League of Legends Patch 13.14 was released on Jul 18, 2023. This update included changes to 37 champions, with 3 buffs, 7 nerfs, 26 adjustments.
New (1)
Changes (26)
Items
Nerfs (2)
Let the world hear our howls and know that death awaits. Join the hunt with Naafiri on July 20th, 2023.
We Are More (Innate)
- •Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2/3 (at level 1/9) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
- •Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second.
- •Static Cooldown: 25/20/15/10 (at level 1/6/11/16) seconds.
Darkin Daggers (Q)
- •Active: Naafiri hurls a dagger in the target direction that deals 35/45/55/65/75 (+ 20% bonus AD) physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals 3/6.5/10/13.5/17 (+ 8% bonus AD) bonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.
- •If the dagger hits a target that is already bleeding, they are instead dealt the remaining bleed damage plus 35/50/65/80/95 (+ 70% bonus AD) additional bonus physical damage, with the base bonus damage increased by 0 to 100% (based on target's missing health) and the scaling for the bonus damage increased by 0 to 250% (based on target's missing health). If that target is also a champion or large monster, Naafiri heal herself for 45/65/85/105/125 (+ 40% bonus AD).
- •Recast: Naafiri mimics the first cast's effects.
- •Darkin Daggers deals 70% damage against minions.
- •Mana Cost: 55/60/65/70/75.
- •Cooldown: 11/10/9/8/7 seconds.
- •Cast Time: 0.25 seconds, Target Range: 900, Width: 50.
Hounds' Pursuit (W)
- •Active: Naafiri channel for 0.75 seconds to true sight out the target enemy champion. Upon completion, the target is standard sight for 1.5 seconds and Naafiri and her We Are More dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30/70/110/150/190 (+ 80% bonus AD) physical damage and slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.
- •Packmates become untargetable during their windup and dash, and can individually damage targets.
- •Hounds' Pursuit refunds 50% of its cooldown if the channel is cancelled.
- •Mana Cost: 70/60/50/40/30.
- •Cooldown: 22/20/18/16/14 seconds.
- •Cast Time: None, Target Range: 700/780/860/940 (based on The Call of The Pack's rank).
Eviscerate (E)
- •Active: Naafiri dash in the target direction and deals 35/55/75/95/115 (+ 70% bonus AD) physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65/105/145/185/225 (+ 100% bonus AD) physical damage to nearby enemies.
- •We Are More vanish during the dash and blink near Naafiri on her arrival. They are also heal to full health.
- •Mana Cost: 35.
- •Cooldown: 11/10.5/10/9.5/9 seconds.
- •Cast Time: None, Target Range: 350, Collision Radius: 50, Effect Radius: 210.
The Call of the Pack (R)
- •Passive: Hounds' Pursuit gains 80/160/240 bonus cast range.
- •Active: Naafiri prepares her grand hunt, immediately despawning all active We Are More then summoning the maximum number of new ones along with 2/3/4 extra Packmates. She grants herself and all Packmates 35/42.5/50% bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants sight of the surrounding area for 2 seconds, and standard sight nearby enemy champions for 4 seconds.
- •Naafiri goes on the hunt for 15 seconds, during which she gains 10/20/30 (+ 15/20/25% AD) bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of We Are More by 50%. Her first basic attack or ability hit against a champion will grant her a shield for 125/325/525 (+ 50% bonus AD) for 3 seconds.
- •Naafiri's first champion takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.
- •Cooldown: 120/110/100 seconds.
- •Cast Time: 0.75 seconds, Effect Radius: 2100 / 2100.
W shield strength increased, damage per orb increased. E magic damage increased.
Pale Cascade
- •Base shield increased to 45/60/75/90/105 from 40/55/70/85/100.
- •Shield AP ratio increased to 30% AP from 25% AP.
- •Damage AP ratio per orb increased 18% AP from 15% AP.
Lunar Rush
- •AP ratio increased to 60% AP from 50% AP.
Q AD scaling increased, backstab damage increased. Bugfixes.
Deceive
- •Bonus AD ratio increased to 60% bonus AD from 50%.
