PCHeartsteel
League of Legends (PC) Heartsteel in Wild Rift
Heartsteel Current Status
Heartsteel has been changed in 13 League of Legends patches. 4 buffs, 3 nerfs, 5 adjustments. Most recently buffed in Patch 26.11 ().
Heartsteel Changes
Patch 26.11
buffHeartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool (and important) aspect of greedy tank itemization.
General
- Colossal Consumption conversion to permanent bonus health increased to 10% from 8%.
Patch 25.24
buffGeneral
- Damage to Max Health Ratio: 0.08 → 0.1
Patch 25.5
changeGeneral
- Bonus health gained from Colossal Consumption is now considered an innate stat.
Patch 25.4
nerfWhile very popular and the current poster child of frustrating tank items, we don't believe Heartsteel is actually quite as powerful as its reputation may suggest. The nerf here is meant to be fairly small as a result. That said, the high-end snowball cases for this item can get out of hand, so we're specifically going after the best-case scenarios where it gains over 1000 bonus HP and feeds into all the other HP scaling.
General
- Colossal Consumption bonus health reduced to 8% of damage dealt from 10%.
- Bonus health reduced to 5.6 (+ 0.48% maximum health) from 7 (+ 0.6% maximum health).
Patch 25.S1.1
nerfWe're making several item changes aimed at specifically serving a class of health-stacking tanks, targeting Heartsteel, Unending Despair, and Warmog's Armor. For Heartsteel, we're reintroducing its synergy with kit-driven health increases to be nicer on champions like Sion.
General
- Colossal Consumption base damage reduced to 70 from 80.
- Colossal Consumption damage health ratio changed to 6% maximum health from 12% bonus health from items.
- Colossal Consumption bonus health reduced to 10% of damage dealt from 12%.
- Colossal Consumption bonus health changed to 7 (+ 0.6% maximum health) from 9.6 (+ 1.44% bonus health from items).
Patch 14.19
nerfGeneral
- New Recipe: Giant's Belt + Crystalline Bracer + Giant's Belt + 400 gold = 3000 gold.
- Old Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold = 3000 gold.
- Base health regeneration reduced to 100% from 200%.
Patch 14.13
changeGeneral
- Bug Fix: The bonus stats provided to the item by applying a Masterwork upgrade now correctly contribute to Colossal Consumption.
Patch 14.5
changeHeartsteel currently isn't worth purchasing on many champions, even those with respectable health ratios or easy access to the gameplay pattern this item is built to support. In this patch we'll be buffing the item's scaling while keeping the early game similar to let players live their best bonking fantasy. (Note: the tooltip in 14.5 will not reflect this change, but we're working on having it corrected in 14.6.)
General
- Colossal Consumption base damage reduced to 80 from 100.
- Colossal Consumption health ratio increased to 12% bonus health from items from 10%.
- Bug Fix: Leviathan no longer incorrectly grants 25 ability haste.
Patch 14.3
changeGeneral
- Bug Fix: No longer is listed under the Ability Haste menu of the Shop.
Patch 14.1
buffGeneral
- Health increased to 900 from 800.
- Leviathan health increased to 1150 from 1050.
New
- Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold = 3000 gold.
- Stats: 800 health, 200% base health regeneration.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 100 (+ 5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 12% of that amount (30 second cooldown per target).
- Unique Passive - Goliath: For each 1000 maximum health, gain 3% increased size, up to 30%.
- Limited to 1 Heartsteel.
- Living Forge item: Leviathan.
- Stats: 1050 health, 300% base health regeneration.
Old
- Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 700 gold = 3200 gold.
- Stats: 800 health, 200% base health regeneration, 20 ability haste.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 10% of that amount (30 second cooldown per target).
- Mythic Passive: Empowers each of your other Legendary items with (1% maximum health) bonus health and 6% increased size.
- Limited to 1 Mythic item.
- Living Forge item: Leviathan.
- Stats: 1050 health, 300% base health regeneration, 25 ability haste.
Patch 13.19
changeGeneral
- Bug Fix: On-target cooldown is no longer reset upon the user's death.
Patch 13.3
buffGeneral
- Bug Fix: Colossal Consumption's readied effect no longer grants increased health on-hit if the attack was parried by Riposte, as it does not consume the buff on the target.
Patch 12.22
newHeartsteel added to League of Legends
Grow into a goliath that towers over foes and pummels the opposition.
General
- Recipe: Kindlegem + Crystalline Bracer + Giant's Belt + 700 gold = 3200 gold.
- Stats: 800 health, 200% base health regeneration, 20 ability haste.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage and grant you permanent bonus health equal to 12.5 (+ 0.6% maximum health) (30 second cooldown per target).
- Mythic Passive: Empowers other Legendary items with 1% bonus health and 6% increased size.
- Limited to 1 Mythic item.
Living Forge item
- Leviathan.
- Stats: 1050 health, 300% base health regeneration, 25 ability haste.
