League of Legends Patch 25.S1.1
League of Legends Patch 25.S1.1 was released on Jan 7, 2025. This update included changes to 34 champions, with 5 buffs, 5 nerfs, 24 adjustments. It also updated 31 items, including 8 new items. The patch also changed 10 game systems: Atakhan, Baron Nashor, Minions, Rift Herald, Jungle, Gameplay & Mechanics, Gold & Experience, Map & Terrain, Summoner Spells, Turrets & Structures. It also changed 9 runes: Eyeball Collection, Ghost Poro, Nullifying Orb, Zombie Ward, Axiom Arcanist and 4 more.
Buffs (5)
Items
Nerfs (1)
Removed (1)
Runes
Systems
Nerfs (1)
Champions
Disintegrate
- •New Effect: Now refunds the mana cost and 50% of the cooldown if the target dies while the projectile is in flight.
- •Bug Fix: Now properly gains the refund effects if her other damaging spells kill the target before the fireball has reached them.
Passive adjusted. Q damage and attack speed increased.
Frost Shot
- •New Effect: Ashe's basic attacks deal bonus damage equal to (75% + Infinity Edge) critical strike chance. Additionally, her basic attacks and ability hits apply Frost to enemies for 2 seconds, which slow them by 20 to 30% (based on level) for the duration.
- •Old Effect: Ashe's basic attack and ability hits apply Frost to enemies for 2 seconds, which slow them by 20 to 30% (based on level) for the duration. Basic attacks against enemies affected by Frost are modified to deal 115% (+ (75% + Infinity Edge) critical strike chance) damage.
Ranger's Focus
- •Bonus attack speed increased to 25/35/45/55/65% from 25/32.5/40/47.5/55%.
- •Damage per flurry increased to 110/115/120/125/130% AD from 105/110/115/120/125% AD.
Volley
- •Base damage increased to 60/95/130/165/200 from 20/35/50/65/80.
- •AD ratio changed to 100% bonus AD from 100% total AD.
Serpentine Grace
- •New Effect: Now grants an additional 2 to 36 (based on level) bonus movement speed if her team gets Blessing of Noxus.
W slow amount increased.
Venom Cask
- •Slow AP ratio increased to 6% per 100 AP from 5% per 100 AP.
General
- •Q Damage: 85/135/185/235/285 (+ 65% AP) → 85/135/185/235/285 (+ 75% AP)
- •W Cooldown: 20/18/16/14/12 → 18/16/14/12/10 seconds
Traveler's Call
- •First Chime spawn time in Summoner's Rift reduced to 0:15 from 0:25.
General
- •Armor Growth: 5.2 → 4.7
- •Q Damage: 80/120/160/200/240 (+ 140% bonus AD) → 70/110/150/190/230 (+ 140% bonus AD)
General
- •Attack Speed Growth: 1.5% → 1%
- •Attack Damage Growth: 2.5 → 2
- •W Movement Speed: 24-40% (+ 8% AP) → 24-32% (+ 8% AP)
Death from Below
- •Removed: Your Cut no longer grants an additional 100 gold if it was awarded from a kill that counted as First Blood.
General
- •Removed special missions for progressively unlocking each form. Rewards are now automatically distributed after purchase.
General
- •Bug Fix: Restored VFX trail and SFX during the Homeguard animation.
Chronobreak
- •Bug Fix: The Paragon Chroma no longer causes the afterimage to duplicate at very regular intervals while moving, instead of only one afterimage existing.
Parrrley
- •Bug Fix: Now properly benefits from Spear of Shojin Focused Will.
Powder Keg
- •Bug Fix: Now properly benefits from Spear of Shojin Focused Will.
Test of Spirit
- •Bug Fix: VO for when an enemy's spirit is active no longer unintentionally plays for allies as well.
Dashes are now more resilient to slows. Mana regeneration increased. Q damage and mana cost nerfed. E damage decreased early.
Stats
- •Mana regeneration growth increased to 0.8 from 0.4.
Martial Poise
- •Dash is still affected by slow and cripple. Has a new speed floor.
