League of Legends Patch 26.12
League of Legends Patch 26.12 was released on Jun 9, 2026. This update included changes to 20 champions, with 7 buffs, 5 nerfs, 8 adjustments.
Items
Buffs (1)
Champions
We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike.
The Darkin Blade
- •Sweetspot bonus damage increased to 75% from 70%.
Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a few patches that he has ended up worse off from the change, so we are giving him some power spread between his Q and E to keep all his abilities feeling relevant.
Devastating Fire
- •AP ratio increased to 80% AP from 70% AP.
Severing Bolt
- •AP ratio increased to 30% AP from 25% AP.
Molten Fissure
- •Slow increased to 35% from 30%.
Subject: Torment
- •Cooldown reduced to 12/11.5/11/10.5/10 seconds from 13/12.5/12/11.5/11.
Our favorite Grandmaster at Angling has been patiently waiting for his time to strike. Jax is meant to be a high-damage threat who ramps up in fights, but currently he's been a (fish)bait pick against durable opponents. These changes should help with that, without pushing him over the (fishing) line.
Leap Strike
- •Mana cost reduced to 50 from 65.
Counter Strike
- •Minimum health ratio increased to 4% of target's maximum health from 3.5%.
- •Maximum health ratio increased to 8% of target's maximum health from 7%.
Sylas is one of the champions who has come out worse for wear since the start of Season 2. We think he is still a powerful early lane bully, but he's lost enough power that his scaling is critically low to the point he's completely one note, so we are helping him out there.
Chain Lash
- •Initial base damage increased to 40/65/90/115/140 from 40/60/80/100/120.
- •Initial AP ratio increased to 45% AP from 40% AP.
Kingslayer
- •Minimum heal AP ratio increased to 30% AP from 20% AP.
Pass the ball, Ori! Syndra has had some of her more reliable damage stripped away recently in W and R, so we want to give her the tools to start pushing for that scaling fantasy with Dark Sphere, her highest variance bread and butter ability. We're hoping this mix of exciting and functional buffs gets players across skill brackets interested in her untapped power.
Stats
- •Base health increased to 583 from 563.
Dark Sphere
- •Base damage increased to 90/125/160/195/230 from 80/115/150/185/220.
- •AP ratio increased to 70% AP from 65% AP.
it's been two years since we've seen marksmen run over the mid meta, and while we absolutely don't want to go back to that world, we do feel like some marksmen in mid make for an interesting flavor of game. Tristana makes for a good candidate as she's been absent since we added mana costs to her Q in a couple seasons back. We'll be pulling back on some of those nerfs here and improving her level scaling generally.
Stats
- •Attack damage growth increased to 3.4 from 2.9.
Rapid Fire
- •Mana cost reduced to 15/20/25/30/35 from 30/35/40/45/50.
As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items optimal for her.
Feline Friendship
- •Heal AP ratio increased to 30% AP from 25% AP.
Zoomies
- •Shield AP ratio increased to 40% AP from 30% AP.
The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.
Stats
- •Attack damage growth reduced to 3.4 from 3.7.
Sonic Wave
- •Base damage reduced to 60/90/120/150/180 from 65/95/125/155/185.
- •Bonus AD ratio reduced to 90% bonus AD from 95%.
Resonating Strike
- •Minimum base damage reduced to 60/90/120/150/180 from 65/95/125/155/185.
- •Minimum bonus AD ratio reduced to 90% bonus AD from 95%.
Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power out of his 1v1 and farming since he has such strong tools to quickly create unequal fights.
Duskbringer
- •Base damage reduced to 65/105/145/185/225 from 65/110/155/200/245.
Often called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in recent patches, we feel like too much of her power is in early lane dominance. She should still show up - just more situationally and for 3k elo shockwaves rather than early game bullying.
Stats
- •Base health reduced to 565 from 585.
Clockwork Windup
- •Damage increase per stack reduced to 15% from 20%.
Command: Shockwave
- •Base damage reduced to 225/350/475 from 250/400/550.
