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League of LegendsPatch 13.17

Official Patch Notes League Wiki

League of Legends Patch 13.17 was released on Aug 29, 2023. This update included changes to 36 champions, with 8 buffs, 4 nerfs, 24 adjustments.

Elise LoL Patch NotesPCEliseBuff

Passive bonus magic damage and healing on basic attacks increased. E stun duration increased.

Spider Queen

  • Base damage increased to 12/22/32/42 (based on Spider Form's Rank) from 10/20/30/40 (based on Spider Form's Rank).
  • Base heal increased to 6/8/10/12 (based on Spider Form's Rank) from 4/6/8/10 (based on Spider Form's Rank).

Cocoon

  • Stun duration increased to 1.6/1.8/2/2.2/2.4 seconds from 1.6/1.7/1.8/1.9/2.
Gnar LoL Patch NotesPCGnarBuff

Mega Gnar Q base damage increased. Mega Gnar W base damage increased.

Boulder Toss

  • Base damage increased to 45/90/135/180/225 from 25/70/115/160/205.

Wallop

  • Base damage increased to 45/75/105/135/165 from 25/55/85/115/145.
Orianna LoL Patch NotesPCOriannaBuff

Health growth increased. W base damage increased.

Stats

  • Health growth increased to 110 from 105.

Command: Dissonance

  • Base damage increased to 70/120/170/220/270 from 60/105/150/195/240.
Samira LoL Patch NotesPCSamiraBuff

Base health increased.

Stats

  • Base health increased to 630 from 600.
Soraka LoL Patch NotesPCSorakaBuff

Cafe Cuties

  • Starcall
  • Bug Fix: VFX for increased movement speed buff has been restored.

Q damage increased.

Wild Cards

  • AP ratio increased to 90% AP from 80% AP.

Destiny

  • Bug Fix: Eyeball VFX now lasts for the correct duration according to the ability's rank, instead of always using the equivalent of rank 3's duration.
Vex LoL Patch NotesPCVexBuff

Q base damage increased. W cooldown decreased.

Mistral Bolt

  • Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.

Personal Space

  • Cooldown reduced to 16/15/14/13/12 seconds from 20/18/16/14/12.

Shadow Surge

  • New Effect: Pinging the ability now displays visible targets in chat.
Zoe LoL Patch NotesPCZoeBuff

Base health regeneration increased. Magic resistance reduction increased.

Stats

  • Base health regeneration increased to 7.5 from 6.5.

Sleepy Trouble Bubble

  • Magic resistance reduction increased to 30% at all ranks from 20/22.5/25/27.5/30%.
Kha'Zix LoL Patch NotesPCKha'ZixNerf

Q AD ratio decreased.

Taste Their Fear

  • Bonus AD ratio reduced to 110% bonus AD from 115%.
Kindred LoL Patch NotesPCKindredNerf

E slow and percent missing health damage decreased.

Mounting Dread

  • Base slow reduced to 30% from 50%.
  • Health ratio reduced to 5% of target's missing health from 8%.
Naafiri LoL Patch NotesPCNaafiriNerf

Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased.

Stats

  • Base health reduced to 635 from 650.

We Are More

  • Cooldown increased to 30/25/20/15 (at level 1/6/11/16) seconds from 25/20/15/10 (at level 1/6/11/16).
  • New Effect: Packmates now take double damage from melee champion basic attacks.

Darkin Daggers

  • Minimum base damage reduced to 30/45/60/75/90 from 35/50/65/80/95.
  • Minimum bonus AD ratio reduced to 40% bonus AD from 70%.
  • Base heal reduced to 45/60/75/90/105 from 45/65/85/105/125.

Eviscerate

  • Dash bonus AD ratio reduced to 50% bonus AD from 60%.
  • Flurry bonus AD ratio reduced to 80% bonus AD from 90%.
Xin Zhao LoL Patch NotesPCXin ZhaoNerf

Passive heal adjusted.

Determination

  • Base heal changed to 3/3.5/4% (at level 1/6/11) maximum health from 6 to 74 (based on level).
  • Removed: Heal no longer scales with 10% AD.
Aatrox LoL Patch NotesPCAatroxChange

Passive damage type adjusted to magic damage. W damage type adjusted to magic damage.

Deathbringer Stance

  • Damage type changed to magic from physical.