- •New calculations for dash speed.
- •Base attack speed is now properly referenced. This is a buff of around 8%.
- •Influence of attack speed slows has been halved.
- •Attack speed increases still have full influence.
- •Movement speed multiplier changed to (0.2% total movement speed + 0.25) from (1 - sum of slows).
- •This is typically close to 100% but now benefits from bonus movement speed and is more resilient to slows. The minimum multiplier is 48%.
- •Restored the dash animation when basic attacking.
- •Bug Fix: Using Pierce during her attack winddown animation no longer causes her attack and idle animations to constantly reset when repeatedly inputting movement and stop commands without allowing the winddown animation cycle to finish.
Pierce
- •Mana cost increased to 60/65/70/75/80 from 50/55/60/65/70.
- •Base damage reduced to 10/75/140/205/270 from 20/85/150/215/280.
Rend
- •Base damage per subsequent spear changed to 7/14/21/28/35 from 8/12/16/20/24.
- •AD ratio per subsequent spear reduced to 20/25/30/35/40% AD from 25/30/35/40/45% AD.
Highlander
- •Bug Fix: Slow immunity no longer ignores Gravity Field.
Shapesplitter
- •Undocumented: While Neeko is disguised as a non-champion, clones no longer expose the following buff VFX: Arcane Comet ready, Ardent Censer Sanctify, Crest of Cinders, Crest of Insight, all effects granted by a Dragon Soul, First Strike ready, Guardian trigger radius, Hand of Baron, Spellblade, Staff of Flowing Water Rapids, Shared Riches floating charges (World Atlas & Runic Compass), and Elixir of Iron, Elixir of Sorcery and Elixir of Wrath being active.
Void Rush
- •Bug Fix: No longer becomes permanently invisible if she dies during the cast time while False Life is active.
Bola Strike
- •Bug Fix: No longer generates 2 stacks toward effects such as Phase Rush and Eclipse Ever Rising Moon.
The Equalizer
- •Bug Fix: Restored all SFX.
Junkyard Titan
- •Bug Fix: Now once again properly gains all bonus effects while in Danger Zone.
General
- •Bug Fix: Chromas now use the correct assets during the Homeguard animation and no longer fall back to Senna's default skin's assets.
Jack in the Box
- •Bug Fix: No longer illegally always triggers Malignance Hatefog.
Glory in Death
- •Bug Fix: Now once again properly gains Deathguard upon respawning.
Rocket Jump
- •Bug Fix: Killing a clone no longer unintentionally resets the cooldown.
Base mana decreased. Q mana cost decreased. W damage increased. E mana cost increased.
Stats
- •Base mana reduced to 320 from 360.
Piercing Arrow
- •Mana cost reduced to 50/55/60/65/70 from 65/70/75/80/85.
Blighted Quiver
- •On-hit base damage changed to 6/12/18/24/30 from 8/13/18/23/28.
Hail of Arrows
- •Mana cost increased to 90 from 80.
General
- •Passive Damage: 40-150 (+ 25% AP) → 40-150 (+ 40% AP)
- •W Damage: 80-240 (+ 30% AP) → 80-240 (+ 50% AP)
Sovereign's Domination
- •Bug Fix: After possessing Warwick, triggering Blood Hunt, and discarding the possession, hunt SFX no longer persist.
Blood Hunt
- •Bug Fix: No longer grants bonuses while no skill points have been spent for the ability.
Eulogy of the Isles
- •Undocumented / Bug Fix: Maiden's attacks now once again trigger Malignance Hatefog.
Items
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Plated Steelcaps + 750 gold = 1950 gold.
- •Stats: 40 armor, 50 movement speed.
- •Unique Passive - Plating: Reduces incoming damage from all basic attacks by 12% (excluding turret attacks).
- •Unique Passive - Noxian Endurance: Taking physical damage from champions grants you a shield that absorbs 10 to 140 (based on level) (+ 4% maximum health) physical damage for 4 seconds (12 second cooldown).
- •Limited to 1 Boots item.
