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League of Legends Patch 13.20

League of Legends Patch 13.20 was released on Oct 10, 2023. This update included changes to 29 champions, with 4 buffs, 4 nerfs, 21 adjustments. It also updated 16 items. The patch also changed 8 game systems: Baron Nashor, Jungle, Gameplay & Mechanics, Rift Herald, Turrets & Structures, Dragons, Map & Terrain, Summoner Spells. It also changed 11 runes: First Strike, Press the Attack, Arcane Comet, Conqueror, Dark Harvest and 6 more.

Champions

Jinx League of Legends Patch NotesPCJinxBuff

Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased.

Stats

  • •Health growth increased to 105 from 100.

Get Excited!

  • •New Effect: Bonus attack speed now stacks upon takedowns.

Super Mega Death Rocket!

  • •Cooldown reduced to 70/55/40 seconds from 75/65/55.
  • •Minimum base damage increased to 32.5/47.5/62.5 from 30/45/60.
  • •Maximum base damage increased to 325/475/625 from 300/450/600.
  • •Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
  • •Maximum bonus AD ratio increased to 165% bonus AD from 150%.
Milio League of Legends Patch NotesPCMilioBuff

Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased.

Fired Up!

  • •New Effect: Bonus damage is now considered Milio's instead of his allies'.
  • •Does not affect kill credit.
  • •Undocumented - Estimated: Now deals default damage, instead of dot proc damage without applying spell effects.
  • •Note: This now allows it to trigger Summon Aery, Cheap Shot, Conqueror, Electrocute, Eclipse, Dark Harvest, Spellthief's Edge, Scorchclaw's Slash and Ocean Dragon Soul.

Warm Hugs

  • •Base shield increased to 60/90/120/150/180 from 60/85/110/135/160.
  • •Recharge timer reduced to 17/16/15/14/13 seconds from 18/17/16/15/14.

Breath of Life

  • •AP ratio increased to 50% AP from 30% AP.
Morgana League of Legends Patch NotesPCMorganaBuff

W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased.

Tormented Shadow

  • •Minimum AP ratio per tick increased to 8.5% AP from 7% AP.
  • •Maximum AP ratio per tick increased to 22.95% AP from 18.9% AP.
  • •Minimum total AP ratio increased to 85% AP from 70% AP.
  • •Maximum total AP ratio increased to 229.5% AP from 189% AP.
  • •Monster damage increased to 165% from 155%.

Black Shield

  • •Cooldown increased to 26/23.5/21/18.5/16 seconds from 24/22/20/18/16.

Soul Shackles

  • •Base damage increased to 175/250/325 from 150/225/300.
  • •Total base damage increased to 350/500/650 from 300/450/600.
  • •AP ratio increased to 80% AP from 70% AP.
  • •Total AP ratio increased to 160% AP from 140% AP.
  • •Bonus movement speed increased to 10/35/60% from 5/30/55%.
  • •New Effect: Now gains the bonus movement speed regardless of if she is facing enemy champions or not.
  • •Stun duration increased to 1.5/1.75/2 seconds from 1.5 at all ranks.
Ziggs League of Legends Patch NotesPCZiggsBuff

Q hitbox increased.

Bouncing Bomb

  • •Collision radius increased to 180 units from 150.
Akshan League of Legends Patch NotesPCAkshanNerf

Q bonus movement speed decreased. E base damage decreased.

Avengerang

  • •Base bonus movement speed reduced to 20/25/30/35/40% from 40% at all ranks.

Heroic Swing

  • •Base damage per shot reduced to 25/40/55/70/85 from 30/45/60/75/90.
Kai'Sa League of Legends Patch NotesPCKai'SaNerf

Base armor decreased.

Stats

  • •Base armor reduced to 25 from 28.
Tryndamere League of Legends Patch NotesPCTryndamereNerf

Spinning Slash

  • •Undocumented/Bug Fix: Now lists the proper Fury gain values on hitting champions and non-champions in the tooltip.
  • •Bug: Hitbox radiuses reduced to 80/110/140/170/200 (based on ability rank) from 225.
  • •Bug Fix: Now has the correct hit radius of 225 on every rank.
Zed League of Legends Patch NotesPCZedNerf

W cooldown increased.

