League of Legends Patch 14.19
League of Legends Patch 14.19 was released on Sep 24, 2024. This update included changes to 21 champions, with 4 buffs, 1 nerf, 16 adjustments.
Nerfs (1)
Changes (16)
Items
Buffs (15)
Nerfs (76)
Changes (54)
Champions
Phosphorus Bomb
- •Base damage increased to 70/120/170/220/270 from 70/115/160/205/250.
Gatling Gun
- •Base damage per tick increased to 6.25/9.38/12.5/15.62/18.75 from 6.25/9.0625/11.875/14.6875/17.5.
- •Total base damage increased to 100/150/200/250/300 from 100/145/190/235/280.
Passive spiderlings now always regen when resummoned and jump on Q cast. Human E now reveals stealthed units and can now be redirected via flash. Spider E buff now applies on cast and can be recast to immediately drop back. R cooldown decreased.
Spider Queen
- •New Effect: Spiderlings are now restored to full health upon being summoned with Spider Form.
Venomous Bite
- •New Effect: Now grants sight of the target for 0.5 seconds from the start of the cast time.
- •Spider Queen and Volatile Spiderling now dash to the target on-cast instead of upon Elise hitting the target.
Cocoon
- •New Effect: Now casts from wherever the caster is at the end of the cast time.
- •New Effect: Now grants true sight of the target for the duration of the disable, rather than only standard sight.
- •Undocumented / New Effect: Now will cause Elise to walk into range unless clamped cast toggle is enabled.
Rappel
- •New Effect: Now always gains her Spider Queen bonuses upon descending, instead of only when descending directly upon an enemy by issuing an attack order.
- •New Effect: Recast can now be used without a target for the duration by simply recasting the ability or issuing a movement command within range after 1 second from the ability's cast.
- •Area vision radius increased to 900 units from 850.
- •Recast range for location-targeted recast, unit-targeted recast, and movement commands increased to 825 units from 700.
- •Recast range for attack commands increased to 900 units from 850.
- •Bug Fix: No longer incorrectly calculates Spider Queen total effectiveness. Previously, it would use a factor equal to Cocoon stun duration [100%x(1.6/1.8/2/2.2/2.4)] instead of the proper 140/155/170/185/200%.
Spider Form
- •Cooldown reduced to 3 seconds from 4.
Null Sphere
- •New Effect: No longer cancels from losing vision on the target.
W healing effectiveness reduced against minions.
Sanguine Pool
- •New Effect: Healing is now 60% effective against minions.
- •In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
Tactical Sweep
- •Bug Fix: No longer fails to grant the healing if the damage is mitigated by a shield.
Drunken Rage
- •Bug Fix: SFX is no longer audible through the Fog of War.
Captive Audience
- •Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
Base Attack Range reduced. All abilities adjusted.
Stats
- •Attack range reduced to 150 from 175.
- •Undocumented: Base attack speed increased to 0.688 from 0.625.
- •Base armor increased to 36 from 33.
Dauntless Instinct
- •Base damage increased to 20 at all levels from 5 to 20 (based on level).
- •Health ratio changed to 1 to 2% (based on level) of target's maximum health from 1/1.33/1.66/2% (at level 1/6/11/16).
- •Removed: No longer grants 25 bonus attack range against a marked target.
- •Removed: Damage is no longer converted to true damage while All Out.
- •Removed: Damage is no longer increased by 30 to 78% (based on level) while All Out.
- •New Effect: While All Out, K'Sante's basic attacks and abilities now deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.
Ntofo Strikes
- •Width reduced to 100 units from 150.
- •Base damage increased to 70/100/130/160/190 from 30/55/80/105/130.
- •Damage armor ratio increased to 35% bonus armor from 30%.
- •Damage magic resistance ratio increased to 35% bonus magic resistance from 30%.
- •Removed: Damage no longer scales with 40% AD.
- •Cast time increased to 0.45 to 0.35 (based on bonus resistances) from 0.45 to 0.25 (based on bonus health).
- •Removed: Cast time is no longer reduced by 0.08 seconds while All Out.
- •Cooldown increased to 3.5 to 2 (based on bonus resistances) from 3.5 to 1.75 (based on bonus resistances).
- •All Out cooldown reduction increased to 33% from 25%.
- •Removed: First cast no longer has a hitbox of 100 units around K'Sante.
- •Removed: No longer refreshes the cooldown of the ability upon entering All Out.
- •New Effect: Now slow enemies while All Out.
- •Base damage increased to 80/110/140/170/200 from 70/100/130/160/190.
- •Damage armor ratio increased to 40% bonus armor from 35%.
- •Damage magic resistance ratio increased to 40% bonus magic resistance from 35%.
Path Maker
- •Minimum charge time reduced to 0.4 seconds from 0.66.
- •Maximum range charge duration increased to 0.9 seconds from 0.66.
- •Base damage increased to 40/60/80/100/120 from 20/40/60/80/100.
- •Cooldown reduced to 14/13/12/11/10 seconds from 24/22/20/18/16.
- •Removed: Damage no longer scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
- •Damage health ratio changed to 8% of target's maximum health at all ranks from 6/7/8/9/10%.
- •New Effect: Health ratio now scales with 2% per 100 bonus armor and 2% per 100 bonus magic resistance.
- •Stun duration changed to 0.5 to 1.5 (based on channel time) seconds from 1.25 at all times.
- •New Effect: Now deals 10 to 100% (based on channel time) of Path Maker's damage as bonus true damage during All Out.
- •Removed: K'Sante can no longer change the charging direction of the recast during the initial cast's channel.
- •Recast now always dashes in the direction he targeted at the time of the initial cast.
- •All Out damage reduction increased to 75% from 60%.
- •Monster damage cap changed to 180/260/340/420/500 from 50 to 475 (based on level).
- •Stun duration increased to 0.5 to 1.75 (based on channel time) seconds from 0.5 to 1.5 (based on channel time).
