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League of LegendsPatch 26.1

Official Patch Notes League Wiki

League of Legends Patch 26.1 was released on Jan 7, 2026. This update included changes to 38 champions, with 3 buffs, 16 nerfs, 19 adjustments.

Items

Jax LoL Patch NotesPCJaxBuff

Now that the top lane quest can raise champion levels to 20, we're looking for any champions who intermittently scale their passives and giving them another breakpoint if they deserve one. Jax is one such champion who's gaining a bit more attack speed at level 19.

Relentless Assault

  • New Effect: Now gains an additional 1.5% attack speed per stack at level 19.
Quinn LoL Patch NotesPCQuinnBuff

As Quinn builds a decent amount of crit and that crit manifests in stronger autos and more passive procs, we're compensation nerfing those same auto-reliant passive procs.

Harrier

  • Base damage increased to 15 to 120 (based on level) from 10 to 95 (based on level).
  • AD ratio changed to 40% bonus AD at all levels from 16 to 50% (based on level) total AD.
Skarner LoL Patch NotesPCSkarnerBuff

Shattered Earth

  • New Effect: Attacks now generate a stack of Spear of Shojin Focused Will.
Aphelios LoL Patch NotesPCApheliosNerf

Aphelios has a lot of intricacies and some of his abilities try to behave exactly like basic attacks. With that in mind, we're converting Severum's active to total attack damage in line with similar abilities and generally lowering the bonus AD ratios of several abilities that already scale well due to firing off basic attacks that can crit as part of their cast.

Calibrum

  • Mark bonus AD ratio reduced to 10% bonus AD from 20%.

Onslaught

  • Removed: No longer has a base damage of 10 to 40 (based on level).
  • AD ratio changed to 19 to 40% (based on level) total AD from 22 to 40% (based on level) bonus AD.

Duskwave

  • Base damage changed to 20 to 110 (based on level) from 25 to 65 (based on level).
  • Bonus AD ratio reduced to 10 to 16% (based on level) bonus AD from 56 to 80% (based on level).

Sentry

  • Bonus AD ratio reduced to 30 to 42% (based on level) bonus AD from 42 to 60% (based on level).

Moonlight Vigil

  • New Effect: Critical damage now scales with critical strike chance and bonus critical damage.
  • New: 100 to 130% (based on critical strike chance) (+ Infinity Edge 0 to 9% (based on critical strike chance))
  • Old: 175% (+ 100% bonus critical damage from other sources) with a -55% penalty to the base modifier, for a base critical damage of 120%
Ashe LoL Patch NotesPCAsheNerf

Ashe is already quite attack-reliant and pretty balanced but considering she buys about 1.5 crit items per game, we're lowering her late game a little to make room for the increased damage coming her way.

Stats

  • Attack speed growth reduced to 3% from 3.33%.
  • Attack damage growth reduced to 3 from 3.45.

Frost Shot

  • Base critical strike chance scaling increased to 0 to 100% (based on critical strike chance) from 0 to 75%.
  • Infinity Edge scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 40%.

Volley

  • Bonus AD ratio reduced to 100% bonus AD from 110%.
Caitlyn LoL Patch NotesPCCaitlynNerf

Caitlyn's top-end Headshot damage has gotten out of hand and with the value of critical strikes going up it's about to get even stronger, so we're taking a heavy swing to Headshot's top end. We're also making her R scale with Infinity Edge, as it already scales with critical strike chance, but we're reducing its damage to make room for her stronger basic attacks.

Headshot

  • Critical strike chance ratio changed to 100% of bonus critical damage from 85% of total critical damage.
  • Base scaling reduced to 0 to 100% (based on critical strike chance) from 0 to 148.75%.
  • Infinity Edge scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 34%.

Ace in the Hole

  • Critical strike chance scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 50%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 9% (based on critical strike chance).
Corki LoL Patch NotesPCCorkiNerf

Corki isn't particularly strong at the moment, so while this is a nerf on paper, we expect Corki will be overall stronger at the start of the season. This nerf is aimed at weakening his ability to crush a minion wave right before a Recall.

Valkyrie

  • Base damage per tick reduced to 30/45/60/75/90 from 40/55/70/85/100.
Draven LoL Patch NotesPCDravenNerf

Draven is very auto-attack focused and averages about two crit items per game, so he's also in need of some compensation. Considering he's gaining direct auto-attack DPS, we're trying to compensate him directly on the same axis.

Stats

  • Attack damage growth reduced to 3 from 3.6.

Blood Rush

  • Bonus attack speed reduced to 20/25/30/35/40% from 30/35/40/45/50%.
Gangplank LoL Patch NotesPCGangplankNerf

Gangplank is one of two champions (alongside Smolder) who we think is going to gain extra power due to Essence Reaver once again building from Sheen. We expect him to perform much, much better with his increased critical strike damage, so we're pulling out many of the unique crit scalars that have been added over the years and delivering an extra hit to his E on top.

Trial by Fire

  • Removed: Total damage no longer scales with critical strike chance through a ratio of 2 bonus damage per 1% critical strike chance.

Parrrley

  • Base critical strike damage increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.

Powder Keg

  • Bonus champion damage reduced to 75/95/115/135/155 from 75/105/135/165/195.
  • Removed: Explosions no longer deal 5% more damage if the triggering attack on the keg was a critical strike.
  • Triggering attack can still critically strike to deal the critical damage of the attack with the explosion.
  • Removed: Keg health decay speed no longer scales down to 0.25 seconds at level 19.
Garen LoL Patch NotesPCGarenNerf

Critical strike chance on Garen is pretty good since both his basic attacks and Judgment are improved by it. We want to continue to make space for non-crit Garen builds, so we're compensating the global critical strike damage increase and updating the calculation to properly discount bonus crit damage.

