League of Legends Patch 25.19 was released on Sep 23, 2025. This update included changes to 34 champions, with 12 buffs, 4 nerfs, 18 adjustments.
Changes (18)
Items
Nerfs (1)
Changes (2)
Ahri is statistically fairly weak right now, so we’d like to give her an edge in aggressively diving into the enemy team, risking her life for the resets.
Spirit Rush
- •Base damage increased to 75/125/175 from 60/90/120.
Brand is a little weak, especially in his more income-heavy roles. So we’re giving him a bit more power to let him run over games where he gets off to a good start by nuking his opposition.
Blaze
- •Ablaze monster damage increased to 265% from 260%.
Pillar of Flame
- •AP ratio increased to 70% AP from 60% AP.
- •Blaze AP ratio increased to 87.5% AP from 75% AP.
Pyroclasm
- •AP ratio per bounce increased to 30% AP from 25% AP.
Caitlyn's been missing from pro play for quite some time now despite her reputation as a lane bully. As her ability casts are potent enough, we’re pushing up her basic attack power with the hope that she has a real shot at making it into some games this Worlds.
Stats
- •Base attack damage increased to 62 from 60.
Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.
Moonsilver Blade
- •Cleave monster damage increased to 300% from 260%.
Draven has a bit of room for buffs in regular play and is completely missing from pro. We're giving him a little power this patch to see if he can make it back into the spotlight.
Blood Rush
- •Bonus attack speed increased to 30/35/40/45/50% from 20/25/30/35/40%.
Whirling Death
- •Base damage increased to 200/300/400 from 175/275/375.
Jinx has been all but missing from pro play and we're hoping that with a little nudge to her early game she'll find her way back on stage.
Switcheroo!
- •Fishbones bonus attack range increased to 100/125/150/175/200 from 80/110/140/170/200.
Flame Chompers!
- •Base damage increased to 90/140/190/240/290 from 70/120/170/220/270.
With a hope of seeing some flighty assassin play in mid lane, we’re buffing LeBlanc ahead of Worlds by giving her better wave control and PVP burst, especially in protracted side lanes where she’s able to reliably get access to her target. We’re also wary of LeBlanc’s current status in support, so we’re backloading this power into those later-game side lane positions.
Mirror Image
- •Bug Fix: Clone is no longer sometimes slightly bigger than LeBlanc.
Distortion
- •AP ratio increased to 80% AP from 70% AP.
Mimic: Distortion
- •AP ratio increased to 80% AP from 75% AP.
Lillia is a little weak and we’d like to see some AP junglers at Worlds, so she’s the perfect candidate for a buff this patch. By playing up her ultimate, we’re hoping she’ll succeed more in highly skilled and coordinated environments.
Lilting Lullaby
- •Base damage increased to 150/200/250 from 100/150/200.
- •AP ratio increased to 45% AP from 40% AP.
- •Cooldown reduced to 140/120/100 seconds from 150/130/110.
Mel is statistically very weak and even though she sports a rather high ban rate, that doesn’t mean she has to be quite so underpowered for her player base. We’re playing up high-skill applications of her offensive output in order to bring her up in higher MMRs, where she performs much worse.
Searing Brilliance
- •Projectile base damage increased to 8 to 33 (based on level) from 8 to 25 (based on level).
- •Projectile AP ratio increased to 3% AP from 1% AP.
Realm of Death
- •New Effect: Summon: Tibbers, H-28Q Apex Turret and Daisy! now follow their summoner between realms.
General
- •New Effect / Bug Fix: To alleviate performance issues, Cappa Juice hats above 10 will no longer display on her We Are More.
Seraphine is a very popular support and occasional mid laner, but is unfortunately quite weak where a lot of her players are, which is in lower MMR. As Seraphine is the deathball mage-enchanter, we don’t want to get rid of that strength, but we also want her to be more self-reliant (mid lane), less reliant on her teammates knowing how her abilities work (low MMR), and more useful to her team when performing mage-like duties, such as helping take down epic monsters.
Stats
- •Health growth increased to 95 from 90.
- •Mana growth increased to 40 from 25.
High Note
- •New Effect: Bonus damage based on the target's missing health now applies against monsters.
Surround Sound
- •Removed: Heal no longer scales with number of nearby allies (including Seraphine).
- •Heal changed to 8/10/12/14/16% missing health from 3/3.5/4/4.5/5%.
- •Previously 15/17.5/20/22.5/25% on 5 targets.
Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year. We’re hoping to pro-skew this nerf by removing some of his trivial wave pushing.
Phosphorus Bomb
- •Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
- •Bonus AD ratio reduced to 125% bonus AD from 130%.
Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun. As a result, we’re swinging very hard to bring down some of his power.
Comet Spear
- •Monster damage reduced to 75% from 90%.
Shield Vault
- •Minion and monster health ratio damage cap reduced to 120 from 200.
Poppy finally has a relatively equivalent win rate spread across her roles, but is overall a little too strong in all three. She’s also near the top jungle spot in pro play and we’d like to create more room for other junglers to get play.
Hammer Shock
- •Minion and monster health ratio damage cap reduced to 50/80/110/140/170 from 75/105/135/165/195.
