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League of LegendsPatch 7.22
League WikiLeague of Legends Patch 7.22 was released on Nov 8, 2017. This update included changes to 53 champions, with 42 buffs, 4 nerfs, 7 adjustments.
Buffs (42)
Items
New (1)
Buffs (16)
Nerfs (1)
Blood Price
- •Base damage increased to 50/85/120/155/190 from 45/80/115/150/185.
Blades of Torment
- •Base damage increased to 75/115/155/195/235 from 70/110/150/190/230.
Stand Behind Me
- •Base resistances increased to 17.5/20/22.5/25/27.5 from 15/17.5/20/22.5/25.
Tactical Sweep
- •Base damage increased to 70/100/130/160/190 from 65/95/125/155/185.
Hookshot
- •Base damage increased to 75/120/175/210/255 from 70/115/160/205/250.
Phosphorus Bomb
- •Base damage increased to 75/120/165/210/255 from 70/115/160/205/250.
Spinning Axe
- •Base damage increased to 35/40/45/50/55 from 30/35/40/45/50.
Stand Aside
- •Base damage increased to 75/110/145/180/215 from 70/105/140/175/210.
Demon Shade
- •New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
Whiplash
- •Base damage increased to 40/55/70/85/100 from 30/45/60/75/90.
- •Empowered base damage increased to 70/90/110/130/150 from 60/80/100/120/140.
Arcane Shift
- •Base damage increased to 80/130/180/230/280 from 75/125/175/225/275.
Duelist's Dance
- •Base maximum health ratio increased to 2.5% of target's maximum health from 2%.
Lunge
- •Base damage increased to 70/80/90/100/110 from 65/75/85/95/105.
Trial by Fire
- •Base damage increased to 55 to 225 (based on level) from 45 to 215 (based on level).
End of the Line
- •Initial base damage increased to 45/60/75/90/105 from 40/55/70/85/100.
- •Detonation base damage increased to 85/115/145/175/205 from 80/110/140/170/200.
Rampage
- •Base damage increased to 55/90/125/160/195 from 50/85/120/155/190.
Devastating Charge
- •Base damage increased to 45/80/115/150/185 from 40/75/110/145/180.
Dragon Strike
- •Base damage increased to 80/125/170/215/260 from 70/115/160/205/250.
Leap Strike
- •Base damage increased to 80/120/160/200/240 from 70/110/150/190/230.
Counter Strike
- •Minimum base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
To the Skies!
- •Base damage increased to 45/80/115/150/185/220 from 35/70/105/140/175/210.
Shock Blast
- •Base damage increased to 80/130/180/230/280/330 from 70/120/170/220/270/320.
Transform Mercury Hammer
- •Bonus damage increased to 25/65/105/145 (at level 1/6/11/16) from 20/60/100/140 (at level 1/6/11/16).
Reaping Slash
- •Base damage increased to 60/80/100/120/140 from 55/75/95/115/135.
Blade's Reach
- •Base damage increased to 90/135/180/225/270 from 80/125/10/215/260.
Unseen Threat
- •Base damage increased to 14 to 150 (based on level) from 10 to 146 (based on level).
Taste Their Fear
- •Base damage increased to 65/90/115/140/165 from 60/85/110/135/160.
Void Spike
- •Base damage increased to 85/115/145/175/205 from 80/110/140/170/200.
Dance of Arrows
- •Base damage increased to 60/80/100/120/140 from 55/75/95/115/135.
Mounting Dread
- •Base damage increased to 65/85/105/125/145 from 60/80/100/120/140.
Bear Trap on a Rope
- •Base damage increased to 30/55/80/105/130 from 25/50/75/100/125.
Pocket Pistol
- •Base damage increased to 35/50/65/80/95 from 30/45/60/75/90.
Violent Tendencies
- •Target's maximum health ratio increased to 4.5/5/5.5/6/6.5% of target's maximum health from 4/4.5/5/5.5/6%.
Jousting
- •Base damage increased to 25/50/75/100/125 from 20/45/70/95/120.
Sonic Wave / Resonating Strike
- •Base damage increased to 55/85/115/145/175 from 50/80/110/140/170.
Tempest
- •Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.
Piercing Light
- •Base damage increased to 85/120/155/190/225 from 80/115/150/185/220.
Duskbringer
- •Base damage increased to 65/110/155/200/245 from 60/105/150/195/240.
Spear Shot
- •Base damage increased to 75/110/155/195/235 from 65/105/145/185/225.
