Home
League of Legends Patch 6.12
League of Legends Patch 6.12 was released on Jun 15, 2016. This update included changes to 17 champions, with 4 buffs, 2 nerfs, 11 adjustments.
Items
New (1)
Buffs (8)
Nerfs (6)
Changes (2)
Champions
Valkyrie
- •Cooldown changed to 20/19/18/17/16 seconds from 26/23/20/17/14.
Gatling Gun
- •Base damage increased to 80/140/200/260/320 from 80/128/176/224/312.
- •Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
Siphoning Strike
- •Stacks per unit kill increased to 6 from 3.
Force of Will
- •AP ratio increased to 80% AP from 70% AP.
Scatter the Weak
- •AP ratio increased to 50% AP from 40% AP.
General
- •Base health increased to 600 from 591.16.
- •Health per level increased to 92 from 87.
Battle Cry
- •Bug Fix: Attacks on Jax with Counter Strike no longer count as hits for the healing passive.
Traveler's Call
- •Chime spawn rate reduced to 40 seconds from 50.
- •Initial spawn unchanged at 50 seconds.
Seastone Trident
- •Target's missing health damage reduced to 4/4.5/5/5.5/6% from 4/5/6/7/8%.
Playful / Trickster
- •Cooldown increased to 18/16/14/12/10 from 16/14/12/10/8.
General
- •Bug Fix: Pool Party Mundo's busted ukelele no longer jitters on the ground at the end of his recall animation.
Cocoon
- •Bug Fix: Fixed a bug where the stun was cut short if, after casting Cocoon, Elise instantly switched to Spider Form and cast Rappel on the Cocoon'd target.
General
- •Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
Hop
- •Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
Onslaught of Shadows
- •Bug Fix: The spectral riders of Headless Hecarim's Onslaught of Shadows are once again visible. Still spooky, though.
General
- •Bug Fix: Shadowfire Kindred's basic attack particles are now easier to see.
- •Bug Fix: Fixed a bug where Shadowfire Kindred's Wolf would appear as two Wolves stacked on top of each other to everyone except Kindred.
Final Spark
- •Bug Fix: Fixed a visual bug where Lux could sometimes appear to cast multiple Final Sparks in rapid succession. Only the final Final Spark was real! Ghost lasers should no longer appear.
Decimating Smash
- •Bug Fix: Can no longer restart in a different direction by pressing Unstoppable Onslaught + Decimating Smash during Decimating Smash's channel.
General
- •Bug Fix: Omega Squad Teemo no longer copies Classic Teemo's movement voiceover lines when both are in the same game.
General
- •Shadows created by Living Shadow and Death Mark are now marked by a circular team indicator.
Items
General
- •Cost increased to 300 gold from 250 gold.
- •Removed: Falling off upon death.
- •New Effect: Grants warning of units and objects inside brushed akin to the Sweeping Lens / Oracle Alteration.
General
- •Combine cost reduced to 250 gold from 400 gold.
- •Total cost reduced to 1500 gold from 1650 gold.
General
- •Renamed into Guardian's Hammer.
- •New Effect: Cannot purchase more than one Guardian's item.
- •Basic item.
- •Costs 950 gold.
- •+150 health.
- •+15 attack damage.
- •+10% lifesteal.
General
- •Attack damage increased to 70 from 65.
General
- •New Effect: Cannot purchase more than one Guardian's item.
- •Basic item.
- •Costs 950 gold.
- •+150 health.
- •+20 health per 5 seconds.
- •Unique Passive: Blocks 12 damage from all champion sources (3 damage vs. damage over time abilities).
General
- •Attack damage increased to 70 from 65.
General
- •Attack damage increased to 50 from 40.
General
- •Attack damage increased to 50 from 40.
General
- •Renamed into Guardian's Orb.
- •New Effect: Cannot purchase more than one Guardian's item.
- •Basic item
- •Costs 950 gold.
- •+150 health.
- •+30 ability Power.
- •+10 mana per 5 seconds.
General
- •Combine cost increased to 900 gold from 750 gold.
- •Total cost unchanged.
General
- •Mana spent to health conversion reduced to 20% from 25%.
General
- •Combine cost increased to 700 gold from 550 gold.
- •Total cost unchanged.
General
- •Mana into health reduced to 20% from 25%.
General
- •Combine cost increased to 750 gold from 650 gold.
- •Total cost increased to 2700 gold from 2600 gold.
- •Mana spent to health conversion reduced to 20% from 25%.
General
- •Attack damage reduced to 60 from 65.
General
- •Bug Fix: Fixed a few interactions between Hextech Protobelt-01's active and empowered attacks (ex. Phase Dive).
General
- •On first turret kill, all team members receive an additional Poro-Snax.
League of Legends Patch 6.12 FAQ
Frequently Asked Questions
- When did League of Legends Patch 6.12 release?
- League of Legends Patch 6.12 was released on Jun 15, 2016.
- What changed in League of Legends Patch 6.12?
- Patch 6.12 included changes to 17 champions (4 buffs, 2 nerfs, 11 adjustments), plus 17 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 6.12?
- The previous League of Legends patch was 6.11.
- What is the next League of Legends patch after 6.12?
- The next League of Legends patch is 6.13.
