League of Legends Patch 13.20 was released on Oct 10, 2023. This update included changes to 29 champions, with 5 buffs, 4 nerfs, 20 adjustments.
Nerfs (4)
Changes (20)
Items
Buffs (10)
General
- •Updated ability icons.
- •Complete visual update across all skins.
- •New splash artwork for Original, The Mighty, Vandal, Angler, PAX, Jaximus, Temple, and Nemesis.
- •New voice-over.
- •Updated sound effects.
Relentless Assault
- •New Effect: Catching a fish now grants 1 AP for 5 seconds.
- •New Effect: Now has a 5% chance to catch a rare fish that grants 10 gold and 10 ability power for 5 seconds.
Empower
- •Undocumented: Empowered basic attacks now have an uncancellable windup.
Counter Strike
- •Undocumented: Cooldown reduced to 14/12.5/11/9.5/8 seconds from 15/13.5/12/10.5/9.2
- •Undocumented: Now always deals the minimum damage if Jax manually recasts it.1
Mecha Kingdoms
- •Counter Strike
- •Bug Fix: VFX ring no longer remains for longer than intended after dodging multiple hits.
Grandmaster-at-Arms
- •Undocumented: Mana cost reduced to 50 from 100.2
Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased.
Stats
- •Health growth increased to 105 from 100.
Get Excited!
- •New Effect: Bonus attack speed now stacks upon takedowns.
Super Mega Death Rocket!
- •Cooldown reduced to 70/55/40 seconds from 75/65/55.
- •Minimum base damage increased to 32.5/47.5/62.5 from 30/45/60.
- •Maximum base damage increased to 325/475/625 from 300/450/600.
- •Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
- •Maximum bonus AD ratio increased to 165% bonus AD from 150%.
Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased.
Fired Up!
- •New Effect: Bonus damage is now considered Milio's instead of his allies'.
- •Does not affect kill credit.
Warm Hugs
- •Base shield increased to 60/90/120/150/180 from 60/85/110/135/160.
- •Recharge timer reduced to 17/16/15/14/13 seconds from 18/17/16/15/14.
Breath of Life
- •AP ratio increased to 50% AP from 30% AP.
W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased.
Tormented Shadow
- •Minimum AP ratio per tick increased to 8.5% AP from 7% AP.
- •Maximum AP ratio per tick increased to 22.95% AP from 18.9% AP.
- •Minimum total AP ratio increased to 85% AP from 70% AP.
- •Maximum total AP ratio increased to 229.5% AP from 189% AP.
- •Monster damage increased to 165% from 155%.
Black Shield
- •Cooldown increased to 26/23.5/21/18.5/16 seconds from 24/22/20/18/16.
Soul Shackles
- •Base damage increased to 175/250/325 from 150/225/300.
- •Total base damage increased to 350/500/650 from 300/450/600.
- •AP ratio increased to 80% AP from 70% AP.
- •Total AP ratio increased to 160% AP from 140% AP.
- •Bonus movement speed increased to 10/35/60% from 5/30/55%.
- •New Effect: Now gains the bonus movement speed regardless of if she is facing enemy champions or not.
- •Stun duration increased to 1.5/1.75/2 seconds from 1.5 at all ranks.
Q bonus movement speed decreased. E base damage decreased.
Avengerang
- •Base bonus movement speed reduced to 20/25/30/35/40% from 40% at all ranks.
Heroic Swing
- •Base damage per shot reduced to 25/40/55/70/85 from 30/45/60/75/90.
Spinning Slash
- •Undocumented/Bug Fix: Now lists the proper Fury gain values on hitting champions and non-champions in the tooltip.
- •Hitbox radiuses reduced to 80/110/140/170/200 (based on ability rank) from 225.
W cooldown increased.
Living Shadow
- •Cooldown increased to 20/19.25/18.5/17.75/17 seconds from 20/18.5/17/15.5/14.
Worlds 2016
- •Skin renamed to Worlds 2016 Zed from Championship Zed.
