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League of Legends Patch 7.5
League of Legends Patch 7.5 was released on Mar 8, 2017. This update included changes to 31 champions, with 3 buffs, 3 nerfs, 25 adjustments.
Changes (25)
Items
Buffs (1)
Nerfs (1)
Champions
Feral Scream
- •New Effect: Adjusted particle to match actual cone size.
Piercing Light
- •Cast time changed to 0.4 to 0.25 (based on level) from 0.35.
- •Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
- •Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
Ardent Blaze
- •Cast time reduced to 0.25 from 0.3.
- •Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
Unspeakable Horror
- •New Effect: Added indicator (visible to Nocturne only) to show tether range.
Paranoia
- •New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
Mark of the Kindred
- •Mark time out reduced to 3 minutes from 5.
- •Mark respawn time reduced to 50 seconds from 70.
- •Old mark tier system:
- •0 – 2 marks: Rift Scuttler or Crimson Raptor
- •3 – 4 marks: Ancient Krug, Crimson Raptor, Gromp, or Greater Murk Wolf
- •5 – 7 marks: Blue Sentinel, Red Brambleback, Rift Herald, or Dragon
- •7 + marks: Baron Nashor or Elder Dragon
- •New mark tier system:
- •0 mark: Rift Scuttler
- •1 – 3 marks: Rift Scuttler, Crimson Raptor, or Gromp
- •4 – 7 marks: Greater Murk Wolf, Ancient Krug, Blue Sentinel, or Red Brambleback
- •8 + marks: Rift Herald or Baron Nashor, Dragon or Elder Dragon
Stats
- •Base armor reduced to 22 from 25.88.
Battle Roar
- •Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
Rune Prison
- •Root duration reduced to 0.75 seconds from 1. Spell Flux target still rooted for 2 seconds.
Spell Flux
- •Cooldown increased to 3.25/3/2.75/2.5/2.25 seconds from 2.25 at all ranks.
Blood Well
- •Rework: Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Blood Rush duration.
- •Blood Rush: Aatrox gains 25% increased base AD and 20%/30%/40%/50% (at level 1/6/11/16) bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Aatrox cannot revive more than once every 180/160/140/120 (at level 1/6/11/16) seconds.
- •Blood Well reduced to 100 at all levels from 105 to 870 (based on level).
- •Revive effect cooldown reduced to 180/160/140/120 (at level 1/6/11/16) from 225/200/175/150 (at level 1/6/11/16).
- •Old Effect: Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 to 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds. Aatrox gains 0.3 to 0.55 (based on level)% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30 to 55 (based on level)% bonus attack speed. Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 to 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 to 1174.5 (based on level) health.
Dark Flight
- •Removed: 10% current health cost.
- •Base damage reduced to 10/35/60/95/120 from 70/115/160/205/250.
- •AD ratio changed to 110% AD from 60% bonus AD.
- •New Effect: Now fills 20% of Blood Well on cast.
- •Cooldown reduced to 13/12.5/12/11.5/11 seconds from 16/15/14/13/12.
Blood Thirst
- •Base heal increased to 30/45/60/75/90 from 20/25/30/35/40.
- •New Effect: Heal now scales with 5% missing health.
- •Removed: Heal scaling with 25% bonus AD.
- •Removed: Healing triples while below 50% health.
Blood Price
- •Removed: 15/23.75/32.5/41.25/50 (+ 25% bonus AD) health cost.
- •Base bonus damage reduced to 30/60/90/120/150 from 60/95/130/165/200.
- •AD ratio reduced to 75% bonus AD from 100% bonus AD.
- •New Effect: Now fills 20% of Blood Well on-hit.
- •Base damage increased to 45/80/115/150/185 from 30/60/90/120/150.
Blades of Torment
- •Health cost changed to 30 health from 5% current health.
- •Base damage changed to 70/110/150/190/230 from 75/110/145/180/215.
- •AD ratio increased to 70% bonus AD from 60% bonus AD.
- •Removed: Damage scaling with 60% AP.
- •Damage type changed to physical from magic.
- •Slow changed to 30/35/40/45/50% from 40% at all ranks.
- •Slow duration changed to 2 seconds at all ranks from 1.75/2/2.25/2.5/2.75.
- •New Effect: Now fills 20% of Blood Well on cast.
Stats
- •Base health increased to 580 from 537.8.
Festival Queen and Blackfrost
- •Crystallize
- •Bug Fix: Fixed a bug where using flash while casting Crystallize would allow enemies and allies to walk through the wall.
PROJECT
- •Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
Zombie
- •Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
Twin Fang
- •Bug Fix: Casting it now respects stop and hold commands for her movement queueing.
General
- •Bug Fix: Intermediate bot now has a keystone mastery.
