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Echoes of Helia LoL ItemPC

Echoes of Helia

League of Legends (PC)

Echoes of Helia has been changed in 11 League of Legends patches. 2 buffs, 3 nerfs, 4 adjustments. Most recently buffed in Patch 26.1.

Cost: 2200g
Ability Haste: 20
Ability Power: 35
Health: 200
Mana Regen: 125
UNIQUE Passive - Soul Siphon: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 + (250-80)/17*(x-1) for 20. Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.
Patch 26.1buff

General

  • Unique Passive - Soul Siphon:
  • New Effect: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 to 250 (based on level) charges. Healing or shielding an ally consumes all Soul Charges to restore 100% of that value as health.
  • Old Effect: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Heal or shield an allied champion (excluding yourself) consumes all Soul Shards to heal them for 65 per shard and deal 50 magic damage per shard to the nearest enemy champion within 1100 units of the ally.
Patch 14.19nerf

General

  • Combine cost increased to 500 gold from 400 gold.
  • Total cost unchanged.
  • Ability power reduced to 35 from 40.
  • Soul Siphon healing per shard reduced to 65 from 75.
  • Maximum healing reduced to 130 from 150.
  • Soul Siphon damage per shard reduced to 50 from 60.
  • Maximum damage reduced to 100 from 120.
Patch 14.10change

Echoes of Helia hasn't found its footing in the post-Mythic world so we're making the item more user-friendly and more powerful. Since it can be tough for a support to land multiple hits on an enemy, we're lowering the required hits between shields and heals for full effect and juicing up the per-cast impact. For those who were reliably getting three hits in between shields, this won't be a huge buff, but for anyone who had a hard time always casting at full stacks, these changes will be a significant improvement.

General

  • Soul Siphon maximum shards reduced to 2 from 3.
  • Soul Siphon healing per shard increased to 75 from 40.
  • Maximum healing increased to 150 from 120.
  • Soul Siphon damage per shard increased to 60 from 45.
  • Maximum damage reduced to 120 from 135.
  • Bug Fix: Soul Siphon's damage is now mitigated by spell shields before the missile consumes them.
Patch 14.5buff

General

  • New Effect: Soul Shards can now be consumed to trigger the heal on allies even if there are no nearby enemies.
  • Bug Fix: Soul Siphon is now properly triggered upon granting a shield to an ally even if they are at full health.
Patch 14.3change

General

  • Damage per shard reduced to 45 from 55.
  • Heal per shard increased to 40 from 20.
  • Bug Fix: When the heal cannot trigger, Soul Siphon can now properly discharge the shards to damage enemies when possible.
Patch 14.1change

General

  • New:
  • Recipe: Kindlegem + Bandleglass Mirror + 400 gold = 2200 gold.
  • Stats: 200 health, 125% base mana regeneration, 40 ability power, 20 ability haste.
  • Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 3. Heal or shield an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 per shard and deal 55 magic damage per shard to the nearest enemy champion within 1100 units of the ally.
  • Limited to 1 Echoes of Helia.
  • Living Forge item: Cry of the Shrieking City.
  • Stats: 300 health, 175% base mana regeneration, 60 ability power, 25 ability haste.
  • Caption: "If you listen closely, you can still hear the bustle of the city over the screams."
  • Old:
  • Recipe: Chalice of Blessing + Bandleglass Mirror + 400 gold = 2300 gold.
  • Stats: 200 health, 125% base mana regeneration, 30 ability power, 15 ability haste.
  • Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Heal or shield an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 to 80 (based on ally's level) per shard and deal 30 to 180 (based on ally's level) magic damage per shard to the nearest enemy champion within 1100 units of the ally.
  • Unique Passive - Dissonance: Gain 3 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
  • Limited to 1 Mythic item.
  • Living Forge item: Cry of the Shrieking City.
  • Stats: 200 health, 125% base mana regeneration, 40 ability power, 20 ability haste.
  • Caption: "If you listen closely, you can still hear the bustle of the city over the screams."
Patch 13.15change

General

  • Bug Fix: No longer is once again triggered by Font of Life healing on allies.
Patch 13.12nerf

General

  • No longer is triggered by Font of Life healing on allies.
Patch 13.11nerf

Echoes of Helia is too strong at healing, no way around it. We envision Echoes as an offensive enchanter item that excels in skirmishes, but right now it's just performing too well, especially when it comes to healing (which starts to get into Moonstone’s niche). Going forward we’ll be keeping an eye on this item’s healing outputs, but will mainly be focusing on crafting it into a support damage item option.

General

  • Damage per shard reduced to 30 to 180 (based on ally's level) from 30 to 200 (based on ally's level).
  • Maximum shard damage reduced to 60 to 360 (based on ally's level) from 60 to 400 (based on ally's level).
  • Heal per shard reduced to 20 to 80 (based on ally's level) from 20 to 100 (based on ally's level).
  • Maximum heal reduced to 40 to 160 (based on ally's level) from 40 to 200 (based on ally's level).
Patch 13.10new

Echoes of Helia added to League of Legends

General

  • Recipe: Chalice of Blessing + Bandleglass Mirror + 400 gold = 2300 gold.
  • Stats: 30 ability power, 200 health, 15 ability haste, 125% base mana regeneration.
  • Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Heal or shield an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 to 100 (based on ally's level) per shard and deal 30 to 200 (based on ally's level) magic damage per shard to the nearest enemy champion.
  • Unique Passive - Dissonance: Gain 3 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
  • Mythic Passive: Empowers other Legendary items with 5 ability haste.
  • Limited to 1 Mythic item.

Living Forge item: Cry of the Shrieking City.

  • Stats: 60 ability power, 300 health, 20 ability haste, 225% base mana regeneration.
Patch 13.10new

Echoes of Helia added to League of Legends

Raise those grails because we’re bringing back the spiritual successor for a much beloved item of olden times! Introducing… Echoes of Helia! Echoes of Helia is intended to be an item that’s mainly for Enchanters and focuses on helping out more offensive/skirmish play patterns, so if you like poking down your opponents in lane this is the item for you! As a consequence, Imperial Mandate was moved down to Legendary to open up its audience to champs who might like the item but didn't want to trade off their mythic slot for it.

General

  • Total Cost: 2300
  • Item Recipe: Chalice of Blessing + Bandleglass Mirror + 400 gold
  • Ability Power: 30
  • Health: 200
  • Ability Haste: 15
  • Base Mana Regeneration: 125%
  • Unique Passive - Soul Siphon: Dealing damage to an enemy champion grants a Soul Shard (up to 2 max). Healing or shielding an ally consumes all Soul Shards and restores 20 - 100 (based on ally's level) Health and deals 30 - 200 (based on ally's level) magic damage per Shard to the nearest enemy champion.
  • Unique Passive - Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration. Disables Harmony.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.