Living Shadow

  • •Cooldown increased to 20/19.25/18.5/17.75/17 seconds from 20/18.5/17/15.5/14.
  • •Skin renamed to Worlds 2016 Zed from Championship Zed.
Aatrox League of Legends Patch NotesPCAatroxChange

World Ender

  • •Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
Ashe League of Legends Patch NotesPCAsheChange

General

  • •Skin renamed to Worlds 2017 Ashe from Championship Ashe.
Bel'Veth League of Legends Patch NotesPCBel'VethChange

Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted.

Death in Lavender

  • •Bonus attack speed from ability casts reduced to 20 to 40% (based on level) from 25 to 50% (based on level).

Royal Maelstrom

  • •Damage reduction reduced to 42/49/56/63/70% from 70% at all ranks.
  • •Minimum base damage per hit reduced to 6/7/8/9/10 from 8/10/12/14/16.
  • •Maximum base damage per hit reduced to 24/28/32/36/40 from 32/40/48/56/64.
  • •Minimum AD ratio per hit increased to 8% AD from 6% AD.
  • •Maximum AD ratio per hit increased to 32% AD from 24% AD.
  • •On-hit, on-attack, and spell modifier increased to 8 to 32% (based on target's missing health) from 6 to 24%.
  • •New Effect: Damage can now critically strike.

Endless Banquet

  • •Bonus movement speed changed to 10/45/80 from 25/50/75.
  • •Remora health changed to 20/45/70% of minion's maximum health from 40/50/60%.
Elise League of Legends Patch NotesPCEliseChange

Rappel

  • •Bug Fix: Ground VFX now properly follows a moving target.
Galio League of Legends Patch NotesPCGalioChange

W cooldown decreased, shield restoration time decreased.

Shield of Durand

  • •Cooldown reduced to 18/17/16/15/14 seconds from 18/17.5/17/16.5/16.
  • •Shield timer reduced to 12/10/8 (at level 1/6/11) seconds from 12 at all ranks.
Illaoi League of Legends Patch NotesPCIllaoiChange

Test of Spirit

  • •Bug Fix: The spirit out of an enemy Briar no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her Blood Frenzy.
  • •Now bugged in this same way with resourceless champions such as Riven and Garen instead.
  • •Bug Fix: Cloning champions that have a base value of 0 for their primary resource (Dr. Mundo, Garen, Katarina, Riven, Zac) no longer causes the spirit to have 0 duration.
Jax League of Legends Patch NotesPCJaxChange

General

  • •Updated ability icons.
  • •Complete visual update across all skins.
  • •New splash artwork for Original, The Mighty, Vandal, Angler, PAX, Jaximus, Temple, and Nemesis.
  • •New voice-over.
  • •Updated sound effects.

Relentless Assault

  • •New Effect: Catching a fish now grants 1 AP for 5 seconds.
  • •New Effect: Now has a 5% chance to catch a rare fish that grants 10 gold and 10 ability power for 5 seconds.

Empower

  • •Undocumented: Empowered basic attacks now have an uncancellable windup.

Counter Strike

  • •Undocumented / Bug: Cooldown reduced to 14/12.5/11/9.5/8 seconds from 15/13.5/12/10.5/9.
  • •Undocumented / Bug: Now always deals the minimum damage if Jax manually recasts it.
  • •Bug Fix: VFX ring no longer remains for longer than intended after dodging multiple hits.
  • •Bug Fix: Cooldown increased to 15/13.5/12/10.5/9 seconds from 14/12.5/11/9.5/8.

Grandmaster-at-Arms

  • •Undocumented / Bug: Mana cost reduced to 50 from 100.
  • •Bug Fix: Mana cost increased to 100 from 50.
K'Sante League of Legends Patch NotesPCK'SanteChange

All abilities adjusted.

Stats

  • •Base health reduced to 570 from 610.
  • •Health growth increased to 115 from 108.
  • •Armor growth increased to 5.2 from 4.7.

