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League of LegendsPatch 1.0.0.131
League WikiLeague of Legends Patch 1.0.0.131 was released on Dec 13, 2011. This update included changes to 18 champions, with 7 buffs, 7 nerfs, 2 adjustments.
Items
New (1)
Nerfs (1)
Essence Theft (Innate)
- •Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
Orb of Deception (Q)
- •Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-Fire (W)
- •Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Charm (E)
- •Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Spirit Rush (Ultimate)
- •Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Essence Theft
- •Renamed from Essence Theft.
Power Transfer (Q)
- •Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
Gravity Field (W)
- •Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
Death Ray (E)
- •Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
Chaos Storm (Ultimate)
- •Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
General
- •Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
Evolving Technology
- •Lowered Augment Costs to 1,000. (The displayed price will remain 1,200 until the patch in early 2012, but The Hex Core will be upgradable for 1,000 as it was originally intended)
Augment Power
- •Fixed a bug where it was not assigning the correct stats.
Death Ray
- •Fixed a bug where it was not doing the correct amount of damage reported.
Chaos Storm
- •Fixed a bug where it was reacting to Loaded Dice.
Prismatic Barrier
- •Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160.
- •Missile speed increased to 1400 from 1200.
Lucent Singularity
- •Cooldown reduced to 9 seconds from 11.
Bullet Time
- •Base damage increased to 65/95/125 per wave from 60/85/110.
Iron Man
- •Shield conversion rate increased to 35% from 30%.
Siphon of Destruction
- •Base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
Aegis of Zeonia
- •Mana cost reduced to 55 from 70.
Grand Skyfall
- •Mana cost reduced to 125 from 150.
Stats
- •Basic attack range increased to 525 from 510
Pick a Card
- •Will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target.
Primordial Burst
- •Mana cost reduced to 125/175/225 from 150/200/250.
Dark Matter
- •Mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140.
Baleful Strike
- •Mana cost adjusted to 60/65/70/75/80 from 75 at all levels.
- •Total ability power accumulated from Baleful Strike is now displayed in the tooltip.
Event Horizon
- •Mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
Crescent Sweep
- •Armor and magic resist bonus per champion hit increased to 7/10/13 from 5/8/11.
Stats
- •Base health regen per 5 reduced to 7 from 9.
Urchin Strike
- •Ability power ratio reduced to 0.6 from 0.7.
Seastone Trident
- •Active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50.
Chum the Waters not actually implemented
- •Added a 3-2-1 timer like Time Bomb.
- •No longer hits untargetable units like Vladimir in Sanguine Pool.
- •Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- •Fixed a bug where it stopped working if Fizz died.
- •Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
General
- •Updated recommended items.
Boomerang Blade
- •Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
- •Now scales with ability power at a 0.5 ratio in addition to its 110% bonus attack damage scaling.
Ricochet
- •Damage falloff per bounce reduced to 20% from 25%.
- •Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile.
Power Chord
- •No longer automatically acquires attack targets when idle while it is active.
Bloodlust
- •Heal per 1 Fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65.
Frenzy
- •Base damage reduced to 80/125/170/215/260 from 90/140/190/240/290.
- •Bonus health scaling reduced to 18% from 20%.
Items
General
- •Attack speed increased to 50% from 45%.
- •Chain lightning damage increased to 110 from 100.
General
- •Passive health gain cap reduced to 350 from 450.
- •Passive health regeneration per 5 seconds gain cap reduced to 10 from 15.
- •Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- •Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.

Ahri
Viktor
Lux
Miss Fortune
Mordekaiser
Pantheon
Twisted Fate
Veigar
Xin Zhao
Fizz
Kassadin
Sivir
Sona
Tryndamere
Udyr
Volibear
Amumu
Trundle
Warmog's Armor