Keeper's Verdict
- •Cooldown upon being cancelled increased to 30 seconds from 15.
Sivir is a little OP in regular play and somewhat dominates the pro play sphere. While we’re happy to have a healthy share of hyper-carries, we’d like if Sivir had more competition in that archetype.
Boomerang Blade
- •Bonus AD ratio reduced to 85% bonus AD from 100%.
Drakehound's Step
- •Bug Fix: No longer shows debug text in the attack buff tooltip.
Static Field
- •Bug Fix: Bolt damage now applies as spell damage instead of default damage.
- •Bug Fix: Now properly casts from wherever the caster is at the end of cast time.
Hextech Micro-Rockets
- •Bug Fix: Tooltip now correctly calculates the rockets' total base damage.
We’d like to see Jax as a more meta-defining top laner at Worlds this year but acknowledge he’s already strong enough for regular players, so we’re making his strengths more windowed, something that highly skilled players and coordinated teams can readily harness.
Stats
- •Base health reduced to 650 from 665.
Empower
- •Bug Fix: Restored cast VO.
Grandmaster-at-Arms
- •Primary bonus armor increased to 45/60/75 from 25/50/75.
- •Primary bonus magic resistance increased to 27/36/45 from 15/30/45.
General
- •Bug Fix: If the player has shadows enabled, her shadow no longer lingers at her death position until she respawns.
Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.
Stats
- •Armor growth reduced to 4.5 from 4.9.
Sonic Wave
- •Base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- •Bonus AD ratio reduced to 95% bonus AD from 115%.
Resonating Strike
- •Minimum base damage increased to 60/90/120/150/180 from 55/80/105/130/155.
- •Maximum base damage increased to 120/180/240/300/360 from 110/160/210/260/310.
- •Minimum bonus AD ratio reduced to 95% bonus AD from 115%.
- •Maximum bonus AD ratio reduced to 190% bonus AD from 230%.
Fury of the Sands
- •Bug Fix: Aura VFX now properly layers with impassable terrain.
Formless Blade
- •Bug Fix: Attack splash VFX now properly layers with structures and units.
Slipstream
- •Bug Fix: Wave VFX now properly layers with structures and units.
Grand Entrance
- •Bug Fix: No longer displays a green decal under champions hit.
Glory in Death
- •Bug Fix: Casting Death Surge no longer prevents the cast of effects that activate from ultimate ability casts until Sion has cast Unstoppable Onslaught twice without having cast Death Surge in the interim.
Salvation
- •Bug Fix: Indicator no longer causes various ability VFX that overlap with it to flicker.
Hijack
- •Bug Fix: Casting Transcend One's Self no longer causes the icon for his Chain Lash to disappear from the player's HUD.
Prestige T1
- •Added Faker's signature to the set in the Loading Screen.
We’re delivering some power-neutral adjustments to Syndra, making her a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately impact non-pro players.
Stats
- •Health growth reduced to 100 from 104.
- •Armor growth reduced to 4 from 4.6.
Dark Sphere
- •Base damage increased to 80/115/150/185/220 from 75/110/145/180/215.
- •AP ratio increased to 65% AP from 60% AP.
Scatter the Weak
- •Cooldown reduced to 15 seconds from 17.
Shepherd of Souls
- •Bug Fix: Mist Walkers spawned as Yorick exited the Realm of Death no longer remain alive indefinitely in the Death Realm.
Stretching Strikes
- •Tooltip now notes the maximum single-target damage from all parts of the ability instead of noting the ability can deal damage at least three times (300%) when two separate enemies are slammed while at least one enemy is between them.
Items
Redemption has found its place as a near unanimous first item for tank supports in pro play. We’re looking to pull back on Redemption’s power to allow items like Locket and Knight’s Vow to compete.
General
- •Heal reduced to 150 to 350 (based on target's level) from 200 to 400 (based on target's level).
We’re fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations. Essentially, players could send a clone forward and it would result in a nearly guaranteed slow-bomb on a short cooldown. While it’s fine that clones often mimic items, getting slowed by thin air just isn’t a good experience. So now the champion (or clone) must be alive in order for Celestial Opposition’s slow to trigger. This means that, for example, attacking Neeko W won’t result in you getting crowd controlled.
General
- •Bug Fix: Blessed buff is now properly removed on death. Previously, the user could receive damage (prior to dying) then have the shockwave trigger at the end of the linger period after dying, which was accompanied by no visual or sound effects.
General
- •Immolate description in the tooltip now notes the minion and monster damage modifiers separately.

Ahri
Brand
Caitlyn
Diana
Draven
Jinx
LeBlanc
Lillia
Mel
Mordekaiser
Naafiri
Seraphine
Corki
Pantheon
Poppy
Sivir
Ambessa
Aurora
Blitzcrank
Heimerdinger
Jax
Kai'Sa
Lee Sin
Nasus
Nilah
Rakan
Sion
Soraka
Sylas
Syndra
Xin Zhao
Yorick
Zac
Zoe
Redemption
Celestial Opposition
Hollow Radiance