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Statikk Shiv

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Statikk Shiv has been changed in 36 League of Legends patches. 9 buffs, 12 nerfs, 14 adjustments. Most recently adjusted in Patch 14.22.

Cost: 2700g
Attack Damage: 45
Attack Speed: 30%
Movement Speed: 4
UNIQUE Passive - Electrospark: Your next 3 basic attacks on-hit within 8 seconds are empowered to deal 60 bonus magic damage, increased to 85 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 5 targets (25 to 10 for 6 - 1;8 to 12 second cooldown, starts after using the first empowered attack).
UNIQUE Passive - Electroshock: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
Patch 14.22change

We're reworking Statikk Shiv in order to resolve some design issues: it required very specific optimizations to maximize, it was a wave clear item that also slowly chipped down opposing champions, and it sneakily supplied a lot of teamfight burst that was hard to appreciate. We're giving this item a more straightforward set of uses while still being a cheap early game wave clear item.

General

  • Total cost reduced to 2700 gold from 2900 gold.
  • Combine cost reduced to 450 gold from 650 gold.
  • Attack damage reduced to 45 from 50.
  • Attack speed reduced to 30% from 35%.
  • Unique Passive - Electrospark:
  • New Effect: Your next 3 attacks on-hit within 8 seconds deal 60 bonus magic damage, increased to 85 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 5 targets (25 to 10 (based on level) (begins after the first attack) second cooldown).
  • Old Effect: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 120 magic damage to each (3 second cooldown).
  • Unique Passive - Electroshock:
  • New Effect: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
  • Old Effect: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
Patch 14.21change

General

  • Bug Fix: Corrected tooltip formatting.
Patch 14.20nerf

General

  • Attack speed reduced to 35% from 40%.
  • Bug Fix: Electrospark & Electroshock no longer invariably target and damage all ally and enemy units within range from a unit kill, while the user is berserk.
Patch 14.19nerf

General

  • Combine cost increased to 650 gold from 325 gold.
  • Total cost unchanged.
  • Attack damage reduced to 50 from 55.
  • Attack speed reduced to 40% from 45%.
  • Movement speed reduced to 4% from 5%.
Patch 14.15nerf

Statikk Shiv is stronger than people give it credit for. While it’s a common purchase on Zeri, Kai’Sa, and Sivir, it’s growing in popularity (and very good) on Jhin and Ashe as well. Since we’re nerfing its direct competition in Kraken Slayer, we’re delivering a slightly smaller tap to Shiv as well. As with Kraken, we’re keeping the bonus move speed but lowering it to help melee champions chase down their prey.

General

  • Total cost increased to 2900 gold from 2800 gold.
  • Combine cost increased to 325 gold from 225 gold.
  • Bonus movement speed reduced to 5% from 7%
Patch 14.14change

General

  • Bug Fix: Electroshock damage is now properly attributed to the item's owner instead of the killer of the unit that the passive activates from.
Patch 14.12change

Statikk Shiv is pretty powerful right now, but we expect it to take some time for players to adopt it into their builds. It's currently looking competitive on Zeri, Sivir, Kai'Sa, and Kayle, and we'll wait and see who else picks it up over time. To make this adoption a little easier, we're smoothing out its build path as Shiv doesn't need such a taxing build path.

General

  • New Recipe: Scout's Slingshot + Rectrix + Pickaxe + 225 gold = 2800 gold.
  • Old Recipe: Scout's Slingshot + Rectrix + 1000 gold = 2800 gold.
Patch 14.11buff

Statikk Shiv landed way weaker than we intended in this update. We're aware that it feels somewhat narrow as a non on-hit item competing in the same space as those other ones. For now we're moving the item towards being a lot more stat efficient and adding movement speed to it so it can stand out better from other non-crit items.

General

  • New Recipe: Scout's Slingshot + Rectrix + 1000 gold = 2800 gold.
  • Old Recipe: Scout's Slingshot + Hearthbound Axe + 700 gold = 2900 gold.
  • Attack damage increased to 55 from 50.
  • Attack speed increased to 45% from 40%.
  • Movement speed increased to 7% from 0%.
  • Electrospark damage increased to 120 from 90.
  • Electroshock damage unchanged.
  • Bug Fix: Damage tracker now correctly tracks and displays any damage dealt to champions.
  • Bug Fix: Electroshock no longer triggers from killing A Harmless Scarecrow.
  • Bug Fix: Electroshock no longer triggers from clones including the item user's own, upon the clone dying or expiring.
Patch 14.10buff

Statikk Shiv is trading its energized pattern for a brand new on-kill effect. It's also no longer a crit item, but instead provides a good mix of attack damage and attack speed for champs trying to stabilize early on. It will still help with wave clear in its own way, plus potentially really shock opponents in a favorable teamfight.

