League of Legends Patch 14.9 was released on Apr 30, 2024. This update included changes to 68 champions, with 31 buffs, 23 nerfs, 14 adjustments.
Buffs (31)
Nerfs (23)
Items
Buffs (2)
Nerfs (3)
Base AD and base armor increased.
Stats
- •Attack damage increased to 57 from 53.
- •Base armor increased to 33 from 30.
Stats
- •Selection radius increased to 120 units from 88.8889007568359.
Arclight
- •Blaze
- •Bug Fix: VFX no longer renders over terrain.
Apocalyptic, Arclight, Eternal Dragon, Vandal
- •Blaze
- •Bug Fix: Targets' outline when hovered over using the cursor is no longer pixelated.
Stats
- •Gameplay radius increased to 65 units from 55.
- •Selection radius increased to 120 units from 111.11109924316406.
Certain Death
- •Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by Test of Spirit.
Stats
- •Gameplay radius increased to 80 units from 65.
- •Pathing radius increased to 50 units from 35.
- •Selection radius increased to 140 units from 102.77780151367188.
Q slow increased. R+E shield on secondary targets increased, bonus movement speed increased.
Inner Flame
- •Slow increased to 40% from 35%.
Defiance
- •Secondary target bonus movement speed increased to 15% from 12%.
- •Secondary target shielding increased to 100% of bonus shield from 90%.
- •Secondary target base shield increased to 50/90/130/170 from 45/81/117/153.
- •Secondary target AP ratio increased to 45% AP from 40.5% AP.
E damage range indicator added. R animation added, can now cast while moving.
Lightning Rush
- •Indicator now includes a decal for the ability's collision radius.
Slicing Maelstrom
- •Updated cast animation.
- •New Effect: Caster can now move during the cast time.
Violent Tendencies
- •New Effect: Now also does spell damage in addition to basic damage.
Q mana cost decreased. E cooldown decreased.
Stats
- •Selection radius increased to 120 units from 88.8889007568359.
Call of the Void
- •Mana cost reduced to 60/65/70/75/80 from 80 at all ranks.
Malefic Visions
- •Cooldown reduced to 11/10/9/8/7 seconds from 15/13/11/9/7.
Worldbreaker
- •Nether Grasp
- •Bug Fix: Tether VFX now fires from his mouth as intended.
Stats
- •Gameplay radius increased to 65 units from 55.
- •Selection radius increased to 120 units from 111.11109924316406.
Stats
- •Selection radius increased to 120 units from 90.
Shapesplitter
- •Bug Fix: Recasting no longer counts as unique cast instances for the purposes of activating Spellblade and triggering Force Pulse passive.
Stats
- •Selection radius increased to 120 units from 70.
Unseen Predator
- •Bug Fix: No longer loses Navori Quickblades Transcendence passive entirely the first time stacks are consumed, after entering combat.
Passive bonus resistances increased. W damage adjusted.
Fury of the North
- •Bonus armor ratio increased to 75% bonus armor from 50%.
- •Bonus magic resistance ratio increased to 75% bonus magic resistance from 50%.
Winter's Wrath
- •First hit base damage changed to 5/15/25/35/45 from 10/15/20/25/30.
- •First hit health ratio increased to 4% of her maximum health from 2%.
- •Second hit base damage reduced to 5/25/45/65/85 from 20/60/100/140/180.
- •Second hit health ratio increased to 8% of her maximum health from 6%.
- •Total base damage reduced to 10/40/70/100/130 from 30/75/120/165/210.
- •Total health ratio increased to 12% of her maximum health from 8%.
Q AP ratio increased.
High Note
- •AP ratio increased to 60% AP from 50% AP.
- •Maximum champion AP ratio increased to 96% AP from 80% AP.
Stats
- •Gameplay radius increased to 65 units from 55.
- •Selection radius increased to 120 units from 111.11109924316406.
Stats
- •Selection radius increased to 120 units from 88.8889007568359.
Arcanopulse , Eye of Destruction, Shocking Orb
- •Bug Fix: No longer reference to his long-deprecated ammo system.
Eye of Destruction
- •Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
Stats
- •Selection radius increased to 120 units from 75.
Mortal Steel
- •Bug Fix: No longer incorrectly gains a stack if the sole target [or all targets] within its area used spell shield against it.
W damage decreased. R cooldown increased.
Fox-Fire
- •Initial flame base damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
- •Subsequent flame base damage reduced to 13.5/21/28.5/36/43.5 from 15/22.5/30/37.5/45.
