PCDead Man's Plate
League of Legends (PC) Dead Man's Plate in Wild Rift
Dead Man's Plate Current Status
Dead Man's Plate has been changed in 20 League of Legends patches. 2 buffs, 5 nerfs, 12 adjustments. Most recently nerfed in Patch 25.8 ().
Dead Man's Plate Changes
Patch 25.8
nerfThe slow resistance stat on Dead Man's Plate has been too effective at covering a few champion's core weakness lately and we feel like this is a good time to reduce the potency of the slow resist on a single purchase.
General
- Unsinkable slow resist reduced to 15% from 25%.
Patch 25.5
changeGeneral
- Bug Fix: Restored Shipwrecker hit SFX when it is applied by a ranged champion.
Patch 14.19
changeGeneral
- Health increased to 350 from 300.
- Armor increased to 55 from 45.
- Movement speed reduced to 4% from 5%.
- Shipwrecker maximum bonus movement speed reduced to 20 from 40.
Patch 14.2
changeGeneral
- Bug Fix: Momentum stacks are no longer lost from attacking traps or jungle plants.
Patch 14.1
changeGeneral
- New Unique Passive - Unsinkable: Gain 25% slow resist.
- Removed: Melee champions no longer cause their next basic attack on-hit at maximum stacks to apply a 50% slow for 1 second.
- Removed: Stacks no longer decay by 15 every 0.25 seconds while the user is immobilize.
- Now limits the user to 1 Momentum item.
Patch 12.12
changeGeneral
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
Patch 11.14
buffDead Man's Plate’s changes from last patch led to a win rate drop for tanks since it lost movement speed and gained damage-scaling. To offset, we’re upping its armor to give tanks more tank to tank.
General
- Armor increased to 45 from 40.
Patch 11.13
changeGeneral
- Momentum charge time reduced to 3.75 seconds from 5.
- Stacks per tick (0.25 seconds) of movement increased to 7 from 5.
- Shipwrecker maximum bonus movement speed reduced to 40 from 60.
- Shipwrecker damage per stack reduced to 0.4 from 1.
- Shipwrecker maximum damage reduced to 40 from 100.
- New Effect: Shipwrecker damage now scales with 0 to 100% (based on stacks of Momentum) base AD.
- Shipwrecker damage type changed to physical from magic.
Patch 11.9
nerfDead Man’s Plate is dominating as a second item choice for a wide range of champions, including tanks, fighters, and juggernauts. We're reducing its raw defensive stats to highlight its unique mobility passive.
General
- Health reduced to 300 from 400.
Patch 11.3
nerfGeneral
- Health reduced to 400 from 475.
Patch 10.24
changeGeneral
- Updated icon.
Patch 10.23
changeGeneral
- Updated icon.
New
- Recipe: Winged Moonplate + Ruby Crystal + Chain Vest + 900 gold = 2900 gold.
- Stats: 475 health, 40 armor, 5% movement speed.
- Unique Passive - Shipwrecker: While moving, generates 5 stacks of Momentum each 0.25 seconds, granting up to 60 bonus movement speed at 100 stacks after 5 seconds of moving. Momentum decays by 15 every 0.25 seconds while immobilize. Attacks deal 1 magic damage on-hit per stack of Momentum, consuming all stacks. At max stacks, the target is also slow by 50% for 1 second if the attacker is melee.
- Limited to 1 Dead Man's Plate.
Old
- Recipe: Chain Vest + Giant's Belt + 1100 gold = 2900 gold.
- Stats: 425 health, 60 armor.
- Unique Passive - Dreadnought: Generates a maximum of 100 Momentum stacks by moving, which grant up to 60 bonus movement speed. Momentum decays by 3 every 0.25 seconds while immobilize.
- Unique Passive - Crushing Blow: Basic attacks discharge all stacks to deal (1 per stack) bonus magic damage on-hit, up to 100. Basic attacks at 100 stacks also slow by 50% for 1 second. This damage can critical strike.
- Limits: On ranged champions, Crushing Blow cannot slow. However, Momentum will still discharge on-hit.
Patch 10.20
changeGeneral
- Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate.
Patch 8.12
changeGeneral
- Bug Fix: Crushing Blow now properly deals magic damage for ranged users.
Patch 8.6
changeGeneral
- Crushing Blow damage changed to magic from physical.
- Removed: Being slow or basic attacking discharging stacks.
- New Effect: Basic attacks can now discharge all stacks to deal 1 bonus damage per stack. Slow remains at 100 stacks and for melee only.
- New Effect: Basic attacking now locks out Momentum generation until your attack timer resets.
Patch 7.9
buffGeneral
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Maximum stack generation per second increased to 20 from 12.5.
- Crushing Blow's slow no longer decays over the duration.
- New Effect: Now only deal bonus damage on basic attacks when at full stacks.
- New Effect: When not at full stacks, basic attacks now reduces stack count by 15.
Patch 6.3
nerfGeneral
- Total cost increased to 2900 gold from 2800 gold.
- Combine cost increased to 1100 gold from 1000 gold.
- slow reduced to 50% from 75%.
Patch 5.24
nerfGeneral
- Health reduced to 500 from 600.
Patch 5.18
changeGeneral
- Tooltip updated to clarify that silences and blinds do not affect momentum generation/decay.
- Fixed a bug where Whimsy was not affecting Momentum.
Patch 5.16
newDead Man's Plate added to League of Legends
General
- Enabled on Summoner's Rift. Actually it was available after the end of Burning Tides.
- Armor reduced to 50 from 55.