- •Caption: "Nothin' more glorious than the single advance of a thousand soldiers. —Captain Farron"
General
- •Noxian Endurance base shield reduced to 10 to 120 (based on level) from 10 to 140 (based on level).
- •Noxian Endurance cooldown increased to 15 seconds from 12.
AP bruisers lack a pen or shred item with stats that feel good for them to purchase, so we’re bringing over Bloodletter’s Curse from Arena to accommodate that need! We adjusted the stats, created a recipe, and slightly modified the rules of its passive so that it can healthily exist on Summoner’s Rift. It’s expected that some non-bruisers such as Brand will also like this item, but we’re okay with that as long as champions such as Mordekaiser and Gwen feel good building it.
New
- •Recipe: Haunting Guise + Fiendish Codex + 750 gold = 2900 gold.
- •Stats: 60 ability power, 350 health, 15 ability haste.
- •Unique Passive - Vile Decay: Dealing magic damage to an enemy champion with your innate ability or abilities applies a stack to them for 6 seconds, stacking up to 6 times and up to 1 per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 5% magic resistance reduction, up to 30% at 6 stacks.
- •Limited to 1 Blight item.
Old
- •Stats: 60 ability power, 10 ability haste, 30 armor, 30 magic resistance.
- •Unique Passive - Vile Decay: Dealing magic damage to an enemy champion applies a stack to them for 6 seconds, stacking up to 6 times. Each stack inflicts 5% magic resistance reduction, up to 30% at 6 stacks. Damaging basic attacks and spells can only apply a stack once every 2 seconds.
- •Limited to 1 Bloodletter's Curse.
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Mercury's Treads + 750 gold = 2050 gold.
- •Stats: 35 magic resistance, 50 movement speed, 30% tenacity.
- •Unique Passive - Noxian Persistence: Taking magic damage from champions grants you a shield that absorbs 10 to 140 (based on level) (+ 4% maximum health) magic damage for 4 seconds (12 second cooldown).
- •Limited to 1 Boots item.
- •Caption: "Noxus and magic have a vast, varied history…"
General
- •Noxian Persistence base shield reduced to 10 to 120 (based on level) from 10 to 140 (based on level).
- •Noxian Persistence cooldown increased to 15 seconds from 12.
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Ionian Boots of Lucidity + 750 gold = 1650 gold.
- •Stats: 25 ability haste, 50 movement speed.
- •Unique Passive - Ionian Insight: Gain 10 summoner spell haste.
- •Unique Passive - Noxian Haste: heal, shield or buffing an ally, damaging abilities against champions, and using summoner spells grants you 10% bonus movement speed for 4 seconds. This can be triggered from the same cast instance only once every 4 seconds.
- •Limited to 1 Boots item.
- •Caption: "A little hemomancy always clears the mind… —Ophelia"
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Synchronized Souls + 750 gold = 1650 gold.
- •Stats: 55 movement speed.
- •Unique Passive - Voidborn: Gain Empowered Recall.
- •Unique Passive - Noxian Synchrony: Gain 45 (+ 10% total movement speed) bonus movement speed while out-of-combat.
- •Limited to 1 Boots item.
- •Caption: "The Empire of Noxus shall endure… Perfected."
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Berserker's Greaves + 750 gold = 1850 gold.
- •Stats: 40% attack speed, 50 movement speed.
- •Unique Passive - Noxian Gait: Basic attacks on-hit against champions grant you 15% bonus movement speed decaying over 2 seconds.
- •Limited to 1 Boots item.
- •Caption: "The empire values strength. I value style. —Samira"
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Sorcerer's Shoes + 750 gold = 1850 gold.
- •Stats: 19 magic penetration, 10% magic penetration, 50 movement speed.
- •Limited to 1 Boots item.
- •Caption: "A calculated step. Infinite misdirections."
General
- •Flat magic penetration reduced to 18 from 19.
- •Percentage magic penetration reduced to 8% from 10%.
General
- •Tier 3 Boots.
- •Requirements: Requires Blessing of Noxus and two Legendary-tier items equipped.
- •Recipe: Boots of Swiftness + 750 gold = 1750 gold.
