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League of Legends Patch 4.21
League of Legends Patch 4.21 was released on Dec 10, 2014. This update included changes to 28 champions, with 11 buffs, 7 nerfs, 9 adjustments.
New (1)
Items
New (1)
Buffs (7)
Nerfs (6)
Champions
Arise!
- •Fixed a bug where a soldier's attack was dealing no damage if the target moved out of range - it should now correctly deal damage to all enemies still in range.
Shifting Sands
- •Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range, even if there was a soldier in range - it should now correctly use the soldiers for determining the range, not the cursor.
- •Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
- •Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
Emperor's Divide
- •Fixed a bug where the speed boost wasn't granting assists.
Dread
- •Revised Innate: Dealing magic damage or casting Terrify applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
Dark Wind
- •Will now prioritize enemies that have not yet been hit.
- •Silence duration increased to 1.25 seconds from 1.2.
- •Targets can now only be silenced once.
Counter Strike
- •Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
Grandmaster's Might
- •Bonus armor increased to 20 / 35 / 50 (+50% bonus AD) from 25 / 35 / 45 (+30% bonus AD).
- •Base bonus magic resist changed to 20 / 35 / 50 from 25 / 35 / 45.
Hyper Charge
- •Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
- •Cooldown now begins after the attacks have been used, rather than on activation.
Unspeakable Horror
- •New Passive: Nocturne gains substantially increased movement speed while moving toward feared enemies.
Stats
- •Base health increased to 600 from 599.6.
- •Base mana increased to 400 from 287.2.
Arctic Assault
- •Base damage increased to 80 / 125 / 170 / 215 / 260 from 40 / 70 / 100 / 130 / 160.
- •Damage scaling from target's maximum health removed.
Flail of the Northern Winds
- •Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
- •On-hit damage changed to 4 / 6 / 8 / 10 / 12 % (+3% per 100 AP) of target's maximum health from 40 / 60 / 80 / 100 / 120 (+30% AP).
- •Total aura damage changed to 40 / 70 / 100 / 130 / 160 (+60% AP) (+4 / 6 / 8 / 10 / 12% maximum health) from 80 / 120 / 160 / 200 / 240 (+60% AP) (+10% bonus health).
Permafrost
- •Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 at all ranks.
- •Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 110 / 160 / 210 / 260.
- •Slow duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
Shadow Dash
- •Energy cost reduced to 100 from 120.
Twin Bite
- •Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
Burnout
- •Now deals 20% bonus damage to monsters.
- •Fixed a bug where Burnout was scaling incorrectly while in dragon form.
Stats
- •Base movement speed increased to 345 from 340.
Steel Tempest
- •Cooldown reduced to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
Elastic Slingshot
- •Base damage increased to 80/130/180/230/280 from 80/120/160/200/240.
- •New Effect: Generates a Cell Division for each enemy champion hit beyond the first.
Let's Bounce!
- •Displacement range increased to 400 from 250. [Enemies will be knocked up higher and longer to match the new range, but total crowd control durations remain the same.]
Feast
- •Cooldown increased to 80 seconds from 60.
- •If Feast scores the kill on a minion or monster, it refunds 50% of the cooldown and mana cost.
Phosphorus Bomb
- •Missile speed reduced to 1000 from 1125.
Electrical Surge
- •Now performs additional checks on-cast, not just after the casting time.
Slicing Maelstrom
- •Damage interval reduced to per 0.25 seconds at all ranks from per 0.5 / 0.4 / 0.33.
- •Cannot strike the same enemy more than once every 0.5 seconds (previously could strike the same target every time).
- •Tooltip now reflects the duration of the storm rather than maximum number of strikes. Duration unchanged.
Lightslinger
- •Second shot damage reduced to 30/40/50 (at level 1/7/13)% AD against champions from 50% AD at all levels.
- •Buff duration reduced to 3 seconds from 6.
Stats
- •Base attack speed reduced to 0.625 from 0.679.
- •Improved attack frame by 26%. This shortens his attack wind-up: allowing him to perform basic attacks after moving or casting quicker.
Hunter's Call
- •Duration reduced to 6 seconds from 10.
Infinite Duress
- •Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.
Stats
- •Base attack damage increased to 52.376 from 50.376.
- •Base mana regeneration increased to 8.36 from 6.
- •Mana regeneration growth reduced to 0.75 from 0.8.
Aspect of the Serpent
- •Now passively generates 1 stack every 6 seconds.