Judgment

  • Critical damage scaling changed to 30% of bonus critical damage from 80% of total critical damage.
  • Base critical strike damage reduced to 130% from 140%.
  • Infinity Edge scaling reduced to 9% from 32%.
Jhin LoL Patch NotesPCJhinNerf

Jhin won't behave any differently next season as we want to avoid letting his guaranteed crit fourth shot do too much damage.

Basic Attack

  • Total critical damage ratio reduced to 75% from 86%.
  • Base critical strike damage reduced to 150% from 150.5%.
  • Infinity Edge scaling reduced to 22.5% from 34.4%.
Jinx LoL Patch NotesPCJinxNerf

We like the overall shape of how Jinx functions and generally just want to preserve the value of her minigun's high attack speed, so we're making sure her two stances are more distinguished from one another and generally lowering a bit of spell damage to keep her attack-focused.

Stats

  • Attack speed growth reduced to 1% from 1.4%.

Super Mega Death Rocket!

  • Minimum base damage reduced to 20/35/50 from 25/40/55.
  • Maximum base damage reduced to 200/350/500 from 250/400/550.
  • Mininum bonus AD ratio reduced to 12% bonus AD from 13%.
  • Maximum bonus AD ratio reduced to 120% bonus AD from 130%.
Nilah LoL Patch NotesPCNilahNerf

Nilah's in an interesting place where her Q didn't scale with Infinity Edge, so unlocking that avenue marks a small power increase on top of her basic attacks getting better, so we sought to find other ways to slightly lower her late game scaling as compensation.

Stats

  • Attack speed growth reduced to 2% from 2.25%.

Formless Blade

  • Base damage changed 0/10/20/30/40 from 5/10/15/20/25.
  • AD ratio changed to 100% AD at all ranks from 90/95/100/105/110% AD.
  • Damage critical strike chance scaling reduced to 0 to 80% (based on critical strike chance) from 0 to 100%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 24% (based on critical strike chance).
  • Armor penetration critical strike chance scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 33%.

Apotheosis

  • Mana cost increased to 100 from 80.
Smolder LoL Patch NotesPCSmolderNerf

Smolder, like Gangplank, stands to gain a lot of power from Essence Reaver's changes in this patch so we're taking a swing at how strongly his Q scales with critical strike purchases.

Dragon Practice

  • Super Scorcher Breath base critical strike chance scaling reduced to 40 to 60% (based on critical strike chance) from 40 to 70%.
  • Infinity Edge scaling reduced to 0 to 6% (based on critical strike chance) from 0 to 16%.

Super Scorcher Breath

  • Base critical strike chance scaling reduced to 0 to 50% (based on critical strike chance) from 0 to 75%.
  • Infinity Edge scaling reduced to 0 to 15% (based on critical strike chance) from 0 to 40%.
Tristana LoL Patch NotesPCTristanaNerf

Tristana's E is one of the sharpest-scaling abilities in the game, and considering her late game is already poised to be great with a strong attack speed steroid, long range, and lots of crit damage, we think the top end of her E can stand to go down a few pegs.

Explosive Charge

  • Minimum base damage increased to 60/85/110/135/160 from 60/70/80/90/100.
  • Minimum bonus AD ratio reduced to 80% bonus AD from 100/110/120/130/140%.
  • Base critical strike chance scaling reduced to 0 to 40% (based on critical strike chance) from 0 to 75%.
  • Infinity Edge scaling reduced to 0 to 12% (based on critical strike chance) from 0 to 40%.
Tryndamere LoL Patch NotesPCTryndamereNerf

Tryndamere is getting some real gameplay updates with this patch and some very real nerfs due to how much critical strike chance he normally has. To weaken how incredible his early game all-ins can be with 200% crit damage, we're nerfing his early bonus AD from Q and nerfing his early E as well. However, he's also getting some new tools. First, his Q now gives full value at 10% remaining health, meaning he can get the full bonus attack damage during his ultimate and it no longer has a disincentive for ranking up. Second, his W will now slow enemies any time they are running away from Tryndamere, regardless of where they were looking when he cast it. We expect this substantial increase in reliability is a big buff, so we've preemptively nerfed the slow itself. Though the slow duration is going down, the AD reduction is still the full four seconds regardless of facing.

Bloodlust

  • Bonus attack damage:
  • Old: Gain 5/10/15/20/25 (+ 0.15/0.25/0.35/0.45/0.55 per 1% missing health), up to a maximum of 20/35/50/65/80.
  • New: Gain up to 20/35/50/65/80 at 90% missing health.

Mocking Shout

  • Slow reduced to 30/35/40/45/50% from 30/37.5/45/52.5/60%.
  • Slow duration reduced to 2.5 seconds from 4.
  • Attack damage reduction duration unchanged.
  • Slow is now applied at any point during the 2.5 second debuff, instead of on cast.

Spinning Slash

  • Base damage changed to 70/105/140/175/210 from 75/105/135/165/195.
  • Bonus AD ratio reduced to 100% bonus AD from 130%.
Twitch LoL Patch NotesPCTwitchNerf

Twitch's late game team deletion with 200% crit damage will probably be too fast, so we're targeting some general late-game DPS nerfs.

Stats

  • Attack speed growth reduced to 3% from 3.38%.
  • Attack damage growth reduced to 3 from 3.1.

