League of Legends Patch 14.18 was released on Sep 10, 2024. This update included changes to 37 champions, with 12 buffs, 17 nerfs, 8 adjustments.
Nerfs (17)
Items
Buffs (1)
Nerfs (1)
E damage increased.
Charm
- •Base damage increased to 80/120/160/200/240 from 80/110/140/170/200.
- •AP ratio increased to 75% AP from 60% AP.
Base AD increased.
Stats
- •Base attack damage increased to 60 from 57.
- •Undocumented: Mega Gnar base attack damage increased to 66 from 63.
WW ally shield strength increased.
Pool of Reflection
- •Shield strength on allies increased to 75% from 50%.
Passive damage increased.
Martial Cadence
- •Health ratio increased to 8% of target's current health from 7%.
R armor, MR, on-hit damage, and armor per champion hit increased.
Grandmaster-at-Arms
- •On-hit base damage increased to 70/120/170 from 60/110/160.
- •Bonus armor increased to 25/50/75 from 15/40/65.
- •Bonus magic resistance increased to 15/30/45 from 9/24/39.
- •Bonus armor per subsequent target increased to 20/25/30 from 15/20/25.
- •Bonus magic resistance per subsequent target increased to 12/15/18 from 9/12/15.
Q slow increased. E bonus movement speed increased.
To the Skies!
- •Slow increased to 35/40/45/50/55/60% from 30/35/40/45/50/55%.
Acceleration Gate
- •Bonus movement speed increased to 35/40/45/50/55/60% from 30/35/40/45/50/55%.
Passive Pix damage increased.
Pix, Faerie Companion
- •Base damage increased to 5 to 39 (based on level) from 3 to 37 (based on level).
- •Total base damage increased to 15 to 117 (based on level) from 9 to 111 (based on level).
Passive shield strength increased.
Granite Shield
- •Shield health ratio increased to 10% maximum health from 9%.
Q damage increased.
Flair
- •AD ratio increased to 95/102.5/110/117.5/125% AD from 85/95/105/115/125% AD.
Passive shield strength increased.
Ki Barrier
- •Base shield increased to 47 to 120 (based on level) from 47 to 101 (based on level).
- •Health ratio increased to 13% bonus health from 12%.
Armor growth increased. Q damage increased.
Stats
- •Armor growth increased to 5 from 4.7.
Three Talon Strike
- •Base damage increased to 16/29/42/55/68 from 16/25/34/43/52.
- •Total base damage increased to 48/87/126/165/204 from 48/75/102/129/156.
R jump distance and wall forgiveness decreased, duration decreased.
Between Worlds
- •Initial dash maximum range reduced to 250 units from 450.
- •Initial dash maximum range over terrain reduced to 450 units from 700.
- •Initial dash fixed travel time reduced to 0.4 seconds from 0.5.
- •Rift duration reduced to 1.25/1.75/2.25 seconds from 2.25/2.75/3.25.
W damage decreased.
Arise!
- •Base damage changed to 0 to 45 (based on level) from 0 to 77 (based on level).
- •AP ratio reduced to 35/40/45/50/55% AP from 55% AP at all ranks.
Q damage decreased. R damage decreased.
Phosphorus Bomb
- •Base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.
Missile Barrage
- •Base damage reduced to 80/160/240 from 80/180/280.
- •Bonus AD ratio reduced to 70% bonus AD from 80%.
E shield strength and slow decreased.
Triggerseed
- •Base shield reduced to 75/115/155/195/235 from 85/125/165/205/245.
- •Slow reduced to 40/45/50/55/60% from 45/50/55/60/65%.
Passive monster damage cap decreased. R sleep duration decreased.
Dream-Laden Bough .
- •Total monster damage cap reduced to 65 at all levels from 70 to 100 (based on level).
- •Monster damage per tick cap reduced to 10.833 from 11.6667 to 16.6667 (based on level).
Lilting Lullaby
- •Sleep duration reduced to 2 seconds at all ranks from 2/2.5/3.
Q damage decreased. E cooldown increased, sapling duration in brushes decreased.
Bramble Smash
- •Base damage reduced to 65/110/155/200/245 from 65/115/165/215/265.
Sapling Toss
- •Cooldown increased to 18/17/16/15/14 seconds from 16/15/14/13/12.
- •Bush duration health ratio decreased to 1.5% bonus health from 2.5%.
E damage decreased.
Spirit Fire
- •Initial base damage reduced to 50/80/110/140/170 from 55/95/135/175/215.
- •Base damage per second reduced to 10/16/22/28/34 from 11/19/27/35/43.
E bonus movement speed decreased.
