League of Legends Patch 14.10 was released on May 14, 2024. This update included changes to 31 champions, with 5 buffs, 2 nerfs, 24 adjustments.
Buffs (5)
Changes (24)
Items
New (5)
Buffs (21)
Abyssal Mask
Black Cleaver
Blade of the Ruined King
Dawncore
Experimental Hexplate
Fimbulwinter
Kircheis Shard
Knight's Vow
Kraken Slayer
Lord Dominik's RegardsLuden's Companion
Mortal Reminder
Plated Steelcaps
Ravenous Hydra
Serrated Dirk
Statikk Shiv
Trinity Force
Unending Despair
Verdant Barrier
Winter's Approach
ZealNerfs (6)
Changes (53)
Amplifying Tome
Anathema's Chains
B. F. Sword
Bami's Cinder
Bandleglass Mirror
Berserker's Greaves
Blackfire Torch - Re-added
Blasting Wand
Bloodthirster
Boots
Caulfield's Warhammer
Cloak of Agility
Cloth Armor
Corrupting Potion
Echoes of Helia
Essence Reaver
Forbidden Idol
Giant's Belt
Glacial Buckler
Glowing Mote
Hearthbound Axe
Hollow Radiance
Immortal Shieldbow
Infinity Edge
Kindlegem
Liandry's Torment
Long Sword
Lost Chapter
Mercurial Scimitar
Null-Magic Mantle
Overlord's Bloodmail - Re-added
Phantom Dancer
Pickaxe
Randuin's Omen
Rapid Firecannon
Rectrix
Recurve Bow
Refillable Potion
Rejuvenation Bead
Ruby Crystal
Runaan's Hurricane
SheenSlightly Magical Boots
Stormrazor
Sunfire Aegis
Terminus
The Collector
Tunneler
Vampiric Scepter
Voltaic Cyclosword
Warmog's Armor
Zeke's Convergence
ZephyrArise!
- •New Effect: Basic attacks are now mitigated by dodge and block effects.
- •Bug Fix: Basic attacks now trigger Bramble Vest Thorns.
Emperor's Divide
- •Undocumented: No longer knocks back non-champions.
Base Health Regen Growth and Health Growth increased. E Base shield increased.
E deals bonus damage to monsters.
Facebreaker
- •New Effect: Now deals 100 bonus damage to monsters.
Passive critical strike chance cap increased.
Battle Fury
- •Critical strike chance increased to 0 to 50% (based on Fury) from 0 to 40% (based on Fury).
Q healing from minions increased.
Blade of the Ruined King
- •Healing against minions increased to 50% from 10%.
Purge
- •Removed: No longer applies spell effects.
Fear Beyond Death
- •Bug Fix: No longer unintentionally repeatedly displaces Urgot and Skarner in the direction of Fear Beyond Death and over large distances, if Mercy is cast while Urgot simultaneously becomes affected by Impale.
- •Both users will now stay at their original location.
Thundering Smash
- •Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
Headbutt
- •Bug Fix: Hitbox is no longer extended when impacting an enemy at close range.
Enchanted Crystal Arrow
- •Updated missile visual effect to more accurately match the hitbox for all skins.
- •Trail VFX has been added to the ground below the arrow.
- •Direction arrow has been moved slightly further.
Fae Dragon, Heartseeker, PROJECT
- •Enchanted Crystal Arrow
- •Added more volume to the arrow trails and glow to better match the hitbox.
General
- •Magical Footwear is now replaced by Cash Back instead of Triple Tonic.
E damage cap against monsters raised to a flat value, damage cap against minions removed.
Vorpal Spikes
- •Removed: Health ratio damage is no longer capped against minions.
- •Monster damage cap increased to 200 at all ranks from 60/80/100/120/140.
The Package has been removed, Corki's passive now deals bonus true damage, and most of his abilities have been buffed and converted to physical damage.
Stats
- •Base health reduced to 610 from 640.
- •Health growth reduced to 100 from 103.
- •Mana regeneration growth increased to 0.7 from 0.55
- •Base attack damage reduced to 55 from 61.
- •Base attack speed increased to 0.644 from 0.638.
- •Attack speed ratio increased to 0.644 from 0.638.
- •Attack windup increased to 11.6% from 10%.
- •Base armor increased to 30 from 28.
- •Armor growth reduced to 4.5 from 4.7.
- •Acquisition radius increased to 550 units from 500.
General
- •Basic attacks re-timed to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.
Hextech Munitions
- •Removed: Corki's basic attacks are no longer modified to deal 80% AD magic damage and 20% AD physical damage.
- •New Effect: Corki's basic attacks and Spellblade effects now deal 15% bonus true damage.
The Package - Removed Innate
- •Removed: After 10:00, The Package is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery for 45 seconds, replacing Valkyrie for the duration. While holding the The Package, Corki gains 40% bonus movement speed out of combat and ghosting. Corki cannot start the channel to pick up The Package while he is unable to cast abilities.
- •Removed Ability - Special Delivery:
- •Active: Corki dashes with displacement immunity to the target location, knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants sight of the area for its duration and for 3 seconds afterwards. Casting Special Delivery instantly resets Valkyrie cooldown.
- •Enemies hit by Corki's dash or within the trail are burned and slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 to 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.
Phosphorus Bomb
- •Cooldown changed to 9/8.5/8/7.5/7 seconds from 8 at all ranks.
- •Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
- •Missile speed increased to 1100 from 1000.
- •Minimum travel time reduced to 0.227 seconds from 0.25.
