League of Legends Patch 13.10 was released on May 16, 2023. This update included changes to 17 champions, with 4 buffs, 1 nerf, 12 adjustments.
Nerfs (1)
Items
Buffs (20)
Ardent Censer
Duskblade of Draktharr
Goredrinker
Hearthbound Axe
Hullbreaker
Locket of the Iron Solari
Lord Dominik's Regards
Mercurial Scimitar
Mikael's Blessing
Mortal ReminderNavori Quickblades
Phantom Dancer
Rabadon's Deathcap
Redemption
Runaan's Hurricane
Staff of Flowing Water
Sterak's Gage
Stridebreaker
The Collector
Trinity ForceNerfs (20)
Changes (44)
Aegis of the Legion
Aether Wisp
Amplifying Tome
B. F. Sword
Bloodthirster
Catalyst of Aeons
Chemtech Putrifier
Cloak of Agility
Cloth Armor
Dagger
Divine Sunderer
Evenshroud
Faerie Charm
Farsight Alteration
Fiendish Codex
Giant's Belt
Guinsoo's Rageblade
Horizon Focus
Imperial Mandate
Infinity Edge
Kindlegem
Kraken Slayer
Long Sword
Lost Chapter
Maw of Malmortius
Moonstone Renewer
Negatron Cloak
Null-Magic Mantle
Oracle Lens
Pickaxe
Prowler's Claw
Rageknife
Rejuvenation Bead
Ruby Crystal
Shurelya's Battlesong
Spectre's Cowl
Statikk Shiv
Stormrazor
Vigilant Wardstone
Watchful Wardstone
Winged Moonplate
Wit's End
Youmuu's Ghostblade
Zeke's ConvergenceE AP ratios added to slow and damage.
Rend
- •New Effect: Damage now scales with 20% AP and 20% AP per subsequent spear.
- •New Effect: Slow now scales with 5% per 100 AP.
W AP ratio added. E AP ratio added.
Wolf's Frenzy
- •New Effect: Damage now scales with 20% AP.
Mounting Dread
- •New Effect: Slow now scales with 5% per 100 AP.
Q damage to monsters increased. W damage to monsters increased. R AP ratio increased.
Inherent Glamour
- •Bug Fix: Passive disguise no longer breaks from basic attacks if disguised as a monster that had died.
- •Bug Fix: Players that ping her items while she is disguised will no longer reveal who she is disguised as.
- •Bug Fix: In-game reporting system no longer reveals her disguise on the scoreboard.
- •Bug Fix: Target champions only setting now properly takes the disguise into account.
- •Bug Fix: No longer retains 2.5 attack speed after transforming into a minion or monster while standing next to a ward which the passive chargeup can start on.
- •Bug Fix: Activating the disguise for an allied Ahri using the Spirit Blossom skin and having Spirit Rush active now properly causes the disguise to lose the empowered form of that skin after the buff times out.
Blooming Burst
- •Bonus monster damage increased to 35/50/65/80/95 from 30/40/50/60/70.
Shapesplitter
- •Bonus monster damage increased to 75 from 50.
- •Bug Fix: Bonus damage is no longer applied inconsistently when used with Runaan's Hurricane Wind's Fury.
Pop Blossom
- •AP ratio increased to 120% AP from 100% AP.
Living Forge
- •New Masterwork items: Cry of the Shrieking City, Edge of Finality, Flicker, Seething Sorrow, Youmuu's Wake.
- •Removed Masterwork items: Bloodward, Seat of Command, Sandshrike's Claw, and Wyrmfallen Sacrifice.
Searing Charge
- •Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
Call of the Forge God
- •Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
General
- •Bug Fix: Placeholder under the model for Elderwood no longer appears while she is affected by Song of Celerity.
Shuriken Flip
- •Bug Fix: Can now properly cross walls with the dash.
Passive AP ratio added to damage, shield decreased. Q AP ratio added to bonus movement speed.
Dirty Fighting
- •New Effect: Bonus damage now scales with 60% AP.
- •Base shield reduced to 40 to 280 (based on level) from 40 to 280 (based on level). Uses level growth instead of linear interpolation.
Avengerang
- •New Effect: Bonus movement speed now scales with 5% per 100 AP.
Heroic Swing
- •Bug Fix: Avengerang and Going Rogue are now properly greyed out in the HUD interface during its cast.
- •Bug Fix: Can no longer swing in place inside the pits for Baron Nashor and Dragon at specific locations.
- •Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
Shifting Sands
- •Bug Fix: Dashing to a Arise! while using Conquering Sands to relocate them to maximum distance no longer causes the game to crash.
Cataclysm
- •Bug Fix: Casting it on an enemy Shapesplitter as it finishes its Recall no longer leaves unrendered minions behind.
Divine Judgment
- •Bug Fix: Sword VFX are no longer missing on her body during the cast animation.
Highlander
- •Bug Fix: Passive cooldown refund SFX on Inkshadow is no longer audible in the fog of war.
- •Bug Fix: Casting Alpha Strike after activating the ability on Inkshadow no longer leaves behind a champion after-image VFX.
Realm of Death
- •Bug Fix: No longer causes Aurelion Sol abilities to not function properly.
General
- •Bug Fix: Coven is no longer missing an animation transition when issuing a movement command after attacking with her left hand.
Boomerang Blade
- •Bug Fix: Return missile targeting back to Sivir can now properly be created when she is untargetable or has entered stasis while it was being sent out.
Hijack
- •Bug Fix: Can now properly cast Inferno Trigger without any stacks of her Daredevil Impulse.
Piercing Arrow
- •Bug Fix: Hit VFX against minions and non-epic jungle monsters on Conqueror, Infernal, PROJECT, and Cosmic Hunter is now properly displayed.
Items
Chalice is being introduced as a new component meant to build into other enchanter items and provide some additional value by allowing supports to access mana regeneration early.
General
- •Total Cost: 950 gold
- •Item Recipe: Ruby Crystal + Faerie Charm + 250 gold
- •Health: 200
- •Base Mana Regeneration: 50%
- •Unique Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration
Raise those grails because we’re bringing back the spiritual successor for a much beloved item of olden times! Introducing… Echoes of Helia! Echoes of Helia is intended to be an item that’s mainly for Enchanters and focuses on helping out more offensive/skirmish play patterns, so if you like poking down your opponents in lane this is the item for you! As a consequence, Imperial Mandate was moved down to Legendary to open up its audience to champs who might like the item but didn't want to trade off their mythic slot for it.