Footwork
- •Location dash speed reduced to 500 from 900.
- •All Out location dash speed reduced to 950 from 1450.
- •New Effect: Location dash speed, including while All Out, is now increased by 100% movement speed.
- •New Effect: While All Out, the base dash speed to allies is now increased to 1400.
- •Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10.5/10/9.5/9/8.5.
- •New Effect: Cooldown is now reduced by 50% during All Out.
- •Removed: Location dash can no longer cross terrain during All Out.
- •All Out ally dash unchanged.
- •Removed: Location dash range is no longer increased to 400 while All Out.
- •Removed: Cast no longer resets his basic attack timer.
- •Bug Fix: Fixed an error on the cast animation.
- •Base shield changed to 80/120/160/200/240 from 50/100/150/200/250.
- •Shield health ratio increased to 15% bonus health from 10%.
All Out
- •Damage type changed to physical from magic.
- •Base damage increased to 80/115/150 from 70/110/150.
- •Maximum base damage increased to 160/230/300 from 140/220/300.
- •Removed: Damage no longer scales with 65% AP.
- •New Effect: Strike damage after pulling a target through a wall now scales with 5% of his bonus health.
- •Buff duration reduced to 15 seconds from 20.
- •Removed: Can no longer be recast to end the effects of All Out early.
- •Removed: No longer grants 10/25/40 (+ 25% bonus armor) (+ 25% bonus magic resistance) bonus attack damage.
- •Bonus attack speed increased to 40/60/80% from 25/35/45%.
- •Removed: No longer heals K'Sante for 15/20/25% of damage dealt to champions for the duration.
- •New Effect: Now grants 20% omnivamp for the duration.
- •New Effect: Now grants 50% bonus-armor penetration for the duration.
- •Bug Fix: Now properly reduces the bonus resistances granted by Jak'Sho, The Protean Voidborn Resilience.
General
- •Bug Fix: VO lines are no longer sometimes out of sync with their respective events or fail to trigger.
Crystalis Indomitus
- •Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
Bullet Time
- •Bug Fix: No longer causes a network error if 5 allies cast this ability at the same time.
Crystalis Indomitus
- •Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
General
- •Updated visual effects.
- •The following skins are affected: Original, Phoenix, Woad Scout, Corsair, Heartseeker.
- •Warden
- •Updated Blinding Assault VFX.
General
- •Undocumented / Bug Fix: Senna existing in the game no longer causes turrets to become invisible.
Decimating Smash
- •Bug Fix: No longer forcibly charges the ability for its full duration when respawning and without player input if he cast Death Surge on the Q slot before dying.
General
- •Updated visual effects.
- •The following skins are affected: Original, Dryad, Divine, Celestine, Order of the Banana, Program.
Basic Attack Range, Damage, and Attack Speed Ratio increased. AD growth, HP Regen growth, and Armor growth decreased. Passive range decreased at higher levels. Q Attack Speed increased. W slow decreased and duration changed to a flat value. W AD ratio added. E damage profile reworked to value crit. R cooldown changed to a flat value. R stun added. R damage profile reworked to account for AD ratio.
Stats
- •Attack range increased to 550 from 525.
- •Base attack damage increased to 60 from 59.
- •Attack damage growth reduced to 2.5 from 3.7.
- •Attack speed ratio increased to 0.694 from 0.679.
- •Armor growth reduced to 4 from 4.5.
- •Health regeneration growth reduced to 0.5 to 0.65.
Draw a Bead
- •Bonus range reduced to 0 to 125 (based on level) from 0 to 136 (based on level).
- •Total range increased to 550 to 675 (based on level) from 525 to 661 (based on level).
- •Bonus range increased to 0 to 150 (based on level) from 0 to 125 (based on level).
Rapid Fire
- •Bonus attack speed increased to 60/75/90/105/120% from 50/65/80/95/110%.
- •Mana cost reduced to 30/35/40/45/50 from 50 at all ranks.
Rocket Jump
- •Base damage reduced to 70/105/140/175/210 from 95/145/195/245/295.
- •New Effect: Damage now scales with 75% bonus AD.
- •Slow duration changed to 2 seconds at all ranks from 1/1.5/2/2.5/3.
- •Slow strength reduced to 40% from 60%.
- •Mana cost reduced to 30/35/40/45/50 from 50 at all ranks.
- •Bonus AD ratio increased to 100% bonus AD from 75%.
Explosive Charge
- •Passive base damage reduced to 45/60/75/90/105 from 55/80/105/130/155.
- •Bomb base damage reduced to 60/70/80/90/100 from 70/80/90/100/110.
- •Bonus bomb damage per stack reduced to 25% from 30%.
- •Maximum bonus bomb damage reduced to 100% from 120%.
- •Bomb bonus AD ratio changed to 100/110/120/130/140% bonus AD from 50/75/100/125/150%.
- •Bomb critical strike chance ratio increased to 0 to 75% (based on critical strike chance) from 0 to 33.3%.
- •New Effect: Bomb critical strike chance ratio now scales with 100% bonus critical strike damage.
Buster Shot
- •Base damage reduced to 275/325/375 from 300/400/500.
- •New Effect: Damage now scales with 70% bonus AD.
- •Cooldown reduced to 100 seconds at all ranks from 120/110/100.
- •New Effect: Now additionally stuns all enemies hit for 0.4/0.55/0.7 seconds at the start of the airborne.
Blazing Stampede
- •Bug Fix: Removed a redundant buff on the status bar while under the effects of the ability.
Spectral Maw
- •Bug Fix: No longer automatically casts after buffering it during Heartbreaker cast to discard his Sovereign's Domination.
Crystalis Indomitus
- •Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
Items
General
- •Total cost reduced to 900 gold from 1000 gold.
- •Combine cost reduced to 50 gold from 100 gold.
- •Base mana regeneration increased to 100% from 75%.
General
- •Thorns damage increased to 10 from 6.