Dauntless Instinct

  • •Removed: Mark damage during All Out is no longer increased by 20% per 100 bonus armor and 20% per 100 bonus magic resistance.

Ntofo Strikes

  • •Base damage reduced to 30/60/90/120/150 from 50/75/100/125/150.
  • •New Effect: Extended tooltip now shows its current and maximum cast time and cooldown.
  • •New Effect: Now also applies its slow during All Out.
  • •New Effect: Stacks are now reset after All Out is cast.
  • •New Effect: Cooldown is now refreshed after All Out is cast if he had two stacks.
  • •Removed: Can no longer cast Flash during the cast time of the third cast.
  • •Removed: Casting it during All Out no longer fully resets the basic attack timer.

Path Maker

  • •Damage health ratio increased to 6/7/8/9/10% of target's maximum health from 2/2.25/2.5/2.75/3%.
  • •Damage reduction increased to 40 to 65% (based on level) from 25% at all levels.
  • •All Out damage reduction increased to 50 to 75% (based on level) from 30% at all levels.
  • •Stun duration increased to 1.25 seconds at all ranks from 0.3/0.35/0.4/0.45/0.5.
  • •Charge time for maximum dash range reduced to 0.65 seconds from 0.85 seconds.
  • •Charge time for maximum dash range during All Out increased to 0.5 seconds from 0.425 seconds.
  • •Mana cost reduced to 60/65/70/75/80 from 75/80/85/90/95.
  • •New Effect: Now has a base damage of 20/40/60/80/100.
  • •New Effect: Damage now scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
  • •New Effect: Channel now has a minimum charge time of 0.65 seconds, reduced to 0.5 seconds during All Out.
  • •New Effect: All Out now reduces the total cooldown of the ability to 18/16.5/15/13.5/12 seconds from 24/22/20/18/16 at all times.
  • •Removed: Damage health ratio no longer increases to up to 7/7.25/7.5/7.75/8% of the target's maximum health based on charge time.
  • •Removed: No longer deals 25/35/45/55/65 (+ 50% AD) to 110/170/230/290/350 (+ 50% AD) bonus damage based on charge time during All Out.
  • •Removed: Damage reduction no longer scales with 10% per 100 bonus armor, 10% per 100 bonus magic resistance, and 1% per 100 bonus health, increased to 12% per 100 bonus armor, 12% per 100 bonus magic resistance, and 1.2% per 100 bonus health during All Out.
  • •Removed: Stun duration no longer increases to up to 0.85/0.95/1.05/1.15/1.25 seconds based on charge time.

Footwork

  • •Removed: Casting it during All Out no longer fully resets the basic attack timer.

All Out

  • •Damage type changed to magic from physical.
  • •Base damage increased to 70/110/150 from 35/70/105.
  • •Wall base damage reduced to 70/110/150 from 150/250/350.
  • •Total base damage reduced to 140/220/300 from 185/320/455.
  • •Health threshold increased to 65% maximum health from 55%.
  • •Bonus attack damage increased to 15/30/45 from 5 at all ranks.
  • •Bonus attack damage armor ratio reduced to 25% from 32.5%.
  • •Bonus attack damage magic resistance ratio reduced to 25% from 32.5%.
  • •Minimum knock back distance reduced to 300 units from 350.
  • •New Effect: Initial damage and wall damage now scale with 65% AP.
  • •New Effect: Now grants 25/35/45% bonus attack speed throughout its duration.
  • •New Effect: Now grants healing based on 10/15/20% of physical damage and true damage dealt to enemy champions during the effect.
  • •Removed: Initial damage and wall damage no longer scale with 20% AD.
  • •Removed: No longer grants 10% (+ 0.75% per 100 bonus health) omnivamp.
Kalista League of Legends Patch NotesPCKalistaChange

General

  • •Skin renamed to Worlds 2015 Kalista from Championship Kalista.
Kha'Zix League of Legends Patch NotesPCKha'ZixChange

General

  • •Skin renamed to Worlds 2018 Kha'Zix from Championship Kha'Zix.
LeBlanc League of Legends Patch NotesPCLeBlancChange

General

  • •Skin renamed to Worlds 2020 LeBlanc from Championship LeBlanc.
Neeko League of Legends Patch NotesPCNeekoChange

Shapesplitter

  • •Undocumented: The empowered attack no longer triggers against ward and jungle plants.
Quinn League of Legends Patch NotesPCQuinnChange

Base health decreased, base movement speed decreased, attack damage growth increased.

