PCWards & VisionPatch History
League of Legends (PC)Also in: Wards & Vision in Wild Rift
Wards & Vision Current Status
Leaning down - 1 of Wards & Vision's last 3 changes was a nerf. Wards & Vision has been changed in 35 League of Legends patches. 1 buff, 3 nerfs, 31 adjustments. Most recently adjusted in Patch 26.7 ().
Wards & Vision Changes
Patch 26.7
changeVision
- Bug Fix: Fixed a bug that caused vision indicators to remain on champions for the remainder of the game.
Patch 14.19
nerfWards
- Removed: Killing a Totem Ward no longer grants 40 XP.
- Removed: Killing a Stealth Ward no longer grants 40 XP.
- Removed: Killing a Farsight Ward no longer grants 20 XP.
Patch 14.16
changeFog of War
- Bug Fix: Several VFX/SFX are no longer visible/audible from within the Fog of War.
Patch 14.2
buffWards
- New Effect: Wards that would be placed beside a brush are now have the cast slightly nudged into them.
Patch 14.1
changeWards
- Trinket Wards now display the same missile VFX upon placement as Control Ward.
Patch 13.23
changeWards
- Bug Fix: VFX of wards now properly expire if they time out while being swept by an Oracle Lens.
Patch 13.22
nerfVision
- Fog of War attacker reveal duration reduced to 2 seconds from 4.5.
- Fog of War attacker reveal radius reduced to 300 units from 400.
Patch 13.17
changeWards
- Bug Fix: Now are properly visible when revealed by Control Ward even after being pushed aside by the presence of epic monsters.
Patch 13.9
changeStealth
- Bug Fix: SFX for entering stealth restored.
Patch 13.4
changeVision
- Wards now display new, dynamic indicators when placing them. The indicators show targeted location, placement location, and whether the locations are valid or not, at all points of the map.
- This overrides previous behavior of only a generic indicator being shown when targeting brush or not.
- The effect of the existing targeting indicator visual for brushes is virtually unchanged, but its visual has been updated to match the new ones.
Patch 12.23
changeVision updates
- Bug Fix: Certain champions (e.g. Kindred) will no longer sometimes briefly appear on the player's screen for a frame when they exit the Fog of War somewhere else on the map.
- This was reflected on the mini-map as well for the icons of champions.
Patch 12.22
changeWards
- Ward Timers: Pinging a ward within the lasts 10 seconds of an enemy placing it, or attacking it, will now cause an accurate timer for that ward to appear until it is destroyed or has expired.
- New ward visuals are now displayed on the minimap that will indicate when wards are close to expiring. They will change appearance when wards reach a third of their remaining duration.
Patch 12.18
changeFog of War
- Bug Fix: SFX of certain abilities are no longer audible from the Fog of War.
Patch 12.15
changeFog of War
- Bug Fix: Fixed a bug where single target range indicators would sometimes follow enemies through the Fog of War.
Patch 12.13
changeVision
- Monsters and wards are now visible instantly upon gaining vision of them, even when dashing or blinking into range.
Patch 12.12
changeVision
- All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range.
Patch 12.8
changeStealth
- Bug Fix: Reveals no longer linger on camouflaged champions for 1.5 seconds after they are no longer being revealed due to leaving detection radius or the line of sight of a Control Ward, or the expiration of a true sight debuff.
- This applies to the following sources of camouflage: Ghostwater Dive, Thrill of the Hunt, Curse of the Black Mist, Ambush, and Harrowed Path.
- The camouflages granted by Going Rogue and Demon Shade do not have lingering reveals.
Patch 12.6
changeWards
- Bug Fix: Placing a ward on top of another existing ward no longer causes the newly placed ward to move randomly around the old one.
Patch 11.24
changeStealth
- Bug Fix: True sight now properly reveals through invisibility.
- Bug Fix: Detection radius indicator for stealthed champions no longer disappear improperly.
- Bug Fix: Wards placed over terrain near turrets no longer sometimes reveal stealthed champions within their vision radius.
- Bug Fix: Invisible champions no longer gain a revealed indicator while within the vision radius of a Control Ward.
Patch 10.5
changeFog of War
- Bug Fix: Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War.
Patch 10.2
changeFog of War
- Bug Fix: Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision.
Patch 9.14
changeVision Score
- Bug Fix: Now properly updates on the vision Trinket's tooltip.
Patch 8.12
changeWard skins
- Bug Fix: Icon for the Crest of the Rooster ward is no longer off center in Champion Select.
Patch 7.23
changeWard Skins
- The Death Sworn and Omega Squad ward skins have been sized up to match other wards.
Patch 7.20
changeFog of War
- Bug Fix: Fixed an issue where ability SFX would sometimes endlessly loop when a character comes out of fog of war.
Patch 7.19
changeWard
- Bug Fix: Placeholder VFX are no longer present on the New Horizon Ward.
Patch 7.18
changeWards
- Bug Fix: The 2016 All-Star Ward's health bar no longer overlaps the ward itself.
Patch 7.16
changeNew 'Enemy Vision' ping
- "Enemy ward here" has been added as a keybinding option in the "Communication" section of the in-game Hotkeys menu!
- This ping has no default binding.
Patch 7.8
changeWard Death Audio
- Wards now play the gold gain sound when killed.
Patch 7.4
changeWard Reveal Rewards
- Wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don't stack if the revealer also kills the ward).
- Scryer's Bloom now "tags" wards for the revealed bonus.
- If a ward is killed while revealed by two sources, the first source is the one that counts as having revealed the ward.
- Permanently visible wards (Control Ward, Farsight Ward) don't grant the revealed bonus.
Patch 6.22
changeWards
- Attacking wards no longer procs lifesteal or omnivamp effects.
Patch 6.18
changeGame On Ward
- Bug Fix: The floating star on the Game On ward skin now properly shows up when enemies gain vision of a ward.
- Bug Fix: Centered the Game On ward skin in the ambient ring particles that sit beneath all wards.
Patch 6.2
nerfWard Debris
- Debris duration reduced to 240 seconds from 300.
- Ward Debris now:
- Brightly glows in the first 10% of its lifespan.
- Stops emitting flames after 30% of its lifespan has passed.
- Particle visibly changes and debris shrinks after 60% of its lifespan has passed.
Trinkets
- Xerath and Jhin can now use trinkets during Rite of the Arcane and Curtain Call.
Patch 5.5
changeParty Rewards
- Play with friends and earn bonus IP.
- Prizes vary from nothing to 16x IP.
- "Stack" with IP boosts. Unclear if this means that you can receive both, or whether Party Rewards will modify the boosted IP for double-double IP!
- You have a better chance of winning and winning better prizes with larger parties.
- Each queue has a modified list of rewards:
- Super rare rewards (16x) are only available in Matchmade Summoner's Rift.
- Co-Op games have the poorest pool of rewards.
- Party rewards are only earned by your party members. In the event of two parties being matched together (e.g. a pair and a trio), they won't affect or gain each other's rewards.
Patch 4.1
changeVision
- In-game vision should now be more responsive and dynamic as it interacts with abilities (like Lucent Singularity)
- Ward sweeping abilities will now cause wards to darken the fog of war when they are disabled.
- Projectiles should register more quickly when a champion casts an ability from the fog of war