General
- •Total cost reduced to 1050 gold from 1100 gold.
- •Combine cost reduced to 100 gold from 150 gold.
- •Now builds into Serylda's Grudge.
- •No longer builds into Black Cleaver and Spear of Shojin.
General
- •Cost reduced to 250 gold from 300 gold.
- •Now builds into Experimental Hexplate.
General
- •Cost reduced to 200 gold from 250 gold.
General
- •Total cost reduced to 850 gold from 900 gold.
- •Combine cost reduced to 200 gold from 250 gold.
- •No longer builds into Malignance and Morellonomicon.
General
- •Total cost reduced to 600 gold from 800 gold.
- •Combine cost reduced to 400 gold from 550 gold.
General
- •Total cost reduced to 900 gold from 950 gold.
- •Combine cost unchanged.
- •Armor increased to 25 from 20.
- •Mana increased to 300 from 250.
General
- •Total cost reduced to 1200 gold from 1300 gold.
- •Combine cost reduced to 250 gold from 300 gold.
- •No longer builds into Experimental Hexplate.
General
- •Plating damage reduction increased to 12% from 10%.
General
- •Cost reduced to 300 gold from 350 gold.
- •Mana increased to 300 from 250.
General
- •Total cost reduced to 600 gold from 800 gold.
- •Combine cost reduced to 100 gold from 200 gold.
General
- •Magic resistance increased to 35 from 25.
Trailblazer is mostly an inferior version of Warmog's Armor, so we're delivering buffs to its price and durability while matching the move speed nerf delivered to other items like it.
General
- •Total cost reduced to 2400 gold from 2500 gold.
- •Combine cost reduced to 800 gold from 900 gold.
- •Health increased to 250 from 200.
- •Movement speed reduced to 4% from 5%.
We think there's more work to be done for Yun Tal Wildarrows but this light touch actually makes the item stronger in the first two item slots while still getting rid of some gold scaling that was practically identical to just being critical strike damage. Our goal is for Yun Tal, Hurricane, and Infinity Edge to be a satisfying build for core auto-attackers this patch.
General
- •New Recipe: B. F. Sword + Noonquiver + 600 gold = 3200 gold.
- •Old Recipe: Pickaxe + Noonquiver + 925 gold = 3200 gold.
- •Serrated Edge damage changed to 70 from 35% AD.
Abyssal Mask is being grown to more clearly look like a good selfish AP juggernaut item while still comfortably fitting in the income tank mold. AoE magic resist shred is more than powerful and unique enough, so we're stripping out the self-only bonus MR that was hard to appreciate.
General
- •Total cost increased to 2650 gold from 2500 gold.
- •Combine cost increased to 1000 gold from 800 gold.
- •Ability haste increased to 15 from 10.
- •Magic resistance reduced to 45 from 50.
- •Removed: Unmake no longer grants 10 magic resistance per cursed enemy.
General
- •Total cost increased to 900 gold from 850 gold.
- •Combine cost increased to 500 gold from 450 gold.
- •Movement speed reduced to 4% from 5%.
General
- •Combine cost increased to 450 gold from 400 gold.
- •Total cost unchanged.
- •Ability power reduced to 70 from 80.
General
- •Combine cost increased to 613 gold from 563 gold.
- •Total cost unchanged.
- •Ability haste reduced to 20 from 25.
- •Flux base cooldown reduction increased to 15% from 10%.
- •Flux cooldown reduction lethality ratio reduced to 0.15% per 1 Lethality from 0.3%.
General
- •New Recipe: Boots + Dagger + Dagger + 300 gold = 1100 gold.
- •Old Recipe: Boots + Dagger + 500 gold = 1100 gold.
- •Attack speed reduced to 25% from 30%.
General
- •New Recipe: Phage + Kindlegem + Pickaxe + 225 gold = 3000 gold.
- •Old Recipe: Phage + Caulfield's Warhammer + Ruby Crystal + 400 gold = 3000 gold.
- •Attack damage reduced to 40 from 55.
General
- •Attack damage reduced to 40 from 50.
General
- •Combine cost increased to 600 gold from 550 gold.
- •Total cost unchanged.
Void Staff is the burst percent pen item, Abyssal Mask is for the juggernauts, and Cryptbloom is right in the middle with a bit of haste but no innate durability. With a cheaper price tag and an appreciable amount of haste, it doesn't need too much AP to do its job. We're also significantly softening the gold scaling on the Life from Death passive, with an eye toward those games where you really need this on your second slot.
General
- •Combine cost increased to 900 gold from 850 gold.
- •Total cost unchanged.
- •Ability power reduced to 60 from 70.
- •Life From Death base heal increased to 100 from 50.
- •Life From Death AP ratio reduced to 25% AP from 50% AP.
General
- •Total cost increased to 3300 gold from 3200 gold.
- •Combine cost increased to 275 gold from 125 gold.
General
- •Removed: Restoration heal is no longer equal to 45% of the mana restoration.
- •Restoration heal per second reduced to 0.55 from 0.5625.
- •Bug Fix: No longer unintentionally grants an extra 1.25 mana regeneration.
- •On-hit damage against minions is now part of a unique passive named Helping Hand and is no longer part of Restoration.
General
- •Combine cost increased to 500 gold from 400 gold.
- •Total cost unchanged.
- •Ability power reduced to 35 from 40.
- •Soul Siphon healing per shard reduced to 65 from 75.
- •Maximum healing reduced to 130 from 150.
- •Soul Siphon damage per shard reduced to 50 from 60.
- •Maximum damage reduced to 100 from 120.
General
- •Total cost increased to 2900 gold from 2800 gold.
- •Combine cost increased to 625 gold from 475 gold.
- •Attack damage reduced to 60 from 70.
General
- •Total cost increased to 3000 gold from 2800 gold.
- •Combine cost increased to 850 gold from 650 gold.
General
- •Total cost increased to 3150 gold from 3100 gold.