- •Base damage reduced to 70/110/150/190/230 from 75/120/165/210/255.
- •Bonus AD ratio increased to 120% bonus AD from 70%.
- •AP ratio increased to 70% AP from 50% AP.
Valkyrie
- •Mana cost increased to 80/85/90/95/100 from 80 at all ranks.
- •Tick rate changed to 0.5 seconds from 0.25.
- •Removed: Enemies can no longer take damage from multiple zones.
- •New Effect: Now has a minimum dash range of 300.
- •New Effect: Damage over time now lingers for 1 second after the target leaves the zone.
- •Particle effects have been scaled up to match the damage radius.
- •Damage particles have been made less spammy.
Gatling Gun
- •Cooldown reduced to 12 seconds from 16.
- •Mana cost increased to 50/55/60/65/70 from 50 at all ranks.
- •Damage type changed to physical from 50% physical and 50% magic.
- •Base damage per tick reduced to 6.25/9.375/12.5/15.625/18.75 from 7.5/10.625/13.75/16.875/20.
- •Maximum base damage reduced to 100/150/200/250/300 from 120/170/220/270/320.
- •Bonus AD ratio per tick reduced to 12.5% bonus AD from 15%.
- •Maximum bonus AD ratio reduced to 200% bonus AD from 240% bonus AD.
- •Maximum number of stacks reduced to 4 from 8.
- •Resistance reduction per stack increased to 3/3.75/4.5/5.25/6 from 1/1.375/1.75/2.125/2.5.
- •Maximum resistance reduction increased to 12/15/18/21/24 from 8/11/14/17/20.
Missile Barrage
- •Recharge timer increased to 20 seconds at all ranks from 12/11/10.
- •Mana cost increased to 35 from 20.
- •Maximum ammo reduced to 4 from 7.
- •Damage type changed to physical from magic.
- •Stock upon learning the ability increased to 2 from 1.
- •New Effect: Basic attacks on-hit against champions refund 2 to 4 (based on critical strike chance) seconds of recharge time.
- •Base damage increased to 80/180/280 from 80/115/150.
- •Big One base damage increased to 160/360/560 from 160/230/300.
- •AD ratio changed to 70% bonus AD from 25/50/75% total AD.
- •Big One AD ratio changed to 140% bonus AD from 50/100/150% total AD.
- •Removed: No longer scales with 12% AP, increased to 24% AP for the Big One.
Powder Keg
- •Bug Fix: Phantom barrel chaining is once again possible.
Wash Brush
- •Bug Fix: After the Hwei player disconnects, no longer locks Hwei in a permanent state of having no abilities due to activating one of his subjects but not using an ability before disconnecting.
Martial Cadence
- •Damage cap no longer applies to champions.
Grandmaster-at-Arms
- •Bug Fix: Cast indicator now matches with the correct range of 375.
- •Bug Fix: Ability power and attack damage from conversions and adaptive force is now properly included in the ratio calculations.
Null Sphere
- •Bug Fix: No longer interrupts Unstoppable Onslaught.
Death Lotus
- •Bug Fix: No longer goes on cooldown without effect after being used, performing the intended channel and animation and throwing missiles but dealing no damage, if used after becoming affected by an immobilizing debuff without inputting a movement command first or within the first frame of the debuff expiring.
Dragon's Rage
- •Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
General
- •Bug Fix: Restored Recall winddown animation for all skins.
- •Bug Fix: Restored Respawn animation for all skins.
General
- •Updated visual effects.
Javelin Toss
- •Added particles and coloring that increase in intensity by the missile's traveled distance.
Pounce
- •Added ground VFX for the damage area of effect.
Star Guardian
- •Bug Fix: Certain VO quotes that did not play can now once again properly be triggered by their events.
Twin Bite
- •Bug Fix: No longer sometimes counts as one attack instead of two for specific effects.
Unstoppable Onslaught
- •Bug Fix: Is no longer interrupted by Null Sphere.
Q damage, mana cost, and max HP monster cap reduced. Q damage to structures increased. E damage reduced. R cast time decreased, unstoppable status removed, but can now queue other abilities while winding up.
General
- •Bug Fix: Fixed an issue that caused the base skin's taunt emote to play the SFX from a different skin in the Russian localization.
Shattered Earth
- •Mana cost reduced to 30 at all ranks from 30/35/40/45/50.
- •Health ratio per hit reduced to 4% bonus health from 5%.
- •Monster percent health damage cap reduced to 150/200/250/300/350 from 150/225/300/375/450.
- •Structure damage increased to 100% from 50%.
Upheaval
- •Health ratio reduced to 4% bonus health from 5%.
- •Monster percent health damage damage cap reduced to 150/200/250/300/350 from 150/225/300/375/450.
- •Structure damage increased to 100% from 50%.
Ixtal's Impact
- •Health ratio reduced to 8% of his maximum health from 10%.
Impale
- •Cast time reduced to 0.65 seconds from 0.75.
- •Removed: No longer grants displacement immunity during the cast time.
- •New Effect: Other abilities can now be buffered during the lockout.
- •Bug Fix: Mark / Dash can no longer be cast during the ability.
- •Bug Fix: No longer unintentionally repeatedly displaces Urgot and Skarner in the direction of Fear Beyond Death and over large distances, if Mercy is cast while Urgot simultaneously becomes affected by Impale.
- •Both users will now stay at their original location.
Hijack
- •Bug Fix: No longer keeps stolen abilities if their hold timer ends during the windup or cast of Empowered Recall.