Stats

  • •Attack damage growth increased to 2.7 from 2.4.
  • •Base health reduced to 565 from 603.
  • •Base movement speed reduced to 330 from 335.
Rakan League of Legends Patch NotesPCRakanChange

General

  • •Bug Fix: Model no longer swaps back to its idle position if Zhonya's Hourglass Stasis was activated during his Recall animation.
  • •Bug Fix: Homeguard animation now properly plays even if it was activated prior to 14 minutes.
Riven League of Legends Patch NotesPCRivenChange

General

  • •Skin renamed to Worlds 2012 Riven from Championship Riven.
  • •Skin renamed to Worlds 2016 Riven from Championship Riven 2016.
Ryze League of Legends Patch NotesPCRyzeChange

General

  • •Skin renamed to Worlds 2019 Ryze from Championship Ryze.
Shen League of Legends Patch NotesPCShenChange

Spirit's Refuge

  • •Bug Fix: Now properly blocks the on-hit damage dealt by Kraken Slayer Bring It Down and Stormrazor Bolt.
Shyvana League of Legends Patch NotesPCShyvanaChange

General

  • •Skin renamed to Worlds 2014 Shyvana from Championship Shyvana.
Thresh League of Legends Patch NotesPCThreshChange

General

  • •Skin renamed to Worlds 2013 Thresh from Championship Thresh.
Varus League of Legends Patch NotesPCVarusChange

Piercing Arrow

  • •Undocumented/New Effect: Cast indicator now includes a line for the arrow.
Vayne League of Legends Patch NotesPCVayneChange

Night Hunter

  • •Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.

Items

Blighting Jewel League of Legends ItemPCBlighting JewelBuff

Blighting Jewel was nerfed in the durability update of 12.10 when all champions gained extra Magic Resist and as a result is an underpowered epic item. We don't think it needs to be weak, but still shouldn't be an item players are comfortable sitting on without upgrading all the way to Void Staff as we'd like to reserve important power spikes for full item completions.

General

  • •Total cost reduced to 1100 gold from 1250 gold.
  • •Combine cost reduced to 665 gold from 815 gold.
Dark Seal League of Legends ItemPCDark SealBuff

General

  • •Health increased to 50 from 40.
Doran's Blade League of Legends ItemPCDoran's BladeBuff

General

  • •Attack damage increased to 10 from 8.
  • •Health increased to 100 from 80.
  • •Limited to 1 Doran item.
Doran's Ring League of Legends ItemPCDoran's RingBuff

General

  • •Ability power increased to 18 from 15.
  • •Health increased to 90 from 70.
  • •Limited to 1 Doran item.
Doran's Shield League of Legends ItemPCDoran's ShieldBuff

General

  • •Health increased to 110 from 80.
  • •Endure health regeneration increased to 0 to 45 (based on current missing health) from 0 to 40.
  • •Limited to 1 Doran item.
Relic Shield League of Legends ItemPCRelic ShieldBuff

General

  • •Ability power increased to 7 from 5.
  • •Health increased to 50 from 30.
Spectral Sickle League of Legends ItemPCSpectral SickleBuff

General

  • •Attack damage increased to 6 from 5.
  • •Health increased to 25 from 10.

General

  • •Ability power increased to 10 from 8.
  • •Health increased to 25 from 10.

General

  • •Attack damage increased to 4 from 3.
  • •Health increased to 50 from 30.

Youmuu's Ghostblade isn't pulling its weight for assassins who want to get into fights and burst their primary target quickly. Instead, it's got a few decent marksman users. Youmuu's has a strong mechanic for start-of-fight lethality, so a buff to Haunt should disproportionately buff assassins without giving as much power to marksmen.

