League of Legends Patch 11.10
League of Legends Patch 11.10 was released on May 11, 2021. This update included changes to 27 champions, with 5 buffs, 6 nerfs, 16 adjustments. It also updated 12 items. The patch also changed 4 game systems: Summoner Spells, Jungle, Map & Terrain, Rift Herald. It also changed 2 runes: Unsealed Spellbook, Phase Rush.
Changes (16)
Items
Changes (9)
Systems
Buffs (1)
Changes (3)
Runes
Buffs (1)
Nerfs (1)
Champions
Passive AP damage ratio and bonus attack range increased; Muramana bugfix.
Divine Ascent
- •Aflame AP ratio increased to 25% AP from as 20% AP.
- •Transcendent bonus attack range increased to 100 from 50.
- •Maximum bonus attack range increased to 625 from 575.
- •Bug Fix: Muramana Shock now triggers on secondary targets properly from level 11 onwards.
W max stacks bonus damage increased.
Electrical Surge
- •On-hit base damage increased to 20/30/40/50/60 from 10/20/30/40/50.
- •On-hit AP ratio increased to 25% AP from 20% AP.
E damage increased.
Lucent Singularity
- •Base damage increased to 60/110/160/210/260 from 60/105/150/195/240.
- •AP ratio increased to 65% AP from 60% AP.
Q base damage and empowered damage increased. W ally icon bugfix.
Prowling Projectile
- •Base damage increased to 50/80/110/140/170/200 from 40/70/100/130/160/190.
- •Empowered base damage increased to 60/100/140/180/220/260 from 45/85/125/165/205/245.
You and Me!
- •Bug Fix: Ally's level icon now properly reverts back to normal when she detaches from said ally.
Passive Vine Lasher slow increased. W cooldown decreased.
Rampant Growth
- •Recharge timer reduced to 18/16/14/12/10 seconds from 20/18/16/14/12.
Grasping Roots
- •Vine Lasher slow increased to 30% from 25%.
E cooldown increased.
Apprehend
- •Cooldown increased to 26/24/22/20/18 seconds from 24/21/18/15/12.
W cooldown now flat; magic damage shield decreased.
Shield of Durand
- •Cooldown increased to 18 seconds at all ranks from 18/17.5/17/16.5/16.
- •Shield health ratio reduced to 8/9.75/11.5/13.25/15% maximum health from 8/11/14/17/20%.
General
- •Updated base texture.
- •Updated visual effects.
- •New basic attack missiles and hit effects.
Icathian Surprise
- •Reduced noise and improved clarity with regards to the size of the explosion.
Caustic Spittle
- •New hit effects and a new missile to better represent its actual hitbox.
- •New unique VFX.
Bio-Arcane Barrage
- •New effects to make him more representative of the Void.
Void Ooze
- •New hit effects and a new missile to better represent its actual hitbox.
- •Updated VFX.
Living Artillery
- •New effects that better represent the hitbox.
- •Added new recolors to all VFX.
- •Updated VFX.
Q bonus AD damage ratio decreased.
Noxian Diplomacy
- •Bonus AD ratio reduced to 100% bonus AD from 110%.
Shuriken Flip
- •Bug Fix: Fixed a bug where she would deal double damage if her target was very close to a wall.
Starsurge
- •Bug Fix: Stun is no longer delayed by up to 0.25 seconds.
Voice of Light
- •Bug Fix: Knock-up is no longer delayed by up to 0.25 seconds.
Moonsilver Blade
- •Bug Fix: Muramana Shock now triggers on secondary targets properly.
A Harmless Scarecrow
- •Bug Fix: Fixed a bug where effigies would not be usable for the rest of the game if the user sold their Poro-Snax at the shop in ARAM.
Seastone Trident
- •Bug Fix: Fixed a bug where he was unable to gain Tear of the Goddess stacks when killing minions.
Base armor decreased. R damage now capped against epic monsters.
Stats
- •Base armor reduced to 26 from 28.
Super Mega Death Rocket!
- •New Effect: Damage based on missing health is now capped at 1000 against monsters, reduced to 800 for AoE damage.
General
- •Updated visual effects.
Phantom Undertow
- •Visual effect updated to more accurately display its width.
- •Bug Fix: Fixed a bug where the hit visual effect wasn't showing for enemies.
E targeting updated.
Permafrost
- •Targeting changed to "Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)" from 250 for all targets.
Petricite Burst
- •Bug Fix: Muramana Shock now triggers on secondary targets properly.
Base health decreased; health growth increased.
Stats
- •Base health reduced to 530 from 561.
- •Health growth increased to 95 from 93.
Echoing Flames
- •Bug Fix: Muramana Shock now triggers on secondary targets properly.
Event Horizon
- •Bug Fix: Fixed a bug where it wasn't properly stunning all targets.
Sovereign's Domination
- •Undocumented: Can no longer use I to successfully forge item upgrades for allies, unless there is another allied Ornn in his team.
Sanguine Pool
- •Bug Fix: No longer becomes targetable when it ends after using Zhonya's Hourglass Stasis during the ability.
Mortal Steel
- •Bug Fix: Third cast no longer only triggers Navori Quickblades passive only from the collision of the dash.
Items
At all phases of the game, Abyssal Mask is getting overlooked in favor of more powerful defensive options. It could use some raw power to compete against its peers.
General
- •Health increased to 400 from 350.
- •Unmake bonus damage increased to 15% from 10%.
- •Unmake duration increased to 5 seconds from 4.
