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League of LegendsPatch 1.0.0.110

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League of Legends Patch 1.0.0.110 was released on Feb 1, 2011. This update included changes to 17 champions, with 5 buffs, 3 nerfs, 8 adjustments.

Karma LoL Patch NotesPCKarmaNEW

Heavenly Wave : Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.

  • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.

Spirit Bond : Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.

  • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

Soul Shield : Karma summons a protective shield that absorbs incoming damage.

  • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
Cassiopeia LoL Patch NotesPCCassiopeiaBuff

Twin Fang

  • Range increased to 700 from 675.
Galio LoL Patch NotesPCGalioBuff

Resolute Smite

  • Area of effect size and projectile speed increased slightly.
Mordekaiser LoL Patch NotesPCMordekaiserBuff

Iron Man

  • Shield generation increased to 25/27.5/30 (at level 1/7/13)% from 20/25/30 (at level 1/7/13)%.
  • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
Renekton LoL Patch NotesPCRenektonBuff

General

  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

Stats

  • Health per level increased to 87 from 82.
  • Base armor increased to 15.2 from 14.
  • Armor per level increased to 3.8 from 3.2.

Cull the Meek

  • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
  • Attack damage scaling increased to 80% from 60%.
  • Basic heal reduced to 7.5% from 10%.
  • Heal bonus when damaging Champions increased to 300% from 200%.
  • Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8.

Ruthless Predator

  • Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.

Slice and Dice

  • Armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
Teemo LoL Patch NotesPCTeemoBuff

Move Quick Reworked

  • Passive: Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret.
  • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
Akali LoL Patch NotesPCAkaliNerf

Twin Disciplines

  • No longer deals its bonus damage to towers.
Rammus LoL Patch NotesPCRammusNerf

Powerball

  • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
  • Slow duration reduced to 3 seconds from 4.

Puncturing Taunt

  • Cooldown increased to 12 from 9.
Soraka LoL Patch NotesPCSorakaNerf

General

  • Removed Innervating Locket from her tips.

Astral Blessing

  • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
  • Ability power ratio reduced to 0.9 from 1.
  • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
  • Buff duration reduced to 4 seconds from 9.
Ezreal LoL Patch NotesPCEzrealChange

Rising Spell Force

  • Now has a particle to indicate the amount of stacks.
  • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
  • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
Gragas LoL Patch NotesPCGragasChange

Barrel Roll

  • Fixed a bug where it was not properly drawing aggro from towers and monsters.
Jax LoL Patch NotesPCJaxChange

General

  • Fixed a bug where in some instances Jax would lose health while leveling.
Katarina LoL Patch NotesPCKatarinaChange

Death Lotus

  • Base damage per dagger increased to 50/65/80 from 40/50/60.
  • Ability power ratio per dagger reduced to 0.25 from 0.3.
  • Attack damage scaling per dagger reduced to 50% from 55%.
Miss Fortune LoL Patch NotesPCMiss FortuneChange

Strut

  • Fixed a bug where it sometimes wouldn't show a particle while active.

Bullet Time

  • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
Olaf LoL Patch NotesPCOlafChange

Undertow

  • Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
Shaco LoL Patch NotesPCShacoChange

Deceive

  • Fixed a bug where it could be dodged.
Vladimir LoL Patch NotesPCVladimirChange

General

  • Fixed a bug where Vladimir in some instances would lose health when leveling.

Sanguine Pool

  • Slow reduced to 40% from 50%.
  • Slow duration reduced to 1 second from 1.5 seconds.

Tides of Blood

  • Health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.