Full Tilt
- •Bonus movement speed reduced to 12/13/14/15/16% from 12/14/16/18/20%.
- •Increased bonus movement speed reduced to 24/26/28/30/32% from 24/28/32/36/40%.
Q damage decreased. E damage decreased.
Flamespitter
- •Base damage per tick reduced to 5/7.5/10/12.5/15 from 6.667/8.75/10.833/12.917/15.
- •Maximum base damage reduced to 60/90/120/150/180 from 80/105/130/155/180.
- •AP ratio per tick reduced to 8.333% AP from 9.167% AP.
- •Maximum AP ratio reduced to 100% AP from 110% AP.
Electro Harpoon
- •Base damage reduced to 55/80/105/130/155 from 60/85/110/135/160.
Base health decreased. Q damage decreased and AP ratio removed. W damage to champions, minions, and monsters decreased.
Stats
- •Base health reduced to 575 from 605.
Super Scorcher Breath
- •Base damage reduced to 15/25/35/45/55 from 20/30/40/50/60.
- •Removed: Damage no longer scales with 15% AP.
Achooo!
- •Base damage reduced to 45/75/105/135/165 from 50/80/110/140/170.
Demonic Ascension
- •Bug Fix: Healing is now properly reduced against Voidmite.
Q and E damage decreased.
Piercing Arrow
- •Minimum bonus AD ratio reduced to 86.67/93.33/100/106.67/113.33% bonus AD from 100/106.67/113.33/120/126.67%.
- •Maximum bonus AD ratio reduced to 130/140/150/160/170% bonus AD from 150/160/170/180/190%.
Hail of Arrows
- •Bonus AD ratio reduced to 100% bonus AD from 110%.
Q damage decreased.
Vault Breaker
- •Minimum base damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
- •Maximum base damage reduced to 90/140/190/240/290 from 100/150/200/250/300.
Passive damage to structures decreased.
Short Fuse
- •Structure damage reduced to 175% from 250%.
- •Base damage against structures reduced to 35 to 280 (based on level) from 50 to 400 (based on level).
- •AP ratio against structures reduced to 87.5% AP from 125% AP.
General
- •Bug Fix: Voice lines upon killing an champion and for execution through Death from Below are now properly played at the same time for enemy players.
Ixtal's Impact
- •Bug Fix: Stun now properly disables the target's actions.
Base AD increased. Q damage to monsters decreased.
Stats
- •Base attack damage increased to 60 from 57.
Blade of the Ruined King
- •Bonus monster damage reduced to 15 from 20.
Sanguine Pool
- •Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
Passive damage decreased.
Living Battery
- •Charged attack base damage changed 75 to 160 (based on level) from 90 to 200 (based on level). Formula changed.
- •Charged attack health ratio changed to 1 to 11% (based on level) of target's maximum health from 1 to 15% (based on level). Formula changed.
Items
General
- •Total cost reduced to 2850 gold from 2900 gold.
- •Combine cost reduced to 550 gold from 600 gold.
- •Ability haste reduced to 20 from 25.
- •Ability power increased to 100 from 95.
General
- •Life steal reduced to 15% from 18%.
- •Ichorshield changed to 165 to 315 (based on level) from 50 to 400 (based on level).
General
- •Lifeline shield changed to 400 to 700 for 11 from 320 to 720 (based on level) for all users.
General
- •Bug Fix: Starlit Grace SFX for applying the shield to allies is no longer audible to enemies through the Fog of War.
General
- •Ability power reduced to 115 from 120.
- •Magic penetration increased to 15 from 12.
- •Cinderbloom health threshold increased to 40% of target's maximum health from 35%.
- •Cinderbloom damage over time and pet critical damage reduced to 125% from 130%.
General
- •Magic penetration increased to 15 from 10.
- •Movement speed reduced to 5% from 8%.
- •Stormraider health threshold reduced to 25% of target's maximum health from 35%.
- •Squall base damage increased to 140 for all users from 140.
- •Squall AP ratio increased to 20% AP for all users from 20%.

Ahri
Gnar
Hwei
Jarvan IV
Jax
Jayce
Jinx
Lulu
Malphite
Samira
Shen
Xin Zhao
Aurora
Azir
Corki
Ivern
Leona
Lillia
Lissandra
Maokai
Miss Fortune
Nasus
Rell
Rumble
Smolder
Swain
Varus
Vi
Ziggs
Akali
Bel'Veth
Morgana
Pyke
Skarner
Viego
Vladimir
Zeri
Bloodthirster
Immortal Shieldbow
Moonstone Renewer
Shadowflame
Stormsurge