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League of LegendsPatch 26.4

Official Patch Notes League Wiki

League of Legends Patch 26.4 was released on Feb 18, 2026. This update included changes to 35 champions, with 14 buffs, 14 nerfs, 7 adjustments.

Annie LoL Patch NotesPCAnnieBuff

Annie has all but disappeared from the current game so we'd like to bring her back up to viability. While her primary player base is likely to be in mid lane, she's often enjoyed success at support as well, so we're also fanning the flames of her more supportive outputs.

Disintegrate

  • Base damage increased to 80/125/170/215/260 from 80/120/160/200/240.

Molten Shield

  • Cooldown reduced to 10 seconds at all ranks from 12/11.5/11/10.5/10.
Brand LoL Patch NotesPCBrandBuff

Brand jungle has been smothered as of late, so we're giving his clear speed some additional firepower to see if he can find his place again.

Blaze

  • Monster damage increased to 270% from 265%.
  • Non-epic monster damage cap per tick increased to 12.5/25/37.5 (at level 1/2/3) (based on Ablaze stacks) from 10/20/30 (at level 1/2/3) (based on Ablaze stacks).
Camille LoL Patch NotesPCCamilleBuff

Though Camille is statistically balanced, she's so feast or famine that she doesn't feel like it. We're giving her some extra reliability this patch by granting her Hookshot's attack speed any time she successfully dashes off of the wall, regardless of whether or not she hits her enemies. This should help her more generally so she can succeed in a wider variety of situations.

Wall Dive

  • New Effect: Bonus attack speed is now granted after dashing instead of upon hitting an enemy champion.
Darius LoL Patch NotesPCDariusBuff

Last year Darius was tearing up the jungle so we nerfed his monster mod to keep him from taking over. This year, after the changes, Darius is very weak in the jungle, so we're going to split the difference so that he can be in a stable, fair power level there.

Hemorrhage

  • Monster damage increased to 250% from 200%.
Fizz LoL Patch NotesPCFizzBuff

Fizz jungle made a splash in our big jungle patch last season, but his pick rate quickly dwindled. We know he'll need more than just clear speed to stay afloat, though this change will help us test the waters before making any changes that affect him in both mid and jungle, and hopefully helps some of his new builds with W max and/or Dusk & Dawn thrive.

Seastone Trident

  • Bonus monster damage increased to 90 from 60.
Graves LoL Patch NotesPCGravesBuff

Graves has a moderately successful lethality burst build right now, but it means he doesn't have much of a fallback pattern if he doesn't high roll a crit. We'd like to reintroduce his more durable builds of old by rewarding Graves more for maintaining Quickdraw stacks.

Quickdraw

  • Bonus armor per stack increased to 7/10/13/16/19 from 4/7/10/13/16.
  • Bonus magic resistance per stack increased to 3.5/5/6.5/8/9.5 from 2/3.5/5/6.5/8.
Hwei LoL Patch NotesPCHweiBuff

After Hwei's adjustments late last year, he's a little weaker than he ought to be. We don't want to buff his wave clear back up as that was the original problem he had, so instead we want to reward him for using his whole toolkit and coordinating with his team.

Pool of Reflection

  • Maximum base shield increased to 100/140/180/220/260 from 100/125/150/175/200.
  • Ally shield strength increased to 85% from 75%.

Spiraling Despair

  • Cooldown reduced to 120/100/80 seconds from 140/110/80.
Illaoi LoL Patch NotesPCIllaoiBuff

Illaoi is having trouble staying above water in the new season so we're here to throw her a lifeline. Considering level scaling is all the rage in top lane right now we're giving her more strength in the role she calls home.

Prophet of an Elder God

  • Tentacle base damage increased to 9 to 200.118 (based on level) from 9 to 180 (based on level).
Maokai LoL Patch NotesPCMaokaiBuff

Maokai was able to find much more comfortable roots in the Top and Support roles, but his ability to Jungle is still lagging behind other tanks. With this clear speed buff, we're looking to keep him in line with the other tree champions in the jungle.

Bramble Smash

  • Bonus monster damage increased to 140/150/160/170/180 from 120/130/140/150/160.
Ryze LoL Patch NotesPCRyzeBuff

You've seen it, we've seen it. We've revisited Ryze's ult and an unintuitive interaction causing champions to not warp when they'd otherwise expect to. This was an intentional mechanic that aimed to anticipate players' needs but as time has gone on, this predictive help has caused more confusion than it's worth.

