League of Legends Patch 5.22
League of Legends Patch 5.22 was released on Nov 11, 2015. This update included changes to 2 champions, with 1 buff, 1 nerf. The patch also changed 4 game systems: Gameplay & Mechanics, Summoner Spells, Gold & Experience, Masteries.
Buffs (1)
Nerfs (1)
Systems
Nerfs (2)
Changes (2)
Champions
Stats
- •Base attack speed increased to 0.655 from 0.625.
- •Base attack damage increased to 57.46 from 54.46.
Stats
- •Movement speed reduced to 340 from 345.
End of the Line
- •Initial damage reduced to 55/70/85/100/115 from 60/80/100/120/140.
- •Detonation damage reduced to 85/145/205/265/325 from 90/155/220/285/350.
- •Mana cost increased to 60/70/80/90/100 from 55/60/65/70/75.
System Changes
Grievous Wounds
- •Effect reduced to 40% from 50%.
- •Effect now only affects self-heals.
- •Minions will drop aggro from targets in the jungle or river.
- •Minions will lost interest in targets who enter the jungle or river.
- •Wards will now leave rubble on the ground when they are destroyed or time-out. You can now track your enemy's warding habits. This expire after a seemingly random amount of time between 30 seconds and 5 minutes.
Pathfinding
- •Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
- •Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
- •How units path through packs of other units, such as a huge minion waves.
- •Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).
General
- •Clairvoyance disabled on Summoner's Rift. Still available on ARAM.
- •Clarity disabled on Summoner's Rift. Still available on ARAM and Dominion.
- •Teleport
- •No longer has a reduced cooldown when targeting an allied structure.
- •Channel time increased to 4 seconds from 3.5.
Experience Bounties
- •For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. Prior to this patch, the base percentage was 50% and is modified by 8% per level difference, earning you less experience versus lower levelled champions with a minimum of 15%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill on your own at level 1 versus a level 1 enemy would earn you 140 experience.
- •Base experience earned from a kill increased to 60% of experience needed to level from 50%.
- •Experience modifier per level difference reduced to 7% from 8%.
- •Minimum experience earned increased to 20% from 15%.
Overview
- •Three new mastery trees: Ferocity, Cunning and Resolve.
- •Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
- •The tiers alternate between 5-rank effects and 1-rank effects and you can only invest 5 points in 5-rank tiers and 1 point in 1-rank tiers.
- •1-rank tiers are now completely mutually exclusive.
- •5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
- •You must fully invest in the previous tier to progress to the next tier.
- •By default, selecting a mastery will invest the maximum number of points - selecting the alternative mastery will then reduce points from the previous selection. You can right-click to deduct points.
- •The new standard mastery splits are 18-12-0, 18-6-6 or 12-12-6, compared to the 21-9-0 of previous seasons - but you can still choose any amounts you like.
- •The tier 2, 4 and 6 masteries are called Keystone Masteries.
- •Your selected tier-6 Keystone Mastery is displayed next to your summoner spells on the scoreboard and the loading screen.
League of Legends Patch 5.22 FAQ
Frequently Asked Questions
- When did League of Legends Patch 5.22 release?
- League of Legends Patch 5.22 was released on Nov 11, 2015.
- What changed in League of Legends Patch 5.22?
- Patch 5.22 included changes to 2 champions (1 buff, 1 nerf), plus 4 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 5.22?
- The previous League of Legends patch was 5.21.
- What is the next League of Legends patch after 5.22?
- The next League of Legends patch is 5.23.