General

  • •Haunt lethality increased to 7 to 18 (based on level) from 3/4/12 (at level 1/8/10/12/13/14/15/16/17/18).

Duskblade has proven resilient to recent nerfs and is still too powerful, getting poached by other classes more than we're comfortable with. We made some fighter adjustments a few patches ago that helped those champions find support with new builds, but now we're turning our attention to Duskblade itself. Assassins fear not: we're also buffing Youmuu's this patch so that your favorite champion should have appropriately strong lethality options in case Duskblade isn't pulling its weight any more. Ability haste and generic damage amplification are our targets now because these are the most class-agnostic stats on the item. Low health champions frequently die to assassins already and their burst combos rarely care about ability haste against an individual target. Duskblade will still have the most haste late game due to its Mythic Passive, but this will slightly reduce cases of champions poaching the item.

General

  • •Ability haste reduced to 15 from 20.
  • •Nightstalker bonus damage reduced to 0 to 16% (based on target's missing health) from 0 to 18%.
  • •Draktharr's Shadowcarver ability haste reduced to 20 from 25.

The current damage amplification from LDR's passive, Giant Slayer, was calculated as pre-application, meaning it triggered after things like shields and lifesteal. In this patch, we'll be moving it to pre-mitigation, which should be more intuitive to how players think about and use the item. Since this will result in a power increase for the item, we're proactively giving it a small nerf to avoid overpowering it.

General

  • •Bonus damage reduced to 0 to 22% (based on maximum health difference) from 0 to 25%.
  • •Bug Fix: Now properly amplifies damage dealt even if it was mitigated by shields.
  • •Bug Fix: Life steal now properly benefits from the bonus damage.
Void Staff League of Legends ItemPCVoid StaffNerf

General

  • •Combine cost increased to 850 gold from 700 gold.
  • •Total cost unchanged.

General

  • •Non-epic monster bonus damage increased to 42% from 20%.
  • •AP ratio reduced to 10% AP from 12% AP.
  • •Armor ratio increased to 20% bonus armor from 10%.
  • •Magic resistance ratio increased to 20% bonus magic resistance from 10%.
  • •Removed: Damage no longer scales with 10% bonus AD.
  • •Pet damage radius reduced to 650 from 900.
  • •Large monster heal changed to 12% missing health from 30 to 166 (based on level).
  • •Large monster mana restore changed to 20% missing mana from 19 to 87 (based on level).
  • •Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
  • •New Effect: Healing from pet attacks is now capped at 12 to 45 (based on level).
  • •Comeback experience threshold increased to 1.5 levels from 1.1.
  • •Minion experience reduction changed to 70 to 0% (based on minutes) from 60 to 25% (based on minutes).
  • •Removed: Minion experience penalty is no longer removed upon pet evolution.
  • •Removed: No longer grants 20% damage reduction against epic monsters while there are at least 2 or more allied champions within 1300 units.

General

  • •Bonus movement speed reduced to 30% from 45%.
  • •Increased bonus movement speed reduced to 45% from 60%.
Mosstomper Seedling League of Legends ItemPCMosstomper SeedlingChange

General

  • •Non-epic monster bonus damage increased to 42% from 20%.
  • •AP ratio reduced to 10% AP from 12% AP.
  • •Armor ratio increased to 20% bonus armor from 10%.
  • •Magic resistance ratio increased to 20% bonus magic resistance from 10%.
  • •Removed: Damage no longer scales with 10% bonus AD.
  • •Pet damage radius reduced to 650 from 900.
  • •Large monster heal changed to 12% missing health from 30 to 166 (based on level).
  • •Large monster mana restore changed to 20% missing mana from 19 to 87 (based on level).
  • •Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
  • •New Effect: Healing from pet attacks is now capped at 12 to 45 (based on level).
  • •Comeback experience threshold increased to 1.5 levels from 1.1.
  • •Minion experience reduction changed to 70 to 0% (based on minutes) from 60 to 25% (based on minutes).
  • •Removed: Minion experience penalty is no longer removed upon pet evolution.
  • •Removed: No longer grants 20% damage reduction against epic monsters while there are at least 2 or more allied champions within 1300 units.