Realm Warp

  • New Effect: The portal now teleports all allies within instead of predicting based on movement.
Samira LoL Patch NotesPCSamiraBuff

Samira is already a solid performer every way we can measure it, so this change isn't meant to be a significant buff. Instead, this change is more an acknowledgement that Bloodthirster should be competitive with Endless Hunger and shouldn't heal her for less just due to some rules text.

Flair

  • Life steal effectiveness increased to 100% from 80%.

Inferno Trigger

  • Life steal effectiveness increased to 100% from 80%.
Teemo LoL Patch NotesPCTeemoBuff

Teemo has been struggling in the jungle ever since season start, even for the most dedicated scouts. Though we can't make him sneakier in a world of Faelights, we're giving him some more clear speed to help him do his job as the Swift Scout.

Toxic Shot

  • Monster damage increased to 160% from 145%.
Udyr LoL Patch NotesPCUdyrBuff

We want both Q-max and R-max Udyr to be viable builds, but right now they're quite far apart in power. Similarly, maxing W or E second should also be comparable but regardless of build, W is weaker. We'd like to rectify both of these issues by improving the rank-up incentives of both Q and W without giving too much burst damage to AD Udyr and without giving him too much sustain to ignore his lane opponents.

Wilding Claw

  • On-hit base damage increased to 5/13/21/29/37/45 from 5/11/17/23/29/35.

Iron Mantle

  • Base shield increased to 45/65/85/105/125/145 from 45/60/75/90/105/120.
Xayah LoL Patch NotesPCXayahBuff

Xayah appears statistically balanced, but players feel like she lacks agency. We're looking to make her base spells more available, giving more access to her spellweaving fantasy and more juicy W-auto uptime. These changes will also help her spread her wings and not be as reliant on Essence Reaver.

Double Daggers

  • Mana cost reduced to 35 from 50.

Deadly Plumage

  • Cooldown reduced to 18/17/16/15/14 seconds from 20/19/18/17/16.

Bladecaller

  • Mana cost reduced to 20 from 30.
Ambessa LoL Patch NotesPCAmbessaNerf

We had always anticipated that Ambessa would have a jungle audience and we're happy to see that she's taken root there, but she also needs to be equally balanced across her two primary roles, so we're lightly nerfing her monster damage.

Cunning Sweep

  • Bonus monster damage reduced to 125 from 150.
Aphelios LoL Patch NotesPCApheliosNerf

Even after our hotfix nerfs in 26.1, Aphelios remains as one of the most dominant marksmen in the game. We're lowering his damage to make him a little less powerful at all stages of the game.

The Hitman and the Seer

  • Bonus attack damage reduced to 4/8/12/16/20/24 from 5/10/15/20/25/30.
Braum LoL Patch NotesPCBraumNerf

We undershot our Braum nerfs last patch so we're delivering another similarly-sized nerf to get him to the right spot. We're happy that he can reliably remain his team's front line, but that doesn't mean he needs to be as good as he is at starting late game teamfights.

Glacial Fissure

  • Base damage reduced to 150/250/350 from 150/300/450.
  • Cooldown increased to 130/115/100 seconds from 120/100/80.
Jinx LoL Patch NotesPCJinxNerf

Jinx is currently one of the big winners of the new season. It turns out when your primary output is crits, and they get stronger, you do, too! Considering explosive basic attacks are core to her identity, we're leaving them just as they are. But we're going to make sure that she's squishy enough that if she's directly next to an explosion while falling dozens of stories, she's not somehow tanky enough to survive all of that. This isn't canon, but c'mon, we all know how this works.

Stats

  • Armor growth reduced to 4.2 from 4.7.
Kassadin LoL Patch NotesPCKassadinNerf

Kassadin's been having a great time now that he's able to stack multiple Tear of the Goddess items. Seriously, get on the Seraph's + Muramana train! But because this newfound power has taken him over the edge, we need to appropriately balance him. We want to preserve his high late game damage and mobile scaling fantasy, but we want to balance those strengths with appropriate weaknesses once he gets there.

Stats

  • Health growth reduced to 113 from 119.