Vault Breaker
- •Bug Fix: Charge VFX on her model no longer sometimes disappears.
Passive critical strike multiplier decreased, bonus AD for excess critical strike chance increased.
Way of the Wanderer
- •Critical strike chance multiplier reduced to 2 from 2.5.
- •Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
Passive critical strike multiplier decreased, bonus AD for excess critical strike chance increased.
Way of the Hunter
- •Critical strike chance multiplier reduced to 2 from 2.5.
- •Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
Items
General
- •Recipe: Amplifying Tome + 500 gold = 900 gold.
- •Stats: 40 ability power.
- •Unique Passive - Inflame: Dealing ability damage burns enemies, causing them to take 3.5 magic damage every 0.5 seconds over 3 seconds, for a total of 21. Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 13.5 magic damage per tick for up to 81.
- •Builds Into: Blackfire Torch and Liandry's Torment.
General
- •Recipe: Dagger + 600 gold = 900 gold.
- •Stats: 20% attack speed.
- •Unique Passive - Bullseye: Damaging an enemy champion deals 40 bonus magic damage (40 second cooldown, reduced by 1 second on-attack).
- •Builds Into: Rapid Firecannon, Runaan's Hurricane, Statikk Shiv.
General
- •Tier 2 Boots.
- •Recipe: Boots + 600 gold = 900 gold.
- •Stats: 35 movement speed.
- •Unique Passive: Gain Empowered Recall.
- •Unique Passive: After traveling for a total of 150,000 units of distance, capped at 500 at a time, upgrade this item to Synchronized Souls.
- •The item's tracker will count down the thousands of units required until upgrade.
- •Caption: "With each step, your mind slips..."
- •Limited to 1 Boots item.
General
- •Tier 2 Boots.
- •Requirements: Upgrades from Symbiotic Soles quest.
- •Stats: 45 movement speed.
- •Unique Passive: Gain Empowered Recall.
- •Unique Passive: Gain 45 bonus movement speed while out-of-combat.
- •Caption: "... closer to perfection."
- •Limited to 1 Boots item.
General
- •Recipe: Pickaxe + Noonquiver + 925 gold = 3200 gold.
- •Stats: 65 attack damage, 25% critical strike chance.
- •Unique Passive - Serrated Edge: Basic damage that critical strike on-hit inflicts a bleed on the target, causing them to take 8.75% AD bonus physical damage every 0.5 seconds over 2 seconds. Subsequent applications of the bleed can stack, but do not refresh the duration of the previous bleed.
- •Caption: "Passed from Huntress to Huntress, to fell foe after foe."
- •Limited to 1 Yun Tal Wildarrows.
- •Has the following keywords: "yuntal", "arrow".
Now let's talk about support tanks. In general we think their items are in a pretty good place overall but wanted to move a few things around to create some more options. Up first is Abyssal Mask. We expect support tanks and magic damage bruisers to be pretty excited, as it provides a lot of teamfight durability and helps themselves and their team deal with MR-stacking front lines. Through an abundance of caution over this item creating stale AP vs. AP lanes, we're trying to ensure it's a weak rush item for most ranged champions through lower 1v1 gold efficiency and tying its durability more to team fights. It should be very strong in 2x magic damage teams, as % shred will do a lot against MR-stackers. And by no longer tying its aura to bonus health purchases, even supports like Braum can buy this in their second slot and feel like they've got another viable option for empowering their team. Finally, it's becoming unique with Void Staff and Cryptbloom, similar to how Black Cleaver cannot be stacked with Last Whisper upgrades.
General
- •Total cost reduced to 2300 gold from 2400 gold.
- •Combine cost reduced to 600 gold from 700 gold.
- •Magic resistance reduced to 50 from 60.
- •Unmake radius increased to 600 from 550.
- •Unmake magic resistance reduction changed to 20% from 5 (+ 1.2% of user's bonus health), capped at a reduction of 25.
- •Unmake bonus magic resistance per enemy increased to 10 from 9.
- •Now limits the user to 1 Blight item.
We want Black Cleaver to be a core component of most fighter builds. One key tenet of fighter combat patterns is target agnosticism, which is one factor that differentiates them from assassins. Not only do we like when they're good at hitting the front line, we also want them to be a little bit cooperative, which allows some of their combat power to come from team fighting and not just side lane 1v1s.
General
- •Carve armor reduction per stack increased to 6% from 5%.
- •Carve maximum armor reduction increased to 30% from 25%.
We’re updating Blade of the Ruined King's damage profile to be centered more about the stats the item provides rather than the on-hit damage. We’re also taking this opportunity to move the effect of clawing shadows back to be triggered after 3 hits instead of on first attack.
General
- •Attack damage increased to 55 from 40.
- •Attack speed increased to 30% from 25%.
- •Life steal increased to 10% from 8%.
- •Mist's Edge damage reduced to 9% of target's current health from 12%.
- •Mist's Edge monster damage cap increased to 100 from 60.
- •Unique Passive - Clawing Shadows:
- •New Effect: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second (15 second cooldown).
- •Old Effect: Your next basic attack on-hit against an enemy champion is empowered to slow them by 30% for 1 second (15 second cooldown).
Dawncore was initially conceived as an enchanter capstone that could finish their builds. Of course, that's really lofty for a class that doesn't earn a lot of gold. We still want Dawncore to be a big-ticket item but are reshaping it a little bit, giving it much more up-front power while still having a bit of scaling that asks you to at least not buy it first. So we're massively juicing up the AP and Heal/Shield Power in order to make it the best item for “I want really, really strong enchanter spells.” It's still more expensive than other options and is a greedier buy but is focused on making your kit as strong per-cast as possible. The math works out to an extra 32.5 Ability Power and 11.5% Heal/Shield Power if you buy it after something like Imperial Mandate or Shurelya's, which should more than compensate for the dropped haste.