Infernal Chains

  • Damage type changed to magic from physical.
Akshan LoL Patch NotesPCAkshanChange

Health growth increased, armor growth increased, attack damage growth decreased.

Stats

  • Health growth increased to 107 from 104.
  • Armor growth increased to 4.7 from 4.2.
  • Attack damage growth reduced to 3 from 3.5.
Blitzcrank LoL Patch NotesPCBlitzcrankChange

Base health and magic resistance increased, base attack speed and attack speed ratio decreased. Passive shield value adjusted. W mana cost decreased, bonus attack speed decreased. E AD ratio increased, mana cost decreased, bonus damage to non-champions removed. R passive damage increased.

Stats

  • Base health increased to 650 from 633.
  • Base magic resistance increased to 32 from 28.
  • Base attack speed reduced to 0.625 from 0.65.
  • Attack speed ratio reduced to 0.625 from 0.7.

Mana Barrier

  • Shield strength changed to 30% maximum mana at all levels from 15 to 45% (based on level).

Overdrive

  • Mana cost reduced to 75 from 85.
  • Bonus attack speed reduced to 30/40/50/60/70% from 30/43/56/69/82%.
  • Removed: No longer deals 1% of target's maximum health magic damage on-hit while active, increased by 60 to 220 (based on level) against non-champions.

Power Fist

  • Mana cost reduced to 25 from 40.
  • AD ratio increased to 100% AD from 75% AD.
  • Removed: Damage is no longer increased by 175% AD (+ 125% AP) against non-champions.

Static Field

  • New Effect: On-hit damage now scales with 2% maximum mana.
Caitlyn LoL Patch NotesPCCaitlynChange

Pulsefire

  • Headshot
  • Bug Fix: Skin and chromas now properly display the headshot ready indicator VFX.
Camille LoL Patch NotesPCCamilleChange

Adaptive Defenses

  • Bug Fix: Shield type indicator now uses the correct color for an enemy Neeko disguised as a champion that uses a different damage type from hers.
Draven LoL Patch NotesPCDravenChange

Whirling Death

  • Bug Fix: Now plays the correct SFX for both when it is sent out and returns.
Hecarim LoL Patch NotesPCHecarimChange

Base mana, base mana regeneration, and mana regeneration growth increased, mana growth decreased. Q mana cost decreased. W mana cost decreased, omnivamp decreased.

Stats

  • Base mana increased to 280 from 277.
  • Mana growth reduced to 40 from 60.
  • Base mana regeneration increased to 7 from 6.5.
  • Mana regeneration growth increased to 0.8 from 0.6.

Rampage

  • Mana cost reduced to 28/26/24/22/20 from 30 at all ranks.

Spirit of Dread

  • Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.
  • Base heal reduced to 20% from 25%.
  • Removed: Healing no longer scales with 2% per 100 bonus AD.
Jax LoL Patch NotesPCJaxChange

Mecha Kingdoms

  • Counter Strike
  • Bug Fix: VFX no longer displays for longer than intended after dodging multiple hits in a single cast.
Jhin LoL Patch NotesPCJhinChange

Shan Hai Scrolls

  • Bug Fix: Now properly has a pulsating overlay.

Dark Cosmic

  • Whisper and Curtain Call
  • Bug Fix: Voiceover playback for ability casts have been corrected.
Kayle LoL Patch NotesPCKayleChange

Dragonslayer

  • Bug Fix: Smoke VFX during her Recall now uses the correct shape.

Immortal Journey

  • Bug Fix: Her champion icon on the scoreboard and minimap now use the correct icon to reflect her third form at level 11.
Kayn LoL Patch NotesPCKaynChange

W AD ratio decreased.

The Darkin Scythe

  • New Effect: Now fully restores his health and mana upon transforming. Does not apply in ARAM.

Blade's Reach

  • Bonus AD ratio reduced to 110% bonus AD from 130%.
Lissandra LoL Patch NotesPCLissandraChange

Ice Shard

  • Bug Fix: Cast of the missile is no longer incorrectly cancelled by crowd control.
Lucian LoL Patch NotesPCLucianChange

Lightslinger

  • Bug Fix: Now is properly triggered by Font of Life.
Lux LoL Patch NotesPCLuxChange

Base mana regeneration decreased. Passive damage increased. Q cooldown now decreased with rank. E base damage decreased.

