrated Dirk + B. F. Sword + 850 gold = 3250 gold
- Lethality increased to 18 from 15.
- Attack damage reduced to 55 from 65.
- Removed: +20 out-of-combat movement speed.
- New Effect: Grants 10% cooldown reduction.
- Nightstalker damage changed to 105 to 360 (based on level) from 75 (+ 200% Lethality).
- Nightstalker damage type changed to physical from true.
- New Effect: Nightstalker now slow by 99% for 0.25 seconds.
- Unseen delay increased to 5 seconds from 4.
- New Effect: Tooltip now states how much armor the item's lethality is currently negating.
General
- Removed: Blackout no longer disables traps, but still disables wards.
- Bug Fix: Champion clones no longer instantly gains the Blackout passive when spawned.
General
- Bug Fix: Selling or undoing its purchase now correctly removes the Nightstalker passive.
General
- Nightstalker next basic attack against enemy champion base damage increased to 75 from 50.
General
- Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
Duskblade of Draktharr added to League of Legends
General
- Recipe: Serrated Dirk + B. F. Sword + 850 gold = 3250 gold.
- Grants +75 attack damage and +5% movement speed.
- Grants Unique Passive: +10 Armor Penetration
- Grants Unique Passive: Your next basic attack versus an enemy champion applies Nightfall. 120 second cooldown.
- Nightfall: After 2 seconds, deals physical damage equal to 90 (+ 25% of target's missing health). If you score a takedown on the target before Nightfall ends, the cooldown is reset.