General
- •New:
- •Recipe: Blasting Wand + Forbidden Idol + Forbidden Idol + 250 gold = 2700 gold.
- •Stats: 60 ability power, 100% base mana regeneration, 16% heal and shield power.
- •Unique Passive - First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.
- •Caption: "All the power in the world came from the stars—or so it is said."
- •Daybreak stats: 70 ability power, 250% base mana regeneration, 16% heal and shield power.
- •Limited to 1 Dawncore.
- •Old:
- •Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold = 2700 gold.
- •Stats: 40 ability power, 20 ability haste, 150% base mana regeneration.
- •Unique Passive - First Light: Gain 3% heal and shield power and 5 ability power for every additional 100% base mana regeneration.
- •Unique Passive - Radiance: Gain 18 summoner spell haste.
- •Caption: "All the power in the world came from the stars—or so it is said."
- •Daybreak stats: 60 ability power, 30 ability haste, 225% base mana regeneration.
- •Limited to 1 Dawncore.
General
- •Combine cost reduced to 550 gold from 700 gold.
- •Total cost unchanged.
We're giving Winter's Approach and Fimbulwinter some strict buffs and also playing up the mana build synergy. By doubling the value of the mana conversion for items like Frozen Heart and Rod of Ages, we hope there will be a subset of tanks and AP bruisers that are excited to try out high-mana builds. On average, the Awe change will be relatively neutral on most tanks unless they invest further into mana, but the 150 extra health is pure upside.
General
- •Health increased to 550 from 400.
- •Awe mana ratio changed to 15% bonus mana from 8% maximum mana.
We're moving the energized system fully into Legendary items only, and have struggled to find a middle ground for this item to exist for it to only serve items from two distance systems. Since it doesn't serve a purpose anymore amongst the item changes we're making this patch, we're going to remove it from the catalog.
General
- •removedRemoved from the game.
Knight's Vow is receiving a small simplification that should be mathematically very close to the old version and makes it easier for everyone to understand. We're letting the Knight's armor and magic resist apply to the redirected damage because we think it's thematically appropriate. We're also re-adding the health regeneration just in case your Worthy ally can't hit for a while, so that tanks wielding the item can still recoup some health by themselves.
General
- •New:
- •Recipe: Kindlegem + Chain Vest + Rejuvenation Bead + 300 gold = 2200 gold.
- •Stats: 15 ability haste, 40 armor, 300 health, 100% base health regeneration.
- •Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- •Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 12% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- •Limited to 1 Knight's Vow.
- •Old:
- •Recipe: Kindlegem + Chain Vest + 600 gold = 2200 gold.
- •Stats: 15 ability haste, 45 armor, 300 health.
- •Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- •Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 10% of the pre-mitigation physical and magic damage they take to you as true damage. If they are below 30% maximum health, the damage redirection is increased to 20%. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- •Limited to 1 Knight's Vow.
Kraken Slayer is getting a significant change as well. It's no longer a crit item, and instead being focused entirely on the on-hit side of things. It'll still be a strong contender as an early purchase but won't be able to provide all of the desired stats right away.
General
- •New:
- •Recipe: Rectrix + Hearthbound Axe + Recurve Bow + 200 gold = 3100 gold.
- •Stats: 50 attack damage, 40% attack speed, 7% movement speed.
- •Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 140 to 310 (based on level) bonus physical damage on-hit, increased by 0 to 50% (based on target's missing health), for up to 210 to 465 (based on level) bonus physical damage.
- •Limited to 1 Kraken Slayer.
- •Wyrmfallen Sacrifice stats: 60 attack damage, 55% attack speed, 7% movement speed.
- •Old:
- •Recipe: Noonquiver + Cloak of Agility + Recurve Bow + 400 gold = 3000 gold.
- •Stats: 40 attack damage, 35% attack speed, 20% critical strike chance.
- •Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 140 to 310 (based on level) bonus physical damage on-hit. Consuming stacks on the same target within 6 seconds increases the damage by 50%, up to 100% for a maximum of 280 to 620 (based on level) bonus physical damage.
- •Limited to 1 Kraken Slayer.
- •Wyrmfallen Sacrifice stats: 60 attack damage, 45% attack speed, 20% critical strike chance.
Dominik's is losing its Giant Slayer passive, but gaining raw stats to compensate for it. While it won't be as efficient as killing very high health targets, it'll provide more against others. We still believe there there should be enough ways to deal with those tanks and frontliners within the crit item system
General
- •Attack damage increased to 45 from 40.
- •Armor penetration increased to 40% from 35%.
- •Critical strike chance increased to 25% from 20%.
- •Removed Unique Passive - Giant Slayer: Deal 0 to 15% (based on maximum health difference) bonus damage against enemy champions with greater maximum health than you.
General
- •Removed Unique Passive - Load: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- •This effect is now consolidated into Fire.
- •Fire - New Effect: Gain 6 Shot Charge stacks to Fire (12 second cooldown).
- •Fire primary base damage increased to 60 from 45.
- •Fire secondary damage increased to 50% of primary from 35%.
- •Fire secondary base damage increased to 30/60/90/120/150 (based on remaining Shot Charges) from 15.75/31.5/47.25/63/78.75 (based on remaining Shot Charges).