- •Backstab bonus critical strike damage increased to 55% from 40%.
Jack in the Box
- •Bug Fix: Boxes no longer instantly die to Hextech Drake empowered basic attack.
- •Note: This was fixed in one of the previous two patches.
Hallucinate
- •Bug Fix: Prowler's Claw Sandstrike is now properly triggered on the clone.
- •Note: This was fixed in one of the previous two patches.
- •Undocumented/Bug Fix: Can now properly trigger the eye of Rift Herald for bonus true damage.
Passive AP scaling increased. Q QoL change. W heal increased.
The Relentless Storm
- •Damage AP ratio increased to 50% AP from 40% AP.
Thundering Smash
- •Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
Frenzied Maul
- •Heal health ratio increased to 8/11/14/17/20% missing health from 8/10/12/14/16%.
W bonus armor and MR decreased.
Spirit of Dread
- •Base bonus resistances reduced to 5/10/15/20/25 from 15/20/25/30/35.
General
- •Bug Fix: Several VFX issues have been fixed.
Brushmaker
- •Removed: On-hit damage no longer applies against structures.
E cooldown increased. R mana cost increased.
Counter Strike
- •Cooldown increased to 15/13.5/12/10.5/9 seconds from 14/12.5/11/9.5/8.
Grandmaster-at-Arms
- •Mana cost increased to 100 from 50.
Passive burn damage decreased. E bonus movement speed decreased.
Fired Up!
- •Total base damage reduced to 15 to 50 (based on level) from 25 to 80 (based on level).
Cozy Campfire
- •Bug Fix: Can no longer trigger Guardian from outside of the rune's intended range by "affecting" an ally by targeting the cast on them from far away.
Warm Hugs
- •Bonus movement speed reduced to 12/14/16/18/20% from 15/17.5/20/22.5/25%.
W - Unburrow base damage decreased. E damage decreased.
Unburrow
- •Base damage reduced to 50/65/80/95/110 from 55/70/85/100/115.
Furious Bite
- •Base damage reduced to 5/10/15/20/25 from 55/60/65/70/75.
- •AD ratio changed to 70% total AD from 85% bonus AD.
Void Rush
- •Bug Fix: Now properly counts as an ability cast for triggering Spellblade effects.
Base armor decreased. Passive Armor and Magic Resist steal decreased.
Stats
- •Base armor reduced to 36 from 39.
Break the Mold
- •Resistance steal per stack reduced to 2% from 3%.
- •Minimum resistance steal reduced to 0.8 to 2 (based on level) from 1.25 to 3 (based on level).
Base health regeneration decreased. Q critical strike damage conversion decreased.
Q damage increased, minion damage modifier increased.
The Darkin Blade
- •First cast base damage reduced to 10/25/40/55/70 from 10/30/50/70/90.
- •Second cast base damage reduced to 12.5/31.25/50/68.75/87.5 from 12.5/37.5/62.5/87.5/112.5.
- •Third cast base damage reduced to 15/37.5/60/82.5/105 from 15/45/75/105/135.
- •First cast AD ratio increased to 60/70/80/90/100% AD from 60/65/70/75/80% AD.
- •Second cast AD ratio increased to 75/87.5/100/112.5/125% AD from 75/81.25/87.5/93.75/100% AD.
- •Third cast AD ratio increased to 90/105/120/135/150% AD from 90/97.5/105/112.5/120% AD.
- •First cast sweetspot base damage reduced to 16/40/64/88/112 from 16/48/80/112/144.
- •Second cast sweetspot base damage reduced to 20/50/80/110/140 from 20/60/100/140/180.
- •Third cast sweetspot base damage reduced to 24/60/96/132/168 from 24/72/120/168/216.
- •Maximum base damage reduced to 60/150/240/330/420 from 60/180/300/420/540.
- •First cast sweetspot AD ratio increased to 96/112/128/144/160% AD from 96/104/112/120/128% AD.
- •Second cast sweetspot AD ratio increased to 120/140/160/180/200% AD from 120/130/140/150/160% AD.
