PCUmbral Glaive
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Umbral Glaive has been changed in 18 League of Legends patches. 4 buffs, 4 nerfs, 8 adjustments. Most recently adjusted in Patch 26.1.
General
- Total cost increased to 2800 gold from 2500 gold.
- Combine cost increased to 750 gold from 450 gold.
- Attack damage increased to 60 from 55.
- Lethality increased to 18 from 15.
- Ability haste increased to 15 from 10.
- New Unique Passive - Nightstalker: While out of vision of enemies for 1 second, and for 4 seconds after seen, your next basic attack against a champion deals 50 (+ 1.5 per 1 Lethality) bonus true damage.
Umbral Glaive has been in a weak state for a while but we've been hesitant to just strictly buff it due to its extremely powerful passive. We've decided to tone down the frequency of the passive to be less oppressive against enemy vision while buffing its stats and cost. Overall we expect this to be a net buff to the item.
General
- Total cost reduced to 2500 gold from 2600 gold.
- Combine cost reduced to 450 gold from 550 gold.
- Attack damage increased to 55 from 50.
- Blackout cooldown increased to 90 seconds from 50.
General
- Combine cost increased to 550 gold from 500 gold.
- Total cost unchanged.
- Ability haste reduced to 10 from 15.
- Bonus damage to wards is now part of a unique passive named Extinguish and is no longer part of Blackout.
General
- New Recipe: Serrated Dirk + Caulfield's Warhammer + 500 gold = 2600 gold.
- Old Recipe: Long Sword + Serrated Dirk + Long Sword + 500 gold = 2300 gold.
- Lethality increased to 15 from 13.
Umbral Glaive isn’t as strong as it needs to be, often letting down the champions that this item naturally synergizes with (hello Pyke). We’re giving it a small lethality buff to make it slightly more dangerous in the hands of its users.
General
- Lethality increased to 13 from 10.
Umbral Glaive is currently much too effective at choking out enemy vision for assassins, supports, assassin supports, and especially marksman supports (stop killing my defenseless wards, Ashe). We do think this item deserves a spot on the roster though, so we’re reducing its uptime and general ability to devastate enemy traps and vision.
General
- Blackout cooldown increased to 50 seconds from 40.
- Blackout bonus damage for ranged champions reduced to 1 from 2.
- Removed: Blackout no longer instantly kills traps.
General
- Updated icon.
General
- Now tracks the number of wards killed with the passive effect.
General
- Blackout cooldown increased to 40 seconds from 35.
Umbral Glaive hasn’t been living up to its fantasy of blacking out opponents’ maps. We’re implementing some buffs to make it a better option for supports building lethality and roaming assassins looking to be a tad sneakier.
General
- Total cost reduced to 2300 gold from 2400 gold.
- Combine cost reduced to 500 gold from 600 gold.
- Blackout cooldown reduced to 35 seconds from 45.
Umbral Glaive's stats and cost were bumped up last preseason to match it more closely with other lethality-focused Legendary items. However, this left it at a pretty weak state while also pricing it out of budget for supports like Senna and Pyke. We're shrinking the cost yet again and (hopefully!) bringing lethality supports back into Pro play.
General
- Total cost reduced to 2400 gold from 2600 gold.
- Combine cost reduced to 600 gold from 800 gold.
- Lethality reduced to 10 from 12.
General
- Bug Fix: Passive can no longer deal bonus damage to invulnerable wards (ones that are being Teleport to).
General
- New Recipe: Long Sword + Serrated Dirk + Long Sword + 800 gold = 2600 gold.
- Old Recipe: Serrated Dirk + Caulfield's Warhammer + 600 gold = 2800 gold.
- Attack damage reduced to 50 from 55.
- Description has been updated in the Collection tab.
General
- Updated icon.
General
- New:
- Recipe: Serrated Dirk + Caulfield's Warhammer + 600 gold = 2800 gold.
- Stats: 55 attack damage, 15 ability haste, 12 lethality.
- Unique Passive - Blackout: When spotted by enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose and true sight stealthed wards and traps. The effects linger for 2 seconds after you walk away.
- Unique Passive: Your basic attacks instantly kill sight traps and deal triple damage to wards.
- Limited to 1 Umbral Glaive.
- Old:
- Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold = 2400 gold.
- Stats: 50 attack damage, 10% cooldown reduction.
- Unique: +12 lethality.
- Unique Passive - Blackout: When spotted by enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose and true sight stealthed wards and traps. The effects linger for 2 seconds after you walk away.
- Unique Passive: Your basic attacks instantly kill sight traps and deal triple damage to wards.
General
- Bug Fix: Now properly deals extra damage to revealed traps.
Umbral Glaive added to League of Legends
General
- Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold = 2400 gold.
- Stats: 50 attack damage, 10% cooldown reduction.
- Unique Passive: 12 lethality.
- Unique Passive - Blackout: When spotted by an enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose stealthed wards and stealthed trap. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards revealed by Blackout. Blackout does not extend over terrain.
Umbral Glaive added to League of Legends
New Blackout item.
General
- TOTAL COST: 2400 gold
- BUILD PATH: Serrated Dirk + Long Sword + Long Sword + 600 gold
- ATTACK DAMAGE: 50
- LETHALITY: 12
- COOLDOWN REDUCTION: 10%
- UNIQUE PASSIVE: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). During this time, basic attacks instantly kill disabled traps and deal triple damage to wards.