World Ender
- •Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted.
Death in Lavender
- •Bonus attack speed from ability casts reduced to 20 to 40% (based on level) from 25 to 50% (based on level).
Royal Maelstrom
- •Damage reduction reduced to 42/49/56/63/70% from 70% at all ranks.
- •Minimum base damage per hit reduced to 6/7/8/9/10 from 8/10/12/14/16.
- •Maximum base damage per hit reduced to 24/28/32/36/40 from 32/40/48/56/64.
- •Minimum AD ratio per hit increased to 8% AD from 6% AD.
- •Maximum AD ratio per hit increased to 32% AD from 24% AD.
- •On-hit, on-attack, and spell modifier increased to 8 to 32% (based on target's missing health) from 6 to 24%.
- •New Effect: Damage can now critically strike.
Endless Banquet
- •Bonus movement speed changed to 10/45/80 from 25/50/75.
- •Remora health changed to 20/45/70% of minion's maximum health from 40/50/60%.
W cooldown decreased, shield restoration time decreased.
Shield of Durand
- •Cooldown reduced to 18/17/16/15/14 seconds from 18/17.5/17/16.5/16.
- •Shield timer reduced to 12/10/8 (at level 1/6/11) seconds from 12 at all ranks.
Test of Spirit
- •Bug Fix: The spirit out of an enemy Briar no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her Blood Frenzy.
- •Now bugged in this same way with resourceless champions such as Riven and Garen instead.
All abilities adjusted.
Stats
- •Base health reduced to 570 from 610.
- •Health growth increased to 115 from 108.
- •Armor growth increased to 5.2 from 4.7.
Dauntless Instinct
- •Removed: Mark damage during All Out is no longer increased by 20% per 100 bonus armor and 20% per 100 bonus magic resistance.
Ntofo Strikes
- •Base damage reduced to 30/60/90/120/150 from 50/75/100/125/150.
- •New Effect: Extended tooltip now shows its current and maximum cast time and cooldown.
- •New Effect: Now also applies its slow during All Out.
- •New Effect: Stacks are now reset after All Out is cast.
- •New Effect: Cooldown is now refreshed after All Out is cast if he had two stacks.
- •Removed: Can no longer cast Flash during the cast time of the third cast.
- •Removed: Casting it during All Out no longer fully resets the basic attack timer.
Path Maker
- •Damage health ratio increased to 6/7/8/9/10% of target's maximum health from 2/2.25/2.5/2.75/3%.
- •Damage reduction increased to 40 to 65% (based on level) from 25% at all levels.
- •All Out damage reduction increased to 50 to 75% (based on level) from 30% at all levels.
- •Stun duration increased to 1.25 seconds at all ranks from 0.3/0.35/0.4/0.45/0.5.
- •Charge time for maximum dash range reduced to 0.65 seconds from 0.85 seconds.
- •Charge time for maximum dash range during All Out increased to 0.5 seconds from 0.425 seconds.
- •Mana cost reduced to 60/65/70/75/80 from 75/80/85/90/95.
- •New Effect: Now has a base damage of 20/40/60/80/100.
- •New Effect: Damage now scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
- •New Effect: Channel now has a minimum charge time of 0.65 seconds, reduced to 0.5 seconds during All Out.
- •New Effect: All Out now reduces the total cooldown of the ability to 18/16.5/15/13.5/12 seconds from 24/22/20/18/16 at all times.
- •Removed: Damage health ratio no longer increases to up to 7/7.25/7.5/7.75/8% of the target's maximum health based on charge time.
- •Removed: No longer deals 25/35/45/55/65 (+ 50% AD) to 110/170/230/290/350 (+ 50% AD) bonus damage based on charge time during All Out.
- •Removed: Damage reduction no longer scales with 10% per 100 bonus armor, 10% per 100 bonus magic resistance, and 1% per 100 bonus health, increased to 12% per 100 bonus armor, 12% per 100 bonus magic resistance, and 1.2% per 100 bonus health during All Out.
