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League of LegendsPatch 7.5
League WikiLeague of Legends Patch 7.5 was released on Mar 8, 2017. This update included changes to 30 champions, with 4 buffs, 3 nerfs, 23 adjustments.
Changes (23)
Items
Buffs (1)
Nerfs (1)
Feral Scream
- •New Effect: Adjusted particle to match actual cone size.
Piercing Light
- •Cast time changed to 0.4 to 0.25 (based on level) from 0.35.
- •Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
Ardent Blaze
- •Cast time reduced to 0.25 from 0.3.
- •Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
Unspeakable Horror
- •New Effect: Added indicator (visible to Nocturne only) to show tether range.
Paranoia
- •New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
General
- •New Effect: New death animation.
Haunted
- •General
- •Bug Fix: Fixed a bug where she wasn't able to use the champion mastery emote during death.
- •Deadly Spines
- •Bug Fix: Fixed a bug where enrage was barely visible on Thorn Spitters.
SKT T1
- •Stranglethorns
- •Bug Fix: Fixed a bug where no on-ground particles would appear beneath Zyra when using Stranglethorns.
Mark of the Kindred
- •Mark time out reduced to 3 minutes from 5.
- •Mark respawn time reduced to 50 seconds from 70.
- •Old mark tier system:
- •0 – 2 marks: Rift Scuttler or Crimson Raptor
- •3 – 4 marks: Ancient Krug, Crimson Raptor, Gromp, or Greater Murk Wolf
- •5 – 7 marks: Blue Sentinel, Red Brambleback, Rift Herald, or Dragon
- •7 + marks: Baron Nashor or Elder Dragon
- •New mark tier system:
- •0 mark: Rift Scuttler
- •1 – 3 marks: Rift Scuttler, Crimson Raptor, or Gromp
- •4 – 7 marks: Greater Murk Wolf, Ancient Krug, Blue Sentinel, or Red Brambleback
- •8 + marks: Rift Herald or Baron Nashor, Dragon or Elder Dragon
Stats
- •Base armor reduced to 22 from 25.88.
Battle Roar
- •Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
Rune Prison
- •Root duration reduced to 0.75 seconds from 1. Spell Flux target still rooted for 2 seconds.
Spell Flux
- •Cooldown increased to 3.25/3/2.75/2.5/2.25 seconds from 2.25 at all ranks.
Blood Well
- •Rework: Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Blood Rush duration.
- •Blood Rush: Aatrox gains 25% increased base AD and 20%/30%/40%/50% (at level 1/6/11/16) bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Aatrox cannot revive more than once every 180/160/140/120 (at level 1/6/11/16) seconds.
- •Blood Well reduced to 100 at all levels from 105 to 870 (based on level).
- •Revive effect cooldown reduced to 180/160/140/120 (at level 1/6/11/16) from 225/200/175/150 (at level 1/6/11/16).
- •Old Effect: Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 to 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds. Aatrox gains 0.3 to 0.55 (based on level)% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30 to 55 (based on level)% bonus attack speed. Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 to 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 to 1174.5 (based on level) health.
Dark Flight
- •Removed: 10% current health cost.
- •Base damage reduced to 10/35/60/95/120 from 70/115/160/205/250.
- •AD ratio changed to 110% AD from 60% bonus AD.
- •New Effect: Now fills 20% of Blood Well on cast.
Blood Thirst
- •Base heal increased to 30/45/60/75/90 from 20/25/30/35/40.
- •New Effect: Heal now scales with 5% missing health.
- •Removed: Heal scaling with 25% bonus AD.
- •Removed: Healing triples while below 50% health.
Blood Price
- •Removed: 15/23.75/32.5/41.25/50 (+ 25% bonus AD) health cost.
- •Base bonus damage reduced to 30/60/90/120/150 from 60/95/130/165/200.
- •AD ratio reduced to 75% bonus AD from 100% bonus AD.
- •New Effect: Now fills 20% of Blood Well on-hit.
Blades of Torment
- •Health cost changed to 30 health from 5% current health.
- •Base damage changed to 70/110/150/190/230 from 75/110/145/180/215.
- •AD ratio increased to 70% bonus AD from 60% bonus AD.
- •Removed: Damage scaling with 60% AP.
- •Damage type changed to physical from magic.
- •Slow changed to 30/35/40/45/50% from 40% at all ranks.
- •Slow duration changed to 2 seconds at all ranks from 1.75/2/2.25/2.5/2.75.
- •New Effect: Now fills 20% of Blood Well on cast.
