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League of Legends Patch 0.8.21.110
League of Legends Patch 0.8.21.110 was released on Jul 17, 2009. This update included changes to 10 champions, with 6 buffs, 2 nerfs, 2 adjustments. It also updated 8 items. The patch also changed 3 game systems: Jungle, Summoner Spells, Turrets & Structures.
Changes (2)
Items
Changes (1)
Systems
Buffs (1)
Changes (2)
Champions
General
- •Base stats increased to line up closer to other champions (Health, HP per level, HP/MP Regen, Armor per level).
Rebirth
- •Armor scaling modified to -30/-18/-6/6/18/30 from -20/-12/-4/4/12/20.
- •Rebirth Cooldown now only procs after a successful rebirth.
Flash Frost
- •Ability power ratio increased to 0.5 from 0.4.
- •Fixed casting freeze bug (effectively increased range by 200).
- •Chill slow duration increased to 3 from 2 sec.
Crystallize
- •Cast range increased by 100.
- •Width increased to 400/500/600/700/800 from 200/300/400/500/600.
Glacial Storm
- •Removed toggle-off cast animation.
- •AP ratio increased to (+ 25% AP) from (+ 20% AP)
- •Mana cost reduced to 70/100/130 from 80/110/140
- •Break distance increased by 100.
General
- •Updated recommended items.
Stats
- •Base health increased to 430 from 394.
- •Health per level increased to 76 from 70.
Spiked Shell
- •Fixed a bug which caused it to be removed with Guardian Angel.
Powerball
- •Reduced detonation distance with minions, increased detonation distance with champions.
- •Can now be toggled off.
- •Is now instant cast.
- •Increased acceleration to 0.25 from 0.2.
- •Mana cost reduced to 80/95/110/125/140 from 85/105/125/145/160.
Defensive Ball Curl
- •Added magic resist equal to the bonus armor.
- •Damage return increased to 24/30/36/42/48 from 16/20/24/28/32.
Tremors
- •Ability power ratio increased to 0.3 from 0.2.
- •Mana cost reduced to 100/150/200 from 150/200/250.
Bloodlust
- •Cooldown modified to 30/26/22/18/14 from 30 at all ranks.
- •Attack speed per stack increased to 8% from 7%.
Spinning Slash
- •Renamed from Spinning Slash.
Move Quick
- •Can no longer be cast this without sufficient mana.
Noxious Trap
- •Slow reduced to 30/40/50% from 40/50/60%.
Feast
- •Max HP to consume is now a flat value of 300/550/800.
- •Will no longer penetrate abilities like Guardian Angel, Chronoshift, Undying Rage.
Consume
- •Damage to minions/monsters modified to 500/600/700/800/900 from 800 at all ranks.
Blood Boil
- •Attack speed increased to 20/30/40/50/60 from 15/25/35/45/55.
Absolute Zero
- •Ability power ratio reduced to 2.5 from 3.
Items
General
- •Cost reduced to 435 from 460.
General
- •Combine cost reduced to 115 from 130 (total cost 475).
General
- •Cost reduced to 475 from 490.
General
- •Damage increased to 42 from 40.
General
- •Bonus damage is based on max health now.
- •Combine cost increased to 600 from 400.
General
- •Gold per 10 sec reduced to 1 from 2.
General
- •Ability power bonus cap reduced to 70 from 80.
General
- •Fixed tooltip.
System Changes
Jungle/Sigil Monsters
- •Sigil buff durations increased to 2.5 minutes from 2 minutes.
- •Slow percent changed to 50-130 AP buff.
- •DoT damage modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.
- •Cooldown reduction reduced to 25% from 35%.
- •Mana regen reduced to 1.5% from 2%.
- •Area of Effect DoT reduced to 15/second over 4 seconds from 20/second over 5 seconds.
- •Base damage increased to 175 from 140.
- •Level 1 health increased to 3000 from 2450.
- •Max health scaling increased to 220 per player level from 200, resulting in a max health of 6740 from 5850.
- •Global gold increased to 125 from 100.
- •Respawn time increased to 300 seconds from 240 seconds.
- •Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
- •Base health raised to 1400 from 1200.
- •Health per level scaling increased to 175 per level from 125, resulting in a max health of 4200 from 3325.
- •Respawn time increased to 300 seconds from 240 seconds.
- •Base health reduced to 7000 from 9000.
- •Max health scales by 240 per player level, up to a max HP of 11080.
- •Nashor buff duration increased to 4 minutes from 3.
General
- •Stealth detection duration increased to 30 seconds from 15, increased total timer to 30 seconds from 15.
- •Cooldown reduced to 240 seconds from 270.
- •Cooldown increased to 330 seconds from 300.
- •Cast range reduced by 100.
- •Cooldown reduced to 270 seconds from 300.
- •Damage reduced to 420 + 35 × level from 575 + 25 × level (1060 total down to 1050).
Turrets
- •Base armor reduced by 5.
- •Armor bonus from a single assisting champion reduced to 20 from 25.
- •Base turret damage increased to compensate.
- •Turret degeneration occurs earlier on all turrets.
- •Anti-Backdooring: Assisting minion range increased to 1000 from 800.
- •Health regen increased to 8 per second from 5.
- •Health reduced to 5500 from 6000.
- •Health reduced to 4500 from 5000.
- •Respawn time reduced to 5 minutes from 6.
League of Legends Patch 0.8.21.110 FAQ
Frequently Asked Questions
- When did League of Legends Patch 0.8.21.110 release?
- League of Legends Patch 0.8.21.110 was released on Jul 17, 2009.
- What changed in League of Legends Patch 0.8.21.110?
- Patch 0.8.21.110 included changes to 10 champions (6 buffs, 2 nerfs, 2 adjustments), plus 8 item updates and 3 game system updates. See the full breakdown above.
- What is the next League of Legends patch after 0.8.21.110?
- The next League of Legends patch is 0.8.22.115.
