PCUmbral Glaive
League of Legends (PC) Umbral Glaive in Wild Rift
Umbral Glaive Current Status
Umbral Glaive has been changed in 18 League of Legends patches. 4 buffs, 4 nerfs, 9 adjustments. Most recently adjusted in Patch 26.1 ().
Umbral Glaive Changes
Patch 26.1
changeIn its current form, Umbral Glaive is tailored to fit supports and is not structured to be powerful for anyone that has a real income. This has led to it being a fairly unpopular and mostly unsatisfying item, and it's not fulfilling its purpose as a way for AD assassins to have an advantage in interacting with the vision system. We're giving it an update to make it more functional for jungle and midlane assassins while still looking to retain some of the aspects that make it very exciting to buy as a support for the Pyke players out there.
General
- Total cost increased to 2800 gold from 2500 gold.
- Combine cost increased to 750 gold from 450 gold.
- Attack damage increased to 60 from 55.
- Lethality increased to 18 from 15.
- Ability haste increased to 15 from 10.
- New Unique Passive - Nightstalker: While out of vision of enemies for 1 second, and for 4 seconds after seen, your next basic attack against a champion deals 50 (+ 1.5 per 1 Lethality) bonus true damage.
Patch 25.7
buffUmbral Glaive has been in a weak state for a while but we've been hesitant to just strictly buff it due to its extremely powerful passive. We've decided to tone down the frequency of the passive to be less oppressive against enemy vision while buffing its stats and cost. Overall we expect this to be a net buff to the item.
General
- Total cost reduced to 2500 gold from 2600 gold.
- Combine cost reduced to 450 gold from 550 gold.
- Attack damage increased to 55 from 50.
- Blackout cooldown increased to 90 seconds from 50.
Patch 14.19
nerfGeneral
- Combine cost increased to 550 gold from 500 gold.
- Total cost unchanged.
- Ability haste reduced to 10 from 15.
- Bonus damage to wards is now part of a unique passive named Extinguish and is no longer part of Blackout.
Patch 14.1
buffGeneral
- New Recipe: Serrated Dirk + Caulfield's Warhammer + 500 gold = 2600 gold.
- Old Recipe: Long Sword + Serrated Dirk + Long Sword + 500 gold = 2300 gold.
- Lethality increased to 15 from 13.
Patch 13.16
buffUmbral Glaive isn’t as strong as it needs to be, often letting down the champions that this item naturally synergizes with (hello Pyke). We’re giving it a small lethality buff to make it slightly more dangerous in the hands of its users.
General
- Lethality increased to 13 from 10.
Patch 13.3
nerfUmbral Glaive is currently much too effective at choking out enemy vision for assassins, supports, assassin supports, and especially marksman supports (stop killing my defenseless wards, Ashe). We do think this item deserves a spot on the roster though, so we’re reducing its uptime and general ability to devastate enemy traps and vision.
General
- Blackout cooldown increased to 50 seconds from 40.
- Blackout bonus damage for ranged champions reduced to 1 from 2.
- Removed: Blackout no longer instantly kills traps.
Patch 12.21
changeGeneral
- Updated icon.
Patch 12.13
changeGeneral
- Now tracks the number of wards killed with the passive effect.
Patch 12.11
nerfUnrelated to the Durability Update, Umbral Glaive's been giving a bit too much vision control, so we're reverting half of the cooldown buff from 12.7.
General
- Blackout cooldown increased to 40 seconds from 35.
Patch 12.7
buffUmbral Glaive hasn’t been living up to its fantasy of blacking out opponents’ maps. We’re implementing some buffs to make it a better option for supports building lethality and roaming assassins looking to be a tad sneakier.
General
- Total cost reduced to 2300 gold from 2400 gold.
- Combine cost reduced to 500 gold from 600 gold.
- Blackout cooldown reduced to 35 seconds from 45.
Patch 11.18
changeUmbral Glaive's stats and cost were bumped up last preseason to match it more closely with other lethality-focused Legendary items. However, this left it at a pretty weak state while also pricing it out of budget for supports like Senna and Pyke. We're shrinking the cost yet again and (hopefully!) bringing lethality supports back into Pro play.
General
- Total cost reduced to 2400 gold from 2600 gold.
- Combine cost reduced to 600 gold from 800 gold.
- Lethality reduced to 10 from 12.
Patch 11.16
changeGeneral
- Bug Fix: Passive can no longer deal bonus damage to invulnerable wards (ones that are being Teleport to).
Patch 11.2
nerfGeneral
- New Recipe: Long Sword + Serrated Dirk + Long Sword + 800 gold = 2600 gold.
- Old Recipe: Serrated Dirk + Caulfield's Warhammer + 600 gold = 2800 gold.
- Attack damage reduced to 50 from 55.
- Description has been updated in the Collection tab.
Patch 10.24
changeGeneral
- Updated icon.
Patch 10.23
changeNew
- Recipe: Serrated Dirk + Caulfield's Warhammer + 600 gold = 2800 gold.
- Stats: 55 attack damage, 15 ability haste, 12 lethality.
- Unique Passive - Blackout: When spotted by enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose and true sight stealthed wards and traps. The effects linger for 2 seconds after you walk away.
- Unique Passive: Your basic attacks instantly kill sight traps and deal triple damage to wards.
- Limited to 1 Umbral Glaive.
Old
- Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold = 2400 gold.
- Stats: 50 attack damage, 10% cooldown reduction.
- Unique: +12 lethality.
- Unique Passive - Blackout: When spotted by enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose and true sight stealthed wards and traps. The effects linger for 2 seconds after you walk away.
- Unique Passive: Your basic attacks instantly kill sight traps and deal triple damage to wards.
Patch 10.21
changeGeneral
- Bug Fix: Fixed a bug where destroyed jungle plants would not respawn for the remainder of the game.
Patch 10.13
changeGeneral
- Bug Fix: Now properly deals extra damage to revealed traps.
Patch 9.23
newUmbral Glaive added to League of Legends
New Blackout item.
General
- Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold = 2400 gold.
- Stats: 50 attack damage, 10% cooldown reduction.
- Unique Passive: 12 lethality.
- Unique Passive - Blackout: When spotted by an enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose stealthed wards and stealthed trap. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards revealed by Blackout. Blackout does not extend over terrain.
