PCImperial Mandate
League of Legends (PC) Imperial Mandate in Wild Rift
Imperial Mandate Current Status
Imperial Mandate has been changed in 15 League of Legends patches. 4 buffs, 1 nerf, 9 adjustments. Most recently adjusted in Patch 26.13 ().
Imperial Mandate Changes
Patch 26.13
changeImperial Mandate has landed softly, and the build path has been too awkward for many of its likely users, especially supports. We're smoothing out the path and shifting some of its power accordingly.
General
- New Recipe: Amplifying Tome + Bandleglass Mirror + Amplifying Tome + 700 gold = 2400 gold.
- Old Recipe: Blasting Wand + Bandleglass Mirror + 650 gold = 2400 gold.
- Ability power reduced to 60 from 65.
- Control ability haste increased to 20 from 15.
- Command Vulnerable debuff increased to 7% from 6%.
Patch 26.11
changeAn item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. We look forward to seeing you figure out new optimal users!
General
- New Recipe: Blasting Wand + Bandleglass Mirror + 650 gold = 2400 gold.
- Old Recipe: Fiendish Codex + Bandleglass Mirror + 500 gold = 2250 gold.
- Ability power increased to 65 from 60.
- Ability haste reduced to 15 from 20.
- Base mana regeneration increased to 150% from 125%.
- Removed Unique Passive - Coordinated Fire: Non-basic attack cast instance that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 10% of the target's current health bonus magic damage (9 second cooldown per target, shared between all users of Imperial Mandate; starts upon mark application).
- New Unique Passive - Control: Immobilizing abilities gain 15 ability haste.
- New Unique Passive - Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they from all sources by 6%. Subsequent immobilizes against a target extend the duration of the effect.
Patch 14.19
changeMandate is the first of two enchanter items losing secondary move speed. It should be purchased as the most aggressive enchanter option tailor-made to bring down beefier targets. After all, it's called "Coordinated Fire," not "Coordinated Fire and Then Run Around Quickly." A cheaper price tag partially compensates for the nerf and should still make it appreciable.
General
- Total cost reduced to 2250 gold from 2300 gold.
- Combine cost increased to 500 gold from 400 gold.
- Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
Patch 14.7
nerfSee Zaz’Zak for more context.
General
- Coordinated Fire damage reduced to 10% of target's current health from 12%.
Patch 14.2
changeGeneral
- Bug Fix: Debuff VFX now is properly synced with the actual debuff duration.
Patch 14.1
changeNew
- Recipe: Fiendish Codex + Bandleglass Mirror + 400 gold = 2300 gold.
- Stats: 125% base mana regeneration, 60 ability power, 20 ability haste.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 12% of the target's current health bonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (9 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
Old
- Recipe: Fiendish Codex + Bandleglass Mirror + 450 gold = 2300 gold.
- Stats: 100% base mana regeneration, 55 ability power, 20 ability haste.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 40 to 60 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 80 to 120 (based on ally's level) bonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
Patch 13.12
buffImperial Mandate has found itself a new home as a legendary support item and has quickly become one of the default purchases as enchanters' second item. While that's awesome, the item is overpowered and is contributing to League being at one of its burstiest points in recent memory. Overall, these changes are intended as a small nerf, particularly targeting the item's burst output.
General
- Initial damage changed to 40 to 60 (based on level) from 35 to 75 (based on level).
- Ally damage changed to 80 to 120 (based on level) from 70 to 150 (based on level).
- Bonus movement speed increased to 25% from 20%.
Patch 13.10
changeImperial Mandate was shifted down to a Legendary tier item to open up the amount of champs that would want to purchase this item, but weren’t willing to give up their preferred Mythic in exchange. It should now be a great option for offensive enchanters for when they want to help allies burst down targets in teamfights.
New
- Recipe: Fiendish Codex + Bandleglass Mirror + 450 gold = 2300 gold.
- Stats: 55 ability power, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 35 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 70 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
Old
- Recipe: Kindlegem + Bandleglass Mirror + 750 gold = 2500 gold.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 45 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Mythic Passive: Empowers other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
- Living Forge item: Seat of Command.
- Stats: 70 ability power, 25 ability haste, 300 health, 200% base mana regeneration.
Patch 12.11
changeGeneral
- Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
Patch 11.20
buffGeneral
- Initial damage increased to 45 to 75 (based on level) from 36 to 60 (based on level).
- Bug Fix: Now properly attributes mark damage to whoever hits the mark.
Patch 11.7
changeGeneral
- Bug Fix: If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown.
Patch 11.3
changeGeneral
- Bug Fix: Coordinated Fire now properly goes on cooldown upon the disable, rather than after the mark is consumed.
Patch 11.2
buffDespite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.
General
- New Effect: Cooldown now begins on mark application rather than on detonation.
Patch 10.25
buffGeneral
- Total cost reduced to 2500 gold from 2700 gold.
- Combine cost reduced to 750 gold from 850 gold.
- Initial damage reduced to 36 to 60 (based on level) from 60 to 100 (based on level).
- Ally damage increased to 90 to 150 (based on target's level) from 60 to 100 (based on target's level).
Patch 10.23
newImperial Mandate added to League of Legends
Ally burst
General
- Recipe: Kindlegem + Bandleglass Mirror + 850 gold = 2700 gold.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize champions deal 60 to 100 (based on level) bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark and deals 60 to 100 (based on target's level) bonus magic damage and grants you both 20% bonus movement speed for 2 seconds (6 second cooldown per champion).
- Mythic Passive: Empowers your other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
Living Forge item
- Seat of Command.
- Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.
