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Iceborn Gauntlet League of Legends ItemPC

Iceborn Gauntlet

League of Legends (PC) Iceborn Gauntlet in Wild Rift

Iceborn Gauntlet Current Status

Iceborn Gauntlet has been changed in 30 League of Legends patches. 1 buff, 8 nerfs, 20 adjustments. Most recently adjusted in Patch 25.15 ().

Cost: 2900g
Ability Haste: 15
Armor: 50
Health: 300
UNIQUE Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by 25% (1.5 second cooldown, starts after using the empowered attack).

Iceborn Gauntlet Changes

Patch 25.15

change

General

  • Bug Fix: Spellblade primed VFX and buff icon on the HUD are no longer incorrectly removed when attacking a plant.
  • [This did not affect gameplay: the buff itself would not be consumed, and would last for the proper duration.]

Patch 14.19

change

Similar to Abyssal Mask, we're growing Iceborn Gauntlet to live between a tank and juggernaut item. The new 1.5x Spellblade and front loaded slow should make this item a better early power spike without delivering huge slows late game.

General

  • Total cost increased to 2900 gold from 2600 gold.
  • Combine cost increased to 800 gold from 500 gold.
  • Spellblade damage increased to 150% base AD from 100%.
  • Spellblade slow increased to 25% from 15%.
  • Removed: Spellblade slow no longer scales with 0.4% per 100 maximum health.

Patch 14.3

nerf

General

  • Combine cost increased to 500 gold from 400 gold.
  • Total cost unchanged.

Patch 14.1

buff

New

  • Recipe: Sheen + Ruby Crystal + Chain Vest + 400 gold = 2600 gold.
  • Stats: 300 health, 50 armor, 15 ability haste.
  • Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by 15% (+ 0.4% per 100 maximum health) (1.5 second cooldown, begins after using the empowered attack).
  • Limited to 1 Spellblade item.
  • Living Forge item: Frozen Fist.
  • Stats: 400 health, 60 armor, 25 ability haste.

Old

  • Recipe: Sheen + Kindlegem + Chain Vest + 700 gold = 3000 gold.
  • Stats: 400 health, 50 armor, 20 ability haste.
  • Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2.5 seconds. Enemies within the field are slowed by 15% (+ 0.4% per 100 maximum health). Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown, begins after using the empowered attack).
  • Mythic Passive: Empowers each of your other Legendary items with 50 bonus health, 5% tenacity and 5% slow resist.
  • Limited to 1 Mythic item.
  • Living Forge item: Frozen Fist.
  • Stats: 550 health, 70 armor, 25 ability haste.

Patch 13.7

change

General

  • Bug Fix: Empowered attack buff is now properly shown on the buff bar.

Patch 13.3

change

General

  • Bug Fix: Now properly reduces damage dealt to shields.

Patch 13.1

change

General

  • Bug Fix: No longer displays two separate buffs in the HUD.

Patch 12.23

change

General

  • Bug Fix: Non-champion enemies now properly receive the damage reducing debuff as the primary target of the Spellblade effect.

Patch 12.22

nerf

General

  • Removed from the game.
  • Replaced by Iceborn Gauntlet.
  • Removed: Living Forge item Rimeforged Grasp.

Patch 12.22

nerf

General

  • Updated icon.
  • Replaces Frostfire Gauntlet.
  • Recipe: Sheen + Kindlegem + Chain Vest + 700 gold = 3000 gold.
  • Stats: 400 health, 50 armor, 20 ability haste.
  • Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2.5 seconds. Enemies within the field are slowed by 15% (+ 0.4% per 100 maximum health). Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).
  • Mythic Passive: Empowers other Legendary items with 50 bonus health, 5% tenacity, and 5% slow resistance.
  • Limited to 1 Mythic item.

Living Forge item

  • Frozen Fist.
  • Stats: 550 health, 70 armor, 25 ability haste.

Patch 12.22

nerf

Control the battlefield and cripple the opposition.

General

  • Gold Cost: 2800 → 3000
  • Health: 450 → 400
  • Armor: 25 → 50
  • Magic Resist: 25 → 0
  • Ability Haste: 20 (unchanged)
  • Build Path: Bami's Cinder + Null-Magic Mantle + Cloth Armor → Sheen + Kindlegem + Chain Vest
  • Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown.
  • Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist

Patch 12.11

change

General

  • Combine cost increased to 1050 gold from 950 gold.
  • Total cost unchanged.
  • Health increased to 450 from 350.
  • Rimeforged Grasp health increased to 600 from 500.

Patch 11.24

nerf

Frostfire Gauntlet is a punch above the other tank Mythics, offering a little bit of everything at a relatively low cost. We're bringing down its damage, which was a bit too high compared to Sunfire, including the health scaling. (These changes also apply to its Ornn Masterwork item, Rimeforged Grasp.)

General

  • Snowbind base damage reduced to 12 to 85 from 20 to 100.
  • Removed: Snowbind's damage no longer scales with 0.5% maximum health.

Patch 11.23

change

In order to differentiate the Immolate tank Mythics, we've shifted some of Frostfire's power into its "signature" effect—the Snowbind AoE passive. This chunky hit should make chasing down and debilitating enemies much more satisfying. Caution: Icy surface ahead!