- •Total base damage reduced to 72/112/152/192/232 from 80/120/160/200/240.
- •Minion increased base damage reduced to 90/140/190/240/290 from 100/150/200/250/300.
Spirit Rush
- •Cooldown increased to 130/115/100 seconds from 130/105/80.
E damage decreased.
Stats
- •Gameplay radius increased to 80 units from 65.
- •Selection radius reduced to 150 units from 165.
Singularity
- •AP ratio per tick reduced to 4% AP from 5% AP.
- •Total AP ratio reduced to 80% AP from 100% AP.
Passive shield duration decreased. W initial bonus movement speed decreased.
Stats
- •Selection radius reduced to 140 units from 165.
Mana Barrier
- •Shield duration reduced to 4 seconds from 10.
Overdrive
- •Initial bonus movement speed reduced to 60/65/70/75/80% from 70/75/80/85/90%.
Stats
- •Gameplay radius reduced to 65 units from 80.
- •Selection radius reduced to 120 units from 125.
W slow decreased. R damage decreased.
Allure
- •Slow reduced to 45% from 65%.
Last Caress
- •AP ratio reduced to 65% AP from 75% AP.
- •Maximum AP ratio reduced to 156% AP from 180% AP.
R cooldown increased.
Super Mega Death Rocket!
- •Cooldown increased to 85/65/45 seconds from 70/55/40.
E bonus true damage decreased.
Double Strike
- •Bug Fix: The double strike attack no longer incorrectly consumes an additional Hail of Blades stack.
Wuju Style
- •Base damage reduced to 20/25/30/35/40 from 30/35/40/45/50.
Stats
- •Gameplay radius reduced to 55 units from 65.
- •Pathing radius reduced to 30 units from 35.
- •Selection radius reduced to 100 units from 125.
W mana cost increased, cooldown increased.
Ghostwater Dive
- •Cooldown increased to 14/13/12/11/10 seconds from 12/11/10/9/8.
- •Mana cost increased to 65 from 50.
Mana regen growth increased. Q damage decreased, buff no longer refreshed when hitting wards/plants. W slow decreased.
Stats
- •Mana regeneration growth incresed to 0.75 from 0.6.
Shattered Earth
- •Base damage per hit reduced to 10/20/30/40/50 from 10/25/40/55/70.
- •Total base damage reduced to 30/60/90/120/150 from 30/75/120/165/210.
- •Removed: Empowered attacks against wards or jungle plants no longer refresh the buff duration.
- •New Effect: Empowered attacks are now only uncancellable windup against minions, champions and turrets.
Upheaval
- •Base damage reduced to 10/20/30/40/50 from 10/25/40/55/70.
Seismic Bastion
- •Slow reduced to 20% at all ranks from 20/25/30/35/40%.
- •Shield health ratio reduced to 8% maximum health from 9%.
Ixtal's Impact
- •Bug Fix: The user's and the target's model no longer sometimes momentarily stop rendering upon the user or target entering brush.
- •Bug Fix: Now properly triggers Riposte stun condition.
- •Bug Fix: Attached target now properly and consistently and properly collides with thin terrain.
- •Bug Fix: Charge no longer stops if user's spell shield blocks an ability that would cancel it.
- •Bug Fix: No longer quickly and incorrectly flicks the camera in the opposite direction of the charge upon attaching to a target located behind thin terrain.
- •Bug Fix: Wall exit SFX no longer plays later than intended.
Impale
- •Bug Fix: User is now properly inhibited from entering a Hex-gate while this ability's effects are active.
Sandscourge
- •Bug Fix: Restored and properly timed multiple SFX.
Q mana cost increased, damage to monsters decreased.
Threaded Volley
- •Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75.
- •Bonus monster AP ratio reduced to 5% AP from 10% AP.
- •Boulder bonus monster AP ratio reduced to 9.5% AP from 19% AP.
Base health decreased, health growth increased. W slow AP ratio decreased. R bonus AD decreased.
Stats
- •Base health reduced to 630 from 682.
- •Health growth increased to 104 from 100.
Venom Cask
- •Slow AP ratio reduced to 5% per 100 AP from 6% per 100 AP.
Spray and Pray
- •Bonus attack damage reduced to 30/45/60 from 40/55/70.
Stats
- •Gameplay radius reduced to 55 units from 65.
- •Pathing radius reduced to 30 units from 35.
Stats
- •Gameplay radius reduced to 55 units from 65.