Heartseeker Strike
- •Base damage increased to 100/150/200/250/300 from 80/120/180/230/280.
Hammer Shock
- •Base damage increased to 40/60/80/100/120 from 35/55/75/95/115.
Heroic Charge
- •Base damage increased to 55/75/95/115/135 from 50/70/90/110/130.
Keeper's Verdict
- •Base damage increased to 210/310/410 from 200/300/400.
Queen's Wrath
- •Base damage increased to 20/25/30/35/40 from 15/20/25/30/35.
Unburrow
- •Base damage increased to 55/70/85/100/115 from 50/65/80/95/110.
Furious Bite
- •Base damage increased to 55/65/75/85/95 from 50/60/70/80/90.
Cull the Meek
- •Base damage increased to 65/95/125/155/185 from 60/90/120/150/180.
- •Empowered damage increased to 95/140/185/230/275 from 90/135/180/225/270.
Slice and Dice
- •Base damage increased to 40/70/100/130/160 from 30/60/90/120/150.
- •Enhanced damage increased to 55/100/145/190/235 from 45/90/135/180/225.
Scorched Earth
- •Cull the Meek
- •Bug Fix: No longer has missing ember VFX when using it with 50+ fury.
Savagery
- •Base damage per strike increased to 30/50/70/90/110 from 25/45/65/85/105.
Bola Strike
- •Base damage increased to 55/100/145/190/235 from 50/95/140/185/230.
Runic Blade
- •Rune charge duration increased to 6 seconds from 5.
Ki Burst
- •Base damage increased to 55/85/115/145/175 from 50/80/110/140/170.
Valor
- •Shield strength increased to 95/125/155/185/215 from 90/120/150/180/210.
Two-Shiv Poison
- •Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Blade's End
- •Base damage increased to 75 to 175 (based on level) from 60 to 160 (based on level).
Noxian Diplomacy
- •Base damage increased to 65/90/115/140/165 from 60/85/110/135/160.
Rake
- •Base damage increased to 70/95/120/145/170 from 60/85/110/135/160.
Explosive Charge
- •Active base damage increased to 60/70/80/90/100 from 55/65/75/85/95.
Spinning Slash
- •Base damage increased to 80/110/140/170/200 from 70/100/130/160/180.
Hail of Arrows
- •Base damage increased to 70/105/140/175/210 from 45/80/115/150/185.
Dark Star
- •Bug Fix: Shields now follow his model during his recall animation.
Vault Breaker
- •Minimum damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Nimbus Strike
- •Base damage increased to 65/110/155/200/245 from 60/105/150/195/240.
Double Daggers
- •Base damage increased to 45/65/85/105/125 from 40/60/80/100/120.
Bladecaller
- •Base damage increased to 55/65/75/85/95 from 50/60/70/80/90.
Three Talon Strike
- •Base damage increased to 20/25/30/35/40 from 15/20/25/30/35.
Last Rites
- •New Effect: Can now affects turrets.
Razor Shuriken
- •Initial base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
- •Secondary base damage increased to 45/66/87/108/129 from 42/63/84/105/126.
Shadow Slash
- •Base damage increased to 70/95/120/145/170 from 65/90/115/140/165.
Traveler's Call
- •First Chime spawn time in Summoner's Rift reduced to 0:25 from 0:35.
Lightning Rush
- •Active base damage reduced to 80/120/160/200/240 from 85/125/165/205/245.
Corrosive Charge
- •Delay before detonation increased to 0.6 seconds from 0.5.
General
- •Bug Fix: Base skin and all of her other skins' SFX have been restored and are no longer quiet.
Death Sworn
- •Bug Fix: Smoke VFX on her daggers during her Recall no longer appear below the ground.
Arcade
- •Bug Fix: Chromas no longer have parent skin textures on her guns during death animation.
Death Sworn
- •Bug Fix: No longer uses classic SFX during his joke animation.
- •Bug Fix: Character texture now scales with character quality.
Tundra Hunter, Grey, Hyena, and Marauder
- •Bug Fix: No longer has classic green idle VFX on his back.
Items
General
- •Cost: 600 gold
- •Unique Active - Stasis: Put yourself in Stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into Broken Stopwatch, which cannot be activated but can still be upgraded. Future purchases are also broken.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
General
- •Lethality increased to 20 from 18.
General
- •Lethality increased to 20 from 18.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
General
- •Tooth
- •Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
- •Health restored over time remains 25.
