Skip to content
WRLoL
Home
Abyssal Mask LoL ItemPC

Abyssal Mask

League of Legends (PC) switch games?

Abyssal Mask has been changed in 24 League of Legends patches. 9 buffs, 4 nerfs, 10 adjustments. Most recently adjusted in Patch 25.8.

Cost: 2650g
Ability Haste: 15
Health: 350
Magic Resist: 45
UNIQUE Passive - Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.
Patch 25.8change

General

  • Bug Fix: No longer is displayed under the Ability Power filter in the shop.
Patch 25.4nerf

Though Abyssal Mask is doubly situational, both needing MR and other magic-damage teammates to synergize with, it was overbuffed at season start and doesn't need to be quite so good. We're fine with Abyssal being a fairly rare purchase, as it's not important that tanks consistently raise damage output across the board.

General

  • Magic resistance reduced to 45 from 50.
Patch 25.S1.1buff

General

  • Health increased to 350 from 300.
  • Magic resistance increased to 50 from 45.
  • Unique Passive - Unmake:
  • New Effect: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.
  • Old Effect: Enemy champions within 700 units of you become cursed, reducing their magic resistance by 30%.
  • No longer limits the user to 1 Blight item.
  • Now limits the user to 1 Abyssal Mask.
Patch 14.19nerf

General

  • Total cost increased to 2650 gold from 2500 gold.
  • Combine cost increased to 1000 gold from 800 gold.
  • Ability haste increased to 15 from 10.
  • Magic resistance reduced to 45 from 50.
  • Removed: Unmake no longer grants 10 magic resistance per cursed enemy.
Patch 14.15change

A few patches ago we tried to make Abyssal Mask enticing both for low-income support tanks and for any offensively-skewed income tanks as well. The income tanks are the ones who have shown the most desire to pick it up, so we’re embracing them with some changes to make the item even more exciting. A significant boost to the MR shred aura with a moderate increase in price should not only make magic damage tanks happy but also give players an option when they find their team composition is too magic-heavy.

General

  • Total cost increased to 2500 gold from 2300 gold.
  • Combine cost increased to 800 gold from 600 gold.
  • Unmake magic resistance reduction increased to 30% from 20%.
  • Unmake radius increased to 700 units from 600.
Patch 14.10buff

Now let's talk about support tanks. In general we think their items are in a pretty good place overall but wanted to move a few things around to create some more options. Up first is Abyssal Mask. We expect support tanks and magic damage bruisers to be pretty excited, as it provides a lot of teamfight durability and helps themselves and their team deal with MR-stacking front lines. Through an abundance of caution over this item creating stale AP vs. AP lanes, we're trying to ensure it's a weak rush item for most ranged champions through lower 1v1 gold efficiency and tying its durability more to team fights. It should be very strong in 2x magic damage teams, as % shred will do a lot against MR-stackers. And by no longer tying its aura to bonus health purchases, even supports like Braum can buy this in their second slot and feel like they've got another viable option for empowering their team. Finally, it's becoming unique with Void Staff and Cryptbloom, similar to how Black Cleaver cannot be stacked with Last Whisper upgrades.

General

  • Total cost reduced to 2300 gold from 2400 gold.
  • Combine cost reduced to 600 gold from 700 gold.
  • Magic resistance reduced to 50 from 60.
  • Unmake radius increased to 600 from 550.
  • Unmake magic resistance reduction changed to 20% from 5 (+ 1.2% of user's bonus health), capped at a reduction of 25.
  • Unmake bonus magic resistance per enemy increased to 10 from 9.
  • Now limits the user to 1 Blight item.
Patch 13.11change

General

  • Bug Fix: No longer causes enemy champions' Rod of Ages to not function properly.
Patch 13.10nerf

Abyssal Mask’s cost has been reduced and recipe has been changed in order to be a more effective Magic Resist option for Support Tanks.

General

  • New Recipe: Kindlegem + Negatron Cloak + 700 gold = 2400 gold.
  • Old Recipe: Catalyst of Aeons + Spectre's Cowl + 450 gold = 3000 gold.
  • New Stats: 300 health, 60 magic resistance, 10 ability haste.
  • Old Stats: 550 health, 300 mana, 40 magic resistance, 10 ability haste.
  • Limited to 1 Abyssal Mask instead of 1 Eternity item.
  • Removed Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
Patch 13.7buff

General

  • Combine cost reduced to 450 gold from 650 gold.
  • Total cost unchanged.
  • Health increased to 550 from 500.
Patch 13.1change

General

  • Mana restored reduced to 7% pre-mitigation damage taken from 8%.
  • Heal increased to 25% of mana spent from 20%.
  • Heal cap increased to 20 from 15.
Patch 12.22buff

Abyssal Mask is a niche item that has struggled to find its way into builds. Returning Catalyst and its Eternity passive should make it a solid option for those looking for a combination of magic resist, mana, and health.

