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League of Legends Patch 6.1
League of Legends Patch 6.1 was released on Jan 14, 2016. This update included changes to 25 champions, with 6 buffs, 3 nerfs, 16 adjustments.
Nerfs (3)
Changes (16)
Items
New (8)
Buffs (10)
Nerfs (2)
Champions
Traveler's Call
- •New Effect: The 25 chimes milestone additionally makes the Traveler's Call 2 strike in a 150-radius area around the target. This is in addition to the cone behind them.
Dark Wind
- •Mana cost reduced to 50/60/70/80/90 from 50/70/90/110/130.
Unseen Threat
- •Empowered auto attacks have a faster attack frame. They are currently slower than his normal auto attacks.
Void Spike
- •Explosion radius increased to 275 from 225.
Leap
- •Range increased to 700 from 600. Evolved Wings range is unchanged.
Hammer Shock
- •New Effect: If cast during Heroic Charge, Hammer Shock will automatically go off in the direction of Poppy's target.
Runic Blade
- •AD ratio increased to 25%-50% AD from 20%-50% AD.
Force Pulse
- •Removed: Passive's stack acquisition from Frost Queen's Claim Active.
Love Tap
- •AD ratio reduced to 50%-100% from 60%-100%.
Make It Rain
- •Base damage reduced to 80/115/150/185/220 from 90/145/200/255/310.
Chomp
- •No longer work on turrets.
Pillar of Ice
- •Mana cost increased to 75 from 60 at all ranks.
Subjugate
- •Cooldown increased to 110/90/70 seconds from 80/70/60.
- •Mana cost increased to 100 from 75.
Pyroclasm
- •Bug Fix: Pyroclasm was almost always prioritizing champions unless it killed its target.
Headshot
- •Bug Fix: Caitlyn would often path into her normal attack range to perform the Headshot attack.
- •Bug Fix: Caitlyn first attack after a Headshot would take longer to complete.
- •Bug Fix: Using Headshot on a different target to her current attack target would take longer to complete.
Yordle Snap Trap
- •Improved collision detection for smaller enemies.
Timewinder
- •Bug Fix: Timewinder would occasionally deal no damage on the way out at high levels of cooldown reduction.
Rappel
- •Bug Fix: Elise would occasionally automatically target a nearby enemy when self-casting Rappel.
Trial by Fire
- •DoT duration increased to 2.5 seconds from 1.5. Total damage is not changed.
- •Bonus AD ratio reduced to 100% bonus AD from 120% bonus AD.
CH-2 Electron Storm Grenade
- •Bug Fix: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.
Transform Mercury Hammer
- •Bug Fix: Bonus magic damage upon transforming would consume against structures without dealing damage if Hyper Charge was active.
Get Excited!
- •Bug Fix: Jinx was getting more than one stacks for killing inhibitors.
- •Bug Fix: Jinx was receiving less attack speed than intended while using Switcheroo!.
Switcheroo!
- •Bug Fix: Jinx was able to use Switcheroo! for free when out of mana.
- •Revert: Switcheroo! can no longer be activated while disabled.
Rend
- •Mana cost reduced to 30 from 40.
- •Removed: Mana refund when killing one target.
- •Clarification: If Rend kills at least one target, its cooldown is reset. If Rend kills two or more targets, its mana cost is refunded.
Death Lotus
- •Updated to use new Grievous Wounds - 40% self-healing reduction instead of 50% incoming-healing reduction.
Iron Man
- •Delay before shield starts decaying increased to 1.5 seconds from 1.
Harvester of Sorrow
- •New Effect: Can target allied minions. Lesser minions have half the radius of champions and large minions.
- •New Effect: Secondary effect now triggers automatically if his target dies.
Children of the Grave
- •Base initial damage reduced to 6.25/7.5/8.75% of target's max. health from 12.5/15/17.5%.
- •Initial damage scaling reduced to (+ 1% per 100 AP) of target's max. health from (+ 2% per 100 AP).
- •Initial damage reduced to 25% of total damage from 50%.
- •Base damage per second increased to 1.875/2.25/2.625% of target's max. health from 1.25/1.5/1.75%.
- •Damage per second scaling increased to (+ 0.3% per 100 AP) of target's max. health from (+ 0.2% per 100 AP).
- •Damage over time increased to 75% of total damage from 50%.
- •Total damage unchanged.