General

  • •Base shield increased to 180/195/210/225/240/255/270/285/300 (at level 1/11/12/13/14/15/16/17/18) from 60 to 281 (based on level).
  • •Removed: No longer grants 20% tenacity and slow resist while the shield holds and for 1.5 seconds after it is destroyed.
Scorchclaw Pup League of Legends ItemPCScorchclaw PupChange

General

  • •Non-epic monster bonus damage increased to 42% from 20%.
  • •AP ratio reduced to 10% AP from 12% AP.
  • •Armor ratio increased to 20% bonus armor from 10%.
  • •Magic resistance ratio increased to 20% bonus magic resistance from 10%.
  • •Removed: Damage no longer scales with 10% bonus AD.
  • •Pet damage radius reduced to 650 from 900.
  • •Large monster heal changed to 12% missing health from 30 to 166 (based on level).
  • •Large monster mana restore changed to 20% missing mana from 19 to 87 (based on level).
  • •Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
  • •New Effect: Healing from pet attacks is now capped at 12 to 45 (based on level).
  • •Comeback experience threshold increased to 1.5 levels from 1.1.
  • •Minion experience reduction changed to 70 to 0% (based on minutes) from 60 to 25% (based on minutes).
  • •Removed: Minion experience penalty is no longer removed upon pet evolution.
  • •Removed: No longer grants 20% damage reduction against epic monsters while there are at least 2 or more allied champions within 1300 units.

General

  • •Removed: Burn is no longer applied from damage that does not apply spell effects, with the exception of basic attack damage.

Runes

First Strike League of Legends RunePCFirst StrikeNerf

General

  • •Bonus damage reduced to 8% from 9%.
Press the Attack League of Legends RunePCPress the AttackNerf

General

  • •Damage amplifier reduced to 8% at all levels from 8 to 12% (based on level).
Arcane Comet League of Legends RunePCArcane CometChange

General

  • •Base damage increased to 30 to 130 (based on level) from 30 to 100 (based on level).
  • •AD ratio reduced to 10% bonus AD from 35% bonus AD.
  • •AP ratio reduced to 5% AP from 20% AP.
Conqueror League of Legends RunePCConquerorChange

General

  • •Adaptive force per stack reduced to 1.8 to 4 from 2 to 4.5.
  • •Maximum adaptive force reduced to 1.8*12 to 4*12 from 2*12 to 4.5*12.
Dark Harvest League of Legends RunePCDark HarvestChange

General

  • •Base damage increased to 20 to 80 (based on level) from 20 to 60 (based on level).
  • •AD ratio reduced to 10% bonus AD from 25% bonus AD.
  • •AP ratio reduced to 5% AP from 15% AP.
Electrocute League of Legends RunePCElectrocuteChange

General

  • •Base damage increased to 30 to 220 (based on level) from 30 to 180 (based on level).
  • •AD ratio reduced to 10% bonus AD from 40% bonus AD.
  • •AP ratio reduced to 5% AP from 25% AP.
Fleet Footwork League of Legends RunePCFleet FootworkChange

General

  • •Base heal increased to 10 to 130 (based on level) from 10 to 100 (based on level).
  • •AD ratio reduced to 10% bonus AD from 30% bonus AD.
  • •AP ratio reduced to 5% AP from 20% AP.
Lethal Tempo League of Legends RunePCLethal TempoChange

General

  • •Bonus attack speed per stack reduced to 9 to 13.5 from 10 to 15.
  • •Maximum bonus attack speed reduced to 9*6 to 13.5*6 from 60 to 90.
Summon Aery League of Legends RunePCSummon AeryChange