General

  • New:
  • Recipe: Scout's Slingshot + Hearthbound Axe + 700 gold = 2900 gold.
  • Stats: 50 attack damage, 40% attack speed.
  • Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (3 second cooldown).
  • Unique Passive - Electroshock: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
  • Limited to 1 Statikk Shiv.
  • Old:
  • Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 300 gold = 2900 gold.
  • Stats: 50 attack damage, 30% attack speed, 20% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Electroshock: When fully Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
  • Limited to 1 Statikk Shiv.
Patch 14.7nerf

Statikk Shiv is a bit too strong now that crit ADCs have a great late game awaiting them. So we’ve adjusted the cost so that it doesn’t hastily bring them to the late game as much as it did in the past.

General

  • Total cost increased to 2900 gold from 2700 gold.
  • Combine cost increased to 300 gold from 100 gold.
Patch 14.3change

General

  • Total cost reduced to 2700 gold from 3000 gold.
  • Combine cost reduced to 100 gold from 400 gold.
  • Electroshock damage reduced to 90 at all levels from 100 to 180 (based on level).
Patch 14.1nerf

General

  • Electroshot maximum targets reduced to 6 at all levels from 6/9/12 (at level 1/11/16).
  • Removed: Electroshock damage no longer scales with 15% AP.
Patch 13.19nerf

Statikk Shiv was modified in 13.18, lowering its minion damage and increasing its stat profile. These changes landed a bit higher power than we intended, so we're once again reducing its anti-minion power.

General

  • Minion damage reduced to 150 from 200.
Patch 13.18change

Statikk Shiv has been on quite the balance roller coaster this year. Initially it was given a generous AP ratio to incentivize hybrid builds and was given extremely strong wave clear to help it stand out in its niche. Ultimately, both of these aspects were simply too game-warping. This patch, Statikk Shiv’s wave clear is being tuned to be more moderate but it’s receiving compensation as its overall power level is pretty reasonable.

General

  • Attack damage increased to 50 from 45.
  • Minion damage reduced to 200 at all levels from 250 to 350 (based on level).
Patch 13.17nerf

In 13.10, the goal behind Statikk Shiv’s AP ratio was to create another hybrid item that would suit champions who wanted to auto-attack and also had AP scaling, somewhat similar to Nashor’s Tooth and the Rageblade of old. For many hybrid-building champions (Kai’Sa, Varus), this ended up being pretty reasonable. However, LeBlanc has made it her go-to item, even after nerfing its interaction with Night Harvester, so Shiv’s synergy with AP builds has to be reduced a bit further.

General

  • AP ratio reduced to 15% AP from 30% AP.
Patch 13.14change

Statikk Shiv's minion damage has been tuned to nearly kill caster minions but not quite do it unless you're at the cutting edge of experience gain. Unfortunately, this very specific goal has meant it's easy to eclipse that mark with Minion Dematerializer. Additionally, the item can stall games with its late-game minion damage requiring Baron buff to push through. Outside of those worries, the item is pretty well balanced, so with a nerf to its wave clear comes a compensation buff to its base stats.

General

  • Attack speed increased to 30% from 25%.
  • Minion damage reduced to 250 to 350 (based on level) from 250 to 450 (based on level).
Patch 13.13nerf

Statikk Shiv has gained a few surprising users (hello, LeBlanc) and while we're excited to see players figure out cool new ways of using the item system, it's important that items don't produce poor gameplay when optimized. Shiv has an AP ratio in order to create an item that suits hybrid builds (Kai'Sa, Kayle, Varus, and Teemo as example users), but its best users ended up being mages with long-distance dashes who used it like a souped-up Lich Bane. Shiv is meant to be a strong source of wave clear that relies on champion input to finish killing minions. We're removing the AP ratio on minions to preserve that gameplay intent and the PVP AP ratio is being dropped a bit in order to make it not clearly better than items that already serve a PVP burst purpose. It's possible that LeBlanc and Zoe still enjoy Statikk Shiv with these changes, but the gameplay around those builds should be much fairer for their opponents.

General

  • AP ratio reduced to 30% AP from 50% AP.
  • Removed: Damage against minions no longer scales with 125% AP.
Patch 13.12change

Statikk Shiv is meant to be your best source of wave clear without just one-shotting the caster minions. It's still a bit underpowered, so the damage is being ramped up in early game in order to more closely align with minion health bars.

