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League of Legends Patch 6.22

League of Legends Patch 6.22 was released on Nov 10, 2016. The patch also changed 4 game systems: Minions, Summoner Spells, Turrets & Structures, Wards & Vision.

Minions League of Legends ChangesPCMinionsChange

General

  • Melee minions
  • Health growth over time increased by 60%.
  • Removed: Gaining attack damage as the game progresses.
  • Ranged minions
  • Health growth over time decreased by 60%
  • New Effect: Now gain 100% attack damage as the game progresses.
Summoner Spells League of Legends ChangesPCSummoner SpellsChange

Smite

  • Smite buffs removed.
  • New Effect: Against large monsters, Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.

Turrets

  • Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
  • Turret bullets now deal a fixed percent of minion maximum health.
  • Melee: 45% health per bullet (requires 3 turret shots).
  • Ranged: 70% health per bullet (requires 2 turret shots).
  • Siege: 14% health per bullet (requires 8 turret shots).
  • Super: 5% health per bullet (requires 20 turret shots).
Wards & Vision League of Legends ChangesPCWards & VisionChange

Wards

  • Attacking wards no longer procs lifesteal or omnivamp effects.

League of Legends Patch 6.22 FAQ

Frequently Asked Questions
When did League of Legends Patch 6.22 release?
League of Legends Patch 6.22 was released on Nov 10, 2016.
What changed in League of Legends Patch 6.22?
Patch 6.22 included 4 game system updates (Minions, Summoner Spells, Turrets & Structures, Wards & Vision) with no champion or item changes.
What was the previous League of Legends patch before 6.22?
The previous League of Legends patch was 6.21.
What is the next League of Legends patch after 6.22?
The next League of Legends patch is 6.23.