- •Stats: 75 movement speed.
- •Unique Passive - Fleetfooted: Gain 25% slow resist.
- •Unique Passive - Noxian Fervor: Gain 4% bonus total movement speed.
- •Limited to 1 Boots item.
- •Caption: "Now this is how to move! —Draven"
General
- •Base movement speed reduced to 70 from 75.
General
- •Health increased to 350 from 300.
- •Magic resistance increased to 50 from 45.
Unique Passive - Unmake
- •New Effect: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.
- •Old Effect: Enemy champions within 700 units of you become cursed, reducing their magic resistance by 30%.
- •No longer limits the user to 1 Blight item.
- •Now limits the user to 1 Abyssal Mask.
General
- •New Effect: Triumphant version grants +5% attack speed.
- •Now builds into Gunmetal Greaves.
- •No longer builds into Zephyr.
General
- •New Effect: Triumphant version grants +5 movement speed.
- •Now builds into Swiftmarch.
General
- •New Effect: Triumphant version grants +5 ability haste.
- •Now builds into Crimson Lucidity.
General
- •New Effect: Triumphant version grants +5 magic resistance.
- •Now builds into Chainlaced Crushers.
General
- •New Effect: Triumphant version grants +5 armor.
- •Now builds into Armored Advance.
General
- •New Effect: Triumphant version grants +5 movement speed.
- •Now builds into Forever Forward.
General
- •First charge timer reduced to 1:40 from 1:50.
We're making several item changes aimed at specifically serving a class of health-stacking tanks, targeting Heartsteel, Unending Despair, and Warmog's Armor. For Heartsteel, we're reintroducing its synergy with kit-driven health increases to be nicer on champions like Sion.
General
- •Colossal Consumption base damage reduced to 70 from 80.
- •Colossal Consumption damage health ratio changed to 6% maximum health from 12% bonus health from items.
- •Colossal Consumption bonus health reduced to 10% of damage dealt from 12%.
- •Colossal Consumption bonus health changed to 7 (+ 0.6% maximum health) from 9.6 (+ 1.44% bonus health from items).
General
- •Removed from the game.
- •Replaced by Gunmetal Greaves.
General
- •Total cost reduced to 1100 gold from 1200 gold.
- •Combine cost reduced to 400 gold from 500 gold.
- •Armor reduced to 25 from 30.
- •Magic resistance reduced to 25 from 30.
- •Now builds into Unending Despair.
General
- •No longer builds into Unending Despair.
General
- •Now builds into Bloodletter's Curse.
General
- •Now builds into Unending Despair.
General
- •Now builds into Bloodletter's Curse.
General
- •No longer builds into Unending Despair.
General
- •Bug Fix: Pet damage now correctly activates Hatefog.
General
- •No longer builds into Unending Despair.
General
- •New Effect: Triumphant version grants +4 magic penetration.
- •Now builds into Spellslinger's Shoes.
General
- •Triumphant bonus magic penetration reduced to +2 from +4.
General
- •Bug Fix: Pets not sourced from champion innates now properly grant stacks of Focused Will.
General
- •Bug Fix:
Unending Despair is being changed from a generic teamfight-winning armor item to a more obvious slot-two item for health stackers. Dual resists allows these champions to keep buying health, while the reduced base value but overall higher health % per second allows Anguish to strongly serve champions with large health pools.
General
- •New Recipe: Aegis of the Legion + Giant's Belt + 800 gold = 2800 gold.
- •Old Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold = 2800 gold.
- •Health increased to 400 from 350.
- •Armor reduced to 25 from 60.
- •Magic resistance increased to 25 from 0.
- •Anguish cooldown reduced to 4 seconds from 5.
- •Anguish base damage reduced to 8 to 15 (based on level) from 30 to 50 (based on level).
Warmog's is being shifted to a clearer HP capstone item that makes champions tankier, as opposed to other outlets for health such as Heartsteel, Titanic Hydra, or Hullbreaker, which convert that into damage. The increased threshold for activating Warmog's Heart means most champions will have to wait longer to grab this new item, while its updated passive should make it appealing in later game HP-tank item builds.