General

  • Immolate base damage reduced to 12 at all levels from 12 to 30 (based on level).
  • New Effect: Snowbind now deals 20 to 100 (+ 0.5% maximum health) magic damage to all enemies within the area.
  • New Effect: Immolate now executes minions that would be killed by one more tick of damage.

Patch 11.11

nerf

As mentioned above, we’re tapping down Senna’s favorite Mythic. Ranged users can more easily and repeatedly land Frostfire’s slow, so we’re bringing down its power for them slightly.

General

  • Snowbind cooldown for ranged champions increased to 6 seconds from 4.
  • Snowbind base slow for ranged champions reduced to 12.5% from 25%.
  • Snowbind slow health ratio for ranged champions reduced to 2% per 1000 maximum health from 4%.

Patch 11.2

change

General

  • New Recipe: Bami's Cinder + Null-Magic Mantle + Cloth Armor + 950 gold = 2800 gold.
  • Old Recipe: Bami's Cinder + Null-Magic Mantle + Chain Vest + 850 gold = 3200 gold.
  • Ability haste increased to 20 from 15.
  • Armor reduced to 25 from 50.
  • Rimeforged Grasp armor reduced to 40 from 65.
  • Rimeforged Grasp magic resistance increased to 40 from 35.
  • Rimeforged Grasp ability haste increased to 25 from 20.

Patch 10.25

change

General

  • Combine cost reduced to 850 gold from 950 gold.
  • Total cost unchanged.
  • Slow field radius reduced to 250 units from 275.
  • Mythic bonus size reduced to 6% from 7.5%.
  • Bug Fix: Immolate range indicator now properly increases in size with the champion.

Patch 10.24

change

General

  • Updated icon.

Patch 10.23

change

Slow enemies

General

  • Immolate base damage reduced to 12 to 30 (based on level) from 20 to 40 (based on level).
  • Bonus minion damage reduced to 25% from 50%.
  • Bonus monster damage reduced to 150% from 200%.
  • Base slow reduced to 25% from 30%.

General

  • Replaces Iceborn Gauntlet.
  • Recipe: Bami's Cinder + Null-Magic Mantle + Chain Vest + 950 gold = 3200 gold.
  • Stats: 50 armor, 25 magic resistance, 350 health, 15 ability haste.
  • Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 to 40 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters.
  • Unique Passive - Snowbind: Basic attacks create a frost field that slow enemies within by 30% (+ 4% per 1000 maximum health) for 1.5 seconds (4 second cooldown).
  • Mythic Passive: Empowers your other Legendary items with 100 health and 7.5% increased size.
  • Limited to 1 Mythic item.

Living Forge item

  • Rimeforged Grasp.
  • Stats: 65 armor, 35 magic resistance, 500 health, 20 ability haste.

Patch 10.23

change

Now a Mythic item (Frostfire Gauntlet)

Patch 8.14

change

General

  • Spellblade VFX updated.

Patch 7.12

nerf

General

  • Combine cost increased to 750 gold from 650 gold. Total cost is still 2700 gold.

Patch 6.8

nerf

Unique Passive - Spellblade

  • AD ratio reduced to 100% base AD from 125% base AD.

Patch 6.4

change

General

  • Icy Zone
  • Base radius reduced to 180 from 190.
  • Radius armor ratio increased to 55% armor from 45%.
  • New Effect: slow no longer lingers after leaving the area-of-effect.

Patch 4.15

change

General

  • Fixed a bug where if you had both an Iceborn Gauntlet and a Trinity Force in your inventory, you'd deal 150% of your base AD to your primary target instead of the expected 200% (you'll still deal 125% of your base AD to surrounding enemies).

Patch 4.13

change

General

  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.

Patch 4.5

change

General

  • Total cost reduced to 2900 gold from 3250 gold.
  • Combine cost increased to 750 gold from 700 gold.
  • Armor reduced to 60 from 70.

Patch 3.4

change

We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.

General

  • Combine cost increased to 700 from 640 (total cost unchanged).
  • Armor increased to 70 from 60.
  • Ability power reduced to 30 from 40.

Patch 3.2

change

General

  • Total cost reduced to 3250 from 3400.
  • Cooldown reduction reduced to 10% from 15%.
  • Fixed a bug where the slow field was lasting longer than intended.
  • Fixed a bug where the slow was not being applied immediately.
  • Slow field radius for ranged champions reduced to 210 from 275.
  • Slow field radius for melee champions increased to 285 from 275.

Patch 1.0.0.154

new

Iceborn Gauntlet added to League of Legends

General

  • Duration of slow field reduced to 2 seconds from 3.
  • Slow percentage reduced to 30% from 35%.
  • Slowing field now displays team color rings.

Related League of Legends Items

Iceborn Gauntlet League of Legends FAQ

Frequently Asked Questions
When was Iceborn Gauntlet last changed in League of Legends?
Iceborn Gauntlet was last adjusted in League of Legends Patch 25.15, released July 29, 2025.
How many times has Iceborn Gauntlet been buffed or nerfed in LoL?
Iceborn Gauntlet has been changed in 30 League of Legends patches: 1 buff, 8 nerfs, 20 adjustments.
Was Iceborn Gauntlet changed in LoL Patch 26.14?
No - Iceborn Gauntlet was not changed in Patch 26.14. Its most recent change was in Patch 25.15.
When was Iceborn Gauntlet added to League of Legends?
Iceborn Gauntlet was added to League of Legends in Patch 1.0.0.154 on January 16, 2013.