- •Removed: Stun duration no longer increases to up to 0.85/0.95/1.05/1.15/1.25 seconds based on charge time.
Footwork
- •Removed: Casting it during All Out no longer fully resets the basic attack timer.
All Out
- •Damage type changed to magic from physical.
- •Base damage increased to 70/110/150 from 35/70/105.
- •Wall base damage reduced to 70/110/150 from 150/250/350.
- •Total base damage reduced to 140/220/300 from 185/320/455.
- •Health threshold increased to 65% maximum health from 55%.
- •Bonus attack damage increased to 15/30/45 from 5 at all ranks.
- •Bonus attack damage armor ratio reduced to 25% from 32.5%.
- •Bonus attack damage magic resistance ratio reduced to 25% from 32.5%.
- •Minimum knock back distance reduced to 300 units from 350.
- •New Effect: Initial damage and wall damage now scale with 65% AP.
- •New Effect: Now grants 25/35/45% bonus attack speed throughout its duration.
- •New Effect: Now grants healing based on 10/15/20% of physical damage and true damage dealt to enemy champions during the effect.
- •Removed: Initial damage and wall damage no longer scale with 20% AD.
- •Removed: No longer grants 10% (+ 0.75% per 100 bonus health) omnivamp.
Shapesplitter
- •Undocumented: The empowered attack no longer triggers against ward and jungle plants.
Base health decreased, base movement speed decreased, attack damage growth increased.
Stats
- •Attack damage growth increased to 2.7 from 2.4.
- •Base health reduced to 565 from 603.
- •Base movement speed reduced to 330 from 335.
iG
- •Bug Fix: Model no longer swaps back to its idle position if Zhonya's Hourglass Stasis was activated during his Recall animation.
Star Guardian
- •Bug Fix: Homeguard animation now properly plays even if it was activated prior to 14 minutes.
Worlds 2012
- •Skin renamed to Worlds 2012 Riven from Championship Riven.
Reignited Worlds 2012
- •Skin renamed to Worlds 2016 Riven from Championship Riven 2016.
Spirit's Refuge
- •Bug Fix: Now properly blocks the on-hit damage dealt by Kraken Slayer Bring It Down and Stormrazor Bolt.
Piercing Arrow
- •Undocumented/New Effect: Cast indicator now includes a line for the arrow.
Night Hunter
- •Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.
Items
Blighting Jewel was nerfed in the durability update of 12.10 when all champions gained extra Magic Resist and as a result is an underpowered epic item. We don't think it needs to be weak, but still shouldn't be an item players are comfortable sitting on without upgrading all the way to Void Staff as we'd like to reserve important power spikes for full item completions.
General
- •Total cost reduced to 1100 gold from 1250 gold.
- •Combine cost reduced to 665 gold from 815 gold.
General
- •Health increased to 50 from 40.
General
- •Attack damage increased to 10 from 8.
- •Health increased to 100 from 80.
- •Limited to 1 Doran item.
General
- •Ability power increased to 18 from 15.
- •Health increased to 90 from 70.
- •Limited to 1 Doran item.
General
- •Health increased to 110 from 80.
- •Endure health regeneration increased to 0 to 45 (based on current missing health) from 0 to 40.
- •Limited to 1 Doran item.
General
- •Ability power increased to 7 from 5.
- •Health increased to 50 from 30.
General
- •Attack damage increased to 6 from 5.
- •Health increased to 25 from 10.
General
- •Ability power increased to 10 from 8.
- •Health increased to 25 from 10.
General
- •Attack damage increased to 4 from 3.
- •Health increased to 50 from 30.
Youmuu's Ghostblade isn't pulling its weight for assassins who want to get into fights and burst their primary target quickly. Instead, it's got a few decent marksman users. Youmuu's has a strong mechanic for start-of-fight lethality, so a buff to Haunt should disproportionately buff assassins without giving as much power to marksmen.
General
- •Haunt lethality increased to 7 to 18 (based on level) from 3/4/12 (at level 1/8/10/12/13/14/15/16/17/18).