General

  • Energized base damage changed to 100 to 180 (based on level) from 80 to 190 (based on level).
Patch 13.11buff

Shiv launched a bit underpowered. Its gold efficiency is in a reasonable spot, so we're amping up its more unique aspects. While we've seen some mages like Veigar try this item out, it doesn't appear to be too powerful in their hands, so we’re leaving the AP ratio in place.

General

  • Energized base damage increased to 80 to 190 (based on level) from 60 to 170 (based on level).
  • Damage against minions increased to 250% from 220%.
  • Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became berserk.
Patch 13.10change

General

  • Updated icon.
  • Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 gold = 3000 gold.
  • Stats: 45 attack damage, 25% attack speed, 20% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Electroshock: When fully Energized, your next basic attack deals 60 to 170 (based on level) (+ 50% AP) bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6/9/12 (at level 1/11/16) targets.
Patch 13.10change

Statikk Shiv is back!!!!!! Shiv is meant to be the premier wave-clear item for crit users. Its damage scales up about as fast as minion health does and deals a moderate amount of damage to champions as well, though much less than PVP-focused items like Stormrazor. A note on Energize stacking: All Energize items stack in the most linear way possible: The first target hit takes the normal effects from each Energize item. Statikk Shiv’s bounces only apply Shiv’s damage to additional targets.

General

  • Total Cost: 3000
  • Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 Gold
  • Attack Damage: 45
  • Attack Speed: 25%
  • Critical Strike Chance: 20%
  • Unique Passive - Electroshock: Your Energized attack fires chain lightning that applies 60-170 + 50% AP bonus magic damage. These Energized attacks will hit 6-12 targets, they chain to the next target within 600 range every time it deals damage, and they deal 120% bonus damage to minions.
Patch 10.11buff

General

  • Bonus movement speed increased to 7% from 5%.
Patch 9.23buff

Energized damage higher early, lower late. Lightning bounces increased. Lightning no longer crits.

General

  • Combine cost reduced to 500 gold from 800 gold.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Energized damage changed to 120 at all levels from 60 to 140 (based on level).
  • New Effect: Damage from other Energized effects now stacks.
  • Removed: Energized effects can no longer critically strike.
  • Number of bounces increased to 7 from 5.
  • Unique Energized bonus magic damage and chain lightning is now named Electroshock.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
  • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 to 140 (based on level) bonus magic damage on-hit.
  • Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
Patch 9.17change

General

  • Bug Fix: Will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
Patch 9.4change

General

  • Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
  • Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 to 140 (based on level) bonus magic damage on hit.
  • Unique Passive: Energized attacks bounce to 5 targets and can critical strike.
Patch 9.3change

Shiv needed a little extra buff to bring it up to the level of the other Zeal upgrades.

General

  • Total cost reduced to 2600 gold from 2800 gold.
  • Combine cost increased to 800 gold from 700 gold.
  • Attack speed increased to 40% from 35%.
  • Critical strike chance reduced to 25% from 30%.
Patch 8.15buff

General

  • Total cost reduced to 2800 gold from 2900 gold.
  • Combine cost reduced to 700 gold from 800 gold.
Patch 8.11nerf

General

  • Total cost increased to 2900 gold from 2600 gold.
  • Combine cost increased to 800 gold from 600 gold.
Patch 8.6nerf

General

  • Shiv Lightning damage reduced to 60 to 140 (based on level) from 60 to 160 (based on level).
  • Removed: Dealing 65% bonus damage to minions.
Patch 7.9nerf

General

  • Combine cost increased to 600 gold from 550 gold.
  • Energized attack bonus damage increased to 60 to 160 (based on level) from 50 to 120 (based on level).
  • Bonus damage to minions reduced to 65% from 120%.
  • Energized attack bonus damage against minions reduced to 99 to 264 (based on level) from 110 to 264 (based on level).
Patch 6.21change

General

  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
Patch 6.3buff

General

  • Bonus damage increased to 50 to 120 (based on level) from 30 to 100 (based on level).
  • Damage against minions increased to 110 to 264 (based on level) from 66 to 220 (based on level).
Patch 6.1buff

General

  • Bonus damage to minions increased to 120% from 75%.
Patch 5.24nerf

General

  • Total cost increased to 2600 gold from 2500 gold.
  • The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
Patch 5.23buff

General

  • Damage adjusted to 30-100 from 50-150.
  • Bonus damage to minions increased to 75% from 50%.
Patch 4.2new

Statikk Shiv added to League of Legends

General

  • The passive magic damage will now only critically strike if the associated attack critically strikes.