General
- •Total Cost: 2300
- •Item Recipe: Chalice of Blessing + Bandleglass Mirror + 400 gold
- •Ability Power: 30
- •Health: 200
- •Ability Haste: 15
- •Base Mana Regeneration: 125%
- •Unique Passive - Soul Siphon: Dealing damage to an enemy champion grants a Soul Shard (up to 2 max). Healing or shielding an ally consumes all Soul Shards and restores 20 - 100 (based on ally's level) Health and deals 30 - 200 (based on ally's level) magic damage per Shard to the nearest enemy champion.
- •Unique Passive - Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration. Disables Harmony.
- •Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
This is intended to be a new item component for tank supports that will give them the stat profile they need at an affordable price.
General
- •Total Cost: 1050
- •Attack Damage Growth: Cloth Armor + Ruby Crystal + 350 gold
- •Health: 150
- •Armor: 25
- •Ability Haste: 5
We’re putting more power into the passive and adding movement speed into Ardent Censer so that it’s easier to keep up with the teammates you’ll be enhancing. Vayne spotting just got a little bit easier.
General
- •New Recipe: Aether Wisp + Forbidden Idol + 450 gold = 2100 gold.
- •Old Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 gold = 2300 gold.
- •New Stats: 35 ability power, 8% heal and shield power, 75% base mana regeneration, 5% movement speed.
- •Old Stats: 60 ability power, 8% heal and shield power, 100% base mana regeneration.
- •Sanctify bonus attack speed increased to 15 to 30% (based on target's level) from 10 to 30% (based on target's level).
- •Sanctify bonus magic damage increased to 15 to 30 (based on target's level) from 5 to 20 (based on target's level).
- •Bug Fix: Sanctify's effects on the user now properly scale with the affected ally's level and not their level.
Like Prowler's Claw, Duskblade gave a unique effect to many champions. With Stealth, we found that the appeal and frustration of the item limited how powerful the item could actually be. Since its release, Duskblade has been notably weaker than the other Mythics. We're reworking the Stealth aspect of the item to be a bit clearer for both sides, and filling in the power budget with a new passive perfect for ability-based casters and those hunting for their next kill.
General
- •Unique Passive - Nightstalker:
- •New Effect: Your abilities deal 0 to 15% (based on target's missing health) increased damage. Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you untargetable and invulnerable to non-structures for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth (10 second cooldown).
- •Old Effect: Your next basic attack against an enemy champion deals 75 (+ 30% bonus AD) bonus physical damage on-hit and slow the target by 99% for 0.25 seconds (15 second cooldown). Ranged champions do not apply the slow. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.
Goredrinker is already reasonably powerful, but it’s still lagging behind Sunderer, so we’re giving it some light buffs to bring it up to par. We’re adjusting the gold cost specifically to reduce how directly comparable these items are to each other.
General
- •Total cost reduced to 3200 gold from 3300 gold.
- •Combine cost reduced to 200 gold from 300 gold.
- •Mythic passive bonus health increased to 75 from 50.
Alongside the various large mythic and legendary updates, we’re also making a slew of efficiency-focused changes to epic items. Hearthbound Axe was one underperforming epic that’s received efficiency buffs.
General
- •New Recipe: Long Sword + Dagger + Long Sword +100 gold = 1100 gold.
- •Old Recipe: Dagger + Long Sword + 350 gold = 1000 gold.
- •Attack damage increased to 20 from 15.
- •Now builds into Phantom Dancer.
Hullbreaker is a mostly unused item that is sitting alone on the shop keeper’s shelf unless a stray Yorick decides to pick it up. We’re trying a light reshape and significant buff to the item while avoiding making it a first rush item again.
General
- •New Recipe: Pickaxe + Phage + Winged Moonplate + 225 gold = 3000 gold.
- •Old Recipe: Pickaxe + Phage + 825 gold = 2800 gold.
- •Attack damage increased to 60 from 50.
- •Now grants 5% bonus movement speed.
Locket is currently performing well on live, filling a unique spot as a support damage mitigation tool. Therefore, we’re opting to just give it a small cost adjustment while maintaining the current state of the item.
General
- •New Recipe: Lifewell Pendant + Null-Magic Mantle + 800 gold = 2300 gold.
- •Old Recipe: Kindlegem + Aegis of the Legion + 500 gold = 2500 gold.
- •Devotion shield increased to 200 to 360 (based on target's level) from 180 to 330 (based on target's level).
Lord Dominik’s now multiplies magic damage through its passive effect, which just makes it feel a bit better for crit users who happen to have some magic damage on their kits or items. LD sends his regards.
General
- •New Effect: Giant Slayer now deals 0 to 25% (based on maximum health difference) bonus damage against enemy champions with greater maximum health than you, instead of just physical damage.
Mercurial Scimitar is nearly never purchased and could stand to receive a small buff. There’s still a massive damage loss compared to an offensive-oriented item but now it gives enough MR to be worth considering in a few more situations.
General
- •Magic resistance increased to 50 from 40.
For Mikael’s, we just have a few recipe adjustments and we’re adding a bit more power into the active heal.
General
- •New Recipe: Chalice of Blessing + Forbidden Idol + 550 gold = 2300 gold.
- •Old Recipe: Forbidden Idol + Negatron Cloak + 600 gold = 2300 gold.
- •New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- •Old Stats: 15 ability haste, 100% base mana regeneration, 50 magic resistance, 16% heal and shield power.
- •New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- •Purify heal increased to 100 to 250 (based on target's level) froml 100 to 180 (based on target's level).
Mortal Reminder fares much, much worse than Lord Dominik’s Regards and feels like a punishment if a crit user is the one applying Grievous Wounds. A simple stat buff hopefully brings it closer to parity with LDR.
General
- •Attack damage increased to 40 from 35.
General
- •New:
- •Recipe: Caulfield's Warhammer + Pickaxe + Cloak of Agility + 825 gold = 3400 gold.
- •Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- •Unique Passive - Transcendence: Your basic attacks on-attack reduce your basic abilities' current cooldowns by 12% of their remaining cooldowns.