Force Pulse

  • Slow reduced to 50/55/60/65/70% from 50/60/70/80/90%.
Kayle LoL Patch NotesPCKayleNerf

Just about everyone had Kayle on their “winners of the new season” Bingo card due to her reliably reaching level 16 more often. As those assumptions have proved true, it's time to tune her more appropriately. Players have increasingly come to understand that maxing Q is optimal on her, and we'd like if the choice between Q and E were closer.

Radiant Blast

  • Base damage reduced to 60/90/120/150/180 from 60/100/140/180/220.
Kennen LoL Patch NotesPCKennenNerf

Kennen's so sneaky that he snuck under players' radars for a while, but as the new season has dawned, many of you have come to understand that small shurikens can pack a big punch. We want to create windows of opportunity to succeed against him, which means preserving his power when everything's available, but creating larger gaps between those moments.

Slicing Maelstrom

  • Cooldown increased to 120 seconds at all ranks from 120/100/80.
Naafiri LoL Patch NotesPCNaafiriNerf

Naafiri is pretty evenly split between mid and jungle now, but is too powerful in mid lane at the moment. We'd like her to still hit as hard when she lands her bread and butter Q and uses her mobility to effectively trade, though right now she can spam a bit too effectively, threatening all-ins and pushing at the same time.

Stats

  • Base health regeneration reduced to 6.25 from 7.5.
  • Health regeneration growth reduced to 0.6 from 0.7.

Darkin Daggers

  • Mana cost changed to 50/60/70/80/90 from 55/60/65/70/75.

Eviscerate

  • Mana increased to 40 from 35.
Qiyana LoL Patch NotesPCQiyanaNerf

Qiyana's mid lane performance among experts is one of the strongest in the game and is due for a nerf. We're happy that she's a lethal assassin, we just want to make her less generically strong.

Stats

  • Health growth reduced to 115 from 121.
Rumble LoL Patch NotesPCRumbleNerf

Rumble is not in pro jail. I repeat, Rumble is not in pro jail! After fixing a long-standing bug that substantially reduced his damage when played on the red team and associated follow-up, he's just a very strong champion at almost all levels of play once players get over his steep learning curve. As a result, we're looking to bring him to a more appropriate power level so we're making him more susceptible to aggressive laners and worse at simply equalizing away poor wave states.

Stats

  • Base health reduced to 640 from 655.

The Equalizer

  • Base damage per tick reduced to 30/50/70 from 35/52.5/70.
Swain LoL Patch NotesPCSwainNerf

Swain is running rampant through bot lane right now and doing quite well in mid, too. His bot lane playstyle is more strongly tied to Malignance and his role as a bot laner is more about his damage output. Meanwhile in the support role, where the majority of his players are, they mostly rush Rylai's and perform as more of a pseudo-frontliner. So with all of that in mind, we're nerfing his AP-scaling ultimate damage and inherent crowd control power in hopes to nerf bot lane while leaving support as unscathed as possible.

Vision of Empire

  • Slow reduced to 50% at all ranks from 50/55/60/65/70%.

Demonic Ascension

  • Damage AP ratio per tick reduced to 2% AP from 2.5% AP.

Demonflare

  • AP ratio reduced to 40% AP from 50% AP.
  • Slow reduced to 50% from 75%.
Syndra LoL Patch NotesPCSyndraNerf

Syndra has been rising through the ranks recently, with high CDR builds performing especially well. We don't want to hit how she feels with her Q poke and main defensive tool in Scatter the Weak, so instead we're going to take at some of her more guaranteed damage.

Force of Will

  • Base damage reduced to 70/100/130/160/190 from 70/105/140/175/210.

Unleashed Power

  • Base damage per sphere reduced to 80/120/160 from 90/130/170.
Twitch LoL Patch NotesPCTwitchNerf

Twitch really benefitted from the new items introduced this season, and players are really gravitating towards his glass cannon playstyle. With that in mind, he's a bit too resilient to be considered glass, so we're making sure his damage comes with appropriate tradeoffs.

Stats

  • Health growth reduced to 98 to 104.
  • Armor growth reduced to 4 from 4.2.
Zac LoL Patch NotesPCZacNerf

Zac has been truly explosive in the new season, and while his ability to tank and engage are meant to be core strengths, he's also too lethal for a tank with deep backline target access. So to give everyone a fair shot against him, we're reducing his burst damage when it's slime time, especially against squishies.

