League of Legends Patch 10.4
League of Legends Patch 10.4 was released on Feb 18, 2020. This update included changes to 41 champions, with 15 buffs, 2 nerfs, 24 adjustments.
Nerfs (2)
Changes (24)
Items
Nerfs (1)
Champions
General
- •E - SHURIKEN FLIP DAMAGE: 40/70/100/130/160 physical damage per cast → 50/85/120/155/190 physical damage per cast
- •R - PERFECT EXECUTION COOLDOWN: 160/130/100 seconds → 120/90/60 seconds
- •R1 - PERFECT EXECUTION DAMAGE: 85/150/215 physical damage → 125/225/325 physical damage
Q dash speed increased. R cooldown decreased and now stops dashes.
Bandage Toss
- •Dash speed increased to 1800 from 1350.
Curse of the Sad Mummy
- •Cooldown reduced to 130/115/100 seconds from 150/130/110.
- •New Effect: Now stops enemies in the middle of their dashes.
Bonus AS at level 1 increased.
Stats
- •Bonus attack speed at level 1 increased to 20% from 10%.
Pulsefire
- •Ace in the Hole
- •Bug Fix: UI overlay now properly appears when she casts the ability.
Hemorrhage
- •New Effect: Bleed now deals 20% bonus damage against monsters.
Decimate
- •New Effect: Now also heals off of large monsters hit.
Moonsilver Blade
- •New Effect: Now deals 150% damage against non-epic monsters.
Base MS increased. Passive Mini Gnar MS decreased. R damage ratios increased.
Stats
- •Base movement speed increased to 335 from 325.
Rage Gene
- •Gnar bonus movement speed reduced to 0 to 20 (based on level) from 10 to 30 (based on level).
Hyper
- •Damage cap against monsters increased to 300 at all ranks from 100/150/200/250/300.
GNAR!
- •Bonus AD ratio increased to 50% bonus AD from 20%.
- •AP ratio increased to 100% AP from 50% AP.
Base mana and mana growth increased. Q base damage increased.
Stats
- •Base mana increased to 375 from 357.2.
- •Mana growth increased to 45 from 37.
To the Skies!
- •Base damage increased to 55/95/135/175/215/255 from 45/80/115/150/185/220.
Q damage increased; cooldown decreased early. Lux can now Flash while casting R.
Light Binding
- •Base damage increased to 80/125/170/215/260 from 70/115/160/205/250.
- •AP ratio reduced to 60% AP from 70% AP.
- •Cooldown reduced to 11/10.5/10/9.5/9 seconds from 13/12/11/10/9.
Final Spark
- •New Effect: Can now cast Flash while casting.
Darkness Rise
- •Damage cap against monsters increased to 25 to 120 (based on level) from 15 to 100 (based on level).
Base AS and AS ratio increased.
Stats
- •Base attack speed increased to 0.656 from 0.625.
- •Attack speed ratio increased to 0.656 from 0.625.
Q damage increased later.
Chain Lash
- •Lash base damage increased to 40/60/80/100/120 from 40/55/70/85/100.
Blade's End
- •New Effect: Bleed now deals 120% damage against monsters.
- •New Effect: Now triggers against all monsters.
Time between stance changes decreased per Cloud Drake buff.
General
- •New Effect: Cloudbringer's Grace now reduces Udyr's global cooldown by 5/10/15/20% (based on stacks).
General
- •Q - PROWLING PROJECTILE BASE DAMAGE: 40/65/90/115/140/165 → 40/70/100/130/160/190
- •Q - PROWLING PROJECTILE EMPOWERED DAMAGE: 45/80/115/150/185/220 → 45/85/125/165/205/245
- •E - ZOOMIES BASE HEAL: 70/100/130/160/190 → 70/105/140/175/210
Contempt for the Weak
- •New Effect: Now deals 200% damage against monsters.
- •Damage cap against monsters increased to 200/350/500 (at level 1/7/17) from 120/240/360 (at level 1/7/17).
W active star damage decreased.
Celestial Expansion
- •Active bonus damage reduced to 40% from 50%.
Base health and armor decreased.
Stats
- •Base health reduced to 580 from 610.
- •Base armor reduced to 34 from 37.
Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased.
Weapons of the Faithful
- •New Effect: Players can now see both guns he is holding next to his health bar.
Calibrum
- •Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
Sentry
- •Range indicator is now red for enemies when inactive.
- •Base number of attacks reduced to 3 from 4.
- •Turret damage taken from ranged attacks increased to 3 from 2.
- •Turret damage taken from AoE abilities increased to 4 from 2.
- •Bug Fix: No longer occasionally dies upon being activated.
Moonlight Vigil
- •Visual effects adjusted to be clearer in game.
- •Target range reduced to 1300 units from 1600.
General
- •Bug Fix: Fixed an issue where his damage penalty was not properly applying in ARAM.
Essence Flux
- •Bug Fix: Orb now has a debuff icon when it attaches to a target.
Increased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased.
Decisive Strike
- •AD ratio increased to 50% AD from 40% AD.
Courage
- •New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
- •New Effect: Now has a base shield strength of 70/95/120/145/170.
- •Shield health ratio changed to 20% bonus health from 10% maximum health.
Judgment
- •New Effect: Now deals 150% damage against non-epic monsters.
Switcheroo!
- •Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
Radiant Blast
- •Undocumented: Cast time reverted to match Kayle's basic attack's windup time from 0.25 seconds.