- •Unique Passive - Imperanence: Your ability damage and proc damage dealt by abilities is increased by 0 to 20% (based on critical strike chance).
- •Mythic Passive: Empowers other Legendary items with 5 ability haste.
- •Limited to 1 Mythic item.
- •Living Forge item: Flicker.
- •Stats: 80 attack damage, 30 ability haste, 20% critical strike chance.
- •Old:
- •Recipe: Caulfield's Warhammer + Pickaxe + Cloak of Agility + 825 gold = 3400 gold.
- •Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- •Unique Passive - Transcendence: If you have at least 40% critical strike chance, basic attacks on-attack reduce your basic abilities' current cooldowns by 12% of their remaining cooldowns.
- •Unique Passive - Imperanence: Your ability damage and proc damage dealt by abilities is increased by 0 to 20% (based on critical strike chance).
- •Limited to 1 Crit Modifier / Marksman Capstone item.
- •Limited to 1 Ability Haste Capstone item.
In an effort to make window shopping more intuitive for crit users, Phantom Dancer has been increased to 2800 gold with a small stat increase to go alongside it.
General
- •New Recipe: Hearthbound Axe + Zeal + 600 gold = 2800 gold.
- •Old Recipe: Long Sword + Zeal + Long Sword + 850 gold = 2600 gold.
- •Attack speed increased to 30% from 25%.
Deathcap is currently a bit underpowered despite it being such a key item for Mage satisfaction. Mages should feel like this is a very powerful choice in most games that go long, and sometimes even in relatively short games when they’re doing well, so we’re making this hat just a tad more magical for its users.
General
- •Magical Opus ability power increased to 40% from 35%.
Redemption is another item that’s seeing some recipe adjustments and getting a bit more strength for its healing.
General
- •New Recipe: Chalice of Blessing + Forbidden Idol + 550 gold = 2300 gold.
- •Old Recipe: Kindlegem + Forbidden Idol + 700 gold = 2300 gold.
- •New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- •Old Stats: 200 health, 15 ability haste, 100% base mana regeneration, 16% heal and shield power.
- •New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- •Intervention heal increased to 200 to 400 (based on target's level) froml 180 to 340 (based on target's level).
Hurricane has grown to 2800 gold to help place it in direct consideration with other marksman items. On-hit damage with less attack speed should help it find a home in on-hit builds that risk over-capping their attack speed, while an increased AD ratio on the bolts should help it find a home in more crit-focused builds. The rules update around finding minions to hit is meant to reduce the number of cases where no additional bolts fire.
General
- •New Recipe: Recurve Bow + Zeal + 1000 gold = 2800 gold.
- •Old Recipe: Dagger + Zeal + Dagger + 950 gold = 2600 gold.
- •Attack speed reduced to 40% from 45%.
- •New Unique Passive - Peck: Basic attacks deal 30 bonus magic damage on-hit.
- •Wind's Fury AD ratio increased to 50% AD from 40% AD.
- •New Effect: Wind's Fury now additionally searches for any minions in range if no champions can be found.
Like Ardent Censer, we’re putting more power into the passive and adding movement speed so that it’s easier to keep up with the teammates you’ll be supporting.
General
- •New Recipe: Aether Wisp + Forbidden Idol + 450 gold = 2100 gold.
- •Old Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 gold = 2300 gold.
- •New Stats: 35 ability power, 8% heal and shield power, 75% base mana regeneration, 5% movement speed.
- •New Stats: 50 ability power, 8% heal and shield power, 100% base mana regeneration.
- •Rapids ability power increased to 30 to 45 (based on target's level) from 25 to 45 (based on target's level).
Sterak's Gage should be an essential item for Juggernauts and other Fighter front-liners, and it has struggled to fill that role since the item update. We’re adding back one of the properties that was cut from the item to make it feel like more of a complete purchase.
General
- •New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
Buffing Stridebreaker up to Sunderer's power level (which wasn’t at 9000 btw).
General
- •Attack damage increased to 60 from 50.
- •Dreamshatter attack damage increased to 70 from 60.
The Collector is another item getting some simple buffs to make it more attractive. Its strong early stat profile should make it enticing for anyone trying to push an early lane lead into a game-winning snowball.
General
- •Lethality increased to 18 from 12.
We’re buffing Trinity Force to better match Sunderer, and adding a QOL buff to Threefold Strikes to match Conqueror’s duration and limit how many things you have to track. The trigger conditions aren't quite the same, but they should line up fairly often now.
General
- •Attack damage increased to 40 from 35.
- •Attack speed increased to 35% from 30%.
- •Threefold Strike duration increased to 5 seconds from 3.
- •Infinity Force attack damage increased to 50 from 45.
- •Infinity Force attack speed increased to 45% from 40%.
Abyssal Mask’s cost has been reduced and recipe has been changed in order to be a more effective Magic Resist option for Support Tanks.
General
- •New Recipe: Kindlegem + Negatron Cloak + 700 gold = 2400 gold.
- •Old Recipe: Catalyst of Aeons + Spectre's Cowl + 450 gold = 3000 gold.
- •New Stats: 300 health, 60 magic resistance, 10 ability haste.
- •Old Stats: 550 health, 300 mana, 40 magic resistance, 10 ability haste.
- •Limited to 1 Abyssal Mask instead of 1 Eternity item.
- •Removed Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
General
- •No longer a Mythic component item.
- •Now builds into Echoes of Helia.
General
- •Combine cost increased to 825 gold from 525 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 465 gold from 265 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 465 gold from 265 gold.
- •Total cost unchanged.
In this patch we’re giving Fimbulwinter a quality of life buff by removing the mana requirement from the shield. The shield originally drained mana when it activated because we were worried that the item needed a limiter. After seeing the state of the item on live for a while, we believe it no longer needs that limiter to keep the item in check.
General
- •Removed: Everlasting no longer consumes 3% current mana to activate the shield.
This item is simply too strong as a single item resist purchase as it can give over 50% total damage reduction by itself. We’re aiming to reduce its overall value and particularly reduce how effective it is against a single mage. Dissipate should not be activated by a single burst mage combo.
General
- •Total cost reduced to 2800 gold from 2900 gold.