- •No longer generates stacks from unit kills.
- •No longer generates stacks from using Twin Fang against champions.
- •Bonuses benchmarks increased to 100 / 250 / 500 stacks from 75 / 200 / 400.
- •On average, the bonuses are unlocked more quickly
Noxious Blast
- •Fixed a bug where the delay was varying between 0.25 seconds and 0.5 seconds.
- •Delay increased to 0.4 from 0.35. Fixing the bug proved to be a major buff.
- •Bonus movement speed changed to 20% at all ranks instead of 10 / 15 / 20 / 25 / 30%.
Twin Fang
- •Enemies damaged by Twin Fang will take 20% increased damage from poison for 5 seconds, stacking up to two times.
- •AP ratio changed to 55% at all ranks from 40 / 45 / 50 / 55 / 60%.
- •Mana cost changed to 35/45/55/65/75 from 30/45/60/75/90.
Lunar Rush
- •Casting Lunar Rush on targets that have the Moonlight debuff will reset Lunar Rush's cooldown, even if Diana is interrupted out of her dash.
Cataclysm
- •Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.
Switcheroo!
- •The icon will now display the current stance, instead of the stance she will enter on activation.
- •The icon will now flash while toggled-on (Fishbones).
Sentinel
- •Fixed a few cases of modified/empowered attacks not triggering the bonus damage.
Hymn of Valor
- •Should no longer cause game lag on first cast.
Stats
- •Base health regeneration reduced to 2.5 from 4.676.
- •Health regeneration growth reduced to 0.5 from 0.7.
Astral Infusion
- •Passive AP ratio increased to 40% AP from 20% AP.
- •Maximum AP ratio increased to 80% AP from 40% AP.
Items
General
- •Base on-hit damage reduced to 25 from 40.
General
- •Mana Font regeneration increased to 2% from 1.5%.
General
- •Mana Font regeneration increased to 2% from 1.5%.
General
- •Execution threshold increased to 400 (+100% AD) from 200 (+100% AD). May supports no longer struggle to trigger Spoils of War late game!
General
- •New Recipe: Negatron Cloak + Chain Vest + 1250 gold = 2850 gold.
- •Old Recipe: Null-Magic Mantle + Chain Vest + 1500 gold = 2750 gold.
- •Magic resistance increased to 50 from 40.
General
- •Mana Font regeneration increased to 2% from 1.5%.
General
- •Now available in Dominion.
- •Health restore increased to 300 from 200.
General
- •Execution threshold increased to 240 (+100% AD) from 200 (+100% AD).
General
- •Mana regeneration reduced to 50% from 60%.
General
- •Total cost increased to 1740 from 1440.
General
- •Recipe cost increased to 300g from 0g.
- •Total cost increased to 750g from 450g.
General
- •Removed from Twisted Treeline.
General
- •Now grants 20 bonus gold on large monster kills.
- •No longer reduces the cooldown of Smite by 15 seconds.
General
- •Removed from Howling Abyss.
- •Removed from Twisted Treeline.
General
- •New Recipe: Blasting Wand + Negatron Cloak + 730 gold = 2440 gold.
- •Old Recipe: Blasting Wand + Null-Magic Mantle + Null-Magic Mantle + 580 gold = 2440 gold.
General
- •Now grants 10 bonus gold on large monster kills.
General
- •Stats: +45 magic resistance.
- •Recipe: Null-Magic Mantle + 350 gold = 850 gold.
General
- •Now grants 20 bonus gold on large monster kills.
- •Updated the tooltip to specify the bonus gold stolen from enemy jungle monsters.
General
- •Now grants 20 bonus gold on large monster kills.
- •Challenging Smite's on-hit true damage is changed to 60-162 damage over 3 seconds from 17-51 true damage per hit, duration refreshing on subsequent hits.
General
- •Now grants 20 bonus gold on large monster kills.
League of Legends Patch 4.21 FAQ
Frequently Asked Questions
- When did League of Legends Patch 4.21 release?
- League of Legends Patch 4.21 was released on Dec 10, 2014.
- What changed in League of Legends Patch 4.21?
- Patch 4.21 included changes to 28 champions (11 buffs, 7 nerfs, 9 adjustments), plus 20 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 4.21?
- The previous League of Legends patch was 4.20.
- What is the next League of Legends patch after 4.21?
- The next League of Legends patch is 5.1.
