Skip to content
WRLoL
Home
Heartsteel LoL ItemPC

Heartsteel

League of Legends (PC) switch games?

Heartsteel has been changed in 12 League of Legends patches. 2 buffs, 3 nerfs, 5 adjustments. Most recently adjusted in Patch 25.5.

Cost: 3000g
Health: 900
Health Regen: 100
UNIQUE Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage [[on-hit]] and grant you permanent bonus health equal to8% of that amount (30 second cooldown per target).
UNIQUE Passive - Goliath: Gain key=% - type=maximum health increased size.
Patch 25.5change

General

  • Bonus health gained from Colossal Consumption is now considered an innate stat.
Patch 25.4nerf

While very popular and the current poster child of frustrating tank items, we don't believe Heartsteel is actually quite as powerful as its reputation may suggest. The nerf here is meant to be fairly small as a result. That said, the high-end snowball cases for this item can get out of hand, so we're specifically going after the best-case scenarios where it gains over 1000 bonus HP and feeds into all the other HP scaling.

General

  • Colossal Consumption bonus health reduced to 8% of damage dealt from 10%.
  • Bonus health reduced to 5.6 (+ 0.48% maximum health) from 7 (+ 0.6% maximum health).
Patch 25.S1.1nerf

General

  • Colossal Consumption base damage reduced to 70 from 80.
  • Colossal Consumption damage health ratio changed to 6% maximum health from 12% bonus health from items.
  • Colossal Consumption bonus health reduced to 10% of damage dealt from 12%.
  • Colossal Consumption bonus health changed to 7 (+ 0.6% maximum health) from 9.6 (+ 1.44% bonus health from items).
Patch 14.19nerf

General

  • New Recipe: Giant's Belt + Crystalline Bracer + Giant's Belt + 400 gold = 3000 gold.
  • Old Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold = 3000 gold.
  • Base health regeneration reduced to 100% from 200%.
Patch 14.13change

General

  • Bug Fix: The bonus stats provided to the item by applying a Masterwork upgrade now correctly contribute to Colossal Consumption.
Patch 14.5change

Heartsteel currently isn't worth purchasing on many champions, even those with respectable health ratios or easy access to the gameplay pattern this item is built to support. In this patch we'll be buffing the item's scaling while keeping the early game similar to let players live their best bonking fantasy. (Note: the tooltip in 14.5 will not reflect this change, but we're working on having it corrected in 14.6.)

General

  • Colossal Consumption base damage reduced to 80 from 100.
  • Colossal Consumption health ratio increased to 12% bonus health from items from 10%.
  • Bug Fix: Leviathan no longer incorrectly grants 25 ability haste.
Patch 14.3change

General

  • Bug Fix: No longer is listed under the Ability Haste menu of the Shop.
Patch 14.1buff

General

  • New:
  • Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold = 3000 gold.
  • Stats: 800 health, 200% base health regeneration.
  • Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 100 (+ 5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 12% of that amount (30 second cooldown per target).
  • Unique Passive - Goliath: For each 1000 maximum health, gain 3% increased size, up to 30%.
  • Limited to 1 Heartsteel.
  • Living Forge item: Leviathan.
  • Stats: 1050 health, 300% base health regeneration.
  • Old:
  • Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 700 gold = 3200 gold.
  • Stats: 800 health, 200% base health regeneration, 20 ability haste.
  • Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 10% of that amount (30 second cooldown per target).
  • Mythic Passive: Empowers each of your other Legendary items with (1% maximum health) bonus health and 6% increased size.
  • Limited to 1 Mythic item.
  • Living Forge item: Leviathan.
  • Stats: 1050 health, 300% base health regeneration, 25 ability haste.
Patch 13.19change

General

  • Bug Fix: On-target cooldown is no longer reset upon the user's death.
Patch 13.3buff

General

  • Bug Fix: Colossal Consumption's readied effect no longer grants increased health on-hit if the attack was parried by Riposte, as it does not consume the buff on the target.
Patch 12.22new

Heartsteel added to League of Legends

General

  • Recipe: Kindlegem + Crystalline Bracer + Giant's Belt + 700 gold = 3200 gold.
  • Stats: 800 health, 200% base health regeneration, 20 ability haste.
  • Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage and grant you permanent bonus health equal to 12.5 (+ 0.6% maximum health) (30 second cooldown per target).
  • Mythic Passive: Empowers other Legendary items with 1% bonus health and 6% increased size.
  • Limited to 1 Mythic item.

Living Forge item: Leviathan.

  • Stats: 1050 health, 300% base health regeneration, 25 ability haste.
Patch 12.22new

Heartsteel added to League of Legends

Grow into a goliath that towers over foes and pummels the opposition.

General

  • Gold Cost: 3200
  • Health: 800
  • Health Regen: 200%
  • Ability Haste: 20
  • Build Path: Kindlegem + Crystalline Bracer + Giant’s Belt
  • Passive - Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target.
  • Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size