- •Combine cost increased to 200 gold from 100 gold.
- •Attack damage reduced to 65 from 70.
- •Ability haste reduced to 20 from 25.
General
- •Combine cost increased to 750 gold from 700 gold.
- •Total cost unchanged.
- •Movement speed reduced to 4% from 5%
- •Steadfast bonus movement speed reduced to 6% from 10%.
General
- •Ability power reduced to 30 from 35.
- •Attack damage reduced to 30 from 35.
General
- •New Recipe: Giant's Belt + Crystalline Bracer + Giant's Belt + 400 gold = 3000 gold.
- •Old Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold = 3000 gold.
- •Base health regeneration reduced to 100% from 200%.
General
- •Magic resistance reduced to 25 from 30.
General
- •Health reduced to 350 from 400.
- •Ability power reduced to 60 from 70.
General
- •Combine cost increased to 950 gold from 900 gold.
- •Total cost unchanged.
- •Ability haste reduced to 10 from 15.
General
- •Combine cost increased to 825 gold from 725 gold.
- •Total cost unchanged.
As the premiere gold-scaling class, there's no reason IE shouldn't be at least tied for the most expensive item in the game. Also, since we're trying to make Essence Reaver, Yun Tal Wildarrows, and Collector be solid AD-crit starter items, we can push IE back to make more sense on slot two or three as a true capstone.
General
- •Total cost increased to 3600 gold from 3400 gold.
- •Combine cost increased to 825 gold from 625 gold.
- •Attack damage reduced to 70 from 80.
General
- •Combine cost increased to 800 gold from 750 gold.
- •Total cost unchanged.
- •Base health regeneration reduced to 100% from 150%.
- •Magebane health ratio reduced to 15% maximum health from 18%.
General
- •Total cost increased to 2300 gold from 2200 gold.
- •Combine cost increased to 400 gold from 300 gold.
General
- •Combine cost increased to 425 gold from 200 gold.
- •Total cost unchanged.
- •Attack damage reduced to 45 from 50.
- •Movement speed reduced to 4% from 5%.
- •Bring It Down base damage changed to 150 to 200 for 11 from 140 to 310 for 11.
- •Bring It Down maximum damage changed to 150*1.5 to 200*1.5 for 11 from 140*1.5 to 310*1.5 for 11
General
- •Ability power reduced to 70 from 90.
General
- •New Recipe: Sheen + Aether Wisp + Needlessly Large Rod + 200 gold = 3200 gold.
- •Old Recipe: Sheen + Aether Wisp + Hextech Alternator + 250 gold = 3100 gold.
- •Ability power increased to 115 from 100.
- •Ability haste reduced to 10 from 15.
- •Movement speed reduced to 4% from 8%.
- •Spellblade AP ratio reduced to 40% AP from 45% AP.
General
- •Armor reduced to 25 from 30.
- •Magic resistance reduced to 25 from 30.
General
- •Combine cost increased to 250 gold from 150 gold.
- •Total cost unchanged.
- •Attack damage reduced to 35 from 45.
General
- •Combine cost increased to 250 gold from 200 gold.
- •Total cost unchanged.
General
- •Ability haste reduced to 10 from 20.
General
- •Combine cost increased to 1100 gold from 1050 gold.
- •Total cost unchanged.
- •Awe mana ratio reduced to 2% maximum mana from 2.5%.
General
- •Combine cost increased to 750 gold from 700 gold.
- •Total cost unchanged.
- •Attack damage reduced to 60 from 70.
- •Lifeline AD ratio reduced to 150% bonus AD from 225%.
General
- •Total cost increased to 1300 gold from 1200 gold.
- •Combine cost increased to 600 gold from 500 gold.
General
- •Combine cost increased to 900 gold from 700 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 500 gold from 400 gold.
- •Total cost unchanged.
- •Health reduced to 200 from 250.
- •Ability power reduced to 25 from 30.
- •Starlit Grace chain heal reduced to 30% from 40%.
- •Starlit Grace chain shield reduced to 35% from 45%.
As mentioned earlier in the fighter system, Grievous Wounds items only need to be slot efficient and don't need to be strong competition with other items. Mortal Reminder will be clearly worse than LDR with an increased price and lower armor penetration as recompense for the healing reduction.
General
- •Total cost increased to 3200 gold from 3000 gold.
- •Combine cost increased to 350 gold from 150 gold.
- •Armor penetration reduced to 30% from 35%.
General
- •Awe mana ratio reduced to 2% maximum mana from 2.5%.
- •Shock on-hit damage mana ratio reduced to 1.2% maximum mana from 1.5%.
- •Shock ability bonus damage mana ratio increased to 4% maximum mana from 3.5%.
- •Removed: Shock ability bonus damage no longer scales with 6% AD.
General
- •Combine cost increased to 600 gold from 550 gold.
- •Total cost unchanged.
- •Ability power reduced to 80 from 90.
- •Icathian Bite AP ratio reduced to 15% AP from 20% AP.
General
- •Total cost increased to 2650 gold from 2600 gold.
- •Combine cost increased to 950 gold from 900 gold.
- •Movement speed reduced to 4% from 7%.
General
- •New Recipe: Long Sword + Cloak of Agility + 350 gold = 1300 gold.
- •Old Recipe: Long Sword + Cloak of Agility + Long Sword + 100 gold = 1400 gold.
- •Attack damage reduced to 15 from 20.
General
- •Ability power reduced to 25 from 30.
General
- •Combine cost increased to 925 gold from 800 gold.
- •Total cost unchanged.
- •Attack damage reduced to 50 from 55.
- •Lethality reduced to 15 from 18.
- •Movement speed reduced to 4% from 5%.
- •Preparation bonus lethality increased to 10 at all levels from 5;5.5 to 10 for 10.
General
- •Total cost increased to 2650 gold from 2600 gold.
- •Combine cost increased to 950 gold from 900 gold.
- •Movement speed reduced to 8% from 12%.