- •Combine cost reduced to 700 gold from 800 gold.
- •Health increased to 400 from 350.
- •Magic resistance reduced to 60 from 70.
- •Absorb maximum stacks increased to 10 from 6.
- •Removed: Dissipate no longer grants 25% magic damage reduction.
- •New Effect: Dissipate now grants 30 bonus magic resistance.
Galeforce is the one crit mythic item that’s remaining mythic. The opportunity cost of Infinity Edge, Quickblades, or Rageblade is meaningful in terms of DPS but if your path to victory is through helping assassinate a squishy champion (or not being assassinated yourself), 90% DPS is much better than 0%. The specific numbers on Galeforce land it squarely stronger than the old version against squishies but requires building more crit chance to make use of that power, which should help keep it from being poached by assassins.
General
- •New:
- •Recipe: B. F. Sword + Zeal + Long Sword + 650 gold = 3400 gold.
- •Stats: 55 attack damage, 15% attack speed, 20% critical strike chance, 7% movement speed.
- •Unique Active - Cloudburst: Dash to the target location, though not through terrain, and fire three homing missiles at the most wounded enemy within 750 units of you at the end of the dash, prioritizing enemy champions. Each missile deals 50/57.4074/64.8148/72.2222/79.6296/87.037/94.4444/101.852/109.259/116.667 (at level 1/10/11/12/13/14/15/16/17/18) (+ 83.3% critical strike chance) physical damage, for a total of 150/172.222/194.444/216.667/238.889/261.111/283.333/305.556/327.778/350 (at level 1/10/11/12/13/14/15/16/17/18) (+ 250% critical strike chance), increased by 0 to 60% (based on target's missing health) (90 second cooldown; 200 - 425 range).
- •Mythic Passive: Empowers other Legendary items with 5 bonus attack damage.
- •Living Forge item: Typhoon.
- •Stats: 70 attack damage, 30% attack speed, 20% critical strike chance, 10% movement speed.
- •Old:
- •Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 gold = 3400 gold.
- •Stats: 60 attack damage, 20% attack speed, 20% critical strike chance.
- •Unique Active - Cloudburst: Dash to the target location, though not through terrain, and fire three homing missiles at the most wounded enemy within 750 units of you at the end of the dash, prioritizing enemy champions. Each missile deals 60/65/70/75/80/85/90/95/100/105 (at level 1/10/11/12/13/14/15/16/17/18) (+ 15% bonus AD) magic damage, for a total of 180/195/210/225/240/255/270/285/300/315 (at level 1/10/11/12/13/14/15/16/17/18) (+ 45% bonus AD), increased by 0 to 50% (based on target's missing health) (110 second cooldown; 200 - 425 range).
- •Empowers each of your other Legendary items with 2% bonus movement speed.
- •Living Forge item: Typhoon.
- •Stats: 80 attack damage, 35% attack speed, 20% critical strike chance.
General
- •Lifeline duration reduced to 2.5 seconds from 3.
Demoting Immortal Shieldbow to a legendary item meant trimming its statline down somewhat. Shieldbow makes sense as a generically-accessible source of anti-burst for crit users, so it’s got an easy-to-appreciate stat profile of attack damage. One note of caution: Shieldbow is not meant to be bought early as its shield does not increase until level 12.
General
- •New:
- •Recipe: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold = 3000 gold.
- •Stats: 50 attack damage, 20% critical strike chance, 7% life steal.
- •Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 215/246.667/278.333/310/341.667/373.333/405/436.667/468.333/500 (at level 1/10/11/12/13/14/15/16/17/18) damage for 3 seconds and 30% bonus attack speed for 8 seconds (90 second cooldown).
- •Limited to 1 Lifeline item.
- •Old:
- •Recipe: Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold = 3400 gold.
- •Stats: 50 attack damage, 20% attack speed, 20% critical strike chance, 7% life steal.
- •Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 250/292.222/334.444/376.667/418.889/461.111/503.333/545.556/587.778/630 (at level 1/10/11/12/13/14/15/16/17/18) damage for 3 seconds and 15/17.2222/19.4444/21.6667/23.8889/26.1111/28.3333/30.5556/32.7778/35 (at level 1/10/11/12/13/14/15/16/17/18) bonus attack damage for 8 seconds (90 second cooldown).
- •Mythic Passive: Empowers other Legendary items with 5 bonus attack damage and 70 bonus health.
- •Limited to 1 Lifeline item.
- •Limited to 1 Mythic item.
- •Living Forge item: Bloodward.
- •Stats: 65 attack damage, 30% attack speed, 20% critical strike chance, 8% life steal.
Energize’s effect of infrequent big hits feels more at home with attack damage being its core stat instead of attack speed. There are several other Energize items getting updates in this patch that embrace this change as well. Kircheis is also getting a small increase to its gold efficiency as the item isn’t very strong in the live game.
General
- •New Recipe: Long Sword + 350 gold = 700 gold.
- •Old Recipe: Dagger + 400 gold = 700 gold.
- •New Stats: 15 attack damage.
- •Old Stats: 15% attack speed.
- •Energized damage reduced to 60 from 80.
- •Now builds into Statikk Shiv.
We’re reducing the cost and changing the item recipe and stats to a more accessible build that integrates Lifewell Pendant. We’re also introducing a slight nerf to the passive redirection from post-mitigation (after resists are applied) to pre-mitigation (before resists). The end result is that Knight's Vow users will take a bit more true damage when redirecting damage for allies while still protecting them the same amount.
General
- •New Recipe: Lifewell Pendant + Crystalline Bracer + 350 gold = 2200 gold.
- •Old Recipe: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 400 gold = 2300 gold.
- •Now grants 25 armor.
- •Base health regeneration reduced to 125% from 200%.
- •Health reduced to 350 from 400.
- •Ability haste reduced to 15 from 20.
- •Heal increased to 10% of ally's damage dealt from 7%.
- •Damage redirection changed to pre-mitigation from post-mitigation.
General
- •Combine cost increased to 1200 gold from 1000 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 1250 gold from 1050 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 750 gold from 450 gold.
- •Total cost unchanged.
- •Bug Fix: Icathian Bite's on-hit damage is now properly applied even after death.
