League of Legends Patch 14.15 was released on Jul 30, 2024. This update included changes to 32 champions, with 4 buffs, 4 nerfs, 24 adjustments.
Nerfs (4)
Changes (24)
Items
Nerfs (14)
W cooldown reduced at higher ranks. R damage increased and cooldown increased at lower rank.
Twilight Shroud
- •Cooldown reduced to 20/19/18/17/16 seconds from 20 at all ranks.
Perfect Execution
- •First cast base damage changed to 110/220/330 from 80/220/360.
- •Second cast minimum base damage increased to 70/140/210 from 60/130/200.
- •Second cast maximum base damage increased to 210/420/630 from 180/390/600.
- •Cooldown increased to 120/90/60 seconds from 100/80/60.
Q dash now lands closer to target.
Noxian Diplomacy
- •New Effect: Now always dashes to the target within 150 units regardless of cast distance.
Base AD increased. Passive Attack Speed bonuses increased. W on-hit damage decreased.
Stats
- •Base attack damage increased to 59 from 57.
Living Vengeance
- •Bonus attack speed increased to 10/15/20% (at level 1/7/13) from 10% at all levels.
- •Champion takedown bonus attack speed increased to 50% from 40%.
- •Champion takedown bonus attack damage and ability power increased to 25% bonus attack speed from 15%.
- •Attack speed cap increased to 3.0 from 2.7632.
Blighted Quiver
- •On-hit base damage reduced to 5/10/15/20/25 from 7/14/21/28/35.
Base armor increased. E damage increased.
Stats
- •Base armor increased to 32 from 30.
Sweeping Blade
- •Base damage increased to 70/85/100/115/130 from 60/70/80/90/100.
- •Bonus damage per stack increased to 25% at all levels from 15 to 25% (based on level).
Q mana cost increased. W range reduced at higher ranks. E mana cost increased.
Breath of Light
- •Initial mana cost increased to 35/40/45/50/55 from 30/35/40/45/50.
- •Mana cost per 0.25 seconds increased to 8.75/10/11.25/12.5/13.75 from 7.5/8.75/10/11.25/12.5.
Astral Flight
- •Base range reduced to 1500 units at all ranks from 1500/1600/1700/1800/1900.
Singularity
- •Mana cost increased to 90 from 80.
Passive damage decreased. W damage decreased.
Garden of Thorns
- •Cooldown increased to 13.6 to 9.05 (based on level) seconds from 13.33 to 8.8 (based on level).
Passive movement speed decreased and spirit bonus formula changed. Q recast delay decreased. W cooldown increased and invis break timing adjusted. E dash speed decreased. R damage decreased.
General
- •Bug Fix: Issues with recommended runes have been resolved.
Spirit Abjuration
- •Base bonus movement speed reduced to 5 to 8.4% (based on level) from 5 to 9.25% (based on level).
- •Bonus movement speed per spirit reduced to 2% from 5%.
- •New Effect: Bonus movement speed per spirit now scales with 1.5% per 100 AP.
Twofold Hex
- •Recast timer reduced to 0.1 seconds from 0.5.
- •Bug Fix: Recast is no longer able to miss its target.
- •Bug Fix: Recast now properly completes if the primary target dies.
Across the Veil
- •Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14.
- •Stealth is now broken from a basic attack at the completion of its windup, instead of at the start.
The Weirding
- •Base dash speed reduced to 150 from 800.
- •New Effect: Dash speed now scales with 200% movement speed.
- •New Effect: Can now buffer attack and ability casts while dashing.
Between Worlds
- •Base damage reduced to 200/325/450 from 250/375/500.
- •AP ratio reduced to 60% AP from 65% AP.
- •New Effect: Can now buffer attack and ability casts while dashing.
- •Removed: Camera is no longer locked while dashing.
- •Bug Fix: While using maximum cast range clamping, buffering Between Worlds before blinking by any means no longer causes it to cast in the opposite direction from the one intended.
- •Bug Fix: Hextech Rocketbelt Supersonic's dash no longer overrides (and disables) Between Worlds' cast, causing Aurora to illegally gain displacement immunity from Supersonic.