General

  • •Base damage increased to 10 to 50 (based on level) from 10 to 40 (based on level).
  • •Damage AD ratio reduced to 10% bonus AD from 15% bonus AD.
  • •Damage AP ratio reduced to 5% AP from 10% AP.
  • •Base shield increased to 30 to 100 (based on level) from 30 to 75 (based on level).
  • •Shield AD ratio reduced to 10% bonus AD from 35% bonus AD.
  • •Shield AP ratio reduced to 5% AP from 22.5% AP.
Taste of Blood League of Legends RunePCTaste of BloodChange

General

  • •Base heal increased to 16 to 40 (based on level) from 16 to 30 (based on level).
  • •AD ratio reduced to 10% bonus AD from 15% bonus AD.
  • •AP ratio reduced to 5% AP from 8% AP.
Waterwalking League of Legends RunePCWaterwalkingChange

General

  • •Adaptive force increased to 13 to 30 from 5 to 30.
  • •Bonus movement speed reduced to 10 from 25.

System Changes

Baron Nashor League of Legends ChangesPCBaron NashorBuff

General

  • •Base health increased to 11400 from 9000.
Jungle League of Legends ChangesPCJungleBuff

Monsters

  • •Bug Fix: Leash range between elemental drakes and the Elder Dragon is no longer inconsistent.

Blue Sentinel

  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 66 to 198 (based on level) from 66 to 222 (based on level). Formula changed.
  • •Base health increased to 2300 to 6210 (based on level) from 2300 to 4600 (based on level).

Gromp

  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 70 to 210 (based on level) from 70 to 218 (based on level). Formula changed.
  • •Base health increased to 2050 to 4817.5 (based on level) from 2050 to 4100 (based on level).

Krugs

  • •Ancient Krug
  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 57 to 171 (based on level) from 57 to 205 (based on level). Formula changed.
  • •Base health increased to 1350 to 3172.5 (based on level) from 1350 to 2700 (based on level).
  • •Krug
  • •Base armor increased to 20 from 0.
  • •Base magic resistance increased to 20 from 0.
  • •Base attack damage changed to 20 to 60 (based on level) from 20 to 60 (based on level). Formula changed.
  • •Base health increased to 650 to 1527.5 (based on level) from 650 to 1300 (based on level).
  • •Experience increased to 10 to 14.5 (based on monster's level) from 10 to 13.5 (based on monster's level).
  • •Krug
  • •Base armor increased to 20 from 0.
  • •Base magic resistance increased to 20 from 0.
  • •Base attack damage changed to 13 to 39 (based on level) from 13 to 39 (based on level). Formula changed.
  • •Base health increased to 60 to 141 (based on level) from 60 to 120 (based on level).
  • •Experience reduced to 10 to 14.5 (based on monster's level) from 16 to 23.2 (based on monster's level).

Murk Wolves

  • •Greater Murk Wolf
  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 30 to 90 (based on level) from 30 to 100 (based on level). Formula changed.
  • •Base health increased to 1600 to 3760 (based on level) from 1600 to 3200 (based on level).
  • •Murk Wolf
  • •Base armor increased to 20 from 0.
  • •Base magic resistance increased to 20 from 0.
  • •Base attack damage changed to 10 to 30 (based on level) from 10 to 30 (based on level). Formula changed.
  • •Base health increased to 630 to 1480.5 (based on level) from 630 to 1260 (based on level).

Raptors

  • •Crimson Raptor
  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 17 to 51 (based on level) from 17 to 57 (based on level). Formula changed.
  • •Base health increased to 1200 to 2820 (based on level) from 1100 to 2200 (based on level).
  • •Raptor
  • •Base armor increased to 20 from 0.
  • •Base magic resistance increased to 20 from 0.
  • •Base attack damage changed to 7 to 21 (based on level) from 7 to 27 (based on level). Formula changed.
  • •Base health increased to 500 to 1175 (based on level) from 500 to 1000 (based on level).

Red Brambleback

  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Base attack damage changed to 66 to 198 (based on level) from 66 to 222 (based on level). Formula changed.
  • •Base health increased to 2300 to 6210 (based on level) from 2300 to 4600 (based on level).