- •Third cast sweetspot AD ratio increased to 144/168/192/216/240% AD from 144/156/168/180/192% AD.
- •Maximum AD ratio increased to 360/420/480/540/600% AD from 360/390/420/450/480% AD.
- •Minion damage increased to 55/60/65/70% (at level 1/6/11/16) from 55% at all levels.
Traveler's Call
- •Bug Fix: Enemies now properly can see chimes through the fog of war.
Dunkmaster
- •Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
League of Draven
- •Undocumented: Now grants 10 stacks for picking up an enemy Draven's Spinning Axe instead of the standard 1.
- •In Arena, the stack rewards for catching your own and enemy Spinning Axe are 8 and 40, respectively.
Deadly Flourish
- •Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
Q base damage decreased, damage to monsters increased. E mana restoration decreased.
Base health increased, base armor increased. Q base damage decreased, cooldown increased.
Stats
- •Base health increased to 610 from 580.
- •Base armor increased to 29 from 26.
Mark of the Kindred
- •Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
Dance of Arrows
- •Cooldown increased to 9 seconds from 8.
- •Base damage reduced to 40/65/90/115/140 from 50/75/100/125/150.
Passive QoL changes added. Q will now slow all enemies hit. R heal increased, damage and slow application increased.
Iceborn Subjugation
- •Removed: Frozen Thralls no longer stop moving to detonate.
- •New Effect: Frozen Thralls are now revealed.
- •New Effect: Frozen Thralls will now follow targets into brush.
Ice Shard
- •New Effect: Now slows all targets in a radius instead of just the first target hit.
- •New Effect: Missile now casts from the position of post-cast instead of pre-cast.
Frozen Tomb
- •Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- •Bonus heal increased to 0 to 100% (based on missing health at the time of cast) from 0 to 100%. Formula change.
- •Minimum base heal increased to 100/150/200 from 90/140/190.
- •Minimum heal AP ratio increased to 55% AP from 25% AP.
- •Updated logic slightly around stopping dashes.
Dark Cosmic and Cosmic
- •Bug Fix: Staff no longer resets position while using the Taunt emote in a loop transition.
Elementalist
- •Light Binding
- •Bug Fix: Orb no longer renders behind a turret.
- •Prismatic Barrier
- •Bug Fix: VFX trail no longer renders behind environment objects.
Living Forge
- •Bug Fix: Triggering Brittle through a basic attack against an Irelia that was channeling Defiant Dance no longer causes the application of the knock back to interrupt the channel, despite it being uninterruptable.
Sand Wraith
- •Ghostwater Dive
- •Bug Fix: Now displays the correct VFX instead of the classic one.
Mecha Kingdoms
- •Bug Fix: On-hit critical strike VFX now uses the correct VFX instead of the classic one.
Obsidian Dragon
- •Bug Fix: Recall VFX no longer renders in front of impassable terrain.
Q AD scaling increased, attack speed increase added, cooldown increased. E now additionally scales with bonus AD.
Twin Bite
- •AD ratio increased to 20/40/60/80/100% AD from 20/35/50/65/80% AD.
- •New Effect: Now grants 40/45/50/55/60% bonus attack speed for her next 2 attacks.
- •Cooldown increased to 8/7.5/7/6.5/6 seconds from 7/6.5/6/5.5/5.
Flame Breath
- •New Effect: On-hit damage now also scales with 1% of the target's maximum health per 100 bonus AD.
Aria of Perseverance
- •Bug Fix: Cast no longer grants a stack of Power Chord while having Moonstone Renewer.
Abduct
- •Bug Fix: Hitting the ability no longer sometimes has the dash destination offset a long distance from the target's location when the immediate area near the target was not pathable (blocked by units or terrain).
Guerrilla Warfare
- •Bug Fix: Activation and deactivation VFX now correctly appear.
Blazing Stampede
- •Bug Fix: Hail of Blades now properly triggers from the empowered attack.
Base mana decreased. Passive cooldown increased, now reduced cooldown upon killing a unit, now procs with turrets. R number of casts increased, damage decreased, now deals additional damage with successive bolts upon hitting a champion.