- •Buff now persists through death instead of only being reapplied within 10 seconds of dying, which allowed attacks that struck after dying and Glory in Death to miss out on the effect most of the time.
Noonquiver no longer builds into any Mythic items. That’s it. That’s the update. Don’t buy it expecting to build into a Mythic. Because it won’t.
General
- •No longer a Mythic component item.
- •Undocumented: Precision is no longer Unique.
- •Now builds into Statikk Shiv and Stormrazor.
- •No longer builds into Galeforce and Immortal Shieldbow.
Radiant Virtue is still positioned as an item for top and jungle tanks, but by lowering its cost we’re hoping to open it up as a greedy Support item purchase for those looking to snowball their leads.
General
- •New Recipe: Aegis of the Legion + Giant's Belt + 600 gold = 2700 gold.
- •Old Recipe: Aegis of the Legion + Kindlegem + Ruby Crystal + 800 gold = 3200 gold.
- •Health reduced to 350 from 400.
- •Ability haste reduced to 10 from 20.
- •Guiding Light increased health reduced to 12.5% maximum health from 15%.
- •Guiding Light heal per tick reduced 2.5% of user's maximum health from 3%.
- •Mythic passive bonus health reduced to 75 from 100.
- •Primordial Dawn health reduced to 500 from 550.
- •Primordial Dawn ability haste reduced to 15 from 25.
Rapid Firecannon’s purpose is to land individual snipes from out of range of counter-attack and so its stat profile has been updated to reinforce that niche. The significant price increase retains a similar level of gold efficiency.
General
- •New Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold = 3000 gold.
- •Old Recipe: Zeal + Kircheis Shard + 750 gold = 2500 gold.
- •Now grants 30 attack damage.
- •Attack speed reduced to 15% from 35%.
- •Energized damage changed to 60 to 140 (based on level) from 120 at all levels.
Recurve Bow is another epic item being retuned to bring the gold efficiency of components closer together. Shrinking it also allows its placement in more legendary items without having to retune those numbers. Moving its on-hit damage to magic is an experiment in making on-hit effects more noticeable.
General
- •New Recipe: Dagger + 400 gold = 700 gold.
- •Old Recipe: Dagger + Dagger + 400 gold = 1000 gold.
- •Attack speed reduced to 15% from 25%.
- •Steeltipped damage type changed to magic from physical.
- •Undocumented: Steeltipped is no longer Unique.
- •Now builds into Kraken Slayer, Runaan's Hurricane, and Wit's End.
While several epic items were buffed as they were lacking in gold efficiency, Zeal was far too powerful. Yes, it’s receiving a cost increase, Attack Speed decrease, and Movement Speed decrease, but these changes are all pretty small. The hopeful result is that all of these epics feel appropriately powerful without the shop tricking you.
General
- •Total cost increased to 1100 gold from 1050 gold.
- •Combine cost increased to 200 gold from 150 gold.
- •Attack speed reduced to 15% from 18%.
- •Now grants 5% bonus movement speed.
- •Removed Unique Passive - Zealous: Gain 7% bonus movement speed.
- •Now builds into Galeforce.
General
- •No longer builds into Evenshroud and Locket of the Iron Solari.
General
- •Now builds into Ardent Censer and Staff of Flowing Water.
General
- •Now builds into Guinsoo's Rageblade.
- •No longer builds into Ardent Censer and Staff of Flowing Water.
General
- •Now builds into Galeforce.
- •No longer builds into Stormrazor.
With Immortal Shieldbow moving to a Legendary slot for all crit users, Bloodthirster needs a new niche within the life steal item space. So, buying BT is a shot call that you’ll remain healthy and undisturbed on the back line and helps top off your health between engagements.
General
- •Life steal increased to 18% from 15%.
- •New Unique Passive - Engorge: While above 50% maximum health, gain 10 to 40 (based on level) bonus attack damage.
- •Removed Unique Passive - Ichorshield: Convert the healing received from life steal in excess of maximum health into a shield for up to 100 to 400 (based on level), which slowly decays after not dealing or taking damage for 25 seconds.
General
- •Is now a Mythic Component.
- •No longer builds into Abyssal Mask.
Reducing the overall cost of Chemtech Putrifier so that it’s more affordable as an item within the overall support itemization pool. We’re happy with the item not being a “must purchase”, but in its current state it’s just a tad weak.
General
- •Total cost reduced to 2100 gold from 2300 gold.
- •Combine cost reduced to 500 gold from 700 gold.
- •Ability power reduced to 35 from 40.
- •Base mana regeneration reduced to 75% from 100%
- •Heal and shield power increased to 10% from 8%.
General
- •Now builds into Statikk Shiv.
- •No longer builds into Galeforce and Guinsoo's Rageblade.
General
- •Now builds into Lifewell Pendant.
General
- •No longer builds into Guinsoo's Rageblade, Kircheis Shard, and Runaan's Hurricane.
We’re nerfing Sunderer to be less of a Tank counter especially in lane, and ideally less of a general pick up because it’s simply strong.
General
- •Spellblade AD ratio increased to 160% base AD from 125%.
- •Spellblade health ratio reduced to 4% of target's maximum health from 6%.
- •Spellblade healing changed to 88% base AD (+ 2.2% of target's maximum health) from 68.75% base AD (+ 3.3% of target's maximum health).
For Evenshroud we have a cost and recipe adjustment to bring it in line with the rest of the Support ecosystem. We’ll be keeping an eye on the satisfaction surrounding this item and Zeke's to see if there are any improvements we can do in the future.
General
- •New Recipe: Lifewell Pendant + Null-Magic Mantle + 800 gold = 2300 gold.
- •Old Recipe: Kindlegem + Aegis of the Legion + 500 gold = 2500 gold.
General
- •Now builds into Chalice of Blessing.
General
- •New Effect: Now grants vision over terrain and through brushes.
- •New Effect: Now pings enemy champions revealed on the mini-map.
- •New Effect: Upon detecting an enemy champion, the ward expands its vision radius to 800 units and destroys itself after 3 seconds.
- •Removed: No longer reveals enemy champions within its larger vision radius at the time of placement for 5 seconds.
- •Increased vision radius reduced to 800 units from 900.
General
- •Now builds into Imperial Mandate.
General
- •Now builds into Radiant Virtue.