- •Pathing radius reduced to 30 units from 35.
- •Selection radius reduced to 100 units from 120.
Stats
- •Gameplay radius reduced to 55 units from 65.
- •Pathing radius reduced to 30 units from 35.
- •Selection radius reduced to 100 units from 120.
Infernal Chains
- •Bug Fix: The timing of the damage is no longer unsynced with the tether. Previously, the target would still sometimes be dealt damage after properly breaking the tether.
Umbral Dash
- •Bug Fix: No longer references to his long-deprecated ammo system.
Q movement speed on champion hit no longer scales with level, damage to non-champions decreased. R minimum damage per shot increased, maximum damage adjusted.
Avengerang
- •Non-champion damage reduced to 40/50/60/70/80% from 40/52.5/65/77.5/90%.
- •Bonus movement speed reduced to 20% at all ranks from 20/25/30/35/40%.
Comeuppance
- •Minimum base damage per bullet increased to 25/35/45 from 20/25/30.
- •Minimum AD ratio per bullet increased to 15% AD from 10% AD.
- •Bonus damage reduced to 0 to 200% (based on target's missing health) from 0 to 300%.
- •Maximum base damage per bullet changed to 75/105/135 from 80/100/120.
- •Maximum AD ratio per bullet increased to 45% AD from 40% AD.
Death in Lavender
- •Bonus attack speed per Lavender stack reduced to 0.28 to 1% (based on level) from 0.28 to 1% (based on level). Now scales until level 17 instead of 13.
Void Surge
- •AD ratio reduced to 100% AD from 110% AD.
- •Removed: No longer deals 140% damage to monsters.
- •New Effect: Now deals 45/55/65/75/85 bonus damage to monsters.
New Destiny
- •Bug Fix: Sundered Sky Lightshield Strike is no longer consumed with no effect, and now properly triggers the critical attack.
Hallowed Mist
- •Bug Fix: Ability power from conversions and adaptive force is now properly included in the ratio calculations.
W damage decreased. E shield increased.
Zephyr
- •Base damage reduced to 55/85/115/145/175 from 55/90/125/160/195.
- •AP ratio reduced to 50% AP from 60% AP.
Eye of the Storm
- •Base shield increased to 80/120/160/200/240 from 80/115/150/185/220.
Immortal Journey
- •Bug Fix: Properly implemented her unique HUD portrait before ascending to Divine Ascent (level 11).
General
- •Complete visual update across all skins.
- •New splash artwork for Traditional, Acolyte, Muay Thai, Dragon Fist, and Knockout.
- •Tweaked splash artwork for Original, Pool Party, SKT T1, God Fist, Playmaker, Nightbringer, Prestige Nightbringer, FPX, Storm Dragon, and Zenith Games.
- •New lore.
- •New voice-over.
- •Updated sound effects.
- •Traditional cost increased to 750 from 520.
- •Dragon Fist cost increased to 1350 from 975.
Resonating Strike
- •Bonus AD ratio increased to 200% bonus AD from 115%.
Cripple
- •New Effect: Now applies the debuff to Tempest targets directly.
- •Removed: No longer apples the debuff through an (unblockable) targeted missile.
- •Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
Lucent Singularity
- •Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
Q minimum damage decreased, bonus attack speed increased, bonus damage based on critical strike chance decreased.
Stats
- •Selection radius increased to 120 units from 75.
Formless Blade
- •AD ratio reduced to 90/95/100/105/110% AD from 90/97.5/105/112.5/120% AD.
- •Damage critical strike chance ratio reduced to 0 to 100% (based on critical strike chance) from 0 to 120% (based on critical strike chance).
- •Bonus attack speed increased to 10 to 60% (based on level) from 10 to 50% (based on level).
Umbra Blades
- •Bug Fix: The VFX that indicates it is active no longer persists through use if the ability's cooldown ended while under the effects of polymorph.
Q damage decreased, bonus damage to monsters increased. R passive resistances decreased.
MMOOOMMMM!
- •Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player.
- •Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
Hijack
- •Bug Fix: Now properly gains a charge of Essence Rush on takedown when using Spirit Rush.
- •Bug Fix: Hijacking Weaver's Wall from a user while either recast is available for them no longer grants Sylas the recasts themselves, which would be useless without the first cast, instead of granting the entire ability.
Items
General
- •New Recipe: Steel Sigil + Caulfield's Warhammer + Pickaxe + 125 gold = 3200 gold.
- •Old Recipe: Steel Sigil + Caulfield's Warhammer + 1000 gold = 3200 gold.