New
- •Recipe: Giant's Belt + Giant's Belt + Crystalline Bracer + 700 gold = 3300 gold.
- •Stats: 1000 health, 100% base health regeneration.
- •Unique Passive - Warmog's Heart: This passive activates if you have at least 2000 bonus health. Health regeneration 1.5% maximum health every 0.5 seconds if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions).
- •Unique Passive - Warmog's Vitality: Gain bonus health equal to 10% bonus health from items.
- •Limited to 1 Warmog's Armor.
Old
- •Recipe: Giant's Belt + Winged Moonplate + Crystalline Bracer + 800 gold = 3300 gold.
- •Stats: 1000 health, 100% base health regeneration, 4% movement speed.
- •Unique Passive - Warmog's Heart: This passive activates if you have at least 1500 bonus health. Health regeneration 2.5% maximum health every 0.5 seconds and gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).
- •Limited to 1 Warmog's Armor.
General
- •No longer builds into Warmog's Armor.
Runes
General
- •Removed from the game.
- •Replaced by Deep Ward.
General
- •Removed from the game.
- •Replaced by Grisly Mementos.
General
- •Removed from the game.
- •Replaced by Axiom Arcanist.
General
- •Removed from the game.
- •Replaced by Sixth Sense.
General
- •Replaces Nullifying Orb from slot 1.
- •Sorcery Slot 1 rune.
- •Passive:
- •Your ultimate has 14% increased damage (reduced to 9% for AoE damaging abilities), healing and shielding.
- •Scoring an enemy champion takedown reduces your ultimate's current cooldown by 7%.
General
- •Bug Fix: Refunding a Legendary item now once again properly removes the bonus gold granted from having purchased it. (This issue was only present in Swiftplay, but the rune had been temporarily disabled everywhere.)
- •The rune has been re-enabled.
General
- •Replaces Eyeball Collection from slot 2.
- •Domination Slot 2 rune.
- •Passive:
- •Stealth Ward and Totem Ward placed in the enemy jungle are considered Deep.
- •All Deep wards are granted 1 bonus health, Deep Stealth Ward last 30 to 45 (based on average champion level) seconds longer, and Deep Totem Ward last 30 to 120 (based on average champion level) seconds longer.
- •At level 9, wards placed in the river will also be considered Deep.
- •In modes where wards are not available, Deep Ward is swapped for Grisly Mementos.
General
- •Replaces Ghost Poro from slot 2.
- •Domination Slot 2 rune.
- •Passive:
- •Gain 4 trinket haste per Memento stack, up to 100 at maximum stacks.
- •Gain a Memento stack whenever scoring a champion takedown, up to 25 stacks.
- •In modes where wards are not available, each stack permanently grants 2 summoner haste instead, up to 50.
General
- •Replaces Zombie Ward from slot 2.
- •Domination Slot 2 rune.
- •Passive: Automatically tracks un-tracked nearby wards within 900 units (300 second cooldown).
- •At level 11, additionally reveals nearby wards for 10 seconds.
- •In modes where wards are not available, Sixth Sense is swapped for Grisly Mementos.
System Changes
Bloody Petals
- •New: This permanent, neutral buff is granted by picking up Blood Roses or Large Blood Roses, and as a direct reward from taking down Ruinous Atakhan.
- •Bloody Petals: For each stack, gain 25 experience and 0.6/0.2 (at level 0/39) (based on stacks) bonus Attack Damage or 1/0.333 (at level 0/39) (based on stacks) Ability Power (Adaptive). Each team member is granted an additional 0/100% (based on their KDA) experience.
- •Stacks infinitely.
Atakhan, Bringer of Ruin - New Epic Monster
- •Spawns at 20 minutes at the entrance of either top and bottom lane in the river. The location is determined by the side (half of the map) where the most kills and damage have occurred by 14 minutes. This is done via an internal "score", and the amount of score added is different between kills and damage.
- •At 14 minutes, terrain will appear on the respective side, marking his camp's location. The terrain consists of two walls in a circular arrangement, each facing each other along the river line. The river brush at the entrance where Atakhan spawns is removed.