Stats
- •Base mana reduced to 400 from 459.
Mana Surge
- •Cooldown increased to 16 seconds from 12.
- •New Effect: Cooldown is now reduced by 2 seconds per unit killed.
- •New Effect: Now triggers against structures.
Rite of the Arcane
- •Number of recasts increased to 4/5/6 from 3/4/5.
- •Base damage reduced to 180/230/280 from 200/250/300.
- •AP ratio reduced to 40% AP from 45% AP.
- •New Effect: Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to 4/5/6 times. Each stack increases Arcane Barrage's damage by 20/25/30 (+ 5% AP).
Way of the Wanderer
- •Bug Fix: Rageknife no longer disables the critical strike chance conversion.
Way of the Hunter
- •Bug Fix: Rageknife no longer disables the critical strike chance conversion.
Shepherd of Souls
- •Bug Fix: Damage of Mist Walker leap attacks from Mourning Mist and Eulogy of the Isles basic attacks no longer incorrectly apply life steal.
Burst Fire
- •Bug Fix: Now deals the correct amount of damage against Jack in the Box.
Several QoL updates to Zyra's abilities.
Garden of Thorns
- •Plants:
- •Monster damage reduced to 100% from 150%.
- •New Effect: Now deal 40 to 100 (based on level) bonus damage against monsters.
- •Damage taken from ranged champions increased to 5 from 4.
- •Area of effect damage taken reduced to 3 from 4.
Rampant Growth
- •Number of seeds upon first rank increased to 2 from 1.
Grasping Roots
- •New Effect: Missile now casts from the position of post-cast instead of pre-cast.
- •Removed: No longer locks out Flash while casting.
Stranglethorns
- •New Effect: Now casts at maximum range instead of walking into range.
- •Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
Items
After its rework, Prowler’s Claw is still a bit weak compared to the premium damage carry item we’d like for it to be for lethality assassins. To give it some help we’re bringing its baseline lethality up to match the alternative lethality options.
General
- •Lethality increased to 18 from 15.
Randuin’s Omen has been an unpopular item, as most players are opting for Thornmail or Sunfire for their HP and armor. Since Randuin’s already offers a reasonable amount of stats, we’ll be sharpening what it uniquely offers to justify its price compared to alternative options.
General
- •Critical strike damage reduction increased to 25% from 20%.
Spear of Shojin should be an exciting capstone-level item for fighters but currently has very few purchasers. This item does fulfill a very specific niche but there are other champions that could potentially do well with it that are intimidated by its high price. We’ll be reducing its gold cost and increasing its HP offering to make this item more of a realistic option for users that aren’t as well established, like Jax or Hecarim.
General
- •Total cost reduced to 3300 gold from 3400 gold.
- •Combine cost reduced to 100 gold from 200 gold.
- •Health increased to 350 from 300.
- •Bug Fix: Dragonforce no longer also grants ultimate ability haste to some champions.
Spirit Visage, like Randuin’s, has been a mediocre magic resistance option compared to other items. While it has a unique passive that is well utilized by certain champions, we’d like to increase the amount of base stats it offers to help increase its general viability.
General
- •Magic resistance increased to 60 from 50.
With the goal to increase fighter agency during later stages of the game, we’ll be giving Sterak's a nice HP buff while bringing down the price. Sterak’s should be a strong option for any fighter who needs to wade into a 5-on-5 teamfight and requires the burst resistance to ensure they have the time to do their job.
General
- •Total cost reduced to 3000 gold from 3100 gold.
- •Combine cost reduced to 625 gold from 725 gold.
- •Health increased to 450 from 400.
Galeforce launched far too strong in midseason and has become balanced in the hands of the majority of players. But considering it's an active item, it's even stronger at the highest levels of play where AD carries are a little overpowered. We think lowering the impact of the active will bridge that gap a little. Infinity Edge is also receiving a small buff this patch, so champions like Caitlyn and Jinx can simply sidegrade over to another Mythic option, while those who are more hardbound like Nilah already perform very well and can safely lose a bit of power.
General
- •Cooldown increased to 120 seconds from 90.