- •Attack damage increased to 60 from 55.
- •Defy bonus AD ratio increased to 75% bonus AD from 50% bonus AD.
General
- •New Effect: Focused Will can now only gain 1 stack per unique ability cast per second.
Eclipse is currently the best-performing first slot fighter item, so we’re taking a little bit off the front-end burst in order to open up some alternative itemization options. It’ll still be the earliest power spike you can receive with its low 2800 gold price point but now it won’t be able to let you win the lane quite as hard.
General
- •Ever Rising Moon damage reduced to 6% of target's maximum health from 8%.
We’re making a small change to Hexdrinker because we’re making a bigger change to Maw of Malmortius (read more on that directly below). Our main goal here is to make MR fighter items less oppressive against AP champions while maintaining them as effective item options. For Hexdrinker, we’re simply buffing the build path while nerfing the MR which shouldn’t change too much.
General
- •New Recipe: Long Sword + Null-Magic Mantle + Long Sword + 150 gold = 1300 gold.
- •Old Recipe: Long Sword + Null-Magic Mantle + 500 gold = 1300 gold.
- •Magic resistance reduced to 30 from 35.
Sundered Sky, along with Sterak’s and Eclipse, is another of the best-performing fighter items. We’re bringing down its teamfight output a little by reducing the healing and how often it can be procced in a fight.
General
- •Lightshield Strike per-target cooldown increased to 8 seconds from 6.
- •Lightshield Strike heal AD ratio reduced to 120% base AD from 140%.
General
- •Now builds into Maw of Malmortius.
General
- •Bug Fix: Minion XP penalty no longer remains after the item is sold or refunded immediately after purchase/without it ever being used.
General
- •Bug Fix: Damage mitigation VFX is no longer visible to the enemy team.
General
- •No longer builds into Maw of Malmortius.
We’re reshaping Maw this patch by trying to make it a powerful light fighter item (think Riven or Fiora). Omnivamp is a much more attractive stat than life steal for these fighters and some added Ability Haste should sweeten the offer. On the flip side, we’re bringing down the MR in order to make it a more clearly aggressive purchase. We also want to load its defensive power into more burst resistance and less of shutting down a mage in the 1v1. Ideally, mages can wait out the shield duration and then resume their assault while light fighters can feel like this is a more worthwhile purchase.
General
- •New Recipe: Hexdrinker + Caulfield's Warhammer + 700 gold = 3100 gold.
- •Old Recipe: Pickaxe + Hexdrinker + Long Sword + 275 gold = 2800 gold.
- •Ability haste increased to 15 from 0.
- •Attack damage increased to 70 from 65.
- •Magic resistance reduced to 40 from 50.
- •Lifeline duration increased to 3 seconds from 2.5.
- •New Effect: Upon triggering Lifeline, gain 10% omnivamp until the end of combat.
- •Removed: No longer grants 12% life steal upon triggering Lifeline until the end of combat.
General
- •Bug Fix: Purify is now correctly able to cleanse Hostile Takeover effects from allied champions.
General
- •Now builds into Death's Dance.
- •No longer builds into Maw of Malmortius.
General
- •Total cost increased to 3200 gold from 3000 gold.
- •Combine cost increased to 775 gold from 575 gold.
- •Lifeline cooldown increased to 90 seconds from 60.

Amumu
Azir
Bard
Brand
Braum
Briar
Diana
Fiora
Gangplank
Garen
Jayce
K'Sante
Karma
Kennen
Kled
Leona
Lissandra
Malzahar
Naafiri
Neeko
Poppy
Rengar
Sejuani
Seraphine
Veigar
Vel'Koz
Warwick
Xerath
Yasuo
Yone
Zac
Ahri
Alistar
Aurelion Sol
Blitzcrank
Darius
Evelynn
Gnar
Gragas
Jinx
Kassadin
Lulu
Master Yi
Milio
Pyke
Rumble
Skarner
Taliyah
Twitch
Urgot
Vex
Viktor
Yuumi
Zoe
Aatrox
Akshan
Bel'Veth
Graves
Gwen
Janna
Kayle
Lee Sin
Lux
Nilah
Nocturne
Olaf
Smolder
Sylas
Death's Dance
Spear of Shojin
Eclipse
Hexdrinker
Sundered Sky
Caulfield's Warhammer
Knight's Vow
Long Sword
Maw of Malmortius
Mikael's Blessing
Pickaxe
Sterak's Gage