PCSeeker's Armguard
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Seeker's Armguard has been changed in 15 League of Legends patches. 7 buffs, 5 nerfs, 2 adjustments. Most recently nerfed in Patch 14.19.
General
- Ability power reduced to 40 from 45.
General
- New Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold = 1600 gold.
- Old Recipe: Amplifying Tome + Cloth Armor + 265 gold = 1000 gold.
- Ability power increased to 45 from 30.
- Armor increased to 25 from 20.
- New Unique Active - Time Stop: Put yourself in stasis (buff) for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.
- Transforms into Shattered Armguard when activated, which cannot be activated again. Once shattered, all future purchases are also shattered.
- Removed Passive - Witch's Path: Killing a unit grants 0.5 bonus armor, up to a maximum of 15 at 30 unit kills.
- Limited to 1 Stasis item.
Low-price reactive purchases should be solid options that let you slightly delay your offensive buildup in order to slow down threats against you. They're not meant to turn you invulnerable, but meaningfully shift how easily you can be killed. If these items are strong, players should be willing to buy them sometimes without them being default purchases every time the appropriate matchup shows up. Right now, Seeker's Armguard is below the bar set by items like Hexdrinker and Bramble Vest. This is a small buff aimed at making the occasional detour into early armor worthwhile for mages.
General
- Armor increased to 20 from 15.
General
- Ability power increased to 30 from 20.
Seeker’s Armguard has been a relatively weak component for some time now. We don’t want it to turn into an early anti-assassin item that discourages aggression from opponents in lane, so we’re opting to increase its AP stats so it’s more comparable to other Zhonya’s components.
General
- Ability Power: 20 → 30
General
- Bug Fix: Fixed a bug where it would affect Void Seeker AP.
Seeker's Armguard and Verdant Barrier have been doing their job a bit too well, keeping AP scaling champs too safe as the laning phase progresses, which masks their intended weaknesses and contributes to a particularly dull meta. We’re adjusting the strength of these mid-tier items, while retaining the power level of the Legendary items they build into (Zhonya’s Hourglass and Banshee’s Veil).
General
- Bonus armor per stack reduced to 0.5 from 1.
- Maximum bonus armor reduced to 15 from 30.
General
- Total cost increased to 1000 gold from 900 gold.
- Combine cost increased to 265 gold from 165 gold.
General
- Ability power reduced to 20 from 30.
Simplifying and making the item cheaper.
General
- Updated icon.
- New:
- Recipe: Amplifying Tome + Cloth Armor + 165 gold = 900 gold.
- Stats: 30 ability power, 15 armor.
- Unique Passive - Witch's Path: Killing a unit grants 1 bonus armor, up to a maximum of 30.
- Builds Into: Zhonya's Hourglass.
- Old:
- Recipe: Cloth Armor + Amplifying Tome + Cloth Armor + 65 gold = 1100 gold.
- Stats: 20 ability power, 30 armor.
- Unique Passive: Killing a unit grants 0.5 bonus ability power and armor, stacking up to 30 times for a maximum of 15 bonus ability power and armor.
- Builds Into: Zhonya's Hourglass.
General
- Total cost reduced to 1100 gold from 1200 gold.
- Combine cost reduced to 65 gold from 165 gold.
General
- New Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 165 gold = 1200 gold
- Old Recipe: Cloth Armor + Amplifying Tome + 465 gold.
- Armor increased to 30 from 25.
General
- New recipe: Cloth Armor + Amplifying Tome + 465g = 1200g
- Old recipe: Amplifying Tome + Cloth Armor + Cloth Armor + 125g = 1160g
- Base ability power increased to 25 from 20.
General
- Ability power reduced to 20 from 25.
Seeker's Armguard added to League of Legends
General
- Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold
- +30 armor
- +25 ability power
- Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
