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League of Legends Patch 8.23
League of Legends Patch 8.23 was released on Nov 20, 2018. This update included changes to 10 champions, with 1 buff, 9 adjustments. It also updated 13 items. The patch also changed 2 game systems: Gold & Experience, Summoner Spells. It also changed 10 runes: Celerity, Overgrowth, Dark Harvest, Demolish, Fleet Footwork and 5 more.
Buffs (1)
Items
Buffs (2)
Nerfs (6)
Systems
Buffs (1)
Changes (1)
Runes
Buffs (2)
Removed (1)
Changes (3)
Champions
Sigil of Malice
- •Bug Fix: Size increased and decal added inside the orb.
- •Bug Fix: Size increased.
- •Bug Fix: Now has pink effects.
Mirror Image
- •Bug Fix: Clone now has proper particle effects.
- •Bug Fix: Clone now has proper particle effects.
Mimic Ethereal Chains
- •Bug Fix: Darkened.
World Ender
- •Active duration reduced to 10 seconds from 12.
- •Heal on revive changed to (0.5% of maximum health per 1% Blood Well, up to 80% Blood Well, and 50% of maximum health for 80% Blood Well or higher) from (0.5% of maximum health per 1% Blood Well).
- •New Effect: Resource bar now turns red when Blood Well reaches 80%.
Essence Flux
- •Base damage increased to 80/135/190/245/300 from 75/125/175/225/275.
- •AP ratio increased to 70/75/80/85/90% AP from 70% AP at all ranks.
Trueshot Barrage
- •Removed: The total damage is no longer reduced to 100 to 30% (based on enemy hit).
- •New Effect: The total damage is now reduced by 50% against minions and non-epic monsters.
Cannon Barrage
- •Bug Fix: Fixed a bug causing it to always deal rank 1 damage.
General
- •Animations adjusted to better match missile timing.
- •Basic attack missile speed increased to 2200 from 2000.
Stats
- •New: Now has 5% bonus attack speed at level 1.
Iceborn Subjugation (New Innate)
- •Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
- •Frozen Thralls chase nearby enemies, prioritizing champions, slow nearby enemies by 25% and shattering after 4 seconds, dealing 120 to 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
Ice Shard
- •Mana cost reduced to 60/63/66/69/72 from 75 at all ranks.
Ring of Frost
- •Mana cost reduced to 40 from 50.
- •Base damage reduced to 70/100/130/160/190 from 70/110/150/190/230.
- •AP ratio reduced to 30% AP from 40% AP.
Glacial Path
- •Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
Frozen Tomb
- •Damage AP ratio reduced to 60% AP from 70% AP.
Unseen Predator
- •Bug Fix: Restored volume on leap roar.
Threaded Volley
- •Cooldown reduced to 7/6/5/4/3 seconds from 11/9/7/5/3.
- •Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
- •Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
- •Worked Ground duration reduced to 45 seconds from 120.
- •Removed: Worked Ground duration no longer scales with cooldown reduction.
General
- •Bug Fix: Mistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion.
- •Bug Fix: Mistwalkers and The Maiden no longer draw minion aggro onto Yorick if they damage an enemy champion. The turret aggro portion of the fix is still in place.
Items
General
- •Spoils of War base health threshold increased to 350 to 860 (based on level) from 340 to 680 (based on level).
General
- •Spoils of War base health threshold increased to 215 to 470 (based on level) from 210 to 380 (based on level).
General
- •Maximum amount carried in inventory reduced to 2 from 3.
General
- •Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •Ward duration reduced to 90 to 120 (based on level) seconds from 90 to 180 (based on level).
- •Ward duration and cooldown now scales with the average level of all champions instead of the owner's level.
General
- •Bonus health regeneration over 10 seconds changed to 0 to 30 (based on missing health) from 20.
General
- •Cooldown now scales with the average level of all champions instead of the owner's level.
General
- •Total cost reduced to 3100 gold from 3300 gold.
- •Combine cost reduced to 790 gold from 990 gold.
- •Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- •New Passive: Basic attacks deal 15 magic damage on-hit.
- •New Unique Passive - Last Whisper: Grants 6.5 to 15% (based on level) total armor penetration.
- •New Unique Passive - Dissolve: Grants 6.5 to 15% (based on level) magic penetration.
- •Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
General
- •Cooldown now scales with the average level of all champions instead of the owner's level.
General
- •Unique magic penetration passive is now named Dissolve.
Runes
General
- •New Effect: Movement speed bonuses are 8% more effective on you. For example, a 50% bonus is increased to 54%.
