League of Legends Patch 8.14
League of Legends Patch 8.14 was released on Jul 18, 2018. This update included changes to 40 champions, with 14 buffs, 8 nerfs, 18 adjustments. It also updated 9 items. The patch also changed 3 game systems: Jungle, Summoner Spells, Minions. It also changed 4 runes: Conqueror, Bone Plating, Ghost Poro, Zombie Ward.
Runes
Nerfs (1)
Changes (3)
Systems
Buffs (1)
Nerfs (1)
Changes (1)
Champions
Charm
- •Mana cost reduced to 70 from 85.
- •Charm duration increased to 1.4/1.55/1.7/1.85/2 seconds from 1/1.25/1.5/1.75/2.
Noxious Blast
- •Base damage increased to 75/125/175/225/275 from 75/120/165/210/255.
- •AP ratio increased to 80% AP from 70% AP.
Gatling Gun
- •Total base damage increased to 120/170/220/270/320 from 80/140/200/260/320.
- •Total resistance reduction increased to 8/11/14/17/20 from 4/8/12/16/20.
Soul Eater
- •Bonus lifesteal increased to 12%/18%/24% (at level 1/7/13) from 10%/15%/20% (at level 1/7/13).
Living Forge
- •Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
Stats
- •New: Now has 8% bonus attack speed at level 1.
Aegis of Zeonia
- •Base damage increased to 60/85/110/135/160 from 50/75/100/125/150.
Queen's Wrath
- •Bonus AD ratio increased to 50% bonus AD from 40%.
Prey Seeker
- •Bonus AD ratio increased to 50% bonus AD from 40%.
Void Rush
- •Bonus AD ratio increased to 200% bonus AD from 185%.
Decimating Smash
- •Minimum base damage increased to 30/50/70/90/110 from 30/47.5/65/82.5/100.
- •Maximum base damage increased to 90/150/210/270/330 from 90/142.5/195/247.5/300.
- •Minimum AD ratio increased to 45/52.5/60/67.5/75% AD from 45/50/55/60/65% AD.
- •Maximum AD ratio increased to 135/157.5/180/202.5/225% AD from 135/150/165/180/195% AD.
Boomerang Blade
- •Cooldown reduced to 7 seconds from 9.
Silver Bolts
- •Target's health ratio increased to 4/6.5/9/11.5/14% of target's maximum health from 4/6/8/10/12%.
Plasma Fission
- •AP ratio increased to 80% AP from 60% AP.
Stats
- •Base attack speed increased to 0.644 from 0.625.
Assault and Battery
- •Cooldown reduced to 110/85/60 seconds from 130/100/70.
Gravity Field
- •Target range increased to 800 from 700.
Infected Cleaver
- •Health cost refund on cleaver hit reduced to 20/24/28/32/36 from 25/30/35/40/45.
- •Health cost refund on kill reduced to 40/48/56/64/72 from 50/60/70/80/90.
Gleaming Quill
- •Cooldown increased to 12/11/10/9/8 seconds from 12/10.5/9/7.5/6.
The Quickness
- •Cooldown increased to 130/110/90 seconds from 120/100/80.
Glacial Prison
- •Maximum stun duration reduced to 1.5 seconds from 2.
Twilight Assault
- •Spirit Blade collision slow reduced to 15/20/25/30/35% from 35% at all ranks.
Demonflare
- •AP ratio per fragment reduced to 21% AP from 27% AP.
- •Maximum AP ratio reduced to 105% AP from 135% AP.
Decoy
- •Bug Fix: Now correctly takes true damage from champions with Conqueror.
Nimbus Strike
- •Base damage reduced to 65/100/135/170/205 from 65/110/155/200/245.
Spell Thief
- •Total base damage reduced to 75/105/135/165/195 from 75/120/165/210/255.
- •AP ratio reduced to 55% AP from 65% AP.
General
- •New: Can now toggle his banner-style wings on top of switching his sword stance [default: Ctrl + 5].
Stats
- •Base health reduced to 580 from 610.
The Darkin Blade
- •First swing base damage reduced to 10/25/40/55/70 from 20/35/50/65/80.
- •Minion damage reduced to 50% to 100% (based on level) from 65% to 100% (based on level).
Umbral Dash
- •Recharge time changed to 24/20/16/12/8 seconds from 20/18/16/14/12.
World Ender
- •Bonus attack damage increased to 20/22.5/25% AD from 20% AD.
- •New Effect: While reviving, now locks The Darkin Blade recast timer.
Noxian Guillotine
- •Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
Lunar Rush
- •Bug Fix: No longer causes frame drops when used on an enemy from Fog of War.
Urchin Strike
- •Removed: No longer applies Seastone Trident bleed effect to units it passes through. Still applies the bleed to its main target.
Seastone Trident
- •Active base damage increased to 40/50/60/70/80 from 20/30/40/50/60.
- •Cooldown reduced to 7/6.5/6/5.5/5 seconds from 10/9.5/9/8.5/8.
- •Mana refund increased to 20/28/36/44/52 from 20/28/36/42/50.
- •Removed: Basic attacks no longer marks the target for 6 seconds.
- •Removed: Active no longer deals triple damage when hitting a mark-primed target.
- •New Effect: If the active doesn't kill its target, Fizz gains 10/15/20/25/30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
Chum the Waters
- •Removed: No longer applies Seastone Trident bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
Stats
- •Base mana regeneration increased to 11.5 from 8.5.
- •Mana regeneration growth reduced to 0.5 from 0.8.
- •Base armor increased to 26 from 20.384.
Inner Flame
- •Splash radius increased to 280 from 250.
Soulflare
- •Base detonation damage reduced to 35/140/245/350 from 50/150/250/350.
Zenith Blade
- •Bug Fix: VFX no longer pass through Wind Wall.
Iron Ambassador
- •Bug Fix: No longer display base skin VFX when an enemy destroys the buckler.
Stacked Deck
- •Bug Fix: Empowered attacks now correctly deal their bonus damage if he dies while they are traveling.
- •Bug Fix: Counter no longer gets confused after he is affected by a revival effect.
- •Bug Fix: Updates have been made to increase gameplay clarity.
Items
General
- •New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
General
- •Spellblade VFX updated.
General
- •Spellblade VFX updated.
General
- •Bug Fix: No longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers.
General
- •Spellblade VFX updated.
General
- •Spellblade VFX updated.
Runes
General
- •Bonus attack damage reduced to 6 to 35 (based on level) from 10 to 35 (based on level).
General
- •Bug Fix: Fixed a bug where the cooldown was incorrectly reset when revive effects were triggered.
- •Bug Fix: Fixed a bug where it would cause Zac to revive if all of his Cell Division were killed at the same time.
General
- •New Effects:
- •Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting sight over a 450-unit area for 300 seconds, or until you place a new one.
- •If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
- •Whilst either you or your Ghost Poro is in enemy territory, gain 5 to 20 (based on level) Ability Power or 3 to 12 (based on level) bonus Attack Damage (Adaptive).
- •Old Effects:
- •Entering a brush instigates a channel that, upon completion, summons a Ghost Poro. You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage.
- •The Poro grants sight over a 450-unit area until a new one is summoned or until an enemy champion enters the brush. If an enemy champion scares away the Poro, he will ping his team and then go on cooldown for a short while.
- •Cooldown: 3 seconds.
General
- •Removed: Zombie Wards no longer spawn from friendly wards which time out.
- •New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 to 90 (based on level) bonus magic damage.
- •Duration increased to 120 seconds from 30 to 120 (based on level).
System Changes
Rift Scuttler
- •Bug Fix: Charm effects now correctly cause Rift Scuttler to take increased damage.
Teleport
- •Cooldown increased to 360 seconds from 300.
- •Canceled cooldown increased to 240 seconds from 200.
Last-Hit Assistance
- •On patch V8.14, if a basic attack would fail to kill a minion by 1 health or less, it will kill that minion.
- •On patch V8.15, the last-hit assistance is removed.
League of Legends Patch 8.14 FAQ
Frequently Asked Questions
- When did League of Legends Patch 8.14 release?
- League of Legends Patch 8.14 was released on Jul 18, 2018.
- What changed in League of Legends Patch 8.14?
- Patch 8.14 included changes to 40 champions (14 buffs, 8 nerfs, 18 adjustments), plus 9 item updates, 4 rune changes and 3 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 8.14?
- The previous League of Legends patch was 8.13.
- What is the next League of Legends patch after 8.14?
- The next League of Legends patch is 8.15.