Like other wave clear items, Profane Hydra should be good at wave clear but not also the best option for fighting as there are plenty of other items for the purpose of killing champions quickly. We're fine with Profane being niche for assassins who want faster wave clear or those who are lacking it entirely, but killing enemy champions should mostly come from scaling up one's base kit, not printing new spells to activate, as it risks non-assassins encroaching on their territory (cough, Aatrox, cough).
General
- •Total cost reduced to 3200 gold from 3300 gold.
- •Combine cost reduced to 663 gold from 763 gold.
- •Ability haste reduced to 10 from 20.
- •Cleave radius reduced to 350 units from 450.
- •Cleave AD ratio reduced to 40% AD from 50% AD.
- •Heretical Cleave AD ratio reduced to 80% AD from 100% AD.
- •Removed: Heretical Cleave's damage is no longer increased to 130% AD against those below 50% maximum health.
General
- •Combine cost increased to 1200 gold from 1100 gold.
- •Total cost unchanged.
- •Ability power reduced to 130 from 140.
- •Magical Opus bonus ability power reduced to 30% from 35%.
General
- •Total cost increased to 2650 gold from 2600 gold.
- •Combine cost increased to 850 gold from 700 gold.
- •Movement speed reduced to 4% from 7%.
- •Sharpshooter damage reduced to 40 from 60.
General
- •Combine cost increased to 150 gold from 100 gold.
- •Total cost unchanged.
- •Attack damage reduced to 65 from 70.
- •Ability haste reduced to 15 from 20.
- •Ravenous Crescent AD ratio reduced to 80% AD from 100% AD.
- •Ravenous Crescent life steal effectiveness reduced to 100% from 150%.
General
- •Combine cost increased to 450 gold from 400 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 900 gold from 700 gold.
- •Total cost unchanged.
- •Heal and shield power reduced to 10% from 15%.
General
- •Combine cost increased to 950 gold from 900 gold.
- •Total cost unchanged.
- •Ability power reduced to 70 from 80.
- •Number of stacks reduced to 4 from 5.
- •Maximum bonus damage reduced to 8% from 10%.
General
- •Timeless health per stack reduced to 10 from 20.
- •Maximum health bonus reduced to 100 from 200.
- •Timeless ability power per stack reduced to 3 from 4.
- •Maximum ability power bonus reduced to 30 from 40.
General
- •Total cost increased to 2650 gold from 2600 gold.
- •Combine cost increased to 850 gold from 700 gold.
- •Movement speed reduced to 4% from 7%.
General
- •Ability power reduced to 65 from 75.
General
- •Ability power reduced to 40 from 45.
General
- •Ability power reduced to 70 from 80.
- •Lifeline base shield reduced to 200 from 250.
General
- •Combine cost increased to 900 gold from 850 gold.
- •Total cost unchanged.
- •Ability power reduced to 110 from 115.
- •Cinderbloom damage over time and pet critical damage reduced to 120% from 125%.
General
- •Ability power reduced to 40 from 45.
- •Bug Fix: Buying a new Shattered Armguard no longer forces players to purchase the full item (requiring the full cost).
- •Its recipe now consists of the same components as Seeker's Armguard, instead of having no components.
General
- •Combine cost increased to 400 gold from 350 gold.
- •Total cost unchanged.
- •Movement speed reduced to 4% from 5%.
General
- •Combine cost increased to 650 gold from 325 gold.
- •Total cost unchanged.
- •Attack damage reduced to 50 from 55.
- •Attack speed reduced to 40% from 45%.
- •Movement speed reduced to 4% from 5%.
General
- •The Claws that Catch bonus attack damage reduced to 45% base AD from 50%.
- •Lifeline health ratio reduced to 60% bonus health from 80%.
General
- •Combine cost increased to 750 gold from 700 gold.
- •Total cost unchanged.
- •Attack damage reduced to 40 from 50.
- •Attack speed reduced to 25% from 30%.
- •Removed Unique Passive - Temper: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
General
- •New Recipe: Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold = 3100 gold.
- •Old Recipe: Tunneler + Caulfield's Warhammer + 850 gold = 3100 gold.
- •Health reduced to 400 from 450.
- •Attack damage reduced to 40 from 45.
- •Ability haste reduced to 10 from 15.
- •Lightshield Strike heal AD ratio reduced to 100% base AD from 120%.
General
- •Combine cost increased to 1100 gold from 1000 gold.
- •Total cost unchanged.
- •Attack damage reduced to 30 from 35.
General
- •Total cost increased to 3400 gold from 3200 gold.
- •Combine cost increased to 500 gold from 300 gold.
- •Lethality reduced to 10 from 12.
General
- •Combine cost increased to 133 gold from 33 gold.
- •Total cost unchanged.
- •Health increased to 333 from 300.
- •Attack damage reduced to 36 from 45.
- •Attack speed reduced to 30% from 33%.
- •Ability haste reduced to 15 from 20.
General
- •Combine cost increased to 550 gold from 500 gold.
- •Total cost unchanged.
- •Ability haste reduced to 10 from 15.
- •Bonus damage to wards is now part of a unique passive named Extinguish and is no longer part of Blackout.
General
- •Magic resistance reduced to 25 from 30.
General
- •Total cost increased to 3000 gold from 2900 gold.
- •Combine cost increased to 963 gold from 863 gold.
- •Ability haste reduced to 10 from 15.
General
- •Movement speed reduced to 4% from 5%.
- •Warmog's Heart bonus movement speed reduced to 4% from 5%.
We're removing some of the level- and stat-scaling from various items in order to slow date late-game combat. While Wit's End has come a long way from when it also gave 40 AD on purchase, it's still a solid aggressive item with a meaningful amount of magic resist and tenacity. And it doesn't need to scale into one of the highest on-hit items in the game to perform that duty.
General
- •Combine cost increased to 550 gold from 500 gold.
- •Total cost unchanged.
- •Attack speed reduced to 50% from 55%.