Goredrinker has been on the weaker end of things for a while now and has been phasing out of fighter builds. Giving it a fighting chance by bumping up its healing.
General
- •Thirsting Slash heal health ratio increased to 10% missing health from 8%.
Guinsoo’s has been in a rough spot, so we’re making it a more affordable option for on-hit champions to ramp up their damage earlier on in the game.
General
- •Total cost reduced to 2600 gold from 2800 gold.
- •Combine cost reduced to 900 gold from 1100 gold.
General
- •Bug Fix: When a player completes Reap's minion kill requirement via their ally's Relic Shield Spoils of War, the player now properly gains the 350 gold.
General
- •Bug Fix: No longer extends Aspect of the Dragon burn damage longer than intended (3 seconds).
General
- •Omnivamp reduced to 8% from 10%.
- •New Effect: Now increases Smite damage to 900 once it's consumed.
- •New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.
General
- •Omnivamp reduced to 8% from 10%.
- •New Effect: Now increases Smite damage to 900 once it's consumed.
- •New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.
General
- •Bug Fix: Deft Strikes now properly trigger on Steel Tempest spin (if used while casting Sweeping Blade) and Mortal Steel third cast (whirlwind).
General
- •Unchanged: Sandswipe can still target non-champions.
- •Note: This was bugged exclusively on the PBE, but the bug fix was still noted in the patch notes.
General
- •Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
We're speeding up Riftmaker's stacking time and broadening the ways to trigger the stacking for a more satisfying and expected feel during combat.
General
- •New Effect: Now also gains Void Corruption stacks from taking damage from champions.
- •Void Corruption maximum stacks reduced to 3 from 5.
- •Void Corruption bonus damage per stack increased to 3% from 2%.
- •Void Corruption maximum bonus damage reduced to 9% from 10%.
General
- •Bug Fix: The "healing from physical vamp against champions" counter now accurately displays the amount of healing the user receives.
Runes
General
- •New Effect: Now increases Smite damage to 900 after swapping spells twice if it wasn't one of your original summoner spells.
General
- •Cooldown changed to 30 to 10 (based on level) seconds from 15 at all levels.
- •Bonus movement speed for melee champions reduced to 30 to 60% (based on level) from 40 to 60% (based on level).
- •Bonus movement speed for ranged champions reduced to 15 to 40% (based on level) from 25 to 40% (based on level).
System Changes
Challenging Smite
- •Monster damage changed to 900 at all levels from 390 to 1000 (based on level)
Chilling Smite
- •Monster damage changed to 900 at all levels from 390 to 1000 (based on level)
Smite
- •Heal health ratio increased to 15% maximum health from 10%.
- •Damage changed to 450 at all levels from 390 to 1000 (based on level).
Blue Sentinel
- •Attack damage reduced to 78 to 234 (based on level) from 82 to 303 (based on level).
- •Health increased to 1850 to 3238 (based on level) from 1800 to 3150 (based on level).
Gromp
- •Respawn time increased to 2:15 from 2:00.
- •Attack damage reduced to 78 to 234 (based on level) from 80 to 253 (based on level).
- •Gold increased to 90 gold from 85 gold.
Krugs
- •Respawn time increased to 2:15 from 2:00.
- •Ancient Krug
- •Attack damage reduced to 78 to 234 (based on level) from 80 to 296 (based on level).
- •Krug
- •Attack damage reduced to 20 to 60 (based on level) from 25 to 93 (based on level).
- •Krug
- •Gold increased to 13 gold from 12 gold.
- •Attack damage reduced to 13 to 39 (based on level) from 17 to 60 (based on level).
Murk Wolves
- •Respawn time increased to 2:15 from 2:00.
- •Greater Murk Wolf
- •Gold increased to 65 gold from 55 gold.
- •Attack damage reduced to 35 to 105 (based on level) from 42 to 155 (based on level).
- •Murk Wolf
- •Attack damage reduced to 10 to 30 (based on level) from 16 to 59 (based on level).
Raptors
- •Respawn time increased to 2:15 from 2:00.
- •Crimson Raptor
- •Gold increased to 45 gold from 35 gold.
- •Attack damage reduced to 20 to 60 (based on level) from 20 to 74 (based on level).
- •Raptor
- •Attack damage reduced to 10 to 30 (based on level) from 13.33 to 56.33 (based on level).
Red Brambleback
- •Attack damage reduced to 78 to 234 (based on level) from 82 to 303 (based on level).
- •Health increased to 1850 to 3238 (based on level) from 1800 to 3150 (based on level).
Rift Scuttler
- •Health increased to 1050 to 2170 (based on level) from 1000 to 2066 (based on level).
- •New Effect: Shield is now broken by Smite before applying its damage.
Mini-Map
- •Camp respawn glowing indicator reduced to 10 seconds from 15.
General
- •Bug Fix: No longer spawns facing the wrong way when spawned near an enemy turret.
League of Legends Patch 11.10 FAQ
Frequently Asked Questions
- When did League of Legends Patch 11.10 release?
- League of Legends Patch 11.10 was released on May 11, 2021.
- What changed in League of Legends Patch 11.10?
- Patch 11.10 included changes to 27 champions (5 buffs, 6 nerfs, 16 adjustments), plus 12 item updates, 2 rune changes and 4 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 11.10?
- The previous League of Legends patch was 11.9.
- What is the next League of Legends patch after 11.10?
- The next League of Legends patch is 11.11.
