PCFleet FootworkRune Patch History
Precision - Keystone · League of Legends (PC)Also in: Fleet Footwork in Wild Rift
Fleet Footwork Current Status
Mixed direction - Fleet Footwork's last 3 changes include both buffs and nerfs. Fleet Footwork has been changed in 14 League of Legends patches. 4 buffs, 5 nerfs, 5 adjustments. Most recently buffed in Patch 26.16 ().
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Fleet Footwork Changes
Fleet Footwork
- Melee base healing increased to 15 to 160 (based on level) from 10 to 130 (based on level).
- Ranged base healing increased to 9 to 96 (based on level) from 6 to 78 (based on level).
Patch 14.18
changeFleet Footwork
- Bonus movement speed increased to 20% from 15% for all users.
- Base heal changed to 10+(120/17)*(x-1)*(0.7025+0.0175*(x-1)) from 5 to 100 (based on level) for all users.
- Bonus AD ratio reduced to 10% bonus AD from 10% for all users.
- AP ratio reduced to 5% AP from 5% AP for all users.
- Healing against minions changed to 15% for all users from 20%.
Patch 14.17
nerfFleet Footwork
- Base heal reduced to 5 to 100 (based on level) from 5 to 120 (based on level).
- Bonus movement speed reduced to 15% from 20%.
- Bonus movement speed duration reduced to 1 second from 1.25.
Patch 14.15
changeFleet Footwork
- Base heal changed to 5 to 120 (based on level) from 8 to 110 (based on level).
Patch 14.10
changeFleet Footwork
- Base heal reduced to 8 to 110 (based on level) from 10 to 130 (based on level).
- Bonus movement speed duration increased to 1.25 seconds from 1.
Patch 13.20
changeFleet Footwork
- Base heal increased to 10 to 130 (based on level) from 10 to 100 (based on level).
- AD ratio reduced to 10% bonus AD from 30% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
Patch 12.6
nerfFleet Footwork
- Bonus AD ratio reduced to 30% bonus AD from 40%.
- AP ratio reduced to 20% AP from 30% AP.
Patch 11.17
buffFleet Footwork
- Healing against minions reduced to 20% from 100%.
- Base heal increased to 10 to 100 (based on level) from 3 to 60 (based on level).
- Bonus AD ratio increased to 40% bonus AD from 30%.
- AP ratio increased to 30% AP from 20% AP.
Patch 11.6
nerfFleet Footwork
- AP ratio reduced to 20% AP from 30% AP.
Patch 9.23
changeFleet Footwork
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now always work on turrets.
Patch 8.23
nerfFleet Footwork
- AP ratio reduced to 30% AP from 50% AP.
Patch 8.11
nerfFleet Footwork
- Bonus movement speed reduced to 20% from 30%.
- Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
- Removed: Healing being 60% effective against minions.
- Ranged healing against minions reduced to 20% from 30%.
- Heal AP ratio increased to 50% AP from 40% AP.
Patch 8.5
buffFleet Footwork
- New Effect: Healing is now only 30% effective with ranged attacks against minions.
- Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
Patch 7.24
buffFleet Footwork
- Base heal changed to 3 to 60 (based on level) from 5 to 50 (based on level).
- Bonus AD ratio increased to 30% bonus AD from 10% bonus AD.
- AP ratio increased to 40% AP from 20% AP.
- New Effect: If the basic attack that triggers Energized Strike critical strike, the healing is now increased by 40% (+ Infinity Edge).
- Increased healing set at 4.2 to 84 (based on level) (+ 42% bonus AD) (+ 56% AP).
- Increased healing, with Infinity Edge, set at 4.8 to 96 (based on level) (+ 48% bonus AD) (+ 64% AP).