- •Bug Fix: Rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
- •Bug Fix: Rift VFX are no longer visible across dimensions (Realm of Death).
Precision Protocol
- •Bug Fix: True damage is no longer mitigated by some effects.
Base Mana increased and mana growth decreased. Q mana cost reduced at higher ranks and damage reduced. W mana cost decreased. E mana cost decreased and damage decreased.
Stats
- •Base mana increased to 400 from 350.
- •Mana growth reduced to 40 from 60.
Noxious Blast
- •Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.
- •AP ratio per tick reduced to 10% AP from 12.8571% AP.
- •Total AP ratio reduced to 70% AP from 90% AP.
Miasma
- •Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
Twin Fang
- •Mana cost reduced to 40 at all ranks from 50/48/46/44/42.
- •Poison bonus AP ratio reduced to 55% AP from 60% AP.
Goes Where He Pleases
- •Bug Fix: No longer ignores Aurora Between Worlds boundary collision push.
Base Health increased and Health growth decreased.
Stats
- •Base health increased to 630 from 590.
- •Base health regeneration reduced to 6 from 8.5.
Death Defied
- •Bug Fix: Restored death voice lines after Death Defied expires.
Realm of Death
- •Bug Fix: Aurora Between Worlds rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
- •Bug Fix: Aurora Between Worlds rift VFX are no longer visible across dimensions.
General
- •Bug Fix: Corrected multiple triggers for various voicelines. This also resolves enemies being able to hear VO that is normally only meant for the player.
E damage increased.
Flame Breath
- •Fireball base damage increased to 85/125/165/205/245 from 60/100/140/180/220.
- •Fireball AD ratio changed to 50% bonus AD from 40% total AD.
- •Fireball AP ratio reduced to 80% AP from 90% AP.
- •Dragon's Descent fireball AD ratio changed to 100% bonus AD from 70% total AD.
- •Dragon's Descent fireball AP ratio reduced to 100% AP from 120% AP.
- •Dragon's Descent field AD ratio per tick changed to 15% bonus AD from 5% total AD.
- •Bug Fix: Tooltip calculations for the scorched zone's DoT no longer incorrectly factor in an extra tick of damage (which never takes place in reality).
Base health growth increased. Q Mana Cost decreased. E no longer grabs targets behind Skarner.
Stats
- •Health growth increased to 110 from 105.
Shattered Earth
- •Mana cost reduced to 45 from 50.
- •First empowered attack after casting the ability now declares the automatic basic attack more quickly and smoothly.
Ixtal's Impact
- •Removed: Charge no longer collides with targets directly behind him.
- •Collision box is now offset significantly further in front of him.
- •Bug Fix: Champions are no longer able to act during the beginning of the stun.
Base Armor increased. Q cooldown and explosion damage decreased. W heal ratio changed, and damage decreased. E damage decreased.
Stats
- •Base armor increased to 29 from 27.
Chain Lash
- •Explosion base damage reduced to 60/115/170/225/280 from 70/125/180/235/290.
- •Explosion AP ratio reduced to 80% AP from 90% AP.
- •Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Kingslayer
- •Damage AP ratio reduced to 70% AP from 80% AP.
- •Heal AP ratio reduced to 20% AP from 35% AP.
- •New Effect: Heal now scales with 5% of his bonus health.
Abduct
- •AP ratio reduced to 80% AP from 100% AP.
Abyssal Dive
- •Bug Fix: Aurora is no longer visible and in her default model pose while he is carrying her via Devour.
Devour
- •Bug Fix: Aurora is no longer visible and in her default model pose while he is carrying her via Devour.
Starlight's Touch
- •Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- •Bug Fix: Using Navori Flickerblade Transcendence no longer incorrectly increases its current cooldown.
Bastion
- •Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- •Bug Fix: Self-casting after a previously tethered ally has died no longer seeks for ally corpse targets instead of only alive allies.
- •Bug Fix: Tether link and unlink SFX now has a delay to prevent it from repeatedly playing when the tethered ally also repeatedly enters and exits the tether's max range.