Trinity Force got massive buffs in midseason and finally has a home in several fighters' inventories. Several marksmen have found Trinity Force's bundle of stats to make a lot of sense as well. After all, anyone with short cooldowns and easy ways to auto attack is going to use Spellblade well, while the ramping %AD passive from Threefold Strikes also rewards long-duration auto attack patterns. We’re pretty happy with its suite of users and think they all make sense. With that said, we want to make sure that balancing the item for marksmen still allows fighters to deal tons of damage. The changes to Trinity Force this patch are pretty light, all things considered, but shift its strengths toward fighters who can't maintain target access for as long. The Threefold Strikes change is a net buff across the first 11 attacks of a fight, only falling off for champions who get to attack even more (read: marksmen). Also, the number 3 is far more prevalent now, which is very important.
General
- •Attack speed reduced to 33% from 35%
- •Number of stacks reduced to 3 from 5.
- •Threefold Strike base attack damage per stack increased to 6% base AD from 4%.
- •Threefold Strike maximum base attack damage reduced to 18% base AD from 20%.
- •Infinity Force attack speed reduced to 43% from 45%
A few lethality items have been underperforming. In this patch we’re looking to ensure that core AD assassins have strongly tailored legendaries that have unique outputs. We’re modifying Axiom Arc into an exciting lethality capstone that can help assassins push games to a close with almost solo carry levels of potential. We believe the idea of getting off two ultimates in a fight should be an exciting game-closing dream for assassins to solo carry. We realize this sounds terrifying for ADC players, so we’re testing this out to see if it's acceptable for the class come late game when speccing into heavy lethality (and thus glass cannon) builds. The start of the split is a good time to test it, but we’ll be keeping a very close eye on these changes.
General
- •Base ultimate cooldown refund reduced to 5% from 20%.
- •New Effect: Ultimate cooldown refund now scales with 0.4% per 1 Lethality.
Infinity Edge has been a reasonable marksman capstone since midseason, but isn't quite hitting the excitement bar that we want it to. IE should be the clear late-game auto-attack DPS winner, and while it's close, many players aren't getting the enjoyment they want out of this historic item. In truth, the changes here are pretty small. It's roughly power-neutral as a second item and then trends toward 3-4% more auto attack DPS in full builds. The important thing is having auto attack crits stand out, which should safely happen here.
General
- •Attack damage reduced to 65 from 70.
- •Critical strike damage increased to 45% from 35%.
- •Edge of Finality attack damage reduced to 95 from 100.
General
- •Bug Fix: No longer is sometimes able to grant stacks of Voidborn Resilience while the user is dead.
General
- •Bug Fix: Jungle companions now properly kill monsters they are supposed to.
Statikk Shiv's minion damage has been tuned to nearly kill caster minions but not quite do it unless you're at the cutting edge of experience gain. Unfortunately, this very specific goal has meant it's easy to eclipse that mark with Minion Dematerializer. Additionally, the item can stall games with its late-game minion damage requiring Baron buff to push through. Outside of those worries, the item is pretty well balanced, so with a nerf to its wave clear comes a compensation buff to its base stats.
General
- •Attack speed increased to 30% from 25%.
- •Minion damage reduced to 250 to 350 (based on level) from 250 to 450 (based on level).
General
- •Bug Fix: No longer sometimes indicates an incorrect cooldown timer.

Naafiri
Diana
Shaco
Volibear
Hecarim
Ivern
Jax
Milio
Rek'Sai
Rell
Rengar
Aatrox
Aphelios
Bard
Darius
Draven
Jhin
Karthus
Kindred
Lissandra
Lux
Ornn
Pyke
Samira
Sett
Shyvana
Sona
Sylas
Teemo
Udyr
Varus
Xerath
Yasuo
Yone
Yorick
Zeri
Zyra
Prowler's Claw
Randuin's Omen
Spear of Shojin
Spirit Visage
Sterak's Gage
Galeforce
Trinity Force
Axiom Arc
Infinity Edge
Jak'Sho, The Protean
Statikk Shiv
Stealth Ward