- •Fire total single-target base damage increased to 90/120/150/180/210 from 60.75/76.5/92.25/108/123.75.
- •Fire secondary damage AP ratio increased to 2/4/6/8/10% AP from 1.4/2.8/4.2/5.6/7% AP
- •Fire total single-target damage AP ratio increased to 6/8/10/12/14% AP from 5.4/6.8/8.2/9.6/11% AP.
Mortal Reminder is getting the crit chance stat update as well.
General
- •Critical strike chance increased to 25% from 20%.
General
- •Total cost reduced to 1000 gold from 1100 gold.
- •Combine cost reduced to 400 gold from 500 gold.
- •Armor increased to 25 from 20.
- •Damage reduction reduced to 8% from 12%.
General
- •Bug Fix: Increased the indicator's radius to properly match Ravenous Crescent's cast radius.
General
- •Undocumented: Lethality increased to 10 from 0.
- •Undocumented / Removed Unique Passive - Gouge: Gain 10 lethality.
Statikk Shiv is trading its energized pattern for a brand new on-kill effect. It's also no longer a crit item, but instead provides a good mix of attack damage and attack speed for champs trying to stabilize early on. It will still help with wave clear in its own way, plus potentially really shock opponents in a favorable teamfight.
General
- •New:
- •Recipe: Scout's Slingshot + Hearthbound Axe + 700 gold = 2900 gold.
- •Stats: 50 attack damage, 40% attack speed.
- •Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (3 second cooldown).
- •Unique Passive - Electroshock: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
- •Limited to 1 Statikk Shiv.
- •Old:
- •Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 300 gold = 2900 gold.
- •Stats: 50 attack damage, 30% attack speed, 20% critical strike chance.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Electroshock: When fully Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
- •Limited to 1 Statikk Shiv.
General
- •Combine cost reduced to 33 gold from 183 gold.
- •Total cost unchanged.
With Ingenious Hunter going the way of the dinosaur, we saw that Unending Despair was only strong when built alongside that rune, so we're buffing it with a substantially lower cooldown.
General
- •Anguish cooldown reduced to 5 seconds from 7.
We are comfortable with the power for Verdant Barrier but want it to become a more accessible pick up to counter mage and spell damage.
General
- •Total cost reduced to 1600 gold from 1700 gold.
- •Combine cost reduced to 350 gold from 450 gold.
General
- •New Recipe: Tear of the Goddess + Kindlegem + Giant's Belt + 300 gold = 2400 gold.
- •Old Recipe: Tear of the Goddess + Kindlegem + Ruby Crystal + 800 gold = 2400 gold.
- •Health increased to 550 from 400.
- •Awe mana ratio changed to 15% bonus mana from 8% maximum mana.
To keep up with our critical strike chance changes across the board, Zeal is getting bumped up so that the effects can be felt immediately at the Epic level instead of having a more abrupt jump from 15 with zeal to 25 with a completed item.
General
- •Critical strike chance increased to 20% from 15%.
- •Now builds into Navori Flickerblade.
We are generally happy with Banshee's Veil, so its Verdant Barrier component is updated without further adjustments.
General
- •Combine cost increased to 250 gold from 150 gold.
- •Total cost unchanged.
We're slightly adjusting the gold value of attack speed now that we feel comfortable adding it as a stat on items to make them desirable.
General
- •Attack speed reduced to 10% from 12%.
- •Now builds into Navori Flickerblade, Phantom Dancer, Scout's Slingshot.
- •No longer builds into Noonquiver.
General
- •Removed from the game.
- •Replaced by Symbiotic Soles.
General
- •Replaces Navori Quickblades.
- •Recipe: Dagger + Zeal + Dagger + 900 gold = 2600 gold.
- •Stats: 40% attack speed, 25% critical strike chance, 7% movement speed.
- •Unique Passive - Transcendence: Basic attacks on-attack reduce the remaining cooldowns of your basic abilities by 15%.
- •Limited to 1 Navori Flickerblade.
Noonquiver is staying around, but its purpose is changing entirely. Instead of being a perfect laning item to transition into first purchases, it’ll serve as a way to deliver AD and crit to items that focus on those stats.
General
- •New Recipe: Long Sword + Cloak of Agility + 450 gold = 1400 gold.
- •Old Recipe: Long Sword + Dagger + Long Sword + 300 gold = 1300 gold.
- •Attack damage reduced to 25 from 30.
- •Attack speed reduced to 0% from 15%.
- •Critical strike chance increased to 20% from 0%.
- •Removed Passive - Precision: Basic attacks deal 20 bonus physical damage on-hit against minions and monsters.
- •Now builds into Immortal Shieldbow and Yun Tal Wildarrows.
- •No longer builds into Kraken Slayer, Statikk Shiv, Stormrazor.
Shurelya's Battlesong is on the strong side right now. It's reasonably appropriate on enchanters where there are a wealth of other options but it's too prevalent on solo laners for what's meant to be a supportive item. We're taking down its more selfish aspects to try to keep it as a niche purchase outside of supports.
General
- •Ability power reduced to 50 from 55.
- •Movement speed reduced to 5% from 8%.
- •Shurelya's Requiem ability power reduced to 65 from 70.
- •Shurelya's Requiem movement speed reduced to 7% from 10%.
General
- •Now builds into Fated Ashes.
