PCSudden ImpactRune Patch History
Domination - Slot 1 · League of Legends (PC)Also in: Sudden Impact in Wild Rift
Sudden Impact Current Status
Holding steady - Sudden Impact's last 3 changes were balance adjustments. Sudden Impact has been changed in 6 League of Legends patches. 1 buff, 1 nerf, 4 adjustments. Most recently adjusted in Patch 26.9 ().
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10s
Sudden Impact Changes
Patch 26.9
changeCheap Shot and Sudden Impact
- Undocumented / Bug Fix: Damage is no longer affected by on-attack damage modifiers.
Patch 14.16
changeSudden Impact
- Bug Fix: No longer goes on cooldown as soon as it is triggered rather than once it used.
Patch 14.10
changeSudden Impact
- Cooldown increased to 10 seconds from 4.
- New Effect:
- Passive: Dealing damage to enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, deals 20 to 80 (based on level) bonus true damage.
- This effect will trigger as soon as the conditions are met.
- Old Effect:
- Passive: Dealing damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, grants 9 lethality and 7 magic penetration for the next 5 seconds. The triggering damage will benefit from the penetration.
- This effect will trigger as soon as the conditions are met.
Patch 12.14
buffSudden Impact
- Lethality increased to 9 from 7.
- Magic penetration increased to 7 from 6.
Patch 11.24
changeSudden Impact
- Bug Fix: Now properly activates after exiting camouflage.
Patch 8.16
nerfSudden Impact
- Lethality reduced to 7 from 10.
- Magic penetration reduced to 6 from 8.
