Home
PC
PCShadowflame
League of Legends (PC)
Shadowflame has been changed in 8 League of Legends patches. 1 buff, 2 nerfs, 3 adjustments. Most recently adjusted in Patch 25.12.
Cost: 3200g
Ability Power: 110
Magic Penetration: 15%
UNIQUE Passive - Cinderbloom: Your magic and true damage will critical strike for 120% damage against enemies below 40% maximum health.
Patch 25.12change
General
- Bug Fix: Cinderbloom once again correctly does not affect summoner spell damage (i.e., Ignite).
Patch 14.19nerf
General
- Combine cost increased to 900 gold from 850 gold.
- Total cost unchanged.
- Ability power reduced to 110 from 115.
- Cinderbloom damage over time and pet critical damage reduced to 120% from 125%.
Patch 14.18change
General
- Ability power reduced to 115 from 120.
- Magic penetration increased to 15 from 12.
- Cinderbloom health threshold increased to 40% of target's maximum health from 35%.
- Cinderbloom damage over time and pet critical damage reduced to 125% from 130%.
Patch 14.1buff
General
- New:
- Recipe: Hextech Alternator + Needlessly Large Rod + 850 gold = 3200 gold.
- Stats: 120 ability power, 12 magic penetration.
- Unique Passive - Cinderbloom: Magic damage and true damage critical strike enemies below 35% maximum health for 120% damage, increased to 130% damage for persistent damage and pet damage.
- Limited to 1 Shadowflame.
- Old:
- Recipe: Hextech Alternator + Needlessly Large Rod + 700 gold = 3000 gold.
- Stats: 200 health, 100 ability power.
- Unique Passive - Cindebloom: Dealing magic damage to champions ignores 10 to 20 (based on target's current health) of their magic resistance, increased to maximum value if they were affected by a shield within the last 5 seconds.
- Limited to 1 Shadowflame.
Patch 12.13change
General
- Bug Fix: Bonus damage tracker for Cinderbloom now displays accurate values.
- "Bonus damage to shields" tracker removed, for now.
Patch 12.12nerf
General
- Bug Fix: Additional magic damage dealt is no longer reduced by magic resist for an additional time.
Patch 11.23new
Shadowflame added to League of Legends
General
- Recipe: Hextech Alternator + Needlessly Large Rod + 700 gold = 3000 gold.
- Stats: 100 ability power, 200 health.
- Unique Passive - Cinderbloom: Damage against champions benefits from 10 to 20 (based on target's current health) magic penetration, increased to maximum value if the target was affected by a shield within the last 5 seconds.
- Limited to 1 Shadowflame.
Patch 11.23new
Shadowflame added to League of Legends
Offensive options for mages have been quite narrow, especially for those who wanted Legendary items to simply deal more damage. Shadowflame should let you blow up your opponents and will be extra spicy against those who stop your damage with shields on shields on shields.
General
- TOTAL COST: 3000 gold
- BUILD PATH: Hextech Alternator + Needlessly Large Rod + 700 gold
- ABILITY POWER: 100
- HEALTH: 200
- CINDERBLOOM (PASSIVE): Damage to champions benefits from 10-20 magic penetration based on the target’s current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields
