League of Legends Patch 12.2 was released on Jan 19, 2022. This update included changes to 24 champions, with 10 buffs, 5 nerfs, 8 adjustments.
New (1)
Items
The Spark of Zaun
Basic Attack
- •Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
- •Basic Attack: Zeri zaps her target, becoming projectile and applying spell effects as spell damage. Zeri's basic attacks cannot critical strike nor trigger on-hit and on-attack effects.
- •While not at full charge, Zeri's attacks consume 10 charge to deal 15 to 40 (based on level) (+ 4% AP) magic damage. Against enemies below 35% health, this is increased by 300%. She may still use an uncharged attack even while below 10 charge.
- •At full charge, Zeri's next attack will consume all charge to deal 90 to 200 (based on level) (+ 80% AP) (+ 3 to 20% (based on level) of target's maximum health) magic damage and slow the target by 20/25/30/35/40% (based on Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against monsters.
- •Zeri's basic attacks have 500 attack range and are non-projectiles.
Living Battery (Innate)
- •Innate: Zeri absorbs the energy of shield she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
- •Innate: Whenever Zeri receives a shield, she gains 10% bonus movement speed for 3 seconds.
Burst Fire (Q)
- •Passive: Zeri's slow application from a Basic Attack 2 basic attack has its strength increased to 20/25/30/35/40%.
- •Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10/15/20/25/30 (+ 110% AD) physical damage to the first enemy hit.
- •Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals basic damage, can critical strike for 82.5 AD bonus damage and apply on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
- •Cost: None
- •Cooldown: (1/Zeri's attack speed) seconds.
- •Range: 825, Width: 80, Speed: 2600 / 3400.
Ultrashock Laser (W)
- •Active: Zeri fires an electric pulse in the target direction that deals 40/75/110/145/180 (+ 100% AD) (+ 60% AP) magic damage to the first enemy hit and slow them by 50/55/60/65/70% for 1/1.25/1.5/1.75/2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
- •Mana Cost: 50/60/70/80/90.
- •Cooldown: 10 seconds.
- •Range: 1200 / 1500, Width: 80 / 200, Speed: 2200 / Instant.
Spark Surge (E)
- •Active: Zeri dash in the target direction. Afterwards, she energizes her next 3 casts of Burst Fire 2 within 6 seconds, causing them to pierce through enemies, though dealing 80/85/90/95/100% damage after the first and not applying attack effects to secondary targets. This damage is affected by critical strike modifiers.
- •Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and sight herself while there are enemy champions within 800 units of her.
- •Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with Basic Attack 2 basic attacks or abilities.
- •Spark Surge basic attack reset Zeri's basic attack timer and Burst Fire cooldown. Zeri can cast Ultrashock Laser and Lightning Crash while dash.
- •Mana Cost: 80.
- •Cooldown: 23/21.5/20/18.5/17 seconds.
- •Range: 300, Speed: 600 + 100% movement speed, Cast Time: None.
Lightning Crash (R)
- •Active: Zeri discharges a nova of electricity around her, dealing 150/250/350 (+ 80% bonus AD) (+ 80% AP) magic damage to all nearby enemies.
- •If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a Basic Attack 2 basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
- •While Overcharged, Zeri gains 30/35/40% bonus attack speed and deals 10/20/30 (+ 15% AP) bonus magic damage on-hit, and empowers Burst Fire 3 to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest sight enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can critical strike for 43.75 AD physical damage.
- •Mana Cost: 100.
- •Cooldown: 100/90/80 seconds.
- •Effect Radius: 825, Cast Time: 0.25 seconds.
Health growth increased. Q damage ratio increased.
Stats
- •Health growth increased to 95 from 85.
Duskbringer
- •Bonus AD ratio increased to 85% bonus AD from 75%.
R passive now enables leaping from camouflage.
Unseen Predator
- •Bug Fix: Leap basic attacks now correctly trigger Navori Quickblades Deft Strikes.
Thrill of the Hunt
- •New Effect: Now gains Unseen Predator while camouflage from all sources.
R base damage increased.
Inferno Trigger
- •Base damage per shot increased to 5/15/25 from 0/10/20.
- •Maximum base damage increased to 50/150/250 from 0/100/200.
Q now slows enemies.
Piercing Darkness
- •New Effect: Now slow enemies hit by 20% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for 2 seconds.
Q slow increased. E adjusted; damage stored as grey health decreased (unless near multiple enemies). R ally shield increased; now grants move speed upon devouring ally.
Tongue Lash
- •Slow increased to 50% from 40%.
Thick Skin
- •Damage stored as grey health reduced to 15/25/35/45/55% from 45/50/55/60/65%.
- •New Effect: Damage stored as grey health is now increased to 45/50/55/60/65% if he is near at least 2 visible enemy champions (dead or alive).
- •Damage healed increased to 45 to 100% (based on level) from 30 to 100% (based on level).
Devour
- •Base shield increased to 500/700/900 from 400/500/600.
- •Shield AP ratio increased to 150% AP from 100% AP.
- •Removed: Devouring an ally no longer slows him by 30/20/10%.
- •New Effect: Now gains 40% bonus movement for 3 seconds if he devours an ally.
Base health and health regen increased.
Stats
- •Base health increased to 600 from 559.
- •Base health regeneration increased to 4 from 3.75.
Q cooldown decreased; stacks from large monsters and minions increased.
Baleful Strike
- •Cooldown reduced to 6/5.5/5/4.5/4 seconds from 7/6.5/6/5.5/5.
- •Phenomenal Evil Power stacks from large minions and monsters increased to 3 from 2.
Base AD growth increased. E cooldown decreased.
Stats
- •Attack damage growth increased to 3.5 from 3.
Sky Splitter
- •Cooldown reduced to 13 seconds from 15.
Q damage ratio increased.
Steel Tempest
- •AD ratio increased to 105% AD from 100% AD.
- •Total critical damage penalty unchanged (-20%). Critical damage modifier increased to 93.33% from 88.89%.
- •Critical strike AD ratio increased to 147% AD from 140% AD.
Q damage ratio increased.
Mortal Steel
- •AD ratio increased to 105% AD from 100% AD.
- •Total critical damage penalty unchanged (-20%). Critical damage modifier increased to 93.33% from 88.89%.
- •Critical strike AD ratio increased to 147% AD from 140% AD.
Soul Unbound
- •Bug Fix: Fixed a bug where he could sometimes cast Unleashed Teleport while his Soul Unbound was active.
W cooldown increased.
Whimsy
- •Cooldown increased to 17/16/15/14/13 seconds from 16/15/14/13/12.
Base health regen decreased. Brush Q zone duration decreased.
Stats
- •Base health regeneration reduced to 6 from 7.5.
Elemental Wrath
- •Grass trail duration reduced to 3 seconds from 3.5.
Q damage decreased.
Twilight Assault
- •Empowered health ratio reduced to 4/4.5/5/5.5/6% maximum health from 5/5.5/6/6.5/7%.
Heroic Swing
- •Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
- •Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
Base stats and all abilities adjusted.
Stats
- •Base movement speed increased to 330 from 315.
- •Base attack damage increased to 52 from 46.
- •Attack damage growth increased to 3 from 1.5.
- •Attack speed growth increased to 3% from 2.95%.
- •Base attack range reduced to 500 from 550.
Tailwind
- •New Effect:
- •While moving towards allied champions, Janna gains 8% bonus movement speed.
- •Nearby allied champions moving towards her gain 8% bonus movement speed.
- •Old Effect:
- •Janna gains 8% bonus movement speed and grants the same amount to nearby allied champions moving towards her.
- •Janna's basic attacks on-hit and Zephyr deal bonus magic damage equal to 25/35% (at level 1/10) of her bonus movement speed.
Howling Gale
- •Mana cost reduced to 60/70/80/90/100 from 60/80/100/120/140.
- •Minimum range increased to 1100 units from 1000.
- •Maximum range increased to 1760 units from 1750.
- •Travel time reduced to 1.25 seconds from 1.5.
Zephyr
- •Cast range increased to 650 units from 550.
- •Targeting changed to center to center from edge to edge.
- •Slow duration increased to 3 seconds from 2.
- •Cooldown increased to 12 seconds at all ranks from 8/7.5/7/6.5/6.
- •Base damage increased to 70/100/130/160/190 from 55/85/115/145/175.
- •Base bonus movement speed increased to 8/9/10/11/12% from 6/7/8/9/10%.
Eye of the Storm
- •Cooldown reduced to 15/13.5/12/10.5/9 seconds from 16/15/14/13/12.
- •Shield decay delay increased to 1.25 seconds from 0.75.
- •Base shield reduced to 80/110/140/170/200 from 80/115/150/185/220.
- •Shield AP ratio reduced to 65% AP from 70% AP.
- •Removed: Whenever Janna's abilities slow or airborne at least one enemy champion, Eye of the Storm's cooldown is no longer reduced by 20%. This could occur only once per cast.
- •New Effect: Whenever Janna's abilities slow or airborne at least one enemy champion, gain 20% heal and shield power for 5 seconds.
Monsoon
- •Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- •Total healing unchanged.
Death Defied
- •Bug Fix: Fixed a bug where towers would incorrectly target enemy champions who took damage from it.
Icathian Surprise
- •Bug Fix: Fixed a bug where towers would incorrectly target enemy champions who took damage from it.
KDA ALL OUT Indie
- •Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
General
- •Updated visual effects.
Original
- •Complete overhaul.
Muse
- •Minor details added to new base.
Pentakill
- •Recolored from new base.
Silent Night
- •Recolored from new base.
Guqin
- •Minor details added to new base.
Arcade
- •Complete overhaul.
DJ
- •Complete overhaul and additional special celebration effects for each passive aura.
- •Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
Sweetheart
- •Same as new base, plus some cleanup.
Odyssey
- •Minimal tweaks.
Pentakill Lost Chapter
- •Minimal tweaks.
General
- •Updated visual effects.
Original
- •Complete overhaul.
Dragonslayer
- •Recolored from base with added smoke and flames.
Heartseeker
- •Recolored from base with heart in W decal.
SKT T1
- •Same as new base, different missiles to match model.
Arclight
- •Recolored from base with more golden, divine sparks.
Spell Thief
- •Bug Fix: Champions now correctly drop Unleashed Teleport spell shards if used after 14 minutes.
Items
At the start of Season 2021, we revamped Lich Bane to broaden its user base by removing its ability haste and increasing Spellblade's damage and cooldown. These changes made it very powerful as a burst tool, but that burst also got a few nerfs throughout the year. As a result, Lich Bane was left feeling pretty underwhelming for its core users, so we're partially restoring it to a healthier state.
General
- •New Recipe: Sheen + Aether Wisp + Fiendish Codex + 550 gold = 3000 gold.
- •Old Recipe: Sheen + Aether Wisp + Blasting Wand + 600 gold = 3000 gold.
- •Ability haste increased to 15 from 0.
- •Spellblade base AD ratio reduced to 75% base AD from 150%.
- •Spellblade AP ratio increased to 50% AP from 40% AP.
- •Spellblade cooldown reduced to 1.5 seconds from 2.5.
Rylai's has been struggling to find its place in the last couple of seasons because it's been trying to serve tanky battlemages, burn mages, and AP supports alike all at once. We're focusing on its purpose as a utility item by lowering its cost and increasing its health to make it more accessible to tankier midrange mages and supports.
General
- •Total cost reduced to 2600 gold from 3000 gold.
- •Combine cost reduced to 415 gold from 815 gold.
- •Ability power reduced to 75 from 90.
- •Health increased to 400 from 350.
Turbo Chemtank's update during Preseason 2022 was designed to let tanky gankers and initiators store movement into one big turbo blast for those moments when they gotta go fast. However, Refuel was stacking too well with dashes, which meant it was being used as a DPS source for non-tanks. While we admire the creativity here, Turbo Chemtank is supposed to be for, well, tanks, so we're adding some limits to the way its passive stacks. Ultimately, these adjustments shouldn't affect its intended use cases very much. (These changes also apply to its Ornn Masterwork item, Turbocharged Hexperiment.)
General
- •Refuel stack gain now only works with damage against monsters or champions, instead of all targets.
- •New Effect: Refuel movement stacks are now capped at 10 stacks per dash or blink.
General
- •No longer builds into Lich Bane.
General
- •Bug Fix: Fixed a bug where triggering Glacial Augment would incorrectly count toward triggering Ever Rising Moon.
General
- •Now builds into Lich Bane.
General
- •Bug Fix: Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks.
General
- •Bug Fix: The leap basic attacks from Unseen Predator now correctly trigger Deft Strikes.

Zeri
Nocturne
Rengar
Samira
Senna
Tahm Kench
Tristana
Veigar
Volibear
Yasuo
Yone
Lulu
Qiyana
Shen
Talon
Zed
Akshan
Janna
Karthus
Kog'Maw
Seraphine
Sona
Vayne
Zoe
Lich Bane
Rylai's Crystal Scepter
Turbo Chemtank
Blasting Wand
Eclipse
Fiendish Codex
Force of Nature