Purge
- •Undocumented / Bug Fix: Purge attacks are now properly disabled during Teleport and Unleashed Teleport channels.
Sovereign's Domination
- •Bug Fix: Possessing Aurora and triggering her Spirit Abjuration no longer rarely causes a crash for all players in the lobby due to fatally corrupted spawned spirits.
Spectral Maw
- •Bug Fix: Charge animation now properly triggers before and during the activation of a Sovereign's Domination.
Q damage increased. R cooldown increased at higher ranks.
Mortal Steel
- •Base damage increased to 20/45/70/95/120 from 20/40/60/80/100.
Fate Sealed
- •Cooldown increased to 120/100/80 seconds from 120/90/60.
Q AD ratio decreased and damage increased at higher ranks. R cooldown increased.
Razor Shuriken
- •Base damage increased to 80/120/160/200/240 from 80/115/150/185/220.
- •Subsequent target base damage increased to 48/72/96/120/144 from 48/69/90/111/132.
- •Bonus AD ratio reduced to 100% bonus AD from 110% bonus AD.
- •Subsequent target bonus AD ratio reduced to 60% bonus AD from 66% bonus AD.
Death Mark
- •Cooldown increased to 120/110/100 seconds from 120/100/80.
Items
We’re buffing several AP items this patch, starting with Cosmic Drive. In general, we identified AP items that we thought had a clear purpose but weren’t strong enough to pull the attention of enough champions, so by giving them some direct buffs, we hope to boost the power of AP champions in general and enrich their decision making.
General
- •Health increased to 350 from 250.
- •Spelldance bonus movement speed increased to 40 to 60 (based on level) from 25 to 60 (based on level).
General
- •Armor increased to 50 from 40.
Rocketbelt isn’t appealing to enough champions right now and for an item that says, “Go dive directly into the enemy team,” we think the stat line should support that play style better.
General
- •Health increased to 400 from 300.
Stormsurge is quite a bit less popular than Shadowflame and we think it should see more play. To make its purpose more distinct, we’re increasing Stormraider’s bonus movement speed to encourage more playmaking. We’re also softening Squall’s nerf for ranged users to make it more appealing to them.
General
- •Stormraider bonus movement speed increased to 35% from 25%.
- •Squall base damage for ranged champions increased to 126 from 105.
- •Squall AP ratio for ranged champions increased to 18% AP from 15% AP.
We buffed Void Staff a little bit ago and we’d like to go a bit harder to ensure that it’s clearly an exciting piece for burst mages.
General
- •Ability power increased to 95 from 90.
General
- •Undocumented - New Recipe: Recurve Bow + Negatron Cloak + Recurve Bow + 500 gold = 2800 gold.
- •Old Recipe: Recurve Bow + Negatron Cloak + Dagger + 900 gold = 2800 gold.
- •Fray damage changed to 40 to 80 (based on level) from 15 to 80 (based on level).
General
- •Attack speed reduced to 30% from 35%.
We’re giving Swities the low-end 100g nerf as they have a clear place in the system and we think it’s fine if a few more champions pick these up for some new boot goofin’.
General
- •Total cost increased to 1000 gold from 900 gold.
- •Combine cost increased 700 gold from 600 gold.
General
- •Combine cost increased to 200 gold from 150 gold.
- •Total cost unchanged.
Lucidity boots are getting nerfed a bit over 100g worth of value. We like that going for ability haste can be a compelling choice versus flat magic penetration for mages, so we’re not going too hard here.
General
- •Total cost increased to 1000 gold from 900 gold.
- •Combine cost increased 450 gold from 350 gold.
- •Summoner spell haste reduced to 10 from 12.
General
- •Combine cost increased to 700 gold from 650 gold.
- •Total cost unchanged.
General
- •Armor penetration reduced to 35% from 40%
General
- •Combine cost increased to 500 gold from 450 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 900 gold from 850 gold.
- •Total cost unchanged.
General
- •Magic penetration reduced to 15 from 18.
General
- •Combine cost increased to 150 gold from 100 gold.
- •Total cost unchanged.