Let's talk about pure health items, which have generally been quite ignored by players. Sometimes they just don't provide enough stats to be competitive but other times, there's just no need for more health because other items already provide a ton. We're hoping to fix up both of those areas by re-tuning pure health items and resist items in order to carve out a space for these ones. That said, we thought long and hard about Anathema's and came to the conclusion that a version of Anathema's that was strong and prevalent would be quite bad for the game. Snowballing should feel good and players should be rewarded for their success. While strong defenses (armor, health, Zhonya's Hourglass, etc.) are good, an item that specifically disempowers a targeted player and makes them weaker in all cases wasn't something we wanted to keep around.
General
- •removedRemoved from the game
General
- •Now builds into Essence Reaver and The Collector.
- •No longer builds into Navori Quickblades and Terminus.
We want to give tanks a small amount of extra ability haste, which we're doing through the Immolate system. We're compensating health here in order to give space for other health items (which have direct synergy with the Immolate passive) and also making Bami's Cinder a bit cheaper so that junglers and top laners can more reliably get it on their first recall.
General
- •New Recipe: Ruby Crystal + Glowing Mote + 250 gold = 900 gold.
- •Old Recipe: Ruby Crystal + Ruby Crystal + 200 gold = 1000 gold.
- •Health reduced to 200 from 300.
- •Ability haste increased to 5 from 0.
General
- •No longer builds into Dawncore.
General
- •Now builds into Zephyr.
General
- •Updated icon.
- •Recipe: Lost Chapter + Fated Ashes + 700 gold = 2800 gold.
- •Stats: 90 ability power, 25 ability haste, 600 mana.
- •Unique Passive - Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 magic damage (+ 2% AP) every 0.5 seconds over 3 seconds, for a total of 60 (+ 12% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 magic damage (+ 2% AP) per tick for up to 120 (+ 12% AP).
- •Unique Passive - Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%.
- •Caption: "The Black Mist needs a flame of equal pitch."
- •Limited to 1 Blackfire Torch.
General
- •Now builds into Dawncore.
- •No longer builds into Liandry's Torment.
Bloodthirster is once again leaving the crit system, and going back to its simpler roots of being a pure AD and lifesteal stick. With it, it's also regaining its passive ability to overheal. This will potentially open it up as an option for other classes to purchase it.
General
- •New:
- •Recipe: B. F. Sword + Pickaxe + Vampiric Scepter + 325 gold = 3400 gold.
- •Stats: 80 attack damage, 18% life steal.
- •Unique Passive - Ichorshield: Convert excess healing from life steal into a shield for up to 50 to 400 (based on level).
- •Limited to 1 Bloodthirster.
- •Old:
- •Recipe: B. F. Sword + Cloak of Agility + Vampiric Scepter + 600 gold = 3400 gold.
- •Stats: 55 attack damage, 20% critical strike chance, 18% life steal.
- •Unique Passive - Engorge: While above 70% maximum health, gain 10 to 40 (based on level) bonus attack damage.
- •Limited to 1 Bloodthirster.
General
- •Now builds into Symbiotic Soles.
- •No longer builds into Mobility Boots.
General
- •No longer builds into Navori Quickblades.
General
- •Now builds into Noonquiver.
- •No longer builds into Bloodthirster, Immortal Shieldbow, Kraken Slayer, Mercurial Scimitar, Navori Quickblades, Statikk Shiv, Stormrazor.
General
- •Now builds into Zeke's Convergence.
Corrupting Potion has somewhat been forgotten for a while. We don't like when it's strong and dominates other early game item choices, so we've decided to remove it from the game for now.
General
- •removedRemoved from the game.
Echoes of Helia hasn't found its footing in the post-Mythic world so we're making the item more user-friendly and more powerful. Since it can be tough for a support to land multiple hits on an enemy, we're lowering the required hits between shields and heals for full effect and juicing up the per-cast impact. For those who were reliably getting three hits in between shields, this won't be a huge buff, but for anyone who had a hard time always casting at full stacks, these changes will be a significant improvement.
General
- •Soul Siphon maximum shards reduced to 2 from 3.
- •Soul Siphon healing per shard increased to 75 from 40.
- •Maximum healing increased to 150 from 120.
- •Soul Siphon damage per shard increased to 60 from 45.
- •Maximum damage reduced to 120 from 135.
- •Bug Fix: Soul Siphon's damage is now mitigated by spell shields before the missile consumes them.
This one in particular is a pretty big change but we're taking away the Spellblade passive from Essence Reaver. It's instead becoming a stat stick with a very clear purpose, spell casting. It should still provide a near-unlimited supply of mana for those spells to be cast, as well as having a competitive stat line.
General
- •New:
- •Recipe: B. F. Sword + Caulfield's Warhammer + Cloak of Agility + 200 gold = 3200 gold.
- •Stats: 65 attack damage, 25 ability haste, 25% critical strike chance.
- •Unique Passive - Essence Drain: Basic attacks on-hit restore 15 (+ 10% bonus AD) mana.
- •Limited to 1 Essence Reaver.
- •Old:
- •Recipe: Sheen + Caulfield's Warhammer + Cloak of Agility + 300 gold = 2900 gold.
- •Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- •Unique Passive - Spellblade: After using an ability, your next basic attack on-hit within 10 seconds deals 140% base AD (+ 20% bonus AD) bonus physical damage and restores mana equal to 40% of that amount 1.5 (begins after using the empowered attack).
- •Limited to 1 Spellblade item.
General
- •Now builds into Dawncore.
General
- •Now builds into Winter's Approach.
- •No longer builds into Anathema's Chains.
General
- •No longer builds into Zeke's Convergence.
General
- •Now builds into Bami's Cinder.
