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League of Legends Patch 1.0.0.110

League of Legends Patch 1.0.0.110 was released on Feb 1, 2011. This update included changes to 17 champions, with 5 buffs, 2 nerfs, 9 adjustments.

Champions

Karma League of Legends Patch NotesPCKarmaNEW

Inner Flame (Innate)

  • Karma gains increased Ability Power corresponding to her percentage of missing Health.

Heavenly Wave

  • Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
  • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.

Spirit Bond

  • Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
  • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

Soul Shield

  • Karma summons a protective shield that absorbs incoming damage.
  • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.

Mantra (Ultimate)

  • Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cassiopeia League of Legends Patch NotesPCCassiopeiaBuff

Twin Fang

  • Range increased to 700 from 675.
Galio League of Legends Patch NotesPCGalioBuff

Resolute Smite

  • Area of effect size and projectile speed increased slightly.
Mordekaiser League of Legends Patch NotesPCMordekaiserBuff

Iron Man

  • Shield generation increased to 25/27.5/30 (at level 1/7/13)% from 20/25/30 (at level 1/7/13)%.
  • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
Renekton League of Legends Patch NotesPCRenektonBuff

General

  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

Stats

  • Health per level increased to 87 from 82.
  • Base armor increased to 15.2 from 14.
  • Armor per level increased to 3.8 from 3.2.

Cull the Meek

  • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
  • Attack damage scaling increased to 80% from 60%.
  • Basic heal reduced to 7.5% from 10%.
  • Heal bonus when damaging Champions increased to 300% from 200%.
  • Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8.

Ruthless Predator

  • Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.

Slice and Dice

  • Armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
Teemo League of Legends Patch NotesPCTeemoBuff

Move Quick Reworked

  • Passive: Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret.
  • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
Akali League of Legends Patch NotesPCAkaliNerf

Twin Disciplines

  • No longer deals its bonus damage to towers.
Rammus League of Legends Patch NotesPCRammusNerf

Powerball

  • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
  • Slow duration reduced to 3 seconds from 4.

Puncturing Taunt

  • Cooldown increased to 12 from 9.
Ezreal League of Legends Patch NotesPCEzrealChange

Rising Spell Force

  • Now has a particle to indicate the amount of stacks.
  • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
  • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
Gragas League of Legends Patch NotesPCGragasChange

Barrel Roll

  • Fixed a bug where it was not properly drawing aggro from towers and monsters.
Jax League of Legends Patch NotesPCJaxChange

General

  • Fixed a bug where in some instances Jax would lose health while leveling.
Katarina League of Legends Patch NotesPCKatarinaChange

Death Lotus

  • Base damage per dagger increased to 50/65/80 from 40/50/60.
  • Ability power ratio per dagger reduced to 0.25 from 0.3.
  • Attack damage scaling per dagger reduced to 50% from 55%.
Miss Fortune League of Legends Patch NotesPCMiss FortuneChange

Strut

  • Fixed a bug where it sometimes wouldn't show a particle while active.

Bullet Time

  • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
Olaf League of Legends Patch NotesPCOlafChange

Undertow

  • Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
Shaco League of Legends Patch NotesPCShacoChange

Deceive

  • Fixed a bug where it could be dodged.
Soraka League of Legends Patch NotesPCSorakaChange

General

  • Removed Innervating Locket from her tips.

Astral Blessing

  • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
  • Ability power ratio reduced to 0.9 from 1.
  • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
  • Buff duration reduced to 4 seconds from 9.
Vladimir League of Legends Patch NotesPCVladimirChange

General

  • Fixed a bug where Vladimir in some instances would lose health when leveling.

Sanguine Pool

  • Slow reduced to 40% from 50%.
  • Slow duration reduced to 1 second from 1.5 seconds.

Tides of Blood

  • Health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.

League of Legends Patch 1.0.0.110 FAQ

Frequently Asked Questions
When did League of Legends Patch 1.0.0.110 release?
League of Legends Patch 1.0.0.110 was released on Feb 1, 2011.
What changed in League of Legends Patch 1.0.0.110?
Patch 1.0.0.110 included changes to 17 champions (5 buffs, 2 nerfs, 9 adjustments). See the full breakdown above.
What was the previous League of Legends patch before 1.0.0.110?
The previous League of Legends patch was 1.0.0.109.
What is the next League of Legends patch after 1.0.0.110?
The next League of Legends patch is 1.0.0.111.