Guinsoo’s Rageblade is back as the pinnacle hybrid on-hit item! Many of its old rules like extra on-hits and converting crit chance into on-hit damage are still in place. But now it has a specific focus on enabling hybrid damage champions through its mixed-penetration mythic passive (since neither Void Staff nor Last Whisper upgrades typically make sense on such champions.)
General
- •New:
- •Recipe: Amplifying Tome + Rageknife + Pickaxe + 690 gold = 3200 gold.
- •Stats: 30 attack damage, 30 ability power, 25% attack speed.
- •Unique Passive - Wrath: Basic attacks deal 30 bonus magic damage on-hit. Additionally, convert every 1% critical strike chance into 1.5 bonus magic damage on-hit, capped at 100% critical strike chance, for a maximum of 180 bonus magic damage on-hit. This damage is affected by critical strike modifiers.
- •Unique Passive - Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target at 100% effectiveness after a 0.15 second delay.
- •Mythic Passive: Empowers other Legendary items with 5% armor penetration and 6% magic penetration.
- •Limited to 1 Mythic item.
- •Living Forge item: Seething Sorrow.
- •Stats: 40 attack damage, 50 ability power, 35% attack speed.
- •Old:
- •Recipe: Rageknife + Cloak of Agility + Dagger + 900 gold = 2600 gold.
- •Stats: 45% attack speed, 20% critical strike chance.
- •Unique Passive - Wrath: Convert every 1% critical strike chance into 2 bonus physical damage on-hit, capped at 100% critical strike chance, for a maximum of 200 bonus physical damage on-hit. This damage is affected by critical strike modifiers.
- •Unique Passive - Seething Strike: Basic attacks on-attack grant a stack for 6 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target at 100% effectiveness after a 0.15 second delay.
- •Limited to 1 Crit Modifier / Marksman Capstone item.
General
- •Undocumented/Bug Fix: Hypershot once again increases damage of all types, rather than only damage with the spell damage tag.
- •Undocumented/Bug Fix: No longer retroactively applies to damage from spells that trigger Hypershot via a CC debuff applied after the aforementioned damage.
Imperial Mandate was shifted down to a Legendary tier item to open up the amount of champs that would want to purchase this item, but weren’t willing to give up their preferred Mythic in exchange. It should now be a great option for offensive enchanters for when they want to help allies burst down targets in teamfights.
General
- •New:
- •Recipe: Fiendish Codex + Bandleglass Mirror + 450 gold = 2300 gold.
- •Stats: 55 ability power, 20 ability haste, 100% base mana regeneration.
- •Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 35 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 70 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- •Limited to 1 Imperial Mandate.
- •Old:
- •Recipe: Kindlegem + Bandleglass Mirror + 750 gold = 2500 gold.
- •Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- •Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 45 to 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 to 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- •Mythic Passive: Empowers other Legendary items with 15 ability power.
- •Limited to 1 Mythic item.
- •Living Forge item: Seat of Command.
- •Stats: 70 ability power, 25 ability haste, 300 health, 200% base mana regeneration.
Across League’s lifetime, Infinity Edge has almost always been a mythic item for AD Carries in everything but name, so now we’re just making it official. It’s got a simple stat profile and a simple purpose: Deal up to 20% more auto-attack damage based on your critical strike chance. It’s good at it. The Mythic Passive is intentionally pretty bland because IE already does a great job of making your other items feel awesome.
General
- •New:
- •Recipe: B. F. Sword + Pickaxe + Cloak of Agility + 625 gold = 3400 gold.
- •Stats: 70 attack damage, 20% critical strike chance, 35% critical strike damage.
- •Mythic Passive: Empowers other Legendary items with 5 bonus attack damage.
- •Limited to 1 Mythic item.
- •Living Forge item: Edge of Finality.
- •Stats: 100 attack damage, 20% critical strike chance, 35% critical strike damage.
- •Old:
- •Recipe: B. F. Sword + Pickaxe + Cloak of Agility + 625 gold = 3400 gold.
- •Stats: 70 attack damage, 20% critical strike chance.
- •Unique Passive - Perfection: Gain 35% bonus critical strike damage if you have at least 40% critical strike chance.
- •Limited to 1 Crit Modifier / Marksman Capstone item.
General
- •Now builds into Abyssal Mask.
- •No longer builds into Evenshroud, Imperial Mandate, Knight's Vow, Locket of the Iron Solari, Radiant Virtue, Redemption, and Zeke's Convergence.
Kraken Slayer went through several iterations finding its new home as a Legendary item before landing on this version. Ultimately, Kraken is meant to be an incredible early item for high attack speed champions that still holds up late. Its damage ramping up against a target helps it retain a bit of that anti-tank flavor, but make no mistake: it’s no replacement for Lord Dominik’s Regards for tank-busting.
General
- •New:
- •Recipe: Noonquiver + Cloak of Agility + Recurve Bow + 400 gold = 3000 gold.
- •Stats: 40 attack damage, 30% attack speed, 20% critical strike chance.
- •Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 20 (+ 60% AD) (+ 45% AP) bonus magic damage on-hit. Consuming stacks on the same target within 6 seconds increases the damage by 50%, up to 100%.
- •Limited 1 to Kraken Slayer.
- •Old:
- •Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 gold = 3400 gold.
- •Stats: 65 attack damage, 25% attack speed, 20% critical strike chance.
- •Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+ 40% bonus AD) bonus true damage on-hit.
- •Mythic Passive: Empowers other Legendary items with 10% bonus attack speed.
- •Limited to 1 Mythic item.
- •Living Forge item: Wyrmfallen Sacrifice.
- •Stats: 85 attack damage, 40% attack speed, 20% critical strike chance.
General
- •Now builds into Galeforce, Kircheis Shard, and Rapid Firecannon.
- •No longer builds into Phantom Dancer.
We’re aiming to help Mages with an earlier power spike in their laning phase to keep up with the opposition in solo queue. We want to acknowledge some risk to this change given Mages already tend to be the top performers in pro play, so we’ll be keeping an eye out.
General
- •New Recipe: Amplifying Tome + Sapphire Crystal + 315 gold = 1100 gold.
- •Old Recipe: Amplifying Tome + Sapphire Crystal + Amplifying Tome + 80 gold = 1300 gold.