Statikk Shiv is stronger than people give it credit for. While it’s a common purchase on Zeri, Kai’Sa, and Sivir, it’s growing in popularity (and very good) on Jhin and Ashe as well. Since we’re nerfing its direct competition in Kraken Slayer, we’re delivering a slightly smaller tap to Shiv as well. As with Kraken, we’re keeping the bonus move speed but lowering it to help melee champions chase down their prey.
General
- •Total cost increased to 2900 gold from 2800 gold.
- •Combine cost increased to 325 gold from 225 gold.
- •Bonus movement speed reduced to 5% from 7%
General
- •Combine cost increased to 400 gold from 350 gold.
- •Total cost unchanged.
General
- •Combine cost increased to 700 gold from 650 gold.
- •Total cost unchanged.
A few patches ago we tried to make Abyssal Mask enticing both for low-income support tanks and for any offensively-skewed income tanks as well. The income tanks are the ones who have shown the most desire to pick it up, so we’re embracing them with some changes to make the item even more exciting. A significant boost to the MR shred aura with a moderate increase in price should not only make magic damage tanks happy but also give players an option when they find their team composition is too magic-heavy.
General
- •Total cost increased to 2500 gold from 2300 gold.
- •Combine cost increased to 800 gold from 600 gold.
- •Unmake magic resistance reduction increased to 30% from 20%.
- •Unmake radius increased to 700 units from 600.
General
- •Undocumented: No longer builds into Wit's End.
Kraken Slayer was retooled to be an early game gambit: If ADCs wanted to skip out on crit chance and lower their three-item DPS, they could pick up Kraken instead for some early priority. Turns out the opportunity cost of skipping Kraken is too high and it’s too strong for these champions. We’re lowering Kraken’s damage for ranged users specifically and reducing the degree to which they can permanently keep melee champions at harpoon’s reach.
General
- •Bonus movement speed reduced to 5% from 7%
- •New Effect: Damage is now reduced to 80% for ranged champions.
- •Bring It Down damage changed to 140 to 310 for 11 from 140 to 310 (based on level) for all users.
- •Bring It Down maximum damage changed to 140*1.5 to 310*1.5 for 11 from 210 to 465 (based on level) for all users.
General
- •Total cost increased to 1200 gold from 1100 gold.
- •Combine cost increased 500 gold from 350 gold.
- •Magic resistance reduced to 20 from 25.
General
- •Cost reduced to 400 gold from 450 gold.
- •Magic resistance reduced to 20 from 25.
We generally buffed Steelcaps back in 14.10 by making it cheaper, giving it more armor, and taxing the anti-attack passive lightly. It’s so strong that it’s become a default pick in many AD-vs-AD lanes, making the lane more about pushing in the wave as fast as possible and less about interactions. By bringing its overall gold efficiency back down, it’ll be slightly weaker than 14.9’s version.
General
- •Total cost increased to 1200 gold from 1000 gold.
- •Combine cost increased to 600 gold from 400 gold.
- •Plating damage reduction increased to 10% from 8%.

Akali
Talon
Varus
Yasuo
Aurelion Sol
Ezreal
Leona
Zyra
Aurora
Bard
Camille
Cassiopeia
Dr. Mundo
Irelia
K'Sante
Karthus
Mordekaiser
Morgana
Ornn
Qiyana
Sejuani
Seraphine
Shyvana
Skarner
Sylas
Tahm Kench
Taliyah
Taric
Urgot
Viego
Yone
Zed
Cosmic Drive
Death's Dance
Hextech Rocketbelt
Stormsurge
Void Staff
Wit's End
Berserker's Greaves
Boots of Swiftness
Hexdrinker
Ionian Boots of Lucidity
Locket of the Iron Solari
Lord Dominik's Regards
Mortal Reminder
Negatron Cloak
Quicksilver Sash
Sorcerer's Shoes
Spectre's Cowl
Statikk Shiv
Verdant Barrier
Zeke's Convergence
Abyssal Mask
Dagger
Kraken Slayer
Mercury's Treads
Null-Magic Mantle
Plated Steelcaps