Duskblade has proven resilient to recent nerfs and is still too powerful, getting poached by other classes more than we're comfortable with. We made some fighter adjustments a few patches ago that helped those champions find support with new builds, but now we're turning our attention to Duskblade itself. Assassins fear not: we're also buffing Youmuu's this patch so that your favorite champion should have appropriately strong lethality options in case Duskblade isn't pulling its weight any more. Ability haste and generic damage amplification are our targets now because these are the most class-agnostic stats on the item. Low health champions frequently die to assassins already and their burst combos rarely care about ability haste against an individual target. Duskblade will still have the most haste late game due to its Mythic Passive, but this will slightly reduce cases of champions poaching the item.
General
- •Ability haste reduced to 15 from 20.
- •Nightstalker bonus damage reduced to 0 to 16% (based on target's missing health) from 0 to 18%.
- •Draktharr's Shadowcarver ability haste reduced to 20 from 25.
General
- •Bonus movement speed reduced to 30% from 45%.
- •Increased bonus movement speed reduced to 45% from 60%.
The current damage amplification from LDR's passive, Giant Slayer, was calculated as pre-application, meaning it triggered after things like shields and lifesteal. In this patch, we'll be moving it to pre-mitigation, which should be more intuitive to how players think about and use the item. Since this will result in a power increase for the item, we're proactively giving it a small nerf to avoid overpowering it.
General
- •Bonus damage reduced to 0 to 22% (based on maximum health difference) from 0 to 25%.
- •Bug Fix: Now properly amplifies damage dealt even if it was mitigated by shields.
- •Bug Fix: Life steal now properly benefits from the bonus damage.
General
- •Removed: Burn is no longer applied from damage that does not apply spell effects, with the exception of basic attack damage.
General
- •Combine cost increased to 850 gold from 700 gold.
- •Total cost unchanged.
General
- •Non-epic monster bonus damage increased to 42% from 20%.
- •AP ratio reduced to 10% AP from 12% AP.
- •Armor ratio increased to 20% bonus armor from 10%.
- •Magic resistance ratio increased to 20% bonus magic resistance from 10%.
- •Removed: Damage no longer scales with 10% bonus AD.
- •Pet damage radius reduced to 650 from 900.
- •Large monster heal changed to 12% missing health from 30 to 166 (based on level).
- •Large monster mana restore changed to 20% missing mana from 19 to 87 (based on level).
- •Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
- •New Effect: Healing from pet attacks is now capped at 12 to 45 (based on level).
- •Comeback experience threshold increased to 1.5 levels from 1.1.
- •Minion experience reduction changed to 70 to 0% (based on minutes) from 60 to 25% (based on minutes).
- •Removed: Minion experience penalty is no longer removed upon pet evolution.
- •Removed: No longer grants 20% damage reduction against epic monsters while there are at least 2 or more allied champions within 1300 units.
General
- •Base shield increased to 180/195/210/225/240/255/270/285/300 (at level 1/11/12/13/14/15/16/17/18) from 60 to 281 (based on level).
- •Removed: No longer grants 20% tenacity and slow resist while the shield holds and for 1.5 seconds after it is destroyed.

Jax
Jinx
Milio
Morgana
Ziggs
Akshan
Kai'Sa
Tryndamere
Zed
Aatrox
Ashe
Bel'Veth
Elise
Galio
Illaoi
K'Sante
Kalista
Kha'Zix
LeBlanc
Neeko
Quinn
Rakan
Riven
Ryze
Shen
Shyvana
Thresh
Varus
Vayne
Blighting Jewel
Dark Seal
Doran's Blade
Doran's Ring
Doran's Shield
Relic Shield
Spectral Sickle
Spellthief's Edge
Steel Shoulderguards
Youmuu's Ghostblade
Duskblade of Draktharr
Gustwalker Hatchling
Lord Dominik's Regards
Scorchclaw Pup
Void Staff
Mosstomper Seedling