Stats

  • Base mana regeneration reduced to 7 from 8.

Illumination

  • Base damage increased to 30 to 200 (based on level) from 20 to 190 (based on level).
  • AP ratio increased to 25% AP from 20% AP.

Light Binding

  • Cooldown reduced to 11/10.5/10/9.5/9 seconds from 11 at all ranks.

Lucent Singularity

  • Base damage reduced to 65/115/165/215/265 from 70/120/170/220/270.
Nautilus LoL Patch NotesPCNautilusChange

Fright Night

  • Dredge Line
  • Bug Fix: No longer plays incorrect model animations when it was cast.
Quinn LoL Patch NotesPCQuinnChange

Health growth increased. Q base damage decreased. E base damage decreased.

Stats

  • Health growth increased to 107 from 99.

Blinding Assault

  • Base damage reduced to 20/40/60/80/100 from 20/45/70/95/120.

Vault

  • Base damage reduced to 40/65/90/115/140 from 40/70/100/130/160.
Sett LoL Patch NotesPCSettChange

The Show Stopper

  • Bug Fix: Spell shield now properly removes the suppression effect after blocking the attachment.
Sona LoL Patch NotesPCSonaChange

PsyOps

  • Power Chord
  • Bug Fix: VFX overlay for when her passive was ready no longer behaves unintentionally.

Prestige Immortal Journey

  • Bug Fix: HUD now uses the correct splash art for her icon instead of using the base Immortal Journey.
Sylas LoL Patch NotesPCSylasChange

Abduct

  • Bug Fix: Fixed a bug that caused Sylas’ E - Abduct to not CC opponents for the proper duration.
Taliyah LoL Patch NotesPCTaliyahChange

Weaver's Wall

  • Bug Fix: Animation speed no longer plays slower than intended.
Tryndamere LoL Patch NotesPCTryndamereChange

Attack range increased. Attack damage decreased

Stats

  • Attack range increased to 175 units from 125.
  • Base attack damage reduced to 68 from 72.
Vi LoL Patch NotesPCViChange

Passive shield health scaling increased. W cooldown reduction increased. E cooldown decreased. R damage decreased.

Blast Shield

  • Shield health ratio increased to 12% maximum health from 10%.
  • Cooldown refund increased to 4 seconds from 3.

Relentless Force

  • Recharge timer reduced to 12/11/10/9/8 seconds from 14/12.5/11/9.5/8.

Cease and Desist

  • Base damage reduced to 150/275/400 from 150/325/500.
  • Bonus AD ratio reduced to 90% bonus AD from 110%.
Xerath LoL Patch NotesPCXerathChange

Base mana regeneration decreased. Passive cooldown refunded on unit kill increased. W mana cost increased.

Stats

  • Base mana regeneration reduced to 6.85 from 8.

Mana Surge

  • Cooldown refund increased to 2.5 seconds from 2.

Eye of Destruction

  • Mana cost increased to 80/90/100/110/120 from 70/80/90/100/110.
Zed LoL Patch NotesPCZedChange

PROJECT

  • Contempt for the Weak
  • Bug Fix: Model's lower body no longer becomes frozen in motion when performing the empowered attack.

Items

Bloodthirster LoL ItemPCBloodthirsterBuff

Bloodthirster is just slightly over-performing as a greedy purchase for winning players. It's proven to be in pretty solid shape for an item and we're happy that players can't easily stack two shields in the same build, but it just needs a small tuning pass. The rule update here aligns it with Absolute Focus, which is nice for consistency's sake so that these effects both leave and return at the same time.

General

  • Engorge health threshold increased to 70% maximum health from 50%.
Goredrinker LoL ItemPCGoredrinkerBuff

Goredrinker is meant to be a heavy fighter item where durability is its primary output. This should be the go-to item for fighters whose goal is to live as long as possible, so raising its slot efficiency and durability should help do that.

General

  • New Recipe: Ironspike Whip + Phage + Kindlegem + 200 gold = 3200 gold.
  • Old Recipe: Ironspike Whip + Caulfield's Warhammer + Kindlegem + 200 gold = 3200 gold.
  • Health increased to 400 from 300.
  • Ceaseless Hunger health increased to 550 from 450.

Shieldbow is a little weak in its current state, but we're really happy with cutting it off from being a good first item purchase as it quickly makes champion interaction in lane less meaningful. But if players want to buy it second, it means delaying a high-value option like Infinity Edge, Galeforce, or Quickblades, which is a meaningful opportunity cost. We're comfortable with players making that trade-off decision, so we're amping up the early shield value to make it more enticing a bit sooner. Overall, we’re happy if players more equally consider Shieldbow or Bloodthirster as their crit-lifesteal item of choice.

General

  • Lifeline shield increased to 290/320/350/380/410/440/470/500 (at level 1/12/13/14/15/16/17/18) from 215 to 500 (based on level).
Stridebreaker LoL ItemPCStridebreakerBuff

This item is actually quite strong. but doesn't have a lot of core users that are able to use it effectively in its current state. The light buff here gives it more damage but less durability than Goredrinker, though solidly more durability than Trinity Force as an attack speed option.

General

  • Health increased to 375 from 300.
  • Dreamshatter health increased to 475 from 400.
Evenshroud LoL ItemPCEvenshroudNerf

Evenshroud is a consistently over-performing support tank mythic and is so strong, we've seen it getting poached cross-class. Its price, stat line, and build path all match Locket, so by process of elimination that means its unique passive must be the overpowered part! Eureka!

General

  • Coruscation bonus damage reduced to 7% from 10%.
Statikk Shiv LoL ItemPCStatikk ShivNerf

In 13.10, the goal behind Statikk Shiv’s AP ratio was to create another hybrid item that would suit champions who wanted to auto-attack and also had AP scaling, somewhat similar to Nashor’s Tooth and the Rageblade of old. For many hybrid-building champions (Kai’Sa, Varus), this ended up being pretty reasonable. However, LeBlanc has made it her go-to item, even after nerfing its interaction with Night Harvester, so Shiv’s synergy with AP builds has to be reduced a bit further.

General

  • AP ratio reduced to 15% AP from 30% AP.
B. F. Sword LoL ItemPCB. F. SwordChange

General

  • No longer builds into Spear of Shojin.

General

  • No longer builds into Goredrinker.

Our goals for Duskblade this patch are to make the passive the same as other untargetable effects (minus the tower blocking) which should help make Duskblade untargetability interactions a bit more intuitive for players. We’re also removing the damage immunity from the passive as we believe that if you have a kill confirmed with something like Ignite, you should still get that kill and it should not be denied by Duskblade.

General

  • New Effect: Upon being triggered, Nightstalker now destroys all incoming non-turret projectiles on the user.
  • Removed: Nightstalker no longer grants invulnerability.
Frozen Heart LoL ItemPCFrozen HeartChange

General

  • Bug Fix: Snowflake VFX no longer appears above nearby affected non-champions.

General

  • Comeback experience now rounds to the nearest integer level difference instead of always rounding up.

General

  • Bug Fix: Mythic passive now properly grants additional attack damage based on each Legendary item.
Oracle Lens LoL ItemPCOracle LensChange

General

  • Bug Fix: No longer reveals champions that are at the exact same location as a detected ward.
Phage LoL ItemPCPhageChange

General

  • Now builds into Goredrinker.
Pickaxe LoL ItemPCPickaxeChange

General

  • Now builds into Spear of Shojin.
Spear of Shojin LoL ItemPCSpear of ShojinChange

In this patch, our goal is to make Spear of Shojin a solid middleweight fighter item. Its stat efficiency is receiving a significant buff to open it up to more users, and its unique passive is being heavily buffed before four items. We expect some champions like Hecarim and Jax to be very pleased with this buff and some new champions to take notice. We’ll follow up as needed on any individual balance outliers, but we believe a world where more fighters buy items with 500 HP on them makes for a healthier game overall.

General

  • New Recipe: Caulfield's Warhammer + Pickaxe + Kindlegem + 525 gold = 3300 gold.
  • Old Recipe: Caulfield's Warhammer + B. F. Sword + Kindlegem + 100 gold = 3300 gold.
  • Attack damage reduced to 60 from 65.
  • Health increased to 500 from 350.
  • Dragonforce base basic ability haste increased to 16 from 8.
  • Dragonforce bonus AD ratio reduced to 4% bonus AD from 8%.