- •Old Effect: Gain 1.5% bonus movement speed. Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed. Grants (6% bonus MS) Attack Damage or (10% bonus MS) Ability Power.
General
- •Health gained per stack changed to 3 (flat) from 0.2% maximum health.
- •New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
General
- •New Effects:
- •Damaging a champion below 50% of their maximum health by any mean deals 50 to 80 (based on level) (+ 8 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown.
- •Old Effects:
- •Enemy and allied, champions, large minions and large monsters that die nearby drop Soul Essences on the ground. These last for 10 seconds or until picked by moving close to it. If you kill the target yourself, the Soul Essence will be automatically picked up. Champions grant 6 Soul Essence; large minions grant 4 Soul Essence; and large monsters grant 2 Soul Essence. Select champion summoned units are classified as large minions.
- •Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal 20 to 60 (based on level) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Adaptive damage.
- •After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
- •Range: 1400 / 300
- •Base damage reduced to 40 to 80 (based on level) from 50 to 80 (based on level)
- •Bonus damage per Soul reduced to 5 from 8.
General
- •Charge duration reduced to 3 seconds from 4.
- •Base damage reduced to 100 from 175.
General
- •AP ratio reduced to 30% AP from 50% AP.
General
- •Base healing reduced to 1.5% from 2.5%. Healing per Bounty Hunter stack remains at 2.5%.
General
- •Removed from the game.
- •Replaced by Bone Plating.
General
- •Replaces Chrysalis.
- •Moved to Slot 2 from Slot 1.
- •Duration reduced to 1.5 seconds from 3.
- •Damage reduction increased to 25 to 50 (based on level) from 15 to 40 (based on level).
General
- •New Effect: Can now gain the bonus gold or consumable on the next two basic attacks.
- •Consumable item loot chance reduced.
- •After 20 minutes, can no longer loot Pilfered Stealth Ward, Peering Farsight Ward, or Control Ward.
General
- •Resolve Slot 1 rune.
- •Passive: While shielded, gain 1 to 10 (based on level) bonus armor and bonus magic resistance.
- •Whenever you gain a shield, your next basic attack against a champion deals 4 to 21 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires.
- •Shield Bash's shield scaling only interact with the most recently applied shield; gaining a new shield while Shield Bash is active will replace the previous empowerment. Unknown if shield scaling is based on remaining or full shield strength.
System Changes
Bounties
- •Four kills bounty increased to 400 gold from 375 gold.
- •Five kills bounty increased to 500 gold from 450 gold.
- •Six kills bounty increased to 600 gold from 500 gold.
- •Bounty reward beyond six kills increased to 100 gold per additional kill from 50 gold.
- •New: If, since their last death, a champion has earned at least 100 more gold from minions and monsters than the enemy team's average, their bounty will now increase by 50 gold, and is further increased by 50 gold for every 150 gold that their advantage grows by thereafter.
- •Average is determined by dividing the enemy team's minion and monster gold by four, rather than five, based on the four sources of income on Summoner's Rift (top/mid/bot/jungle). Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline).
- •Bounties over 150 gold are now visible in the scoreboard to both allies and enemies.
- •Bounties no longer increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead.
- •Bounty payouts for killing members of the losing team are reduced, down to a minimum of 20% normal values if the losing team is massively behind.
- •A single kill can no longer grant more than 1000 total gold to the killer. Any bounty gold past the cap rolls over to that champion's next death.
- •A champion's bounty can still stack to greater values, but any remaining gold will carry over. Enemies can now be 'Shutdown' multiple times in succession.
- •Six deaths bounty increased to 100 gold from 90 gold.
- •Seven deaths bounty increased to 100 gold from 72 gold.
- •Eight deaths bounty increased to 100 gold from 58 gold.
- •Nine and more deaths bounty increased to 100 gold from 50 gold.
Teleport
- •Channel duration reduced to 4 seconds from 4.5.
- •New Effect - Commit: Teleport can't be canceled by its caster once cast.
League of Legends Patch 8.23 FAQ
Frequently Asked Questions
- When did League of Legends Patch 8.23 release?
- League of Legends Patch 8.23 was released on Nov 20, 2018.
- What changed in League of Legends Patch 8.23?
- Patch 8.23 included changes to 10 champions (1 buff, 9 adjustments), plus 13 item updates, 10 rune changes and 2 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 8.23?
- The previous League of Legends patch was 8.22.
- What is the next League of Legends patch after 8.23?
- The next League of Legends patch is 8.24.