Mages have options to play around Maw of Malmortius, but it should be a bit easier to wait out the shield and we want to give opponents a longer window to play around this item once the shield has triggered.
General
- •Total cost reduced to 2800 gold from 2900 gold.
- •Combine cost reduced to 275 gold from 375 gold.
- •Lifeline duration reduced to 2.5 seconds from 5.
- •Lifeline cooldown increased to 90 seconds from 75.
- •New Effect: Life steal now lasts until the end of combat.
Echoes of Helia and the older Moonstone have a pretty big overlap as items that enhance your healing (even if Echoes had a damage output). Ultimately, this should help Moonstone feel like your actions influence how it impacts a fight as opposed to the healing happening on auto pilot. Now both items should be useful in different scenarios, Moonstone Renewer is a safer, chain-healing item whereas Echoes is for when you want to fight and provide more damage.
General
- •Total cost reduced to 2300 gold from 2500 gold.
- •Combine cost reduced to 550 gold from 750 gold.
- •Ability power reduced to 35 from 40.
- •Unique Passive - Starlit Grace:
- •New Effect: Heal or shield an allied champion chains the effect to the nearest ally within 800 units of them (excluding yourself), granting them 20 to 35% (based on ally's level) of the heal or 30 to 40% (based on ally's level) of the shield. If no other allies are in the radius, grant the same target an additional 15 to 25% (based on ally's level) of the heal or 20 to 30% (based on ally's level) of the shield.
- •Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions grants 5% heal and shield power, stacking up to 4 times for maximum of 20%.
- •Mythic passive changed to 5 ability haste from increasing Starlit Grace's heal by 8.
- •Starcaster ability power reduced to 65 from 70.
General
- •Now builds into Abyssal Mask.
- •No longer builds into Mikael's Blessing.
General
- •Now builds into Evenshroud and Locket of the Iron Solari.
General
- •New Effect: If the user is actively hitting a ward, their team will now gain vision of the ward for 2 seconds.
- •Radius reduced to 600 to 750 (based on level) units from 750 at all levels.
- •Duration reduced to 6 seconds from 10.
- •New Effect: Now stores up to 2 charges.
- •Cooldown increased to 160 to 100 (based on average champion level) seconds from 120 to 60 (based on average champion level).
General
- •Now builds into Guinsoo's Rageblade and Immortal Shieldbow.
- •No longer builds into Galeforce, Kraken Slayer, and Wit's End.
Prowler's Claw was the first item to give every champion a targeted dash, which unlocked amazing new combos and introduced a skill-intensive item for players to show off their outplay potential. However, its consistent target-access ended up limiting how we could balance and design champions. Some, such as Talon and Rek'Sai, were designed with huge payoffs if they could use their mobility skills to get into melee range. With the addition, this trivialized one part of the "challenge", meaning we had to nerf the payoff or nerf the mobility. We're making the call to remove the dash from Prowler's and promote Ghostblade to Mythic with the aim to maintain three exciting Mythic choices for Assassins followed by more niche Lethality Legendaries that each succeed in their own roles.
General
- •New:
- •Recipe: Serrated Dirk + Caulfield's Warhammer + 800 gold = 3000 gold.
- •Stats: 55 attack damage, 15 ability haste, 15 lethality.
- •Unique Passive - Sandstrike: Using a dash or blink, or exiting from stealth, causes your next basic attack against a champion to deal 85 (+ 45% bonus AD) bonus physical damage on-hit (10 second cooldown). If dealt by a melee champion, this attack also slow the target by 99% for 0.5 seconds.
- •Limited to 1 Prowler's Claw.
- •Old:
- •Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold = 3100 gold.
- •Stats: 60 attack damage, 20 ability haste, 18 lethality.
- •Unique Active - Sandswipe: Dash in a line through the target enemy champion's location, and upon completing the dash, deal 75 (+ 30% bonus AD) physical damage to the target and increase your damage dealt to them by 15% for the next 3 seconds (90 second cooldown; 500 range).
- •Mythic Passive: Empowers other Legendary items with 5 bonus movement speed and 5 lethality.
- •Limited to 1 Mythic item.
- •Living Forge item: Sandshrike's Claw.
- •Stats: 75 attack damage, 25 ability haste, 26 lethality.
Rageknife has been remade to fit in with the new version of Guinsoo’s Rageblade, providing a smaller version of the ramping attack speed effect.
General
- •New:
- •Recipe: Dagger + Dagger + 600 gold = 1200 gold.
- •Stats: 25% attack speed.
- •Unique Passive - Wrath: Basic attacks deal 20 bonus magic damage on-hit.
- •Unique Passive - Seething Strike: Basic attacks grant 5% bonus attack speed for 3 seconds, stacking up to 3 times for a total of 15% bonus attack speed.
- •Limited to 1 Mythic Component item.
- •Old:
- •Recipe: Dagger + Dagger + 200 gold = 800 gold.
- •Stats: 25% attack speed.
- •Unique Passive - Wrath: Convert every 1% critical strike chance into 1.75 bonus physical damage on-hit, capped at 100% critical strike chance, for a maximum of 175 bonus physical damage on-hit. This damage is affected by critical strike modifiers.
- •Limited to 1 Crit Modifier / Marksman Capstone item.
General
- •No longer builds into Knight's Vow.
General
- •Now builds into Chalice of Blessing and Lifewell Pendant.
- •No longer builds into Radiant Virtue.
Shurelya's is currently one of the strongest support items in terms of satisfaction, so we didn't want to fix something that wasn’t broken. We ultimately reduced the total cost, shaved off some AP, and took some power out of the passive so that Shurelya’s lines up with the rest of the support items.
General
- •Total cost reduced to 2300 gold from 2500 gold.
- •Combine cost reduced to 550 gold from 750 gold.
- •Ability power reduced to 35 from 40.
- •Motivate bonus movement speed reduced to 20% from 25%.
- •Shurelya's Requiem ability power reduced to 65 from 70.
General
- •No longer builds into Abyssal Mask.
Statikk Shiv is back!!!!!! Shiv is meant to be the premier wave-clear item for crit users. Its damage scales up about as fast as minion health does and deals a moderate amount of damage to champions as well, though much less than PVP-focused items like Stormrazor. A note on Energize stacking: All Energize items stack in the most linear way possible: The first target hit takes the normal effects from each Energize item. Statikk Shiv’s bounces only apply Shiv’s damage to additional targets.