General

  • Updated icon.
  • New Recipe: Catalyst of Aeons + Spectre's Cowl + 650 gold = 3000 gold.
  • Old Recipe: Kindlegem + Spectre's Cowl + 650 gold = 2700 gold.
  • Health increased to 500 from 450.
  • Mana increased to 300 from 0.
  • Magic resistance increased to 40 from 35.
  • New Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
  • Limited to 1 Eternity item.
Patch 12.11buff

General

  • Magic resistance increased to 35 from 30.
  • Bonus magic resistance per cursed champion increased to 9 from 7.
Patch 12.7buff

Abyssal Mask has taken a back seat to Force of Nature in terms of magic resist options this season. We’re buffing Abyssal Mask’s passive, Unmake, to help it stand out as an aggressive tank option which will help unmake your enemies’ MR.

General

  • Unmake health ratio increased to 1.2% bonus health from 1%.
  • Unmake maximum magic resistance reduction increased to 25 from 20.
Patch 11.23buff

Last season’s Abyssal Mask was powerful for champs who could use its Immobilize effect, and pretty much those champs only. We've reshaped it to be more of a hybrid offense/defense tool that shines against magic damage comps or large teamfights. It should also be an exciting choice for some AP bruisers and battlemages!

General

  • New Recipe: Kindlegem + Spectre's Cowl + 650 gold = 2700 gold.
  • Old Recipe: Giant's Belt + Negatron Cloak + 900 gold = 2700 gold.
  • Health increased to 450 from 400.
  • Magic resistance reduced to 30 from 60.
  • Ability haste increased to 10 from 0.
  • Unique Passive - Unmake:
  • New Effect: Nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. Champions can only be afflicted by one curse at a time, prioritizing the most potent curse.
  • Old Effect: immobilize enemy champions increases the damage they take by 15% for 5 seconds.
Patch 11.14change

General

  • Bug Fix: Debuff icon now properly displays in the buff bar.
Patch 11.10buff

At all phases of the game, Abyssal Mask is getting overlooked in favor of more powerful defensive options. It could use some raw power to compete against its peers.

General

  • Health increased to 400 from 350.
  • Unmake bonus damage increased to 15% from 10%.
  • Unmake duration increased to 5 seconds from 4.
Patch 10.24change

General

  • Updated icon.
Patch 10.23change

Passive changed to increased damage on immobilized enemies.

General

  • New:
  • Recipe: Giant's Belt + Negatron Cloak + 900 gold = 2700 gold.
  • Stats: 350 health, 60 magic resistance.
  • Unique Passive - Unmake: Immobilize an enemy champion increases the damage they take by 10% for 4 seconds.
  • Limited to 1 Abyssal Mask.
  • Old:
  • Recipe: Catalyst of Aeons + Negatron Cloak + 1180 gold = 3000 gold.
  • Stats: 350 health, 55 magic resistance, 10% cooldown reduction, 300 mana.
  • Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
  • Unique Aura: Nearby enemy champions take 15% more magic damage (325 range).
  • Living Forge item: Infernal Mask.
  • Stats: 750 health, 100 magic resistance, 10% cooldown reduction, 300 mana.
Patch 8.9nerf

General

  • Total cost increased to 3000 gold from 2900 gold.
  • Combine cost increased to 1180 gold from 1080 gold.
  • Infernal Mask total cost increased to 4000 gold from 3900 gold.
Patch 8.7buff

General

  • New Effect: The aura now increases in size if their users increase in size.
Patch 8.6change

General

  • Aura range reduced to cr from er.
  • Aura bonus magic damage increased to 15% from 10%.
  • Bug Fix: No longer counts as a spell for the purposes of Electrocute or Phase Rush 3 unique spell requirement.
Patch 7.13change

General

  • New Recipe: Catalyst of Aeons + Negatron Cloak + 1080 gold = 2900 gold
  • Old Recipe: Spectre's Cowl + Negatron Cloak + 880 gold = 2800 gold
  • Base health regeneration reduced to 0% from 100%.
  • Health increased to 350 from 300.
  • Mana increased to 300 from 0.
  • Magic resistance reduced to 55 from 65.
  • New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
Patch 7.12change

General

  • Bug Fix: Aura range indicator now represents the actual range.
Patch 7.11new

Abyssal Mask added to League of Legends

General

  • Renamed to Abyssal Mask from Abyssal Scepter.
  • Item icon updated.