- •Over the course of the next 6 minutes, 8 Blood Roses and 8 large Blood Roses will grow in the same quadrant of the map as the camp.
- •Can spawn in one of two forms, Voracious and Ruinous.
- •Both forms of Atakhan have identical basic attacks and a bolt ability, but also a unique special ability that differs between the two forms.
- •His attacks and abilities apply stacks of the Frail and Unworthy debuff for 4 seconds which may stack up to 50 times and refreshes with each attack and ability hit. For each stack, the target's resistances are reduced by 1, for a maximum of 50 resistances reduction.
- •Basic attacks apply 1 stack.
- •Bolt ability applies 5 stacks per bolt.
- •Form ability applies 3 stacks per hit.
- •Voracious Atakhan:
- •Spawns with lower score.
- •Ability deals damage over time in a 600-radius area under him.
- •Rewards all members of the slaying team with two buffs, a temporary and a permanent one.
- •False Life
- •Effect: Upon taking death, enter resurrection for 5.5 seconds, during which you are invulnerable, untargetable, and lockout. After 2 seconds into the duration, you blink to your summoning platform. If taken to lethal damage by an enemy champion, they instead gain 1 stack of Bloody Petals and 100 gold. The regular kill bounty is not dispensed, and on-kill/takedown effects do not trigger.
- •Duration: 150 seconds.
- •False Life
- •Effect: Gain an additional 40 gold when scoring a champion takedown.
- •Duration: Permanent.
- •Ruinous Atakhan:
- •Spawns with higher score.
- •Ability deals damage in 8 constricting rings over 2.5 seconds around his camp, starting at the circle outlined by the camp's terrain.
- •Upon being taken down, grants 6 stacks of Bloody Petals to the killing team, spawns 6 Blood Roses and 6 large Blood Roses around his camp and rewards all members of the slaying team with the Crown of Carnage buff.
- •Crown of Carnage
- •Effect: Gain 25% increased effects from all epic monster buffs.
- •Duration: Permanent.
- •Buff details:
- •Touch of the Void — 25% more damage.
- •Hunger of the Void — Effect unknown.
- •Eye of the Herald — Mercenary has 25% increased health, deals 25% increased damage to all targets, and duration of stun and knockup during Rift Herald Rodeo is increased by 25%.
- •Dragon Slayer — Each stack's stat bonus is increased by 25%.
- •Chemtech Dragon Soul — 25% more damage while below the threshold.
- •Cloud Dragon Soul — 25% more bonus movement speed on both the regular and the super buff.
- •Hextech Dragon Soul — 25% more damage and slow.
- •Infernal Dragon Soul — 25% more damage.
- •Mountain Dragon Soul — 25% larger shield.
- •Ocean Dragon Soul — 25% more health and mana restoration.
- •Aspect of the Dragon — 25% more damage.
- •Hand of Baron — 25% more attack damage and ability power.
General
- •Initial spawn timer increased to 25:00 from 20:00.
General
- •Damage to structures increased to 55% from 50%.
- •Damage to champions increased to 55% from 50%.
- •Experience range increased to 1500 from 1400.
- •Undocumented: Base movement speed changed to 325/350/375/400/425 (at level 0/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26) (based on minutes) from 325/350/375/400/425 (at level 0/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25) (based on minutes).
- •Now starts upgrading at minute 11:00 instead of 10:00.
Melee Minion
- •Health changed to 465 to 1500 (based on upgrades) from 477 to 1300 (based on upgrades).
- •Attack damage changed to 11 to 80 (based on upgrades) from 12 to 80 (based on upgrades).
- •Armor changed to 0 to 20 (based on upgrades) from 0 to 16 (based on upgrades).
- •New Effect: Now deals bonus damage on-hit equal to 2% of target's current health against lane minions.
Caster Minion
- •Health changed to 284 to 600 (based on upgrades) from 296 to 485 (based on upgrades).
- •Attack damage changed to 21 to 125 (based on upgrades) from 24.5 to 120 (based on upgrades).