Urchin Strike
- •AP ratio increased to 55% AP from 35% AP.
Seastone Trident
- •Bleed duration reduced to 3 seconds from 4.
- •Mark duration increased to 6 seconds from 4.
Chum the Waters
- •When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- •Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
General
- •New Effect: Altered cast frames on Jax's basic attacks to be more visually consistent.
Empower
- •New Effect: Attack now always uses crit animation.
Counter Strike
- •New Effect: Resized Counterstrike hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
Grandmaster's Might
- •New Effect: Once he levels his ultimate, Jax cycles consistently through his different basic attack animations.
High Noon
- •Curtain Call
- •Bug Fix: Fixed a bug where the range indicator was too large.
Dancing Grenade
- •Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
Violent Tendencies
- •Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
Chaaaaaaaarge!!!
- •Bug Fix: Fixed a bug where using Chilling Smite or Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
Shatter Orb
- •Bounce bonus damage against minions increased to 80% from 40%.
- •Bounce base damage against minions increased to 44/72/100/128/156 from 22/36/50/64/78.
- •Bounce AP ratio against minions increased to 40% AP from 20% AP.
Distortion
- •Base damage reduced to 40/55/70/85/100 from 85/120/155/190/225.
- •AP ratio reduced to 20% AP from 60% AP.
Mimic Distortion
- •Base damage reduced to 60/120/180 from 125/225/325.
- •AP ratio reduced to 30% AP from 50% AP.
Double Strike
- •Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
Double Up
- •Second shot base damage reduced to 20/35/50/65/80 from 40/70/100/130/160.
- •Second shot AD ratio reduced to 85% AD from 100% AD.
- •Second shot AP ratio reduced to 35% AP from 50% AP.
- •Removed: Second shot dealing 50% increased damage if the first one kills its target.
- •New Effect: The second shot can now critically strike, dealing 100% increased damage, based on critical strike chance.
- •New Effect: If the second shot is a critical strike, its bonus damage scales with bonus critical damage.
- •New Effect: The second shot, after the first successfully kills its target, is a guaranteed critical strike.
Winter Wonder
- •Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
Decimating Smash
- •Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- •Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
- •Bug Fix: Fixed a bug that caused Sion to stand still for a brief moment after casting Decimating Smash.
Boomerang Blade
- •Bug Fix: Fixed a bug where it disappeared into the ground if thrown at a higher-elevation location.
Threaded Volley
- •Bug Fix: Fixed a bug causing Worked Ground visual indicator to last past the duration of the effect for enemies.
Piercing Arrow
- •Maximum AD ratio reduced to 150% AD from 165% AD.
- •Cooldown increased to 20/18/16/14/12 seconds from 16/14/12/10/8.
- •New Effect: Cooldown is now reduced by 4 to 1.75 (based on cooldown reduction) seconds if the arrow detonates Blighted Quiver stacks from at least one enemy champion.
- •Bug Fix: Cooldown refund against Blighted Quiver targets now properly applies at Piercing Arrow's max distance.
Blighted Quiver
- •Undocumented: Tooltip now indicates maximum damage per stack against monsters.
Eulogy of the Isles
- •Bug Fix: Fixed a bug where it consumed Aegis Protection as intended, but dealt damage anyway.
Pool Party
- •Cell Division
- •Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
General
- •New Effect: New death animation.
Haunted
- •General
- •Bug Fix: Fixed a bug where she wasn't able to use the champion mastery emote during death.
- •Deadly Spines
- •Bug Fix: Fixed a bug where enrage was barely visible on Thorn Spitters.
SKT T1
- •Stranglethorns
- •Bug Fix: Fixed a bug where no on-ground particles would appear beneath Zyra when using Stranglethorns.
Items
General
- •Total cost reduced to 3300 gold from 3400 gold.
- •Combine cost reduced to 800 gold from 900 gold.
- •Attack damage increased to 40 from 25.
- •Attack speed reduced to 25% from 40%.
- •Life steal increased to 15% from 10%.
- •Active damage changed to 100 from 10% of target's maximum health.
- •Active damage type changed to magic from physical.
- •Removed: Active healing for 10% of target's maximum health.
- •On-hit minimum damage increased to 15 from 10.
General
- •Active duration reduced to 5 seconds from 10.
League of Legends Patch 7.5 FAQ
Frequently Asked Questions
- When did League of Legends Patch 7.5 release?
- League of Legends Patch 7.5 was released on Mar 8, 2017.
- What changed in League of Legends Patch 7.5?
- Patch 7.5 included changes to 31 champions (3 buffs, 3 nerfs, 25 adjustments), plus 2 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 7.5?
- The previous League of Legends patch was 7.4.
- What is the next League of Legends patch after 7.5?
- The next League of Legends patch is 7.6.
