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Stormrazor LoL ItemPC

Stormrazor

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Stormrazor has been changed in 20 League of Legends patches. 8 buffs, 3 nerfs, 8 adjustments. Most recently adjusted in Patch 26.1.

Cost: 3200g
Attack Damage: 50
Attack Speed: 20%
Critical Strike Chance: 25%
UNIQUE Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
UNIQUE Passive - Bolt: When fully Energized, your next basic attack deals 100 bonus magic damage [[on-hit]] and grants you 45% bonus movement speed for 1.5 seconds.
Patch 26.1change

General

  • Re-added to Summoner's Rift.
  • Recipe: B. F. Sword + Cloak of Agility + Scout's Slingshot + 700 gold = 3200 gold.
  • Stats: 50 attack damage, 20% attack speed, 25% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Bolt: When fully Energized, your next basic attack deals 100 bonus magic damage on-hit and grants you 45% bonus movement speed for 1.5 seconds.
  • Limited to 1 Stormrazor.
Patch 14.10removed

Removed from the game

General

  • Removed from Summoner's Rift and Howling Abyss.
Patch 14.10removed

Removed from the game

We're parting ways with Stormrazor again this split, in an attempt to streamline the energize system and have better early buys for champions, it left very little room for this item to shine as is.

General

  • removedRemoved from the game.
Patch 14.3change

General

  • Bolt base damage increased to 100 from 90.
  • Removed: Bolt damage no longer scales with 25% AD.
  • Bolt bonus movement speed duration increased to 1.5 seconds from 1.
Patch 14.1change

General

  • Total cost increased to 3100 gold from 3000 gold.
  • Combine cost increased to 500 gold from 400 gold.
  • Attack damage increased to 60 from 55.
  • New Living Forge item: Eye of the Storm.
  • Stats: 80 attack damage, 25% attack speed, 20% critical strike chance.
Patch 13.18buff

Stormrazor initially launched overpowered in 13.10, then was tuned down, and then reshaped away from being a scaling burst item. As the dust has settled and players have moved toward the correct builds for their champions, it's become clear that Stormrazor is a bit weak right now. The overall impact of its unique effects is about right, so we're tuning up its stats to be comparable to its competitors.

General

  • Attack damage increased to 55 from 50.
Patch 13.13change

Read Essence Reaver's context paragraph if you want to know why we're shifting power from AD ratios into base item power. Also, for those CTRL+F users who search for champion names: this is a Rengar nerf. Stormrazor has a ton of new users in midseason and some of that is because it was initially overpowered. It's actually just a touch weak right now but is also contributing to substantial late game burst. In this patch we'll be reshaping its power to be stronger early and weaker late, which should make buying Stormrazor feel like a strong power spike while still making marksmen rely on sustained damage for late-game success. Its Ability Power ratio is being removed because it's not a good mage item anyway and we're not willing to give them three Lich Banes so we don't want them getting any weird ideas.

General

  • Base damage increased to 90 from 15.
  • AD ratio reduced to 25% AD from 60% AD.
  • Removed: No longer scales with 50% AP.
Patch 13.11nerf

Stormrazor came out of the Midseason gates swinging, landing a bit too strong. It's overly gold efficient and is contributing a bit too much burst. We're aware that Kai'Sa currently relies on Stormrazor in order to access Q evolutions easily and we'll be looking at this facet of hers in the near future.

General

  • Attack damage reduced to 50 from 55.
  • Base damage reduced to 15 from 25.
  • AD ratio reduced to 60% AD from 65% AD.
Patch 13.10change

Stormrazor has found a new life as an early PVP-focused legendary crit item. Its early damage is roughly in line with the last version of the item and the added damage scaling should help it remain valuable later on as well. The slow has been transformed into a selfish move speed buff, which enables either a swift disengage or the ability to close the gap for further damage, maybe with a Rapid Firecannon?

General

  • New Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 gold = 3000 gold.
  • Old Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 100 gold = 2700 gold.
  • Attack damage increased to 55 from 45.
  • New Unique Passive - Bolt: When fully Energized, your next basic attack deals 25 (+ 65% AD) (+ 50% AP) bonus magic damage and grants 45% bonus movement speed for 1 second.
  • Removed Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
Patch 12.23buff

General

  • Attack damage increased to 45 from 40.
Patch 11.23buff

General

  • New Effect: Tooltip now tracks champions slowed by Paralyze.
Patch 10.23change

General

  • New:
  • Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 100 gold = 2700 gold.
  • Stats: 40 attack damage, 15% attack speed, 20% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
  • Limited to 1 Stormrazor.
  • Old:
  • Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 400 gold = 3200 gold.
  • Stats: 50 attack damage, 15% attack speed, 25% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
Patch 10.2nerf

Nerfing Stormrazor as it's overperforming a tad, focusing on the tAD so it keeps its unique and impactful slow utility.