Stretching Strikes

  • Base damage increased to 60/90/120/150/180 from 40/55/70/85/100.
  • Damage health ratio changed to 3% bonus health from 3% maximum health.

Let's Bounce!

  • Initial base damage reduced to 120/190/260 from 140/210/280.
  • Subsequent base damage reduced to 60/95/130 from 140/210/280.
  • Maximum base damage reduced to 300/475/650 from 350/525/700.
Gwen LoL Patch NotesPCGwenChange

With all the extra experience and/or gold scaling in Gwen's primary roles, she's become a total monster in the new season. While her recent jungle nerfs brought her two roles to similar power levels, they're both equally overpowered. We're not looking to significantly change her power curve, just make her fairer to play against and since we want to maintain her as a premier AP fighter, this means reducing her burst damage.

Snip Snip!

  • Base damage per snip reduced to 10/13.5/17/20.5/24 from 10/15/20/25/30.
  • Minion damage increased to 80% from 75%.

Needlework

  • Base damage per needle reduced to 30/50/70 from 35/65/95.
Jhin LoL Patch NotesPCJhinChange

High Noon

  • Bug Fix: Fixed a bug that caused his running animation to stop playing when using Tier 2 boots.
Lee Sin LoL Patch NotesPCLee SinChange

Right now Lee Sin's W2 is the only ability in the game that grants both Life Steal and Spell Vamp. We're looking to combine those into Omnivamp along with a couple other systemic changes to maintain similar gameplay with clearer wording.

Iron Will

  • Removed: Gain 10/14/18/22/26% life steal and spell vamp for 4 seconds.
  • New Effect: Gain 10/14/18/22/26% omnivamp for 4 seconds.
Lux LoL Patch NotesPCLuxChange

Lux is straightforward to play, which means she should look quite strong in the hands of most players. Unfortunately, she isn't doing particularly well, especially as a support. Our changes this patch are a mix of skewing her base stats to be more synergistic with the World Atlas and a direct injection of power aimed at making both her primary roles better.

Stats

  • Base mana reduced to 440 from 480.
  • Base mana regeneration increased to 9 from 7.

Light Binding

  • Cooldown changed to 10 seconds at all ranks from 11/10.5/10/9.5/9.

Prismatic Barrier

  • Cooldown reduced to 12/11.5/11/10.5/10 seconds from 14/13/12/11/10.
Mordekaiser LoL Patch NotesPCMordekaiserChange

Darkness Rise

  • Undocumented / Bug fix: Fixed an issue that caused Darkness Rise's cast instance to restart when entering or leaving the Realm of Death while using the PROJECT or Sahn-Uzal skins if the aura was hitting an enemy champion.
Rengar LoL Patch NotesPCRengarChange

As the dust has settled around Rengar's bug fixes and affinity for new items (hi Umbral Glaive!), we're now certain that Rengar is simply too strong when piloted by players who know what they're doing. Overall he gained a lot more damage in the new season, so we're going to bring some of that damage down now.

Unseen Predator

  • Bug Fix: Fixed a bug that caused him to be unable to extend his passive duration with attacks.

Savagery

  • Base damage changed to 20/55/90/125/160 from 30/60/90/120/150.
  • AD ratio changed to 5% AD at all ranks from 0/3.75/7.5/11.25/15% AD.
  • Empowered base damage increased to 35 to 260 (based on level) from 30 to 255 (based on level).
  • Empowered AD ratio reduced to 20% AD from 30% AD.
Senna LoL Patch NotesPCSennaChange

Senna has found herself in a weird state where she can be quite powerful, but not when playing her more popular offense-focused builds. So we're shifting some power around with the goal of maintaining her viable supportive playstyles but making damage-focused builds much better.

Piercing Darkness

  • Base damage reduced to 30/55/80/105/130 from 30/60/90/120/150.
  • Damage bonus AD ratio increased to 60% bonus AD from 40%.

Last Embrace

  • Base damage reduced to 70/110/150/190/230 from 70/115/160/205/250.
  • Bonus AD ratio increased to 90% bonus AD from 70%.

Items

Hexoptics C44 LoL ItemPCHexoptics C44Buff

General

  • Magnification damage changed to 0 to 10% (based on distance to target) from 0 to 10%. Distance for maximum damage changed.
  • Arcane Aim duration increased to 8 seconds from 6.
Hextech Gunblade LoL ItemPCHextech GunbladeChange

General

  • Updated visual effects.