With Hearthbound Axe we wanted to position it as a better Epic in some recipes as well as index it out of just pure Attack Speed. This should give it broader appeal now with less attack speed and more attack damage.
General
- •New Recipe: Long Sword + Dagger + Long Sword + 300 gold = 1300 gold.
- •Old Recipe: Dagger + Long Sword + Dagger + 200 gold = 1150 gold.
- •Attack damage increased to 20 from 15.
- •Attack speed reduced to 20% from 25%.
- •Now builds into Kraken Slayer, Statikk Shiv, Terminus.
General
- •Combine cost increased to 650 gold from 550 gold.
- •Total cost unchanged.
- •Health reduced to 450 from 600.
- •Ability haste increased to 10 from 0.
Removing the lifesteal from shieldbow will allow it to fit as a third/fourth item to round out crit builds and offer a defensive choice that's not sustain-based.
General
- •New Recipe: Pickaxe + Noonquiver + 725 gold = 3000 gold.
- •Old Recipe: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold = 3000 gold.
- •Attack damage increased to 55 from 50.
- •Critical strike chance increased to 25% from 20%.
- •Life steal reduced to 0% from 12%.
We wanted to bring back a more powerful version of Infinity Edge that feels like it's worth rushing. With these stats, it'll hold its own while waiting for other scalers to come into play and should bring back crit builds to some of the users that had some in the past.
General
- •Total cost increased to 3400 gold from 3300 gold.
- •Combine cost increased to 625 gold from 525 gold.
- •Attack damage increased to 80 from 65.
- •Critical strike chance increased to 25% from 20%.
- •Edge of Finality critical strike chance increased to 25% from 20%.
- •No longer limited to 1 Unbounded item.
General
- •No longer builds into Anathema's Chains.
As a mana item option, the new Epic item Fated Ashes is swapped in as a component.
General
- •New Recipe: Haunting Guise + Fated Ashes + 800 gold = 3000 gold.
- •Old Recipe: Haunting Guise + Blasting Wand + 850 gold = 3000 gold.
General
- •Now builds into Voltaic Cyclosword.
- •No longer builds into Kircheis Shard and Rapid Firecannon.
General
- •Now builds into Blackfire Torch.
Scimitar is leaving the crit system to instead become a more accessible lifesteal item. This should still be a somewhat narrow purchase that feels okay to add to a build without ever having to worry about going over the crit chance cap.
General
- •New Recipe: Quicksilver Sash + Pickaxe + Vampiric Scepter + 225 gold = 3300 gold.
- •Old Recipe: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 gold = 3000 gold.
- •Critical strike chance reduced to 0% from 20%.
- •Life steal increased to 10% from 0%.
General
- •Now builds into Zeke's Convergence.
General
- •Updated icon.
- •Recipe: Tunneler + Tunneler + 1000 gold = 3300 gold.
- •Stats: 500 health, 40 attack damage.
- •Unique Passive - Tyranny: Gain bonus attack damage equal to 2% of your bonus health.
- •Unique Passive - Retribution: Gain bonus attack damage equal to 0 to 10% (based on missing health) of your total attack damage from other sources.
- •Caption: "Only between life and death did he find a way to settle the score."
- •Limited to 1 Overlord's Bloodmail.
Phantom Dancer is getting a stat facelift focusing on attack speed and movement speed. It'll serve its purpose as a really strong way to multiple other sources of damage scaling.
General
- •New:
- •Recipe: Dagger + Zeal + Dagger + 900 gold = 2600 gold.
- •Stats: 60% attack speed, 25% critical strike chance, 12% movement speed.
- •Unique Passive - Spectral Waltz: Become permanently ghosted.
- •Limited 1 Phantom Dancer.
- •Old:
- •Recipe: Zeal + Rectrix + 800 gold = 2800 gold.
- •Stats: 20 attack damage, 30% attack speed, 20% critical strike chance, 10% movement speed.
- •Unique Passive - Spectral Waltz: Basic attacks on-attack grant ghosting and a stack of Spectral Waltz for 3 seconds, up to 5 stacks. For each stack, gain 7% bonus attack speed, for a total of 35% at maximum stacks.
- •Limited 1 Phantom Dancer.
General
- •Now builds into Bloodthirster and Yun Tal Wildarrows.
- •No longer builds into The Collector.
We're lightly re-designing Randuin's Omen for a few purposes: First, we don't want players to waste gold when building it alongside Frozen Heart. As the two most obvious anti-attack items, it felt bad to lose out when building them together, so now you can combine them without fear. This change was also convenient for simplifying the item as three unique effects is generally too many for an individual item in a post-Mythic world. Second, we continued reshaping resist items away from health. Third, we wanted to play up the active as a high-impact button, raising the cooldown to match its new power. In general, Randuin's should be clearly appealing when facing two crit users on the enemy team and a viable option when facing just one, as long as the Humility active is meaningful.
General
- •Health reduced to 350 from 400.
- •Armor increased to 75 from 55.
- •Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health), maximum 20% reduction each.
- •Humility cooldown increased to 90 seconds from 60.
- •Humility slow increased to 70% from 55%.
Rapid Firecannon is the only Energized item left in the marksman system, as it still serves a very useful function. It's losing its AD and instead being offered as a relatively cheap AS/crit item alternative.
General
- •New Recipe: Zeal + Scout's Slingshot + 600 gold = 2600 gold.
- •Old Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold = 3000 gold.
- •Attack damage reduced to 0 from 30.
- •Attack speed increased to 35% from 20%.
- •Critical strike chance increased to 25% from 20%.