- •Magic resistance reduced to 45 from 50.
- •Fray damage changed to 45 at all levels from 40 to 80 (based on level).
General
- •New Recipe: Serrated Dirk + Rectrix + Pickaxe + 150 gold = 2800 gold.
- •Old Recipe: Serrated Dirk + Rectrix + 800 gold = 2700 gold.
- •Haunt bonus movement speed reduced to 20 for all users from 40.
General
- •Total cost increased to 1200 gold from 1100 gold.
- •Combine cost increased to 350 gold from 200 gold.
- •Movement speed reduced to 4% from 5%.
General
- •Frostfire Tempest damage per tick reduced to 7.5 from 12.5.
- •Frostfire Tempest maximum damage reduced to 150 from 250.
General
- •Combine cost increased to 450 gold from 400 gold.
- •Total cost unchanged.
- •Ability power reduced to 105 from 120.
General
- •Now builds into Horizon Focus.
General
- •Total cost reduced to 2200 gold from 2300 gold.
- •Combine cost increased to 700 gold from 650 gold.
- •Ability power reduced to 45 from 50.
- •Movement speed reduced to 4% from 8%.
- •Heal and shield power increased to 10% from 8%.
General
- •Now builds into Yun Tal Wildarrows.
General
- •Health reduced to 150 from 200.
- •Immolate base damage per second increased to 15 from 13.
- •Removed: Immolate no longer scales with 0.5% bonus health.
- •Non-champion damage increased to 150% from 125%.
General
- •Total cost reduced to 3000 gold from 3100 gold.
- •Combine cost reduced to 200 gold from 250 gold.
- •Ability power reduced to 105 from 120.
- •Magic resistance reduced to 40 from 50.
- •Annul cooldown increased to 40 seconds from 30.
General
- •Ability haste reduced to 20 from 25.
- •Ability power reduced to 80 from 90.
- •Baleful Blaze base damage per tick increased to 10 from 7.5.
- •Total base damage increased to 60 from 45.
- •Baleful Blaze AP ratio per tick reduced to 1% AP from 1.5% AP.
- •Total damage AP ratio reduced to 6% AP from 9% AP.
General
- •Now builds into Malignance and Morellonomicon.
Though there aren't many changes here, we also looked over the various boots upgrades. We expect the basic 300g boots to be bought early every game and we're pricing their resulting upgrades similar to how we price other legendaries. Easily completed, reasonably efficient tier two boots will still be strong purchases, but we're bringing down the top end to make that comparison more fair.
General
- •Now builds into Thornmail.
We think of Grievous Wounds items in two ways: the Epic and the Legendary. Epics are cheap and readily accessible. Legendaries are slot efficient when you reach the end-game, but aren't meant to be great on their own. Because Chainsword is the only fighter upgrade to Executioners, it needs to be placed where it's not too squishy for juggernauts and not too tanky for the lighter fighters who don't want Mortal Reminder (or can't buy it because of Black Cleaver). So we're placing it at the midpoint on durability, raising its price to be worth the slot, and overall lowering its efficiency.
General
- •New Recipe: Executioner's Calling + Giant's Belt + Caulfield's Warhammer + 350 gold = 3100 gold.
- •Old Recipe: Executioner's Calling + Ruby Crystal + Caulfield's Warhammer + 500 gold = 2800 gold.
- •Health increased to 450 from 250.
- •Attack damage reduced to 45 from 55.
Cosmic Drive is probably the single most underrated item in the game. While only Vladimir buys it every game, that list is about seven names too short. We're delivering typical up-front AP nerfs to a sustained damage item and reducing the extremely high amounts of move speed it can provide while still keeping it as the fastest AP item by a lot. This reduction to flat movement speed paired with an increase to its duration should make it less dominated by DoT mages who can maintain the uptime permanently and instead allow conventional mages like Viktor, with or without Blackfire Torch, to utilize its full effects.
General
- •Ability power reduced to 70 from 80.
- •Movement speed reduced to 4% from 5%.
Unique Passive - Spelldance
- •New Effect: Dealing magic or true damage to an enemy champion grants you 20 bonus movement speed for 4 seconds.
- •Old Effect: Dealing ability damage to an enemy champion grants you 40 to 60 (based on level) bonus movement speed for 2 seconds.
When we remade Dawncore as an enchanter capstone, it took some time to catch on. It's not surprising to see an enchanter capstone be rare since it's hard to get that much gold, but we'd like to place it within reach in more games. Though this is an overall nerf, it should be easier to convince yourself to grab it as your second or third Legendary.
General
- •Total cost reduced to 2500 gold from 2700 gold.
- •Combine cost increased to 450 gold from 250 gold.
- •Ability power reduced to 45 from 60.
General
- •Health increased to 350 from 300.
- •Armor increased to 55 from 45.
- •Movement speed reduced to 4% from 5%.
- •Shipwrecker maximum bonus movement speed reduced to 20 from 40.
General
- •On-hit damage against minions is now part of a unique passive named Helping Hand and is no longer part of Enduring Focus.
General
- •New Recipe: Tunneler + Phage + Dagger + 500 gold = 3000 gold.
- •Old Recipe: Tunneler + Hearthbound Axe + 550 gold = 3000 gold.
- •Health increased to 450 from 300.
- •Attack damage reduced to 40 from 55.
- •Attack speed reduced to 20% from 25%.
As part of an ongoing effort to reign in complexity while retaining depth in item choices, we're removing Rock Solid from Frozen Heart and replacing it with some extra armor. Taking less damage per auto and simply reducing the number of incoming autos are pretty similar mechanics and Winter's Caress is a strict upgrade.
General
- •Combine cost increased to 600 gold from 550 gold.
- •Total cost unchanged.
- •Armor increased to 75 from 65.
- •New Effect: Winter's Caress now only affects enemy champions.
- •Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health), maximum 20% reduction each.