Festival Queen and Blackfrost
- •Crystallize
- •Bug Fix: Fixed a bug where using flash while casting Crystallize would allow enemies and allies to walk through the wall.
PROJECT
- •Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
Zombie
- •Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
Twin Fang
- •Bug Fix: Casting it now respects stop and hold commands for her movement queueing.
General
- •Bug Fix: Intermediate bot now has a keystone mastery.
Urchin Strike
- •AP ratio increased to 55% AP from 35% AP.
Seastone Trident
- •Bleed duration reduced to 3 seconds from 4.
- •Mark duration increased to 6 seconds from 4.
Chum the Waters
- •When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- •Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
General
- •New Effect: Altered cast frames on Jax's basic attacks to be more visually consistent.
Empower
- •New Effect: Attack now always uses crit animation.
Counter Strike
- •New Effect: Resized Counterstrike hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
Grandmaster's Might
- •New Effect: Once he levels his ultimate, Jax cycles consistently through his different basic attack animations.
High Noon
- •Curtain Call
- •Bug Fix: Fixed a bug where the range indicator was too large.
Dancing Grenade
- •Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
Violent Tendencies
- •Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
Chaaaaaaaarge!!!
- •Bug Fix: Fixed a bug where using Chilling Smite or Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
Shatter Orb
- •Bounce bonus damage against minions increased to 80% from 40%.
- •Bounce base damage against minions increased to 44/72/100/128/156 from 22/36/50/64/78.
- •Bounce AP ratio against minions increased to 40% AP from 20% AP.
Distortion
- •Base damage reduced to 40/55/70/85/100 from 85/120/155/190/225.
- •AP ratio reduced to 20% AP from 60% AP.
Mimic Distortion
- •Base damage reduced to 60/120/180 from 125/225/325.
- •AP ratio reduced to 30% AP from 50% AP.
Double Strike
- •Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
Double Up
- •Second shot base damage reduced to 20/35/50/65/80 from 40/70/100/130/160.
- •Second shot AD ratio reduced to 85% AD from 100% AD.
- •Second shot AP ratio reduced to 35% AP from 50% AP.
- •Removed: Second shot dealing 50% increased damage if the first one kills its target.
- •New Effect: The second shot can now critically strike, dealing 100% increased damage, based on critical strike chance.
- •New Effect: If the second shot is a critical strike, its bonus damage scales with bonus critical damage.
- •New Effect: The second shot, after the first successfully kills its target, is a guaranteed critical strike.
Winter Wonder
- •Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
Decimating Smash
- •Bug Fix: Fixed a bug where casting it could remove spell shield effects from enemies behind him.
- •Bug Fix: Fixed a bug where casting it right before an basic attack against a turret would cancel the basic attack.
Boomerang Blade
- •Bug Fix: Fixed a bug where it disappeared into the ground if thrown at a higher-elevation location.
Piercing Arrow
- •Maximum AD ratio reduced to 150% AD from 165% AD.
- •Cooldown increased to 20/18/16/14/12 seconds from 16/14/12/10/8.
- •New Effect: Cooldown is now reduced by 4 to 1.75 (based on cooldown reduction) seconds if the arrow detonates Blighted Quiver stacks from at least one enemy champion.
Blighted Quiver
- •Undocumented: Tooltip now indicates maximum damage per stack against monsters.
Eulogy of the Isles
- •Bug Fix: Fixed a bug where it consumed Aegis Protection as intended, but dealt damage anyway.
Pool Party
- •Cell Division
- •Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
Items
General
- •Total cost reduced to 3300 gold from 3400 gold.
- •Combine cost reduced to 800 gold from 900 gold.
- •Attack damage increased to 40 from 25.
- •Attack speed reduced to 25% from 40%.
- •Life steal increased to 15% from 10%.
- •Active damage changed to 100 from 10% of target's maximum health.
- •Active damage type changed to magic from physical.
- •Removed: Active healing for 10% of target's maximum health.
- •On-hit minimum damage increased to 15 from 10.
General
- •Active duration reduced to 5 seconds from 10.

Cho'Gath
Lucian
Nocturne
Zyra
Kindred
Rengar
Ryze
Aatrox
Anivia
Ashe
Brand
Cassiopeia
Fizz
Jax
Jhin
Katarina
Kled
LeBlanc
Master Yi
Miss Fortune
Orianna
Shyvana
Sion
Sivir
Sona
Udyr
Varus
Veigar
Yorick
Zac
Blade of the Ruined King
Edge of Night