- •AP ratio increased to 110% AP from 95% AP.
Ryze's early game trading has only gotten stronger with Deathfire Touch. For a champion known as a scaling combo mage, we feel his laning has gotten too unassailable. So like Orianna, we're tuning down his early game a bit to keep his power budget in the late game as he's intended to be.
Stats
- •Base health reduced to 620 from 645.
- •Base attack damage reduced to 55 from 58.
AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane.
Determination
- •Base heal reduced to 2/3.5/5% (at level 1/6/11) maximum health from 3/4/5% (at level 1/6/11).
- •Heal AP ratio reduced to 40/50/70% (at level 1/6/11) AP from 45/55/80% (at level 1/6/11) AP.
Wind Becomes Lightning
- •Mana cost increased to 60 at all ranks from 60/55/50/45/40.
Audacious Charge
- •Mana cost increased to 60 from 50.
Breath of Light
- •Undocumented: Damage dealt by the burst is now tagged as persistent damage.
Cocoon
- •Bug Fix: Fixed a bug where it gained ability haste from Imperial Mandate Control passive.
Human Form
- •Bug Fix: Fixed a bug where her human form death animation was played when she died in Spider form.
Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remain a scaling pick, but a weaker first item spike has cost her early game a bit too much. These changes should help Gwen players live that snip and skip fantasy at all stages!
Snip Snip!
- •Base damage per snip increased to 10/14/18/22/26 from 10/13.5/17/20.5/24.
Skip 'n Slash
- •Bonus attack speed increased to 30/42.5/55/67.5/80% from 20/35/50/65/80%.
Mimic
- •Bug Fix: Fixed a bug where it gained ability haste from Imperial Mandate Control passive.
General
- •Undocumented / Bug fix: Fixed an issue that caused the Recall animation for the Prestige Money Miser skin's Vivid chroma to incorrectly render one of its textures as a square.
Realm of Death
- •Undocumented / New effect: Now has the immobilize spell tag.
- •Undocumented / New effect: Now has the heal spell tag.
The Call of the Pack
- •Undocumented / Bug: Is now considered to be an ultimate ability.
Shapesplitter
- •Bug Fix: Fixed several cases where she would not play the proper homeguard run animation when disguised as Wukong with various skins.
Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in bot lane, we're looking to further disincentivize oppressive early game focused lethality builds, while being relatively less impactful to the most common on-hit builds and helping them scale a bit better.
Living Vengeance
- •Attack speed ratio for bonus AD and AP on kill increased to 11% bonus total attack speed from 10%.
- •Attack speed ratio for bonus AD and AP on takedown increased to 33% bonus total attack speed from 25%.
- •Bonus attack speed on takedown reduced to 30% from 50%.
Piercing Arrow
- •Bonus AD ratio reduced to 80% bonus AD from 100%.
Blighted Quiver
- •On-hit base damage reduced to 4/13/22/31/40 from 8/17/26/35/44.
Items
You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport.The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.
General
- •Max Health Shield: 30% for 30 seconds → 35% for 10 seconds
General
- •Undocumented / New: Now belongs to the Starter item group.
General
- •Undocumented / New: Now belongs to the Starter item group.
General
- •Undocumented / New: Now belongs to the Starter item group.
General
- •Bug Fix: The Helping Hand buff is now properly removed when the item is sold or undone.
General
- •Undocumented / New: Now belongs to the Starter item group.
General
- •Undocumented / New: Now belongs to the Starter item group.
General
- •Undocumented / New: Now belongs to the Starter item group.
League of Legends Patch 26.12 FAQ
Frequently Asked Questions
- When did League of Legends Patch 26.12 release?
- League of Legends Patch 26.12 was released on Jun 9, 2026.
- What changed in League of Legends Patch 26.12?
- Patch 26.12 included changes to 20 champions (7 buffs, 5 nerfs, 8 adjustments), plus 8 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 26.12?
- The previous League of Legends patch was 26.11.
- What is the next League of Legends patch after 26.12?
- The next League of Legends patch is 26.13.