- •Ghost's bonus attack damage changed to 100% Mordekaiser's bonus AD from 10/25/50.
General
- •Collision radius reduced to 35 from 50.
Flamespitter
- •Range increased to 600 from 550.
- •Damage interval reduced to every 0.25 seconds from 0.5.
Stats
- •Base attack damage increased to 49.54 from 47.54.
Camouflage
- •New Effect: Can now stealth while moving in brush if no damage is taken.
- •Removed: Stealthing twice as fast in brush.
Noxious Trap
- •Range increased to 400/650/900 from 300/600/900.
Hail of Arrows
- •Updated to use new Grievous Wounds - 40% self-healing reduction instead of 50% incoming-healing reduction.
Items
General
- •Combine cost increased to 625 gold from 525 gold.
- •Total cost increased to 3500 gold from 3400 gold.
- •Attack damage increased to 75 from 65.
- •Healing increased to 15% from 12%.
- •Damage conversion increased to 15% from 12%.
General
- •Mana regen reduced to 100% from 150%.
- •New Effect: Now grants 10% cooldown reduction.
General
- •Mana regen reduced to 100% from 150%.
- •New Effect: Now grants 10% cooldown reduction.
General
- •Armor penetration increased to 45% from 40%.
General
- •Armor penetration increased to 45% from 40%.
General
- •Recipe: Aether Wisp + Amplifying Tome + 340 gold = 1625 gold
- •Grants 60 ability power and 10% movement speed.
- •Grants Unique Passive - Echo: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
- •Echo deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing mana.
General
- •Bug Fix: Bonus physical damage no longer occasionally consumes itself when granted by an empowered basic attack.
General
- •Total cost reduced to 1000 gold from 1050 gold.
- •Mana regeneration increased to 180% from 150%.
General
- •New Effect: Passive named Echo.
- •New Effect: Now triggers if an ability cast at max. stacks damages a target after its caster dies.
General
- •Combine cost reduced to 1050 gold from 1100 gold.
- •Total cost reduced to 3500 gold from 3600 gold.
General
- •Movement speed increased to 7% from 5%.
- •Lesser bolts now use er instead of cr.
General
- •Total cost reduced to 1000 gold from 1050 gold.
- •Mana regeneration increased to 180% from 150%.
General
- •Total cost reduced to 1000 gold from 1050 gold.
- •Mana regeneration increased to 180% from 150%.
General
- •Bonus damage to minions increased to 120% from 75%.
General
- •Armor increased to 50 from 45.
General
- •Combine cost reduced to 175 gold from 225 gold.
- •Total cost reduced to 1200 gold from 1250 gold.
General
- •Combine cost reduced to 700 gold from 750 gold.
- •Total cost reduced to 3500 gold from 3600 gold.
General
- •Cooldown reduced to 180–90 seconds from 180–120.
General
- •Movement speed reduced to 7% from 8%.
General
- •Removed. Replaced by Runic Echoes.
General
- •Inmolate: Now has an on-hover range indicator.
General
- •Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
General
- •Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
General
- •Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
General
- •Cooldown increased to 92–60 seconds from 76–60. Warding Totem cooldown is reduced by 33% instead of 50%.
General
- •Mana regeneration reduced to 100% from 150%.
- •slow duration reduced to 2 seconds from 4.
- •New Effect: slow duration now increases up to 5 seconds based on how far the ghosts have traveled.
General
- •Bug Fix: Ranged champions would gain the empowered effect on the same attack that gives them 8 stacks.
General
- •Bug Fix: Not dealing double damage against enemies charm or taunt.
General
- •Has been added to the Mana tab of the item shop.
General
- •Bonus movement speed increased to 5% from 0%.
- •Spectral Waltz movement speed reduced to 7% from 12%.
General
- •Bug Fix: A few cases of champions that damaged themselves when using empowered basic attacks (ex.: Phase Dive or Queen's Wrath)
League of Legends Patch 6.1 FAQ
Frequently Asked Questions
- When did League of Legends Patch 6.1 release?
- League of Legends Patch 6.1 was released on Jan 14, 2016.
- What changed in League of Legends Patch 6.1?
- Patch 6.1 included changes to 25 champions (6 buffs, 3 nerfs, 16 adjustments), plus 31 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 6.1?
- The previous League of Legends patch was 5.24.
- What is the next League of Legends patch after 6.1?
- The next League of Legends patch is 6.2.