Ambush

  • Bonus attack speed reduced to 40/45/50/55/60% from 45/50/55/60/65%.
Yunara LoL Patch NotesPCYunaraNerf

Yunara has a crit build and an on-hit build, but even her on-hit build almost always picks up Hurricane, so she's getting stronger no matter what she does next season. We're looking for nerfs that will skew more toward low-Attack Speed high-AD crit builds, as they'll be more directly buffed by the global crit damage increase.

Cultivation of Spirit

  • Bonus attack speed reduced to 20/30/40/50/60% from 25/35/45/55/65%.

Arc of Ruin

  • Base damage reduced to 160/320/480 (based on Transcend One's Self's Rank) from 175/350/525 (based on Transcend One's Self's Rank).
  • Bonus AD ratio reduced to 120% bonus AD from 150%.
Zeri LoL Patch NotesPCZeriNerf

We're updating Zeri's E to crit exactly as a basic attack would, which means re-tuning some of her abilities to make room for that power.

Burst Fire

  • Bug Fix: Fixed an bug that caused her to be able to cast it during ally Tempered Fate and Fate's Call.

Ultrashock Laser

  • AD ratio reduced to 120% AD from 130% AD.
  • Infinity Edge scaling for critical strike damage reduced to 22.5% from 40%.
  • Base critical strike damage unchanged at 175%.

Spark Surge

  • Base damage reduced to 17/19/21/23/25 from 20/22/24/26/28.
  • Bonus AD ratio reduced to 10% bonus AD from 12%.
  • Critical strike chance scaling increased to 0 to 100% (based on critical strike chance) from 0 to 85%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 30% (based on critical strike chance).

Lightning Crash

  • Base damage reduced to 150/250/350 from 200/300/400.
Akshan LoL Patch NotesPCAkshanChange

Akshan's abilities currently scale crit in three different ways and we're making that more consistent here. His passive auto, being functionally a true basic attack, will crit for 100% value. Meanwhile, the crit scaling on E and R are going down as compensation. We're also doing some discretionary adjustments to allow Q-max and E-max to perform at similar levels of power by adjusting their rank-up incentives.

Dirty Fighting

  • Second shot bonus critical damage ratio increased to 100% from 30%.
  • Base critical strike damage increased to 200% from 122.5%.
  • Infinity Edge scaling increased to 30% from 12%.
  • Bug Fix: Fixed a bug where the second shot could bypass blind if it didn't crit.

Avengerang

  • Base damage increased to 45/75/105/135/165 from 5/25/45/65/85.
  • AD ratio changed to 70% bonus AD from 80% total AD.

Heroic Swing

  • Base damage per shot reduced to 8/16/24/32/40 from 15/30/45/60/75.
  • AD ratio per increased to 25% AD from 15% AD.
  • Critical damage scaling changed to 50% of bonus critical damage from 90% of total critical damage.
  • Base critical strike damage reduced to 150% from 157.5%.
  • Infinity Edge scaling reduced to 15% from 36%.

Comeuppance

  • Base critical strike chance scaling reduced to 0 to 30% (based on critical strike chance) from 0 to 50%.
  • Infinity Edge scaling reduced to 0 to 9% (based on critical strike chance) from 20%.
Cassiopeia LoL Patch NotesPCCassiopeiaChange

While Cassiopeia's no boots passive is very thematic, the addition of more boot based systems over the years (like role quest rewards) has made it feel like a punishment at times instead of a boon. We think it's important for Cassio to have the opportunity to engage with these new systems so we're reworking the passive into a new movement based effect. (We also wanted to do Soobin a solid.)

Stats

  • Movement speed increased to 335 from 328.

Serpentine Grace

  • Removed: No longer gains 4 to 72 (based on level) bonus movement speed, but cannot obtain boots.
  • Blessing of Noxus Bonus: Serpentine Grace's bonus movement speed is increased by 1 to 18 (based on level), for a total of 5 to 90 (based on level).
  • New Effect: Now increases the effectiveness of all movement speed bonuses by 6 to 40% (based on level).
Elise LoL Patch NotesPCEliseChange

Elise is in a silly spot where ability power quickly fails to scale her damage against monsters after the mid game. We're delivering a change that will be a slight buff on average but is primarily meant to let her damage scale up with AP like it would for anyone else.

Neurotoxin

  • Monster damage cap reduced to 65/85/105/125/145 from 75/100/125/150/175.
  • New Effect: Monster damage cap now scales with 90% AP.

Venomous Bite

  • Monster damage cap reduced to 65/85/105/125/145 from 75/100/125/150/175.
  • New Effect: Monster damage cap now scales with 90% AP.
Fizz LoL Patch NotesPCFizzChange

Seastone Trident

  • Bug Fix: Fixed an issue that caused the basic attacks to be heard from Fog of War.
Graves LoL Patch NotesPCGravesChange

The functional result of these Graves changes should be almost nothing. He'll deal about 1% more damage with his basic attacks when critically striking.

New Destiny

  • Bonus critical damage ratio per pellet reduced to 35% from 45%.
  • Base critical strike damage increased to 35% from 33.75%.
  • Infinity Edge scaling per pellet reduced to 10.5% from 18%.
  • Total critical strike damage increased to 179.979% from 178.312%.
  • Infinity Edge total scaling reduced to 13.998% from 23.997%.
Ivern LoL Patch NotesPCIvernChange

Triggerseed

  • Bug Fix: Fixed an issue where it failed to break spellshields.
Kayn LoL Patch NotesPCKaynChange

Umbral Trespass

  • Bug Fix: Fixed a bug where the Darkin variant would fail to heal him if his target died at specific times during the ability.
  • Bug Fix: Added base damage to the level-up tooltip to the Darkin variant.
Kindred LoL Patch NotesPCKindredChange

Kindred's E mechanics are rather confusing and they build several critical strike items already. So we're updating the E to be much easier to understand and reducing the numbers. We're also modernizing the E's monster cap to allow for more damage when building AD and ranking up the ability.

