PCFirst StrikeRune Patch History
Inspiration - Keystone · League of Legends (PC)Also in: First Strike in Wild Rift
First Strike Current Status
Trending down - 2 of First Strike's last 3 changes were nerfs. First Strike has been changed in 8 League of Legends patches. 4 nerfs, 4 adjustments. Most recently nerfed in Patch 14.12 ().
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.
Cooldown: 25 - 15s
First Strike Changes
Patch 14.12
nerfFirst Strike
- Base gold reduced to 10 gold from 15 gold.
- Bonus damage reduced to 7% from 8%.
Patch 14.10
changeFirst Strike
- Bonus damage increased to 8% from 7%.
- Base gold increased to 15 gold from 5 gold.
- Damage to gold reduced to 50% of damage dealt from 100%.
Patch 13.21
nerfFirst Strike
- Bonus damage reduced to 7% from 8%.
Patch 13.20
nerfFirst Strike
- Bonus damage reduced to 8% from 9%.
Patch 13.19
changeFirst Strike
- Bug Fix: Now properly grants gold when affecting lethal damage dealt to enemies, as previously the missile hitting a dead target would skip its damage event and therefore not evaluate the gold reward for the lethal damage.
- Bug Fix: Damage mitigated by shields and similar effects is now properly counted for granting gold.
- Bug Fix: Damage dealt right after the effect ends due to the missile's travel time is now properly granting gold.
Patch 12.15
nerfFirst Strike
- Bonus damage reduced to 9% from 10%.
Patch 12.13
changeFirst Strike
- Bug Fix: No longer reveals the user in the Fog of War when it is triggered.
Patch 11.23
changeFirst Strike - New keystone rune
- Replaces Prototype: Omnistone.
- Inspiration Keystone rune.
- Passive: Dealing damage or applying a crowd control effect to an enemy champion within the first 0.25 seconds of champion combat, grants 5 gold and First Strike for 3 seconds, causing all of your post-mitigation damage dealt against champions to deal 10% bonus true damage. Afterwards, you are granted 100% of all bonus damage dealt within the duration as gold.
- First Strike will be placed on cooldown after being struck by an enemy champion before you strike them.
- Cooldown: 25 to 15 (based on level) seconds.
