PCRapid Firecannon
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Rapid Firecannon has been changed in 25 League of Legends patches. 6 buffs, 7 nerfs, 11 adjustments. Most recently nerfed in Patch 14.19.
General
- Total cost increased to 2650 gold from 2600 gold.
- Combine cost increased to 850 gold from 700 gold.
- Movement speed reduced to 4% from 7%.
- Sharpshooter damage reduced to 40 from 60.
General
- Combine cost increased to 700 gold from 600 gold.
- Total cost unchanged.
Rapid Firecannon is the only Energized item left in the marksman system, as it still serves a very useful function. It's losing its AD and instead being offered as a relatively cheap AS/crit item alternative.
General
- New Recipe: Zeal + Scout's Slingshot + 600 gold = 2600 gold.
- Old Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold = 3000 gold.
- Attack damage reduced to 0 from 30.
- Attack speed increased to 35% from 20%.
- Critical strike chance increased to 25% from 20%.
General
- Now has the search keyword "gun".
General
- Attack speed increased to 20% from 15%.
Rapid Firecannon got substantially stronger when its stat profile moved toward attack damage and away from attack speed. Since the AD on the item naturally scales with critical strike chance, the Energize damage doesn't need to be anywhere near as high as it was before.
General
- Energized damage reduced to 60 at all levels from 60 to 140 (based on level).
Rapid Firecannon’s purpose is to land individual snipes from out of range of counter-attack and so its stat profile has been updated to reinforce that niche. The significant price increase retains a similar level of gold efficiency.
General
- New Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold = 3000 gold.
- Old Recipe: Zeal + Kircheis Shard + 750 gold = 2500 gold.
- Now grants 30 attack damage.
- Attack speed reduced to 15% from 35%.
- Energized damage changed to 60 to 140 (based on level) from 120 at all levels.
General
- New Effect: Tooltip now tracks how many times extra range was utilized.
General
- Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
General
- Total cost reduced to 2500 gold from 2700 gold.
- Combine cost reduced to 750 gold from 800 gold.
General
- Updated icon.
General
- New:
- Recipe: Zeal + Kircheis Shard + 800 gold = 2700 gold.
- Stats: 35% attack speed, 20% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Limited to 1 Rapid Firecannon.
- Old:
- Recipe: Kircheis Shard + Zeal + 500 gold = 2600 gold.
- Stats: 30% attack speed, 25% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
General
- Bonus movement speed increased to 7% from 5%.
Energized damage higher early, lower late. No longer increases Energized charge rates.
General
- Combine cost reduced to 500 gold from 800 gold.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now always work on turrets.
- Energized damage changed to 120 at all levels from 60 to 140 (based on level).
- Removed: Energized attacks no longer charge 25% faster and function on structures.
- New Effect: Damage from other Energized effects now stacks.
- Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 to 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
General
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 to 140 (based on level) bonus magic damage on hit.
- Unique Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
General
- Total cost reduced to 2600 gold from 2800 gold.
- Combine cost increased to 800 gold from 700 gold.
- Critical strike chance reduced to 25% from 30%.
General
- Total cost reduced to 2800 gold from 2900 gold.
- Combine cost reduced to 700 gold from 800 gold.
General
- Total cost increased to 2900 gold from 2600 gold.
- Combine cost increased to 800 gold from 600 gold.
General
- Firecannon damage increased to 60 to 140 (based on level) from 50 to 120 (based on level).
General
- Combine cost increased to 600 gold from 550 gold.
- Energized attack bonus damage reduced to 50 to 120 (based on level) from 50 to 160 (based on level).
- New Effect: Basic attacks becomes Energized 25% faster.
General
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
General
- Bonus damage reduced to 50 to 160 (based on level) from 50 to 200 (based on level).
- Bonus movement speed reduced to 5% from 7%.
General
- Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon.
General
- Movement speed reduced to 7% from 8%.
Rapid Firecannon added to League of Legends
General
- Total cost increased to 2600 gold from 2500 gold.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