- •Editor's Note: The in-game tooltip says "steals 25 health over 5 seconds" (the live effect) with an added "and burns them for 20 magic damage (increased to 50 with bonus health)". However, only a single debuff is applied and the item deals five instances of 9 (increased to 15) damage. The effect would be more simply described as "burns the enemy for 45 (+30) damage over 5 seconds, while restoring 4 health per second for every burning enemy." This item's upgrades deal 16 magic damage per second and restore 5 health per second per burning enemy, regardless of health items.
- •Special Bonus Experience
- •Removed: Bonus experience from lesser and medium-sized monsters.
- •Bonus experience per level difference increased to 50 from 30.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
General
- •Total cost reduced to 500 gold from 600 gold.
- •Combine cost reduced to 150 gold from 250 gold.
- •Number of large monsters needed be killed increased to 4 from 3.
- •Removed: 50 second cooldown on earning stacks.
General
- •Lethality increased to 12 from 10.
General
- •Tooth
- •Damage over time increased to 80 from 30.
- •Health restored over time remains 30.
- •Nail
- •Bonus damage increased to 30 from 25.
- •New Effect: Now grants 15% bonus attack speed for 2 seconds.
- •Special Bonus Experience
- •Removed: Bonus experience from lesser and medium-sized monsters.
- •Bonus experience per level difference increased to 50 from 30.
General
- •Magic penetration increased to 18 from 15.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •Tribute bonus damage increased to 13 from 10.
- •Tribute bonus gold increased to 10 gold from 8 gold.
General
- •Tooth
- •Damage over time increased to 80 from 30.
- •Health restored over time remains 30.
- •Nail
- •Bonus damage increased to 30 from 25.
- •New Effect: Now grants 15% bonus attack speed for 2 seconds.
- •Special Bonus Experience
- •Removed: Bonus experience from lesser and medium-sized monsters.
- •Bonus experience per level difference increased to 50 from 30.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
General
- •Tooth
- •Damage over time increased to 80 from 30.
- •Health restored over time remains 30.
- •Nail
- •Bonus damage increased to 30 from 25.
- •New Effect: Now grants 15% bonus attack speed for 2 seconds.
- •Special Bonus Experience
- •Removed: Bonus experience from lesser and medium-sized monsters.
- •Bonus experience per level difference increased to 50 from 30.
General
- •Magic penetration increased to 40% from 35%.
General
- •Lethality increased to 20 from 18.
General
- •New Recipe: Chain Vest + Negatron Cloak + Stopwatch + 380 gold = 2500 gold.
- •Old Recipe: Chain Vest + Negatron Cloak + 980 gold = 2500 gold.
- •Active cooldown increased to 92 seconds from 90.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •New Effect: Spoils of War heal now scales with 2% of missing health.
- •Spoils of War recharge duration reduced to 20 seconds from 30.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •Tribute bonus damage increased to 18 from 15.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •New Effect: Spoils of War heal now scales with 2% of missing health.
- •Spoils of War recharge duration reduced to 20 seconds from 30.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •Tribute bonus damage increased to 18 from 15.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •Tribute bonus damage increased to 18 from 15.
General
- •New Recipe: B. F. Sword + Cloth Armor + Stopwatch + 200 gold = 2400 gold.
- •Old Recipe: B. F. Sword + Cloth Armor + 800 gold = 2400 gold.
General
- •Nail
- •New Effect: Now grants 15% bonus attack speed for 2 seconds.
- •Special Bonus Experience
- •Removed: Bonus experience from lesser and medium-sized monsters.
- •Bonus experience per level difference increased to 50 from 30.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •New Effect: Spoils of War heal now scales with 2% of missing health.
General
- •New Effect: Grants Bandit.
- •New Effect: Bandit counts toward the quest goal.
- •Quest gold required to upgrade increased to 750 gold from 650 gold.
- •New Effect: Spoils of War heal now scales with 2% of missing health.
General
- •New Recipe: Seeker's Armguard + Needlessly Large Rod + Stopwatch + 450 gold = 3500 gold.
- •Old Recipe: Seeker's Armguard + Needlessly Large Rod + 1050 gold = 3500 gold.
General
- •New Recipe: Seeker's Armguard + Stopwatch + Fiendish Codex + 200 gold = 2900 gold.
- •Old Recipe: Seeker's Armguard + Fiendish Codex + 800 gold = 2900 gold.

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