General

  • Attack damage reduced to 50 from 55.
  • Bug Fix: Energized VFX no longer can be seen within Fog of War.
Patch 9.23change

Energized damage increased. Slow is stronger but shorter. Now grants crit chance. Attack damage, attack speed decreased. Build path updated, cost increased.

General

  • New Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 400 gold = 3200 gold.
  • Old Recipe: B. F. Sword + Long Sword + Kircheis Shard + 850 gold = 3100 gold.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now always work on turrets.
  • Attack damage reduced to 55 from 60.
  • Critical strike chance increased to 25% from 0%.
  • Attack speed reduced to 15% from 30%.
  • Energized damage increased to 120 from 50.
  • Removed: No longer increases Energized effects by 35%.
  • New Effect: Damage from other Energized effects now stacks.
  • Slow strength increased to 75% from 40%.
  • Slow duration reduced to 0.5 seconds from 1.5.
  • Removed: Slow no longer decays over the duration.
  • Unique Energized bonus magic damage and slow is now named Paralyze.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
  • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 50 bonus magic damage on-hit.
  • Previous Passive: Energized effects have all of their respective effects increased by 35% and also slow for 40% decaying over 1.5 seconds.
Patch 9.8buff

General

  • Energized amplification increased to 35% from 30%.
  • Slow decay duration increased to 1.5 seconds from 1.
Patch 9.5buff

General

  • Attack damage increased to 60 from 55.
  • Attack speed increased to 30% from 25%.
Patch 9.4buff

General

  • Three passive effects (unnamed 1 and Storm, and unnamed 2) changed to Energized and a unique passive.
  • Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage on hit.
  • Unique Passive: Energized effects have all of their respective effects increased by 30% and also slow for 40% decaying over 1 second.
Patch 9.3buff

Now amplifies your Energized effects and causes them to slow the target. No longer grants a guaranteed critical strike after not basic attacking for a few seconds.

General

  • New Recipe: B. F. Sword + Long Sword + Kircheis Shard + 850 gold = 3100 gold.
  • Old Recipe: B. F. Sword + Long Sword + Long Sword + Dagger + 500 gold = 2800 gold.
  • New Stats:
  • 55 attack damage, 25% attack speed.
  • Passive: Moving and attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack gains Storm.
  • Unique Passive - Storm: Your next basic attack deals 50 bonus magic damage on-hit.
  • Unique Passive: Your Energized effects have all of their respective effects increased by 30% and also slow for 40% decaying over 1 second.
  • Old Stats:
  • 60 attack damage, 35% attack speed.
  • Unique Passive: If you haven't cast your basic attack for 3 to 0 (based on bonus attack speed) seconds, gain Storm's Edge.
  • Unique Passive - Storm's Edge: Your next basic attack critically strikes for 140 to 200% (based on critical strike chance) damage and grants 20% bonus movement speed for 0.75 seconds.
Patch 8.17change

General

  • Storm's Edge base damage reduced to 140% from 160%.
  • Storm's Edge increased damage percent reduced to 0.5% critical strike chance from 0.75%.
  • Formula changed to 140% to 200% (based on critical strike chance) from 160% to 200% (based on critical strike chance).
  • Attack speed increased to 35% from 25%.
  • Attack damage reduced to 60 from 65.
Patch 8.15nerf

General

  • New Recipe: B. F. Sword + Long Sword + Long Sword + Dagger + 500 gold = 2800 gold.
  • Old Recipe: B. F. Sword + Pickaxe + Dagger + Dagger + 425 gold = 3200 gold.
  • Attack damage reduced to 65 from 75.
  • Attack speed reduced to 25% from 30%.
  • Bug Fix: No longer incorrectly gives movement speed on every crit if the Stormrazor crit activated Conqueror.
Patch 8.13buff

General

  • New Recipe: B. F. Sword + Pickaxe + Dagger + Dagger + 425 gold = 3200 gold.
  • Old Recipe: B. F. Sword + Pickaxe + Dagger + 725 gold = 3200 gold.
  • Increased damage percent reduced to 0.75% critical strike chance from 1.5%. Reaches 200% damage at 30% critical strike chance instead of 60%.
  • Formula changed to 160% to 200% (based on critical strike chance) from 160% to 200% (based on critical strike chance).
Patch 8.11new

Stormrazor added to League of Legends

General

  • Recipe: B. F. Sword + Pickaxe + Dagger + 725 gold = 3200 gold.
  • Stats: +70 attack damage and +30% attack speed.
  • Unique Passive: If you haven't basic attacked for 2.31 to 0.38 (based on bonus attack speed) seconds, gain Storm's Edge.
  • Storm's Edge: Your next basic attack critically strikes for 160% to 200% (based on critical strike chance) damage and grants 10% bonus movement speed for 1.75 seconds.