Rift Scuttler

  • •Base health increased to 1550 to 5270 (based on level) from 1550 to 3301.5 (based on level).
  • •Base armor increased to 42 from 20.
  • •Base magic resistance increased to 42 from 20.
  • •Gold bounty changed to 55 to 121 (based on monster's level) from 55 to 99 (based on monster's level).
  • •Experience changed to 100 to 220 (based on monster's level) from 100 to 180 (based on monster's level).

Jungle Pets

  • •Bug Fix: Properly grants bonus experience to champions that kill camps while untargetable or far from the camp.

Respawn

  • •Champion respawn timer reduced to 6/6/8/8/10/12/16/21/26/32.5/35/37.5/40/42.5/45/47.5/50/52.5 seconds from 6/8/10/12/14/16/21/27.5/30/32.5/35/37.5/40/42.5/45/47.5/50/52.5.

Pings

  • •Allied scoreboard pings are now sent to your premade party instead of being self only. These are denoted by "[Party]" at the beginning of the message.
  • •For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.
  • •The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.
  • •The vision cleared ping and the vision ping wheel have been removed.
Rift Herald League of Legends ChangesPCRift HeraldNerf

General

  • •Local gold reduced to 100 gold from 200 gold.

Turrets - Turret Plating

  • •Gold per plate reduced to 125 gold from 175 gold.
Dragons League of Legends ChangesPCDragonsChange

Cloud Dragon Soul

  • •Bonus movement speed increased to 20% from 15%.

Cloudbringer's Grace

  • •Bonus movement speed reduced to 5/10/15/20% (based on stacks) from 7/14/21/28% (based on stacks).
  • •Slow resistance reduced to 5/10/15/20% (based on stacks) from 7/14/21/28% (based on stacks).

Hextech Dragon Soul

  • •Base slow increased to 45% from 40%.

Hextech Prowess

  • •Ability haste reduced to 5/10/15/20 (based on stacks) from 7.5/15/22.5/30.
  • •Bonus attack speed reduced to 5/10/15/20% (based on stacks) from 7.5/15/22.5/30%.

Infernal Dragon Soul

  • •Base damage increased to 100 from 80.

Infernal Might

  • •Bonus attack damage and ability power reduced to 3/6/9/12% (based on stacks) from 5/10/15/20% (based on stacks).

Mountain Dragon Soul

  • •Base shield increased to 220 from 180.

Mountainous Vigor

  • •Bonus resistances reduced to 5/10/15/20% (based on stacks) from 8/16/24/32% (based on stacks).

Ocean Dragon Soul

  • •Base heal increased to 150 from 130.
  • •Base mana restore increased to 100 from 80.

Oceanic Will

  • •Health regeneration reduced to 2/4/6/8% (based on stacks) missing health from 2.5/5/7.5/10% (based on stacks).
Map & Terrain League of Legends ChangesPCMap & TerrainChange

Summoner's Rift

  • •Bug Fix: Worlds map skin now has proper size, fixing elemental rift and plant spawning coordinates.
Summoner Spells League of Legends ChangesPCSummoner SpellsChange

Smite

  • •Pet damage changed to 40 at all levels from 20 to 160 (based on level).
  • •New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.

Unleashed Smite

  • •Champion and pet damage changed to 40 at all levels from 20 to 160 (based on level).
  • •Removed: Non-monster damage no longer triggers spell effects.
  • •New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.

Primal Smite

  • •Champion and pet damage changed to 40 at all levels from 20 to 160 (based on level).
  • •Secondary target monster damage increased to 100% from 50%.
  • •Removed: Non-monster damage no longer triggers spell effects.
  • •New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.

League of Legends Patch 13.20 FAQ

Frequently Asked Questions
When did League of Legends Patch 13.20 release?
League of Legends Patch 13.20 was released on Oct 10, 2023.
What changed in League of Legends Patch 13.20?
Patch 13.20 included changes to 29 champions (4 buffs, 4 nerfs, 21 adjustments), plus 16 item updates, 11 rune changes and 8 game system updates. See the full breakdown above.
What was the previous League of Legends patch before 13.20?
The previous League of Legends patch was 13.19.
What is the next League of Legends patch after 13.20?
The next League of Legends patch is 13.21.