General
- •Now builds into Kraken Slayer.
- •No longer builds into Phantom Dancer.
With Recurve Bow we wanted to make a small change to reduce the amount of magic damage being dealt in a non-intentional way by ADCs. We know this item has broader use beyond just ADCs but for an epic we feel it should feel a bit more simplified.
General
- •Sting damage type changed to physical from magic.
- •No longer builds into Runaan's Hurricane.
General
- •No longer builds into Corrupting Potion.
General
- •Now builds into Knight's Vow.
General
- •No longer builds into Winter's Approach.
We're giving Runaan's a new recipe, with it dropping the on-hit but gaining power on the bolts, ensuring itself as the premier AoE options amongst crit and AS items.
General
- •New Recipe: Zeal + Scout's Slingshot + 600 gold = 2600 gold.
- •Old Recipe: Recurve Bow + Zeal + 1000 gold = 2800 gold.
- •Critical strike chance increased to 25% from 20%.
- •Removed Unique Passive - Peck: Basic attacks deal 30 bonus magic damage on-hit.
- •Wind's Fury bolt AD ratio increased to 55% AD from 40% AD.
General
- •No longer builds into Essence Reaver.
General
- •Now builds into Symbiotic Soles.
- •No longer builds into Mobility Boots.
We're parting ways with Stormrazor again this split, in an attempt to streamline the energize system and have better early buys for champions, it left very little room for this item to shine as is.
General
- •removedRemoved from the game.
General
- •Combine cost increased to 1000 gold from 900 gold.
- •Total cost unchanged.
- •Health reduced to 350 from 500.
- •Ability haste increased to 10 from 0.
Terminus is getting a new recipe this time around as well as some small alterations in stats.
General
- •New Recipe: Hearthbound Axe + Recurve Bow + 1000 gold = 3000 gold.
- •Old Recipe: Recurve Bow + B. F. Sword + Recurve Bow + 300 gold = 3000 gold.
- •Attack damage reduced to 35 from 40.
- •Attack speed increased to 35% from 30%.
Collector is a really good item to bridge some champions’ wants for both lethality and critical chance. With these changes, it'll be allowed to compete with other B.F. Sword recipes as an option to start with and to keep scaling other purchases with some additional AD
General
- •New Recipe: B. F. Sword + Serrated Dirk + Cloak of Agility + 300 gold = 3200 gold.
- •Old Recipe: Serrated Dirk + Pickaxe + Cloak of Agility + 625 gold = 3100 gold.
- •Attack damage increased to 60 from 55.
- •Critical strike chance increased to 25% from 20%.
- •Lethality reduced to 15 from 16.
General
- •Now builds into Overlord's Bloodmail.
General
- •Now builds into Mercurial Scimitar.
- •No longer builds into Immortal Shieldbow.
We're giving Voltaic Cyclosword a new recipe now that Kircheis Shard no longer exists, but should still be a very easy path to be built into early on.
General
- •New Recipe: The Brutalizer + Long Sword + Long Sword + 863 gold = 2900 gold.
- •Old Recipe: The Brutalizer + Kircheis Shard + 863 gold = 2900 gold.
Warmog's is receiving a hefty simple buff. At 3100 gold it's the second most expensive tank item in the game, so we decided to give it an eye-popping amount of health to stand out as a premiere tank item. We haven't changed the Warmog's Heart threshold, so it should be easy to activate in your second slot.
General
- •Health increased to 1000 from 750.
- •Base health regeneration reduced to 100% from 200%.
We're giving Zeke's the same build path as Locket. It's pretty hard for tank supports to build multiple items on their lower gold income and they don't have the luxury of counter-building a lane opponent. As such, we're making sure there are a couple of hybrid-resist support tank items and ensuring we have almost none for income tanks.
General
- •New Recipe: Kindlegem + Cloth Armor + Null-Magic Mantle + 650 gold = 2200 gold.
- •Old Recipe: Kindlegem + Glacial Buckler + 450 gold = 2200 gold.
- •Health increased to 300 from 200.
- •Ability haste reduced to 10 from 20.
- •Armor reduced to 25 from 30.
- •Magic resistance increased to 25 from 0.
- •Mana reduced to 0 from 250.
Zephyr is back! This is mostly an experimental take on attempting to give a class that already scales well a way to scale even better. We're mostly interested in seeing if there's any interest in this kind of “full build capstone” effect that we can add to make champions feel satisfied when their build is actually completed.
General
- •Build Path: Berserker's Greaves + 2000 Gold
- •Total Gold Cost: 3100 Gold
- •Upgrade from Berserker's Greaves that becomes available after you reach level 15. Still counts as a Boots slot item.
- •Attack Speed: 45
- •Move Speed: 45
- •Passive: Gain 5% Move Speed for 6 seconds, stacking up to 15%

Azir
K'Sante
Sett
Tryndamere
Viego
Urgot
Volibear
Ahri
Alistar
Ashe
Cassiopeia
Cho'Gath
Corki
Gangplank
Hwei
Jarvan IV
Jax
Kassadin
Katarina
Kindred
Lee Sin
Lux
Nidalee
Rakan
Shyvana
Sion
Skarner
Sylas
Vi
Yasuo
Yone
Fated Ashes - New Item
Scout's Slingshot - New Item
Symbiotic Soles - New Item
Synchronized Souls - New Item
Yun Tal Wildarrows - New Item
Banshee's Veil
Dagger
Mobility Boots - Removed
Navori Flickerblade - New Item
Noonquiver
Shurelya's Battlesong