PCPress the AttackRune Patch History
Precision - Keystone · League of Legends (PC)
Press the Attack Current Status
Holding steady - Press the Attack's last 3 changes were balance adjustments. Press the Attack has been changed in 9 League of Legends patches. 1 buff, 2 nerfs, 6 adjustments. Most recently adjusted in Patch 25.S1.3 ().
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Press the Attack Changes
Patch 25.S1.3
changePress the Attack
- Now affects true damage dealt, excluding Smite.
Patch 14.21
changePress the Attack
- Bug Fix: No longer incorrectly tracks outdated damage numbers.
Patch 14.12
changePress the Attack
- Bug Fix: Now correctly amplifies damage dealt by multi-target abilities tagged as basic attacks.
Patch 14.10
changePress the Attack
- Base damage reduced to 40 to 160 (based on level) from 40 to 180 (based on level).
- Removed: Stack consumption no longer renders the target Exposed for 6 seconds, causing them to take 8% increased damage (except true damage) from all sources for the duration.
- New Effect: Stack consumption now grants the user 8% increased damage (except true damage) against champions. The bonus expires after 5 seconds out-of-combat with enemy champions.
Patch 13.20
nerfPress the Attack
- Damage amplifier reduced to 8% at all levels from 8 to 12% (based on level).
Patch 8.6
changePress the Attack
- Bug Fix: Now correctly plays its lock-in sound when selected.
Patch 8.5
buffPress the Attack
- Vulnerable bonus damage increased to 8% to 12% (based on level) from 4% to 12% (based on level).
Patch 8.4
changePress the Attack
- Trigger damage increased to 40 to 180 (based on level) from 30 to 120 (based on level).
- Exposed damage reduced to 4% to 12% (based on level) from 12% at all levels.
Patch 7.24
nerfPress the Attack
- Removed: The third attack and bonus damage no longer benefit from the Vulnerable effect.
- Bug Fix: Champions who run Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction.