- •New Effect: Now deals bonus damage on-hit equal to 4% of target's current health against lane minions.
Siege Minion
- •Health changed to 835/920/1005/.../5850 (based on upgrades) from 912 to 10850 (based on upgrades).
- •Attack damage changed to 37.5/39/40.5/.../126 (based on upgrades) from 41.5/43/44.5/.../10040 (based on upgrades).
- •First spawn time increased to 2:35 (4th wave) from 2:05 (3rd wave).
- •Respawn interval unchanged.
- •New Effect: Now deals bonus damage on-hit equal to 6% of target's current health against lane minions.
Super Minion
- •Health changed to 1600/1700/1800/.../7500 (based on upgrades) from 1600/1700/1800/.../11500 (based on upgrades).
- •Attack damage changed to 215/220/225/.../510 (based on upgrades) from 230/235/240/.../1225 (based on upgrades).
General
- •Initial spawn timer increased to 16:00 from 14:00.
- •Despawn timer increased to 24:45 (24:55 if in combat) from 19:45 (19:55 if in combat).
- •Undocumented: Experience bounty increased to 309/318/330 (at level 6/8/11) from 306/312/320 (at level 6/8/11).
Jungle plants
- •New: Blood Rose / Large Blood Rose.
- •Gloom: Blood Roses periodically spawn around slain champions' death location around the map. Each needs 30 seconds to grow.
- •Additionally, 8 normal and 8 Large Blood Roses spawn in Atakhan quadrant once his pit is formed and over the period until his spawn.
- •After Atakhan spawns, the plants will stop spawning around the map.
- •Ruinous Atakhan specifically grows 6 normal Blood Roses and 6 Large Blood Roses upon being taken down.
- •Picking up a Blood Rose permanently grants 1 stack of the Bloody Petals buff to all team members, and picking up a Large Blood Rose grants 3.
- •Blood Rose / Large Blood Rose
- •Spawn amount from Atakhan pit reduced to 7 normal and 7 Large from 8 normal and 8 Large.
- •Spawn rate from Gloom (champion deaths) reduced.
Feats of Strength
- •A Best-of-Three (first to 2) competition to complete various "Feats". A teams earns 1 point upon:
- •An ally drawing First Blood
- •Scoring the First Turret
- •Taking down the first 3 Epic monsters
- •The winning team is awarded the Blessing of Noxus:
- •Automatically modifies Tier 2 Boots into a Triumphant version, granting them a small stat bonus varying by item.
- •Unlocks paid, Tier 3 upgrades for Boots items. At least 2 Legendary-tier items must be equipped before being able to buy them.
- •The fulfillment of Feats of Strength is indicated below the announcement overlay upon completing one related action.
- •The current status for both teams can also be viewed in the scoreboard.
- •Bug Fix: No longer incorrectly assigns victory to the first team that gains only a single out of the three epic monster objectives, if they had completed one other type of feat beforehand.
- •Bug Fix: No longer sometimes assigns victory to the first team that completes one feat.
- •Undocumented / Bug Fix: No longer grants rewards to the team that lost the Feats of Strength as well, upon them meeting the requirements later in the game.
Champion Kill Bounties
- •Removed: There is no longer a buffer amount of 50 gold when entering a negative bounty state.
- •Bounty devaluation on death reduced to 1 bounty gold : 5 gold earned from 1 bounty gold : 4 gold distributed.
- •Removed: First Blood no longer grants 100 bonus gold nor generates 50 bonus gold toward the assist bounty.
Gold generation
- •Passive gold generation now starts at 1:40 into the game instead of 1:50.
Homeguard
- •New Effect: Homeguard is now always available from 0:20 game time, granting 75% bonus movement speed until 14:00 game time.
- •[Note: This is the same value granted at 14 minutes. There are no changes to Homeguard after 14 minutes.]
- •Homeguard duration reduced to 7 seconds from 8.
- •Removed: While Hand of Baron is active, no longer increases Homeguard's haste to 125/143.75/162.5/181.25/200% (at level 20/25/30/35/40) (based on minutes) bonus movement speed.
- •Respawn Homeguard haste increased to 75% bonus movement speed from 66.67%.
- •Respawn Homeguard duration increased to 20 seconds from 8.
- •New Effect: Respawn Homeguard's buff icon now has a timer noting its exact duration on the status bar.
- •New Effect: Noted the debuff on the status bar when Homeguard is disabled due to entering combat.
Map
- •Noxus-themed map skin.
- •Black Rose (Order) vs Trifarix (Chaos)
- •Updated internal regions to match the Season 2024 map restructuring.
Barrier
- •Updated icon.
Clarity
- •Updated icon.
Cleanse
- •Updated icon.
Exhaust
- •Updated icon.
Flash
- •Updated icon.
Ghost
- •Updated icon.
Heal
- •Updated icon.
Ignite
- •Updated icon.
Smite
- •Updated icon.
- •Recharge timer now starts at 1:20 from 1:30.
- •Unleashed Smite
- •Updated icon.
Teleport
- •Updated Teleport and Unleashed Teleport icons.
- •Channel duration reduced to 3 seconds from 4.
- •Removed: No longer causes the champion to blink to the target after the channel completes.
- •New Effect: After the channel completes, now causes the champion to dash to the location of the target at the time of cast over 0.5 to 5 (based on distance to target) seconds, while being untargetable and lockout.
- •Distance is measured from champion's casting position to the target's location at the time of starting the channel.
- •Unleashed Teleport reduces the travel time to 0.5 to 4 (based on distance to target) seconds.
- •New Effect: Can now target allied minions and wards.
- •Cooldown reduced to 300 seconds from 360.
- •New Effect: Channel is no longer cancelled by the target's death.
- •Removed: No longer renders the target invulnerable and stun them if they are a minion, ward, or trap.
- •Cooldown now starts upon the dash ending, rather than the channel ending.
- •New Effect: Now displays a timer for the remaining duration as a circular VFX at the target location. This is visible to all players.
- •Removed: No longer causes the user to land 225 units away from a turret, or 100 units away from other unit types, toward the direction of their nexus.
- •Bug: Unleashed Teleport tooltip incorrectly states that the haste lasts for 4 seconds instead of 3.
- •Bug Fix: No longer unintentionally cancels if the target is a Captive Audience and it dies or expires.
- •Bug Fix: Unleashed Teleport tooltip now states the correct haste duration.
Turrets - Bounties
- •Removed: First Turret no longer grants 300 bonus gold.
Turrets - Fortification
- •Damage reduction reduced to 50% from 85%.
Turrets - Nexus Turret
- •New Effect: Now respawns 3 minutes after being destroyed.
Turrets - Ohmwrecker (Turret Item)
- •Bonus damage per stack increased to 50% from 40%.
- •Maximum damage increased to 150% from 120%.
- •Stack duration increased to 5 seconds from 3.
Structures
- •Undocumented / Bug Fix: The Nexus no longer becomes targetable when only one of its turrets die.
- •Undocumented / Bug Fix: Nexus Turrets' Warden's Eye true sight no longer persists while they are dead.
League of Legends Patch 25.S1.1 FAQ
Frequently Asked Questions
- When did League of Legends Patch 25.S1.1 release?
- League of Legends Patch 25.S1.1 was released on Jan 7, 2025.
- What changed in League of Legends Patch 25.S1.1?
- Patch 25.S1.1 included changes to 34 champions (5 buffs, 5 nerfs, 24 adjustments), plus 31 item updates, 9 rune changes and 10 game system updates. See the full breakdown above.
- What new items were added in League of Legends Patch 25.S1.1?
- League of Legends Patch 25.S1.1 added 8 new items: Armored Advance, Bloodletter's Curse, Chainlaced Crushers, Crimson Lucidity, Forever Forward, Gunmetal Greaves, Spellslinger's Shoes, Swiftmarch.
- What was the previous League of Legends patch before 25.S1.1?
- The previous League of Legends patch was 14.24.
- What is the next League of Legends patch after 25.S1.1?
- The next League of Legends patch is 25.S1.2.