General
- •Total Cost: 3000
- •Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 Gold
- •Attack Damage: 45
- •Attack Speed: 25%
- •Critical Strike Chance: 20%
- •Unique Passive - Electroshock: Your Energized attack fires chain lightning that applies 60-170 + 50% AP bonus magic damage. These Energized attacks will hit 6-12 targets, they chain to the next target within 600 range every time it deals damage, and they deal 120% bonus damage to minions.
Stormrazor has found a new life as an early PVP-focused legendary crit item. Its early damage is roughly in line with the last version of the item and the added damage scaling should help it remain valuable later on as well. The slow has been transformed into a selfish move speed buff, which enables either a swift disengage or the ability to close the gap for further damage, maybe with a Rapid Firecannon?
General
- •New Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 gold = 3000 gold.
- •Old Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 100 gold = 2700 gold.
- •Attack damage increased to 55 from 45.
- •New Unique Passive - Bolt: When fully Energized, your next basic attack deals 25 (+ 65% AD) (+ 50% AP) bonus magic damage and grants 45% bonus movement speed for 1 second.
- •Removed Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
Vigilant was changed from an auto-upgrade from Watchful Wardstone into a gold sink as a result of the general cost of support items shifting downwards. This is intended to be a strong late-game item for those games where your inventory gets full and you still want to be able to buy control wards.
General
- •New:
- •Can only be purchased after completing a support quest (1000 gold generated gold).
- •Recipe: Watchful Wardstone + 1200 gold = 2300 gold.
- •Stats: 250 health, 10 ability haste, 50% base mana regeneration.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Behold: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
- •Unique Passive - Chosen of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 20%.
- •Limited to 1 Sightstone item.
- •Old:
- •Automatically upgrades from Watchful Wardstone after completing a support quest (1000 gold generated gold) and reaching level 13.
- •Recipe: Watchful Wardstone + 0 gold = 1100 gold.
- •Stats: 150 health, 15 ability haste.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Behold: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
- •Unique Passive - Blessings of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 12%.
- •Limited to 1 Sightstone item.
With the cost of items going down, there was a need to create a late game gold sink for when your inventory is full. Watchful and Vigilant Wardstone is intended to be that later game gold sink for Supports. We also smoothed out Blessing of Ixtal so you get a smaller bonus with Watchful Wardstone, just in case you want to buy the item a little earlier in the mid-game.
General
- •New:
- •Can only be purchased after completing a support quest (1000 gold generated gold).
- •Cost: 1100 gold.
- •Stats: 150 health, 10 ability haste, 50% base mana regeneration.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Blessings of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 8%.
- •Limited to 1 Sightstone item.
- •Old:
- •Cost: 1100 gold.
- •Stats: 150 health, 10 ability haste.
- •Unique Passive: Automatically upgrades to Vigilant Wardstone after completing a support quest (1000 gold generated gold) and reaching level 13.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Limited to 1 Sightstone item.
General
- •Now builds into Hullbreaker.
General
- •New Recipe: Hearthbound Axe + Null-Magic Mantle + Recurve Bow + 950 gold = 3200 gold.
- •Old Recipe: Hearthbound Axe + Null-Magic Mantle + Pickaxe + 775 gold = 3100 gold.
Youmuu's has always been a staple of the Assassin item system. With Prowler's being moved to a Legendary item, we're polishing Youmuu's into a shiny new Mythic. This item should excel for Assassins who want to invest into upfront burst and high map mobility. If you're looking for more extended fights or to finish off low health targets, Eclipse and Duskblade will be the better options.
General
- •New:
- •Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold = 3100 gold.
- •Stats: 60 attack damage, 20 ability haste, 18 lethality.
- •Unique Active - Wraith Step: Gain 25% bonus movement speed and ghosted for 6 seconds (45 second cooldown).
- •Unique Passive - Haunt: While moving, generate 1 Spectral Shard for every 45 units travelled. Gain 1 bonus movement speed while out-of-combat for every 4 Spectral Shards, up to 40 bonus movement speed with 100 Spectral Shards. At maximum shards, also gain 8 to 20 (based on level) lethality. Dealing damage to an enemy champion causes Spectral Shards to reset after 3 seconds.
- •Mythic Passive: Empowers other Legendary items with 7 bonus attack damage.
- •Limited to 1 Mythic item.
- •Living Forge item: Youmuu's Wake.
- •Stats: 75 attack damage, 25 ability haste, 26 lethality.
- •Old:
- •Recipe: Serrated Dirk + Caulfield's Warhammer + 800 gold = 3000 gold.
- •Stats: 55 attack damage, 15 ability haste, 18 lethality.
- •Unique Active - Wraith Step: Gain 20% bonus movement speed and ghosted for 6 seconds (45 second cooldown).
- •Unique Passive - Haunt: Gain 40 bonus movement speed while out-of-combat.
- •Limited to 1 Youmuu's Ghostblade.
For Zeke’s, we just have some cost, stat, and recipe adjustments to bring it in line with the rest of the support items. We’re looking at doing improvements on this item in the future depending on how this update lands.
General
- •New Recipe: Lifewell Pendant + Glacial Buckler + 250 gold = 2200 gold.
- •Old Recipe: Kindlegem + Glacial Buckler + 700 gold = 2400 gold.
- •Armor increased to 45 from 35.
- •Ability haste reduced to 15 from 20.
- •Health reduced to 200 from 250.

Kalista
Kindred
Neeko
Vayne
Ornn
Ahri
Akali
Akshan
Azir
Jarvan IV
Kayle
Master Yi
Mordekaiser
Morgana
Sivir
Sylas
Varus
Chalice of Blessing
Echoes of Helia
Lifewell Pendant
Abyssal Mask
Bandleglass Mirror
Blade of the Ruined King
Crown of the Shattered Queen
Everfrost
Fimbulwinter
Force of Nature
Galeforce
Hexdrinker
Immortal Shieldbow
Kircheis Shard
Knight's Vow
Liandry's Anguish
Nashor's Tooth
Noonquiver
Radiant Virtue
Rapid Firecannon
Recurve Bow
Zeal