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PCDoran's Shield
League of Legends (PC)
Doran's Shield has been changed in 21 League of Legends patches. 2 buffs, 7 nerfs, 11 adjustments. Most recently nerfed in Patch 25.21.
Cost: 450g
Health: 110
Base Health Regen: 4
UNIQUE Passive - Enduring Focus: After taking damage from a [[champion]], gain bonus [[health regeneration]] per second equal to 0 to 5 for 11/0 to 3.75 for 11 for 8 seconds, refreshing on subsequent champion damage taken. [[Area of effect]], [[damage over time]], or [[damage|proc]] damage taken trigger this effect with the ranged values.
UNIQUE Passive - Helping Hand: Basic attacks deal 5 bonus physical damage [[on-hit]] against [[minions]].
Patch 25.21nerf
See Doran's Ring.
General
- Enduring Focus health regeneration reduced to 0 to 40 for 11 from 0 to 45 for 11.
Patch 14.19change
General
- On-hit damage against minions is now part of a unique passive named Helping Hand and is no longer part of Enduring Focus.
Patch 14.1nerf
General
- New:
- Cost: 450 gold.
- Stats: 110 health, 4 health regeneration per 5 seconds.
- Unique Passive - Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 to 45 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Basic attacks deal 5 bonus physical damage on-hit against minions.
- Limited to 1 Doran item.
- Old:
- Cost: 450 gold.
- Stats: 110 health.
- Unique Passive - Recovery: Restores 4 health every 5 seconds.
- Unique Passive - Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 to 45 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness if owned by ranged champions or when triggered by area of effect, damage over time, or proc.
- Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
- Limited to 1 Doran item.
Patch 13.20buff
General
- Health increased to 110 from 80.
- Endure health regeneration increased to 0 to 45 (based on current missing health) from 0 to 40.
- Limited to 1 Doran item.
Patch 13.4nerf
General
- Health regeneration reduced to 4 from 6.
Patch 13.4nerf
Doran's Shield is a very strong early game purchase for both tanks and fighters that makes a lot of champions feel less punishable than desired. This nerf aims to lower the passive healing without discouraging interaction based healing.
General
- Base Health Regeneration: 6 health per 5 seconds → 4 health per 5 seconds
Patch 11.5change
General
- Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
- Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
Patch 10.25change
General
- Enabled on Nexus Blitz.
Patch 10.24change
General
- Updated icon.
Patch 10.23nerf
General
- Updated icon.
- New:
- Cost: 450 gold.
- Stats: 80 health.
- Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
- Unique Passive - Recovery: Restores 6 health every 5 seconds.
- Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 to 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.
- Old:
- Cost: 450 gold.
- Stats: 80 health, 6 health per 5 seconds.
- Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.
- Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 to 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects.
Patch 9.23change
General
- Bonus health regeneration increased to 0 to 40 (based on current missing health) from 0 to 30 (based on current missing health).
- Regeneration duration reduced to 8 seconds from 10.
- New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
Patch 8.23change
General
- Bonus health regeneration over 10 seconds changed to 0 to 30 (based on missing health) from 20.
Patch 7.12nerf
General
- Cost increased to 450 gold from 400 gold.
Patch 7.9change
General
- Cost reduced to 400 gold from 450 gold.
- Removed: Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
- New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
- New Effect: Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
Patch 5.4change
General
- Fixed a bug where the passive wasn't actually blocking spell damage.
Patch 4.20change
General
- Now additionally reduces single-target spell damage by 8.
Patch 4.3nerf
General
- Health reduced to 80 from 100.
- Health regeneration per 5 reduced to 6 from 10.
Patch 3.8change
General
- Cost reduced to 440 from 475.
- Armor reduced to 0 from 5.
- Health regen per 5 increased to 10 from 8.
- Unique passive now blocks 8 damage from champion basic attacks from 6.
Patch 3.1buff
General
- Health regen per 5 seconds increased to 8 from 5.
Patch 1.0.0.111change
General
- Armor increased to 10 from 8.
- Health regeneration per 5 seconds reduced to 8 from 10.
Doran's Shield added to League of Legends
General
- Health regen reduced to 8 from 10.