General
- •Now builds into Chempunk Chainsword, Jak'Sho, The Protean and Titanic Hydra.
- •No longer builds into Thornmail.
General
- •No longer builds into Horizon Focus and Lich Bane.
General
- •Health reduced to 400 from 450.
- •Immolate base damage per second increased to 15 from 10.
- •Immolate health ratio per second reduced to 1% bonus health from 1.75%.
- •New Effect: Immolate now deals 125% damage to monsters.
- •Desolate base damage increased to 30 from 20.
- •Desolate health ratio reduced to 2% bonus health from 3.5%.
We're placing Horizon Focus as the clear front runner for non-HP ability haste, and combined with Hypershot, is still pretty deadly per gold spent. 15 AP is certainly a larger nerf than 5 haste is a buff, but with most Lost Chapter items losing haste themselves, we're hoping Horizon has a clear purpose for mages who want repeat casts.
General
- •New Recipe: Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 gold = 2700 gold.
- •Old Recipe: Hextech Alternator + Fiendish Codex + 700 gold = 2700 gold.
- •Ability power reduced to 75 from 90.
- •Ability haste increased to 25 from 20.
While there are a lot of changes for Hullbreaker, they're mainly focused on making it a tankier item that appeals to fighters who want to convert their health pools into damage with clearly better single-target damage than Titanic Hydra.
General
- •New Recipe: Tunneler + Winged Moonplate + Pickaxe + 175 gold = 3000 gold.
- •Old Recipe: Tunneler + Rectrix + Pickaxe + 75 gold = 3000 gold.
- •Health increased to 500 from 350.
- •Attack damage reduced to 40 from 65.
- •Movement speed reduced to 4% from 5%.
- •Skipper non-structure damage AD ratio changed to 120% base AD from 140%.
- •Skipper non-structure damage health ratio changed to 5% maximum health from 3.5% for all users.
- •Skipper structure damage AD ratio changed to 300% base AD from 400%.
- •Skipper structure damage health ratio increased to 10% maximum health from 7% for all users.
- •Boarding Party bonus resistances changed to 70 to 130 for 11 from 20 to 135.
Similar to Abyssal Mask, we're growing Iceborn Gauntlet to live between a tank and juggernaut item. The new 1.5x Spellblade and front loaded slow should make this item a better early power spike without delivering huge slows late game.
General
- •Total cost increased to 2900 gold from 2600 gold.
- •Combine cost increased to 800 gold from 500 gold.
- •Spellblade damage increased to 150% base AD from 100%.
- •Spellblade slow increased to 25% from 15%.
- •Removed: Spellblade slow no longer scales with 0.4% per 100 maximum health.
Mandate is the first of two enchanter items losing secondary move speed. It should be purchased as the most aggressive enchanter option tailor-made to bring down beefier targets. After all, it's called "Coordinated Fire," not "Coordinated Fire and Then Run Around Quickly." A cheaper price tag partially compensates for the nerf and should still make it appreciable.
General
- •Total cost reduced to 2250 gold from 2300 gold.
- •Combine cost increased to 500 gold from 400 gold.
- •Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
General
- •Total cost reduced to 900 gold from 1000 gold.
- •Combine cost reduced to 350 gold from 450 gold.
- •Ability haste reduced to 10 from 15.
General
- •New Recipe: Giant's Belt + Chain Vest + Negatron Cloak + 650 gold = 3200 gold.
- •Old Recipe: Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold = 3200 gold.
- •Health increased to 350 from 300.
- •Armor reduced to 45 from 50.
- •Magic resistance reduced to 45 from 50.
General
- •Now builds into Black Cleaver and Morellonomicon.
- •No longer builds into Spear of Shojin.
General
- •New Recipe: Lost Chapter + Blasting Wand + 650 gold = 2700 gold.
- •Old Recipe: Lost Chapter + Fiendish Codex + 600 gold = 2700 gold.
- •Ability power increased to 85 from 80.
- •Ability haste reduced to 15 from 25.
We're trying to lower per-slot magic resist outside of the tank system but as it stands, Scimitar isn't a very good item, so we're pairing this MR nerf with a cost reduction, making it one of the least-nerfed ADC items. We also added it to the fighter shop, as the stat line should be reasonable for several skirmishers who need the cleanse.
General
- •Total cost reduced to 3200 gold from 3300 gold.
- •Combine cost reduced to 125 gold from 225 gold.
- •Magic resistance reduced to 40 from 50.
As mentioned in the other Grievous Wounds spaces, Morellonomicon is meant to be slot efficient, not gold efficient and its stat line should allow any AP user to feel comfortable finishing this item in a full build.
General
- •New Recipe: Oblivion Orb + Blasting Wand + Kindlegem + 500 gold = 2950 gold.
- •Old Recipe: Oblivion Orb + Fiendish Codex + 500 gold = 2200 gold.
- •Health increased to 350 from 0.
- •Ability power reduced to 75 from 90.
General
- •Cost reduced to 1200 gold from 1250 gold.
- •Ability power reduced to 65 from 70.
- •Now builds into Lich Bane.
General
- •Total cost reduced to 850 gold from 900 gold.
- •Combine cost reduced to 450 gold from 500 gold.
- •Magic resistance reduced to 45 from 50.
General
- •Health increased to 550 from 500.
- •Attack damage reduced to 30 from 40.
General
- •Now builds into Experimental Hexplate.
General
- •Now builds into Black Cleaver and Youmuu's Ghostblade.
- •No longer builds into Yun Tal Wildarrows.
General
- •Critical Resilience is now called Resilience.
General
- •Total cost reduced to 775 gold from 900 gold.
- •Combine cost reduced to 425 gold from 550 gold.
- •Attack damage reduced to 15 from 20.
- •No longer builds into Hullbreaker.
General
- •Now builds into Spear of Shojin, Sundered Sky and Thornmail.
- •No longer builds into Black Cleaver, Chempunk Chainsword, Heartsteel, Jak'Sho, The Protean and Titanic Hydra.
General
- •Quest effect has been split into two named unique passives:
- •Support Quest for the item's transformation into Bounty of Worlds.
- •Shared Riches for the gold generation.
Serylda's Grudge is mostly returning to its old caster-assassin form, where it's still assassins' best percent pen option but also feels re-enabled for typical AD casters like Jayce. The percent pen is now higher for non-lethality users and is cheaper to boot, though the base 15 lethality loss means for the most part, the item is still nerfed.
General
- •New Recipe: Caulfield's Warhammer + Last Whisper + 500 gold = 3000 gold.
- •Old Recipe: The Brutalizer + Last Whisper + 413 gold = 3200 gold.
- •Ability haste increased to 20 from 15.
- •Lethality reduced to 0 from 15.
- •Armor penetration increased to 30% from 0%.
- •Removed Unique Passive - Rancor: Gain 25% (+ 0.11% per 1 Lethality) armor penetration.
General
- •New Recipe: Pickaxe + Tunneler + Ruby Crystal + 675 gold = 3100 gold.
- •Old Recipe: Kindlegem + Caulfield's Warhammer + Pickaxe + 325 gold = 3100 gold.
- •Health increased to 450 from 300.
- •Attack damage reduced to 45 from 55.
- •Ability haste reduced to 0 from 20.
- •Dragonforce basic ability haste increased to 25 from 15.
We're choosing to shrink Spirit Visage so that it's no longer the most expensive MR option despite being mandatory on a slew of champions who self-regenerate.
General
- •Total cost reduced to 2700 gold from 2900 gold.
- •Combine cost reduced to 650 gold from 850 gold.
- •Health reduced to 400 from 450.
- •Magic resistance reduced to 50 from 60.
Staff of Flowing Water will always be niche: After all, it's there to make AP carries stronger and there just aren't that many in bot lane. You can certainly buy it later as well and simply buff Viktor mid or something, but plenty of players skip over that. The nice thing is that many enchanter items have been made cheaper, so the ability to opt into Staff second is a bit more available. Anyways, the point of this change is to remove dangling move speed that was generally hard to appreciate and instead play up its primary purpose, which is to raise Karthus Bot's win rate. It's not 60% yet, but you can do it, Nami!
General
- •Total cost reduced to 2250 gold from 2300 gold.
- •Combine cost increased to 800 gold from 600 gold.
- •Ability power reduced to 35 from 40.
- •Heal and shield power increased to 10% from 8%.
- •Rapids ability power increased to 45 from 30.
- •Removed: Rapids no longer grants 10% bonus movement speed for 4 seconds.
General
- •Combine cost reduced to 900 gold from 950 gold.
- •Total cost unchanged.
- •Movement speed reduced to 4% from 5%.
- •Stormraider bonus movement speed reduced to 25% from 35%.
- •Stormraider bonus movement speed duration reduced to 1.5 seconds from 2.
- •Squall base damage increased to 150 from 140.
- •Squall AP ratio reduced to 15% AP from 20% AP.
We've made changes to other wave clear items this patch by making them strongly about their wave clear. And if you don't need it, that's fine! There are plenty of other armor tank items. We just don't want the majority of tanks getting late game damage from an item they bought to help with early jungle clears and wave management.
General
- •Immolate base damage per second increased to 20 from 15.
- •Immolate health ratio per second reduced to 1% bonus health from 1.75%.
- •Immolate minion damage increased to 150% from 125%.
- •New Effect: Immolate now deals 150% damage to monsters.
- •Removed: Damaging enemy champions or epic monsters with Immolate no longer grants a stack for 5 seconds that increases subsequent Immolate damage by 10%, stacking up to 6 times for a 60% increase.
General
- •On-hit damage against minions is now part of a unique passive named Helping Hand and is no longer part of Manaflow.
General
- •No longer builds into Serylda's Grudge.
General
- •New Recipe: Bramble Vest + Chain Vest + Ruby Crystal + 450 gold = 2450 gold.
- •Old Recipe: Bramble Vest + Giant's Belt + 1000 gold = 2700 gold.
- •Health reduced to 150 from 350.
- •Armor increased to 80 from 70.
- •Thorns base damage increased to 15 from 10.
- •Thorns armor ratio reduced to 15% bonus armor from 25%.
General
- •New Recipe: Tiamat + Tunneler + Giant's Belt + 50 gold = 3300 gold.
- •Old Recipe: Tiamat + Tunneler + Ruby Crystal + 550 gold = 3300 gold.
- •Health increased to 600 from 550.
- •Attack damage reduced to 40 from 50.
- •Cleave on-hit damage reduced to 1% maximum health from 1.5%.
General
- •Removed: No longer restores 8% missing mana over 5 seconds.
- •Health restoration increased to 12% missing health over 5 seconds from 8%.
- •Now matches restoration for manaless champions.
General
- •Now builds into Spear of Shojin.
General
- •Health reduced to 350 from 400.
- •Armor increased to 60 from 55.
General
- •Rock Solid damage base reduction increased to 15 from 5.
- •Removed: Rock Solid damage reduction no longer scales with 3.5 per 1000 maximum health.
General
- •Health increased to 200 from 150.
- •Movement speed reduced to 4% from 5%.
- •Now builds into Hullbreaker.
General
- •Quest effect has been split into two named unique passives:
- •Support Quest for the item's transformation into Runic Compass.
- •Shared Riches for the gold generation.
League of Legends Patch 14.19 FAQ
Frequently Asked Questions
- When did League of Legends Patch 14.19 release?
- League of Legends Patch 14.19 was released on Sep 24, 2024.
- What changed in League of Legends Patch 14.19?
- Patch 14.19 included changes to 21 champions (4 buffs, 1 nerf, 16 adjustments), plus 145 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 14.19?
- The previous League of Legends patch was 14.18.
- What is the next League of Legends patch after 14.19?
- The next League of Legends patch is 14.20.