Mounting Dread

  • Removed: The missing health portion of the additional damage will critically strike for (150% + Infinity Edge) damage if the target is below 25 to 75% (based on critical strike chance) of their maximum health and cannot critical strike otherwise.
  • Removed: The base damage of the pounce can independently critical strike for (175% + Infinity Edge) damage.
  • New Effect: Total damage is now increased by 0 to 50% (based on critical strike chance) (+ Infinity Edge 0 to 15% (based on critical strike chance)).
  • Monster damage cap reduced to 200 from 300.
  • Monster damage cap now only affects the percent health ratio, instead of the entire damage.
Lucian LoL Patch NotesPCLucianChange

Lucian's builds are pretty sensible and as a spell-focused ADC, but we want to make sure his spell scaling is good. We're updating R to fire even more bullets with crit damage, which will make crit scale his ult just as well as it scales basic attacks. Considering he's already got extremely strong AD scaling and we want to make sure that Navori Flickerblades feels good, we're bringing down some of his Q's AD scaling.

Stats

  • Attack speed growth reduced to 2.5% from 3.3%.
  • Attack damage growth reduced to 2.5 from 2.9.

Piercing Light

  • Base damage changed to 80/115/150/185/220 from 85/115/145/175/205.
  • Bonus AD ratio changed to 100% bonus AD at all ranks from 60/75/90/105/120%.

The Culling

  • Critical strike chance scaling reduced to 0 to 22 (based on critical strike chance) from 0 to 25.
  • New Effect: Critical strike chance ratio for the additional shots now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 6 (based on critical strike chance).
Miss Fortune LoL Patch NotesPCMiss FortuneChange

Miss Fortune tends to build quite a lot of critical strike chance and we'd like it to stay that way, but she can't just be directly buffed so we're here to compensate some of that value by softening her Q crit mod. For her R, we want to make sure that critical strikes feel like they have some impact, so we're increasing the crit mod slightly, but in order to not push her scaling too hard, have compensated that with a new base damage and a lower AD ratio.

Double Up

  • Bounce bonus critical damage ratio reduced to 50% from 100%.
  • Base critical strike damage reduced to 150% from 175%.
  • Infinity Edge scaling reduced to 15% from 40%.

Bullet Time

  • New Effect: Now has a base damage per wave of 20/30/40.
  • AD ratio per wave reduced to 60% AD from 80% AD.
  • Base critical strike damage increased to 130% from 120%.
  • Infinity Edge scaling increased to 9% from 8%.
Rengar LoL Patch NotesPCRengarChange

Rengar is getting a heavy re-script. This is mostly intended to maintain current functionality and feel, while addressing bugs and tech debt. The list of bug fixes is too long to add here so it'll be added to the bugs section. Alongside the crit changes, we're looking to make Rengar's Q work more intuitively by letting the underlying attack itself roll for critical strikes, and if so, deal bonus damage based on his total AD. This removes an optimization around rushing Infinity Edge to enhance the old forced-crit mechanic and also makes him not immediately lose 30% of his damage if his opponents build Randuin's Omen. We'll keep an eye on lethality-vs-crit Rengar and how it performs next season as we suspect Essence Reaver will be a big deal on him.

General

  • All abilities rescripted.
  • Bug Fix: Fixed an issue that caused the empowered state to override certain cooldown reduction effects (i.e. Navori Flickerblade, Transcendence).
  • Bug Fix: Fixed an issue that caused his basic abilities to not refresh from Practice Tool cheats.

Unseen Predator

  • Bug Fix: Fixed an issue that caused him to inconsistently gain stacks of Conqueror and other effects.
  • Bug Fix / New Effect: The start of the leap now triggers all on-attack effects (i.e. Navori Flickerblade, Lethal Tempo).
  • Bug Fix: Fixed an issue that caused him to sometimes not gain Ferocity from melee leaps.
  • Bug Fix: Fixed an issue that caused him to sometimes do no damage to Nexus when leaping.
  • Bug Fix: Fixed an issue that caused him to sometimes not leap over a wall when his target is close to the edge.

Savagery

  • Removed: The attack will no longer always critically strike for ((31.25% + Infinity Edge) critical strike chance + Infinity Edge) AD bonus physical damage.
  • Removed: Damage is no longer reduced by 40% against structures.
  • Removed: Attack can no longer critically strike against structures.
  • New Effect: The attack can now roll for a critical strike to deal 100 AD bonus physical damage.
  • New Effect: Buff is now consumed against plants.
  • Undocumented: Number of empowered attacks increased to 3 from 2.
  • Bug Fix: Fixed an issue that caused him to deal more damage to turrets if cast during leap.
  • Bug Fix: Fixed an issue that caused it to not go on cooldown if held with 4 Ferocity.

Battle Roar

  • Bug Fix: Fixed an issue that caused him to gain grey health before levelling the ability.

Bola Strike 2

  • Bug Fix: No longer fails to root Dr. Mundo for the rest of the game after initially triggering Goes Where He Pleases.

Thrill of the Hunt

  • Bug Fix: Fixed an issue that caused him to lose targeting on champions that go invisible during the ability.
  • Bug Fix: Fixed an issue that caused him to be able to leap after a melee basic attack during the ability.
  • Bug Fix: Fixed an issue that caused the damage to not be increased by Ultimate Damage amp (i.e. Axiom Arcanist), nor proc Malignance Hatefog.
  • Bug Fix: Fixed an issue that caused him to apply shred/damage to monsters in melee range.
  • Bug Fix: Fixed an issue that caused him to sometimes not gain Ferocity from melee leaps.
  • Bug Fix: Fixed an issue that caused him to be unable to leap for a short period of time when flashing during the ability.
  • Bug Fix: Fixed an issue that caused him to not see camouflage indicators during the ability.
Samira LoL Patch NotesPCSamiraChange

We like that Samira's R and Q are almost direct auto-attack replacements and want to preserve as much of their crit damage as possible. However, with the value of crit going up, the value of AD must then go down.

Flair

  • Base damage reduced to 0/5/10/15/20 from 5/10/15/20/25.
  • AD ratio changed to 110% AD at all ranks from 95/102.5/110/117.5/125% AD.
  • Base critical strike damage increased to 150% from 125%.
  • Infinity Edge scaling reduced to 15% from 40%.

Inferno Trigger

  • Base damage per shot increased to 20/40/60 from 5/15/25.
  • AD ratio per shot reduced to 3O% AD from 45% AD.
  • Base critical strike damage increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.
Senna LoL Patch NotesPCSennaChange

Like Jhin, Yasuo, and Yone, Senna's guaranteed critical strikes cannot sustain a 2x modifier, so we're lowering her base crit damage down to a value similar to last year.

Basic Attack

  • Total critical damage ratio reduced to 90% from 100%.
  • Base critical strike damage increased to 180% from 175%.
  • Infinity Edge scaling reduced to 27% from 40%.
Shaco LoL Patch NotesPCShacoChange

When Shaco crits during a Backstab or a Deceive, everything crits along with it for his full crit damage, so his top end can be very, very high. We like that he builds for crit sometimes and want to let as many of these tools inherit the new higher base crit damage, but also want to modernize his other scalings to respect crit damage mods more consistently and generally preserve the total power level of Shaco builds that don't buy any critical strike chance.

Backstab

  • Bonus AD ratio reduced to 20% bonus AD from 25%.
  • Base critical strike damage increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.

Deceive

  • Base critical strike damage of Backstab bonus increased to 160% from 155%.
  • Infinity Edge scaling reduced to 18% from 40%.
  • Base critical strike damage of a rolled critical strike increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.
Sivir LoL Patch NotesPCSivirChange

As Sivir's going to gain a lot of power from stronger Ricochet crits, we're reducing her Q's scaling.

Boomerang Blade

  • Bonus AD ratio reduced to 70% bonus AD from 85%.
  • Critical strike chance scaling reduced to 0 to 40% (based on critical strike chance) from 0 to 50%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 12% (based on critical strike chance).
Viego LoL Patch NotesPCViegoChange

Viego buys a decent amount of crit chance and we want to make sure those crits allow him to play out a consistent auto-attack pattern, so the larger nerfs are to the active damage of the Q and R.

Blade of the Ruined King

  • Passive on-hit damage:
  • Base critical strike damage reduced to 150% from 175%.
  • Infinity Edge scaling reduced to 15% from 40%.
  • Passive second strike damage:
  • Base critical strike damage increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.
  • Active damage:
  • Critical strike chance scaling reduced to 0 to 50% (based on critical strike chance) from 0 to 75%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 15% (based on critical strike chance).

Heartbreaker

  • Critical strike chance scaling reduced to 0 to 70% (based on critical strike chance) from 0 to 100%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 21% (based on critical strike chance).
Xayah LoL Patch NotesPCXayahChange

We're updating Xayah's E to care about crit damage and adjusting her E's overall damage profile to be more reliable and less snowbally.

Bladecaller

  • Base damage per feather changed to 50/65/80/95/110 from 55/65/75/85/95.
  • Bonus AD ratio per feather reduced to 40% bonus AD from 60%.
  • Critical strike chance scaling reduced to 0 to 50% (based on critical strike chance) from 0 to 75%.
  • New Effect: Critical strike chance ratio for the increased damage now scales with bonus critical damage.
  • Infinity Edge scales with a ratio of 0 to 15% (based on critical strike chance).
Yasuo LoL Patch NotesPCYasuoChange

Yasuo won't be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn't allowed to crit for full damage.

Way of the Wanderer

  • New Effect: Now reduces his total critical strike damage by 10%.
  • Base critical strike damage increased to 180% from 175%.
  • Infinity Edge scaling reduced to 27% from 40%.
Yone LoL Patch NotesPCYoneChange

Yone won't be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn't allowed to crit for full damage.

Way of the Hunter

  • New Effect: Now reduces his total critical strike damage by 10%.
  • Base critical strike damage increased to 180% from 175%.
  • Infinity Edge scaling reduced to 27% from 40%.

Items

General

  • Recipe: Lost Chapter + Blasting Wand + 1050 gold = 3100 gold.
  • Stats: 90 ability power, 300 mana, 10 ability haste.
  • Unique Active - Mana Made Real: For 8 seconds, your mana is Empowered. While Empowered: your spells cost 100% more mana; you gain 15% (+ 0.5% per 100 bonus mana) increased ability damage, healing, and shielding; and your basic ability cooldowns progress 30% faster (60 second cooldown).
  • Limited to 1 Actualizer.

General

  • Recipe: Kindlegem + Cloth Armor + Null-Magic Mantle + 500 gold = 2000 gold.
  • Stats: 200 health, 15 ability haste, 20 armor, 20 magic resistance.
  • Unique Passive - Fanfare: Slowing or immobilizing an enemy champion grants Fanfare for 8 seconds. Fanfare grants you 20 bonus movement speed. While you have Fanfare, nearby allies, including yourself, gain 30% bonus attack speed.
  • Limited to 1 Bandlepipes.

General

  • Recipe: The Brutalizer + Serrated Dirk + 863 gold = 3200 gold.
  • Stats: 55 attack damage, 22 lethality, 15 ability haste.
  • Unique Passive - Shaped Charge: Abilities deal 30 (+ 1.5 per 1 lethality) bonus true damage to champions and epic monsters (45 second cooldown).
  • Unique Passive - Sabotage: Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next basic attack against an epic monster or turret deals 300 (+ 25 per 1 lethality) bonus true damage over 3 seconds.
  • Limited to 1 Bastionbreaker.

General

  • Automatically transforms from Whispering Circlet.
  • Stats: 200 health, 1000 mana, 8% heal and shield power, 100% base mana regeneration.
  • Unique Passive - Harmony: Grants heal and shield power equal to 0.5% bonus mana.
  • Unique Passive - Consonance: While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for 0.8% maximum mana.
  • Limited to 1 Diadem of Songs.

General

  • Recipe: Sheen + Blasting Wand + Kindlegem + Dagger + 300 gold = 3100 gold.
  • Stats: 300 health, 70 ability power, 20 ability haste, 25% attack speed.
  • Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD (+ 10% AP) bonus magic damage on-hit and applies on-hit effects twice (1.5 second cooldown, starts after using the empowered attack).
  • Limited to 1 Spellblade item.

General

  • Recipe: Caulfield's Warhammer + Pickaxe + 1075 gold = 3000 gold.
  • Stats: 60 attack damage, 5% omnivamp, 20% tenacity.
  • Unique Passive - Famine: Gain 5 (+ 10% bonus AD) ability haste.
  • Unique Passive - Feast: When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds.
  • Limited to 1 Endless Hunger.

General

  • Recipe: Zeal + Scout's Slingshot + 850 gold = 2650 gold.
  • Stats: 40% attack speed, 25% critical strike chance, 4% movement speed.
  • Unique Passive - Night Vigil: Gain 30 ultimate ability haste.
  • Unique Passive - Opening Barrage: After casting your ultimate, your next 3 basic attacks within 8 seconds gain 50% bonus attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage (45 second cooldown).
  • Limited to 1 Fiendhunter Bolts.

General

  • Recipe: Pickaxe + Noonquiver + Long Sword + 275 gold = 2800 gold.
  • Stats: 50 attack damage, 25% critical strike chance.
  • Unique Passive - Magnification: Deal 0 to 10% (based on distance) increased damage with basic attacks.
  • Unique Passive - Arcane Aim: When a champion that you damaged within 3 seconds dies, gain 100 bonus attack range for 6 seconds.
  • Limited to 1 Hexoptics C44.

General

  • Recipe: Kindlegem + Giant's Belt + 800 gold = 2500 gold.
  • Stats: 600 health, 15 ability haste.
  • Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, gain 200 bonus health for 5 seconds, then heal 200 to 400 (based on level) (+ 250% bonus armor) (+ 250% bonus magic resistance) over the duration. While healing, you gain 15% increased size, 10% bonus movement speed, and 25% tenacity (90 second cooldown).
  • Limited 1 Lifeline item.

General

  • Recipe: Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850 gold = 2250 gold.
  • Stats: 200 health, 300 mana, 8% heal and shield power, 75% base mana regeneration.
  • Unique Passive - Harmony: Grants heal and shield power equal to 0.5% bonus mana.
  • Unique Passive - Manaflow: Grants a charge every 8 seconds, up to 5 charges. Affecting an enemy or ally with an ability consumes a charge and grants 4 bonus mana, increased to 8 if it's a champion, up to maximum of 360 bonus mana. Transforms into Diadem of Songs at +360 mana.
  • Limited 1 Manaflow item.
Bloodsong LoL ItemPCBloodsongBuff

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.
Dream Maker LoL ItemPCDream MakerBuff

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.
Echoes of Helia LoL ItemPCEchoes of HeliaBuff

General

  • Unique Passive - Soul Siphon:
  • New Effect: Gain 35% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 to 250 (based on level) charges. Healing or shielding an ally consumes all Soul Charges to restore 100% of that value as health.
  • Old Effect: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Heal or shield an allied champion (excluding yourself) consumes all Soul Shards to heal them for 65 per shard and deal 50 magic damage per shard to the nearest enemy champion within 1100 units of the ally.
Fimbulwinter LoL ItemPCFimbulwinterBuff

General

  • Mana increased to 1000 from 860.
  • Removed: No longer belongs to the Manaflow item group.

General

  • Undocumented: Base shield increased to 200 to 360 (based on level) from 180 to 300 (based on level).
Muramana LoL ItemPCMuramanaBuff

General

  • Mana increased to 1000 from 860.
  • Removed: No longer belongs to the Manaflow item group.
Oracle Lens LoL ItemPCOracle LensBuff

General

  • Duration increased to 8 seconds from 6.
Solstice Sleigh LoL ItemPCSolstice SleighBuff

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.
Stealth Ward LoL ItemPCStealth WardBuff

General

  • Recharge timer reduced to 170 to 90 (based on average champion level) seconds from 210 to 120 (based on average champion level).
Swiftmarch LoL ItemPCSwiftmarchBuff

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Slow resistance increased to 40% from 25%.

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.

General

  • New Unique Passive - Cryocombustion: Gain 15 ultimate ability haste.

General

  • Removed from the game.

General

  • Removed from the game.
Infinity Edge LoL ItemPCInfinity EdgeNerf

General

  • Total cost increased to 3500 gold from 3450 gold.
  • Combine cost increased to 725 gold from 675 gold.
  • Attack damage increased to 75 from 65.
  • Bonus critical strike damage reduced to 30% from 40%.

General

  • Total cost increased to 3300 gold from 3100 gold.
  • Combine cost increased to 550 gold from 350 gold.
  • Armor penetration reduced to 35% from 40%.
  • New Unique Passive - Giant Slayer: Deal 0 to 15% (based on target's bonus health) increased damage against enemy champions.

General

  • Removed from the game.
  • Replaced by Luden's Echo.
Sundered Sky LoL ItemPCSundered SkyNerf

General

  • Attack damage increased to 45 from 40.
  • Critical damage ratio reduced to 80% from 100%.
  • Critical strike damage reduced to 160% from 175%.
  • Cooldown increased 10 seconds from 8.

General

  • Removed from the game.

General

  • Removed from the game.

General

  • Removed from the game.

General

  • Removed from the game.

General

  • Total cost increased to 3100 gold from 3000 gold.
  • Combine cost increased to 850 gold from 750 gold.
  • Attack damage reduced to 50 from 55.
  • Attack speed increased to 40% from 35%.
Amplifying Tome LoL ItemPCAmplifying TomeChange

General

  • Now builds into Hextech Gunblade and Horizon Focus.
Armored Advance LoL ItemPCArmored AdvanceChange

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Movement speed reduced to 45 from 50.
  • Armor reduced to 35 from 40.
  • Shield health ratio increased to 7% maximum health from 4%.
  • Shield duration increased to 5 seconds from 4.
B. F. Sword LoL ItemPCB. F. SwordChange

General

  • Now builds into Stormrazor.
Blasting Wand LoL ItemPCBlasting WandChange

General

  • Now builds into Actualizer and Dusk and Dawn.
  • No longer builds into Horizon Focus.
Bloodletter's Curse LoL ItemPCBloodletter's CurseChange

General

  • Updated icon.
Boots LoL ItemPCBootsChange

General

  • No longer builds into Symbiotic Soles.

General

  • Now builds into Endless Hunger.
Chain Vest LoL ItemPCChain VestChange

General

  • Now builds into Unending Despair.
Chainlaced Crushers LoL ItemPCChainlaced CrushersChange

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Movement speed reduced to 45 from 50.
  • Magic resistance reduced to 30 from 35.
  • Shield health ratio increased to 7% maximum health from 4%.
  • Shield duration increased to 5 seconds from 4.
Cloak of Agility LoL ItemPCCloak of AgilityChange

General

  • Now builds into Stormrazor.
Cloth Armor LoL ItemPCCloth ArmorChange

General

  • Now builds into Bandlepipes.
  • No longer builds into Aegis of the Legion.
Crimson Lucidity LoL ItemPCCrimson LucidityChange

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Movement speed reduced to 45 from 50.
  • Ability haste reduced to 20 from 25.
  • Summoner spell haste increased to 20 from 10.
Dagger LoL ItemPCDaggerChange

General

  • Now builds into Dusk and Dawn.
Doran's Blade LoL ItemPCDoran's BladeChange

General

  • Removed Unique Passive - Life Draining: healing for 2.5% of post-mitigation damage dealt, reduced to 33.3% effectiveness for area of effect and pet damage.
  • Omnivamp increased to 2.5% from 0.
Essence Reaver LoL ItemPCEssence ReaverChange

General

  • New Recipe: Sheen + Caulfield's Warhammer + Cloak of Agility + 350 gold = 2900 gold.
  • Old Recipe: Pickaxe + Caulfield's Warhammer + Cloak of Agility + 350 gold = 2900 gold.
  • Attack damage reduced to 55 from 60.
  • Ability haste increased to 20 from 15.
  • New Unique Passive - Spellblade: After using an ability, your next basic attack within 10 seconds deals 125% base AD (+ 50% critical strike chance) bonus physical damage on-hit and restores mana equal 50% of damage dealt (1.5 second cooldown, starts after using the empowered attack).
  • Removed Unique Passive - Essence Drain: Basic attacks on-hit restore 15 (+ 10% bonus AD) mana.
  • Limited to 1 Spellblade item.
Fiendish Codex LoL ItemPCFiendish CodexChange

General

  • Now builds into Redemption.
Forbidden Idol LoL ItemPCForbidden IdolChange

General

  • Now builds into Whispering Circlet.
Giant's Belt LoL ItemPCGiant's BeltChange

General

  • Now builds into Protoplasm Harness.
  • No longer builds into Unending Despair.
Gunmetal Greaves LoL ItemPCGunmetal GreavesChange

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Movement speed reduced to 45 from 50.
  • Life steal increased to 5% from 0%.
  • Removed Unique Passive - Noxian Gait: Basic attacks on-hit against champions grant you 15% bonus movement speed decaying over 2 seconds.
Hextech Alternator LoL ItemPCHextech AlternatorChange

General

  • Now builds into Hextech Gunblade and Luden's Echo.
  • No longer builds into Luden's Companion.

General

  • Re-added to Summoner's Rift.
  • Recipe: Vampiric Scepter + Hextech Alternator + Amplifying Tome + 600 gold = 3000 gold.
  • Stats: 80 ability power, 40 attack damage, 10% omnivamp.
  • Unique Active - Lightning Bolt: Shocks the target enemy champion with a bolt of lightning, dealing 175 to 253 (based on level) (+ 30% AP) magic damage and slow them by 25% for 1.5 seconds (60 second cooldown).
  • Limited to 1 Hextech Gunblade.
Horizon Focus LoL ItemPCHorizon FocusChange

General

  • New Recipe: Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 gold = 2700 gold.
  • Old Recipe: Fiendish Codex + Fiendish Codex + Blasting Wand + 200 gold = 2750 gold.
  • Ability power reduced to 75 from 125.
  • New Effect: Now grants the user 10% increased damage to champions marked by Hypershot.

General

  • First evolution treat threshold reduced to 15 from 20.
  • Second evolution treat threshold reduced to 35 from 40.
  • Increased damage against non-epic monsters reduced to 10% from 25%.
  • New Effect: Take 50% damage from non-epic monsters.
  • Minimum heal on kill reduced to 0 at all levels from 36 to 90 (based on average champion level).
  • Maximum heal on kill increased to 90 to 250 (based on average champion level) from 81 to 202.5 (based on average champion level).
  • New Effect: Now restores 15 energy on large monster kills.
  • Pet heal per second changed to 6 to 36 (based on level) from 14 to 37 (based on level).
  • Pet base damage per second increased to 20 to 150 (based on level) from 20 to 90 (based on level).
  • Removed: Pet base damage per second is no longer capped at 15.5 against epic monsters.
Kindlegem LoL ItemPCKindlegemChange

General

  • Now builds into Bandlepipes, Dusk and Dawn, Protoplasm Harness, and Unending Despair.
  • No longer builds into Redemption.
Long Sword LoL ItemPCLong SwordChange

General

  • Now builds into Hexoptics C44.
Lost Chapter LoL ItemPCLost ChapterChange

General

  • Now builds into Actualizer and Luden's Echo.
  • No longer builds into Luden's Companion.
Mortal Reminder LoL ItemPCMortal ReminderChange

General

  • Total cost reduced to 3000 gold from 3300 gold.
  • Combine cost reduced to 150 gold from 450 gold.
  • Armor penetration reduced to 30% from 35%.
Noonquiver LoL ItemPCNoonquiverChange

General

  • Now builds into Hexoptics C44.
Null-Magic Mantle LoL ItemPCNull-Magic MantleChange

General

  • Now builds into Bandlepipes.
  • No longer builds into Aegis of the Legion.
Pickaxe LoL ItemPCPickaxeChange

General

  • Now builds into Endless Hunger and Hexoptics C44.
  • No longer builds into Essence Reaver.
Redemption LoL ItemPCRedemptionChange

General

  • New Recipe: Fiendish Codex + Forbidden Idol + 850 gold = 2250 gold.
  • Old Recipe: Kindlegem + Forbidden Idol + 900 gold = 2300 gold.
  • Health reduced to 0 from 200.
  • Ability power increased to 30 from 0.
Ruby Crystal LoL ItemPCRuby CrystalChange

General

  • Now builds into Unending Despair and Whispering Circlet.
Scorchclaw Pup LoL ItemPCScorchclaw PupChange

General

  • Undocumented: Bonus true damage changed to 5% of the target's maximum health from 4% of the target's maximum health.
Scout's Slingshot LoL ItemPCScout's SlingshotChange

General

  • Now builds into Fiendhunter Bolts and Stormrazor.
Seraph's Embrace LoL ItemPCSeraph's EmbraceChange

General

  • Removed: No longer belongs to the Manaflow item group.
Serrated Dirk LoL ItemPCSerrated DirkChange

General

  • Now builds into Bastionbreaker.
Sheen LoL ItemPCSheenChange

General

  • Now builds into Dusk and Dawn and Essence Reaver.

General

  • No longer obtainable through Feats of Strength.
  • Required the Blessing of Noxus and two Legendary-tier items equipped.
  • Now obtainable through the mid lane role quest.
  • Upgrade cost reduced to 0 gold from 500 gold.
  • Movement speed reduced to 45 from 50.
  • Magic penetration increased to 8% from 7%.

General

  • Re-added to Summoner's Rift.
  • Recipe: B. F. Sword + Cloak of Agility + Scout's Slingshot + 700 gold = 3200 gold.
  • Stats: 50 attack damage, 20% attack speed, 25% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Bolt: When fully Energized, your next basic attack deals 100 bonus magic damage on-hit and grants you 45% bonus movement speed for 1.5 seconds.
  • Limited to 1 Stormrazor.
Tear of the Goddess LoL ItemPCTear of the GoddessChange

General

  • Now builds into Whispering Circlet.
The Brutalizer LoL ItemPCThe BrutalizerChange

General

  • Now builds into Bastionbreaker.
Umbral Glaive LoL ItemPCUmbral GlaiveChange

General

  • Total cost increased to 2800 gold from 2500 gold.
  • Combine cost increased to 750 gold from 450 gold.
  • Attack damage increased to 60 from 55.
  • Lethality increased to 18 from 15.
  • Ability haste increased to 15 from 10.
  • New Unique Passive - Nightstalker: While out of vision of enemies for 1 second, and for 4 seconds after seen, your next basic attack against a champion deals 50 (+ 1.5 per 1 Lethality) bonus true damage.
Unending Despair LoL ItemPCUnending DespairChange

General

  • New Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold = 2800 gold.
  • Old Recipe: Aegis of the Legion + Giant's Belt + 800 gold = 2800 gold.
  • Armor increased to 50 from 25.
  • Magic resistance reduced to 0 from 25.
  • Ability haste increased to 15 from 10.
Vampiric Scepter LoL ItemPCVampiric ScepterChange

General

  • Now builds into Hextech Gunblade.
World Atlas LoL ItemPCWorld AtlasChange

General

  • First Shared Riches charge timer reduced to 1:05 from 1:40.
  • Removed: No longer imposes Lane Swap Detector penalties as the mechanic has been removed from the game.
Zeal LoL ItemPCZealChange

General

  • Now builds into Fiendhunter Bolts.