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League of Legends Patch 4.2
League of Legends Patch 4.2 was released on Feb 10, 2014. This update included changes to 21 champions, with 2 buffs, 5 nerfs, 14 adjustments.
Items
New (1)
Changes (3)
Champions
General
- •New ability icons.
Hawkshot
- •Passive gold changed to 3 from 1/2/3/4/5.
- •Cooldown reduced to 60/55/50/45/40 from 60.
Hate Spike
- •Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.
General
- •Flow generation reduced to 1% per ~46 units from 1% per ~40 units.
Steel Tempest
- •Now displays a maximum range indicator while the third cast is available.
Wind Wall
- •Bonus flow generated on Sweeping Strike reduced to 3/6/9/12/15% from 4/8/12/16/20%.
Last Breath
- •Range reduced to 1200 from 1300.
Short Fuse
- •Base damage reduced to 16 + (4/8/12 (at level 1/7/13) * level) from 16 + (7/8/9/10 (at level 1/6/12/18) * level).
- •Damage at level 1 and 18 unchanged.
- •AP ratio reduced to 25/30/35 (at level 1/7/13)% from 35% at all levels.
Hexplosive Minefield
- •Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).
Spider Form
- •Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).
Cannon Barrage
- •Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.
Reckoning
- •AP ratio reduced to 60% from 100%.
Divine Blessing
- •(+7% per 100 AP) added to movement speed bonus.
- •Heal AP ratio increased to 45% from 35%.
Intervention
- •Mana cost removed.
General
- •Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
Flamespitter
- •New animation.
Stats
- •Attack speed reduced by 1%. Contrary to Riot's official patch notes, Skarner's base attack speed has not been changed.
Crystal Slash
- •Removed: Slow on empowered attack.
- •New Effect: Skarner gains 8/10/12/14/16% attack speed when hitting enemy units, stacking up to 3 times.
Crystalline Exoskeleton
- •Cooldown reduced to 16 seconds from 18.
- •New Effect: Bonus movement speed increases over 3 seconds to 16/20/24/28/32% from a flat 15/17/19/21/23%.
- •Removed: Bonus attack speed.
- •Base shield increased to 80/135/190/245/300 from 70/115/160/205/250.
- •Shield AP ratio increased to 80% AP from 60% AP.
Fracture
- •Cooldown increased to 14 seconds from 10.
- •New Effect: Targets hit are slowed by 30/35/40/45/50% for 2.5 seconds.
- •Removed: On-kill heal.
- •Range increased to 1000 from 800.
- •Projectile width reduced slightly.
- •Projectile speed reduced slightly.
Impale
- •New Effect: Target is rooted during wind-up animation (if they get out of range during it they will not be suppressed).
- •Bug Fix: Sound effects will now only trigger on successful impales.
Song of Celerity
- •Fixed a bug where the tooltip improperly showed a +4% per 100 AP scaling for both effects.
- •Fixed a bug where the haste was only using 1% of Sona's AP instead of 2%.
- •Fixed a bug where the slow was only using 2% of Sona's AP instead of 4%.
Toxic Shot
- •Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.
General
- •Additional quotes, including special taunts for Syndra and Thresh.
Stats
- •Base mana reduced to 238 from 250.
- •Mana per level increased to 47 from 45.
- •Base mana regeneration reduced to 6 from 7.
- •Mana regeneration per 5 per level increased to 0.65 from 0.6.
- •Attack range reduced to 525 from 550.
- •Attack animation slightly shortened.
Mana Surge (Innate)
- •Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
Arcanopulse (Q)
- •First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
- •Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
- •Damage increased to 80/120/160/200/240 (+75% AP) from 75/115/155/195/235 (+ 60% AP).
- •Cooldown adjusted to 9/8/7/6/5 from 7/6.5/6/5.5/5.
- •Mana cost increased to 80/90/100/110/120 from 65/70/75/80/85.
Eye of Destruction (W)
- •Active: Calls down a ground-targeted blast of energy, dealing 60/90/120/150/180 (+60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90/135/180/225/270 (+90% AP) magic damage and are slowed by 60/65/70/75/80% instead.
- •Cooldown: 14/13/12/11/10 seconds
- •Mana cost: 70/80/90/100/110
- •Range: 1000
- •Active: Xerath fires an orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
- •Cooldown: 18/16/14/12/10 seconds
- •Mana cost: 60/65/70/75/80
- •Range: 1000
Rite of the Arcane (Ultimate)
- •Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190/245/300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
- •Cooldown: 130/115/100 seconds
- •Mana cost: 100 at all ranks
- •Range: 3200/4400/5600
General
- •Ghouls are no longer immune to movement nor attack speed slows.
Omen of Famine
- •Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.
Items
General
- •The passive magic damage will now only critically strike if the associated attack critically strikes.
General
- •Fixed a bug where Tibbers, Voidling, and Spider Queen were not being affected by the slow.
General
- •Fixed a bug where Vision Wards weren't granting full true sight vision equal to their normal vision range.
- •Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).
General
- •Fixed a bug where Tibbers, Voidling, and Spider Queen were not being affected by the slow.
League of Legends Patch 4.2 FAQ
Frequently Asked Questions
- When did League of Legends Patch 4.2 release?
- League of Legends Patch 4.2 was released on Feb 10, 2014.
- What changed in League of Legends Patch 4.2?
- Patch 4.2 included changes to 21 champions (2 buffs, 5 nerfs, 14 adjustments), plus 4 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 4.2?
- The previous League of Legends patch was 4.1.
- What is the next League of Legends patch after 4.2?
- The next League of Legends patch is 4.3.