General
- •PASSIVE - LIGHTSLINGER DAMAGE MODIFIER: Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75
Iron Ambassador
- •Bug Fix: Fixed a bug that allowed to trigger Tiamat and Ravenous Hydra active from range.
Death from Below
- •Bug Fix: Execute indicator now appears as intended and is properly visible.
PROJECT
- •Ghostwater Dive
- •Bug Fix: No longer misses its PROJECT HUD screen overlay.
Supreme Display of Talent
- •Bug Fix: No longer breaks unstoppable animations/abilities when cast in the river or in a brush.
- •Bug Fix: When casting the ability towards a wall just barely within Wind Wall, she should no longer be able to successfully explode the targeted wall.
Battle Boss
- •Royal Privilege
- •Bug Fix: Cooldown indicator is no longer barely visible in brush.
Unseen Predator
- •Bug Fix: Fixed a bug that allowed to trigger Tiamat and Ravenous Hydra active from range.
Facebreaker
- •Bug Fix: Now only stuns enemies if he successfully grabs one on each side.
The Show Stopper
- •Bug Fix: Now properly becomes unstoppable and suppresses Tahm Kench when casting The Show Stopper while Tahm Kench casts Devour.
Auras now grants Sona mana at first ally tag. Q, W, and E costs increased.
Hymn of Valor
- •New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- •Mana cost increased to 75/80/85/90/95 from 50/55/60/65/70.
Aria of Perseverance
- •New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- •Mana cost increased to 105/110/115/120/125 from 80/85/90/95/100.
Song of Celerity
- •New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- •Mana cost increased to 90 from 65.
- •Self bonus movement speed reduced to 10/11/12/13/14% from 20% at all ranks.
Stats
- •Base attack damage reduced to 45 from 49.
- •Attack damage growth reduced to 2 from 3.
Base stats adjusted. Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later.
Stats
- •Base health increased to 535 from 529.04.
- •Health growth reduced to 74 from 78.
- •Base mana increased to 375 from 350.8.
- •Mana growth reduced to 40 to 60.
- •Base attack damage reduced to 50 from 50.04.
Starcall
- •Base heal reduced to 40/50/60/70/80 from 60/80/100/120/140.
- •Heal AP ratio reduced to 30% AP from 50% AP.
- •Rejuvenation duration reduced to 2.5 seconds from 5.
- •Mana cost increased to 60/65/70/75/80 from 40/45/50/55/60.
- •Bonus movement speed reduced to 10/12.5/15/17.5/20% from 15/20/25/30/35%.
Astral Infusion
- •New Effect: If cast while Rejuvenated, the health cost with be reduced by 40/55/70/85/100%.
- •Base heal increased to 80/115/150/185/220 from 80/110/140/170/200.
- •Cooldown reduced to 6/5/4/3/2 seconds from 8/6.5/5/3.5/2.
- •Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70.
- •Health cost reduction increased to 60/70/80/90/100% from 40/55/70/85/100%.
Devour
- •Bug Fix: Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Devour.
- •Bug Fix: Now properly spits out allies in front of him.
Noxious Trap
- •Bug Fix: Attacking a non-revealed Noxious Trap with Umbral Glaive will now properly do triple damage.
Pillar of Ice
- •Bug Fix: Can no longer damage allies by displacing them if he has an item with Immolate.
Fear Beyond Death
- •Bug Fix: Execute indicator now appears as intended and is properly visible.
Vault Breaker
- •Bug Fix: No longer causes her next basic attack to fail triggering runes.
Gravity Field
- •Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
Cyclone
- •Bug Fix: Can properly cast it even after he's used it immediately before getting killed by a knock-up.
Items
General
- •Combined cost reduced to 330 gold from 380 gold.
General
- •Combined cost reduced to 50 gold from 100 gold.
General
- •Combined cost reduced to 250 gold from 300 gold.
General
- •Cost increased to 650 gold from 600 gold.
General
- •New Effect: Hitting an enemy with an Immobilize ability deals 6 to 23 (based on level) (+ 2% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 100% bonus damage to minions and monsters applies to this damage.
General
- •Cooldown increased to 12 seconds from 10.
- •Health ratio reduced to 1% bonus health from 2%.
General
- •New Effect: Hitting an enemy with an Immobilize ability deals 12 to 29 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
General
- •Cooldown increased to 12 seconds from 10.
- •Health ratio reduced to 3% bonus health from 4%.
General
- •New Effect: Hitting an enemy with an Immobilize ability deals 26 to 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
General
- •Cooldown increased to 12 seconds from 10.
- •Health ratio reduced to 4% bonus health from 5%.
General
- •Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.
General
- •New Effect: Hitting an enemy with an Immobilize ability deals 26 to 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
General
- •Cooldown increased to 12 seconds from 10.
- •Health ratio reduced to 4% bonus health from 5%.
General
- •Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.
League of Legends Patch 10.4 FAQ
Frequently Asked Questions
- When did League of Legends Patch 10.4 release?
- League of Legends Patch 10.4 was released on Feb 18, 2020.
- What changed in League of Legends Patch 10.4?
- Patch 10.4 included changes to 41 champions (15 buffs, 2 nerfs, 24 adjustments), plus 10 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 10.4?
- The previous League of Legends patch was 10.3.
- What is the next League of Legends patch after 10.4?
- The next League of Legends patch is 10.5.
